Name | Type | is_array | initial_value |
Creep_Face_Ang | real | Yes | |
Creep_Loc | location | Yes | |
CS | integer | No | |
CS_AbilityLevel | integer | Yes | |
CS_Aoe | real | Yes | |
CS_Caster | unit | Yes | |
CS_Damage | real | Yes | |
CS_Dummy | unit | Yes | |
CS_DummyAbility | abilcode | No | |
CS_DummyAbilityLevel | integer | Yes | |
CS_Group | group | Yes | |
CS_Heght | real | Yes | |
CS_IntervalTimer | real | Yes | |
CS_Location1 | location | Yes | |
CS_Off | boolean | Yes | |
CS_Player | player | Yes | |
CS_SFX | string | Yes | |
CS_SFXDummy | effect | Yes | |
CS_SFXDummy2 | effect | Yes | |
CS_Skip | integer | No | |
CS_Times | integer | No | |
DB | integer | No | |
DB_AbilityLevel | integer | Yes | |
DB_Caster | unit | Yes | |
DB_Damage | real | Yes | |
DB_Distance | real | Yes | |
DB_Dummy | unit | Yes | |
DB_DummyAbility | abilcode | No | |
DB_Group | group | Yes | |
DB_IntervalTimer | real | Yes | |
DB_Location | location | Yes | |
DB_Location2 | location | Yes | |
DB_Off | boolean | Yes | |
DB_Player | player | Yes | |
DB_SFX | string | No | |
DB_Skip | integer | No | |
DB_Times | integer | No | |
E | integer | No | |
E_AbilityLevel | integer | Yes | |
E_Aoe | real | Yes | |
E_Caster | unit | Yes | |
E_Dummy | unit | Yes | |
E_Duration | real | Yes | |
E_Group | group | Yes | |
E_ImpactSFX | string | No | |
E_ImpactSFX2 | string | No | |
E_ImpactSFX3 | string | No | |
E_IntervalTimer | real | Yes | |
E_Off | boolean | Yes | |
E_Player | player | Yes | |
E_Power | real | Yes | |
E_Skip | integer | No | |
E_StartPoint | location | Yes | |
E_TargetPoint | location | Yes | |
E_Times | integer | No | |
FB_AbilityLevel | integer | No | |
FB_Aoe | real | No | |
FB_Caster | unit | No | |
FB_Dummy | unit | No | |
FB_DummyAbility | abilcode | No | |
FB_Fragments | integer | No | |
FB_Nova | effect | No | |
FB_NovaDamage | real | No | |
FB_NovaSFX | string | No | |
FB_Player | player | No | |
FB_StartPoint | location | No | |
FB_TargetPoint | location | No | |
FE_AbilityLevel | integer | No | |
FE_Aoe | real | No | |
FE_Caster | unit | No | |
FE_Chance | real | No | |
FE_Damage | real | No | |
FE_Distance | real | No | |
FE_Group | group | No | |
FE_Location | location | No | |
FE_Location2 | location | No | |
FE_Player | player | No | |
FE_SFX | string | No | |
FE_SFX2 | string | No | |
FE_SFX3 | string | No | |
FE_Target | unit | No | |
FL | integer | No | |
FL_AbilityLevel | integer | Yes | |
FL_Angle | real | Yes | |
FL_BounceTimes | integer | Yes | |
FL_Caster | unit | Yes | |
FL_Damage | integer | Yes | |
FL_Distance | real | Yes | |
FL_IntervalTimer | real | Yes | |
FL_Off | boolean | Yes | |
FL_Player | player | Yes | |
FL_SFX | string | No | |
FL_Skip | integer | No | |
FL_SpecialEffect | effect | Yes | |
FL_StartPoint | location | Yes | |
FL_Target | unit | Yes | |
FL_TargetPoint | location | Yes | |
FL_Times | integer | No | |
HG | integer | No | |
HG_AbilityLevel | integer | Yes | |
HG_Angle | real | Yes | |
HG_Aoe | real | Yes | |
HG_Caster | unit | Yes | |
HG_Dummy | unit | Yes | |
HG_Facing | real | Yes | |
HG_Group | group | Yes | |
HG_IntervalTimer | real | Yes | |
HG_IntervalTimer2 | real | Yes | |
HG_Location | location | Yes | |
HG_Location2 | location | Yes | |
HG_Off | boolean | Yes | |
HG_Player | player | Yes | |
HG_Power | real | Yes | |
HG_SFX | string | No | |
HG_SFX2 | string | No | |
HG_Skip | integer | No | |
HG_TargetPoint | location | Yes | |
HG_Times | integer | No | |
Integer | integer | No | |
QS | integer | No | |
QS_AbilityLevel | integer | Yes | |
QS_Aoe | real | Yes | |
QS_Caster | unit | Yes | |
QS_Damage | real | Yes | |
QS_Distance | real | Yes | |
QS_Facing | real | Yes | |
QS_Group | group | Yes | |
QS_IntervalTimer | real | Yes | |
QS_Location | location | Yes | |
QS_Location2 | location | Yes | |
QS_Off | boolean | Yes | |
QS_Player | player | Yes | |
QS_SFX | string | No | |
QS_SFX2 | string | No | |
QS_SFX3 | string | No | |
QS_Skip | integer | No | |
QS_Times | integer | No | |
R_Angle | real | No | |
R_BonusDamage | real | No | |
R_Caster | unit | No | |
R_Count | integer | No | |
R_Dummy | unit | No | |
R_Location | location | No | |
R_Player | player | No | |
R_Target | unit | No | |
R_TempText | texttag | No | |
R_UnitType | unitcode | No | |
RO | integer | No | |
RO_AbilityLevel | integer | Yes | |
RO_Angle | real | Yes | |
RO_Aoe | real | Yes | |
RO_Caster | unit | Yes | |
RO_Duration | real | Yes | |
RO_Group | group | Yes | |
RO_IntervalTimer | real | Yes | |
RO_Location | location | Yes | |
RO_Location2 | location | Yes | |
RO_MissileCount | integer | No | |
RO_Off | boolean | Yes | |
RO_Player | player | Yes | |
RO_Power | real | Yes | |
RO_Radius | real | Yes | |
RO_SFX1 | string | No | |
RO_SFX2 | string | No | |
RO_Skip | integer | No | |
RO_Speed | real | Yes | |
RO_Times | integer | No | |
SC_AbilityLevel | integer | No | |
SC_Caster | unit | No | |
SC_Dummy | unit | No | |
SC_DummyAbility | abilcode | No | |
SC_DummyAbilityLevel | integer | No | |
SC_Location | location | No | |
SC_Location2 | location | No | |
SC_Player | player | No | |
SC_Target | unit | No | |
SS | integer | No | |
SS_AbilityLevel | integer | Yes | |
SS_Caster | unit | Yes | |
SS_Dummy | unit | Yes | |
SS_DummyAbility | abilcode | No | |
SS_Duration | real | Yes | |
SS_IntervalTimer | real | Yes | |
SS_Location | location | Yes | |
SS_MaxAoe | real | Yes | |
SS_Off | boolean | Yes | |
SS_Player | player | Yes | |
SS_Skip | integer | No | |
SS_TargetPoint | location | Yes | |
SS_Times | integer | No | |
Temp_Point | location | No | |
TKB | integer | No | |
TKB_AbilityLevel | integer | Yes | |
TKB_Caster | unit | Yes | |
TKB_Counter | real | Yes | |
TKB_Damage | real | Yes | |
TKB_Distance | real | Yes | |
TKB_Duration | real | Yes | |
TKB_Group | group | Yes | |
TKB_IntervalTimer | real | Yes | |
TKB_Location | location | Yes | |
TKB_Location2 | location | Yes | |
TKB_Off | boolean | Yes | |
TKB_Player | player | Yes | |
TKB_SFX | string | Yes | |
TKB_Skip | integer | No | |
TKB_Target | unit | Yes | |
TKB_Times | integer | No | |
V | integer | No | |
V_AbilityLevel | integer | Yes | |
V_Aoe | real | Yes | |
V_Caster | unit | Yes | |
V_Dummy | unit | Yes | |
V_DummyAbility | abilcode | Yes | |
V_EruptionCount | integer | Yes | |
V_Ignition | effect | Yes | |
V_IgnitionDamage | real | Yes | |
V_IgnitionSFX | string | No | |
V_IntervalTimer | real | Yes | |
V_Location | location | Yes | |
V_Off | boolean | Yes | |
V_Orb | effect | Yes | |
V_OrbSFX | string | No | |
V_Player | player | Yes | |
V_Skip | integer | No | |
V_TargetLocation | location | No | |
V_Times | integer | No | |
W_AbilityLevel | integer | No | |
W_Angle | real | Yes | |
W_Caster | unit | No | |
W_Dummy | unit | No | |
W_DummyAbility | abilcode | No | |
W_Group | group | No | |
W_Location | location | No | |
W_Offset | location | No | |
W_Player | player | No | |
W_TargetPoint | location | No |
//TESH.scrollpos=96
//TESH.alwaysfold=0
THE SIMPLEYETAWESOME SPELLPACK v1.1 By BetaGod:
___________________________________________________________
[Template test map by Tinki3]
v1.1 Changelog:
___________________________________________________________
-Invulnerable ability removed from Dummy unit
-Reduced Dummy unit sight radius to 10 (for both day and night)
-Dummy unit death type changed to Can't raise, does not decay
-Reduced Dummy unit regenration rate to 0
-Fixed a leak in Focused Lightning Loop trigger
-Fixed a leak in Quick Slash Start trigger
-Reworked Rezdenvous triggers to include a Dummy unit in order to avoid possible location leaks
-Fixed Quick Slash ability to be instant
-Fixed Quick Slash tooltip to fit previous change
-V_TargetLocation Variable no longer content arrays (Caster should get the credit from all kills done by Vulcanization now)
-Fixed a typo error on Holy Grenade spell (For both tooltips AND triggers)
Spell Requirements:
___________________________________________________________
<<VULCANIZATION>>
-Dummy unit
-Vulcanization ability
-Fire Missile Dummy ability
-All variables starting with the "V_" prefix
-Vulcanization Start and Vulcanization Loop triggers
<<FROZEN BLAST>>
-Dummy unit
-Frozen Blast ability
-Ice Missile Dummy ability
-All variables starting with the "FB_" prefix
-Frozen Blast Start trigger
<<FOCUSED LIGHTNING>>
-Dummy unit
-Focused Lightning ability
-All variables starting with the "FL_" prefix
-Focused Lightning Start and Focused Lightning Loop triggers
<<WRATH>>
-Dummy unit
-Wrath ability
-Wrath Dummy ability
-All variables starting with the "W_" prefix
-Wrath Start trigger
<<SHARP SWARM>>
-Dummy unit
-Sharp Swarm ability
-Sharp Swarm Missile Dummy ability
-All variables starting with the "SS_" prefix
-Sharp Swarm Start and Sharp Swarm Loop triggers
<<REDEMPTION ORBIT>>
-TheHolyBomb.mdx Model
-Redemption Orbit ability
-All variables starting with the "RO_" prefix
-Redemption Orbit Start and Redemption Orbit Loop triggers
<<RENDEZVOUS>>
-TheHolyBomb.mdx Model
-Rendezvous ability
-All variables starting with the "E_" prefix (YEAH, i know all of this variables should be prefixed "R_", don't mention it)
-Rendezvous Start and Rendezvous Loop triggers
<<EXORCISM>>
-HolyNova.mdx Model
-Exorcism ability
-All variables starting with the "R_" prefix (YEAH, i know all of this variables should be prefixed "E_", don't mention it)
-Exorcism Start trigger
<<HOLY GRANADE>
-Holy Granade ability
-All variables starting with the "HG_" prefix
-Holy Granade Start and Holy Granade Loop triggers
<<QUICK SLASH>>
-Quick Slash ability
-All variables starting with the "QS_" prefix
-Quick Slash Start and Quick Slash Loop triggers
<<FIERY EDGE>>
-Fiery Edge ability
-All variables starting with the "FE_" prefix
-Fiery Edge Start trigger
<<DARK BLAST>>
-Dummy unit
-Dark Blast ability
-Rotten Soul Dummy ability
-Rotten Soul buff
-All variables starting with the "DB_" prefix
-Dark Blast Start and Dark Blast Loop triggers
<<SHADE CURSE>>
-ShadeMissile.mdx Model
-Dummy unit
-Shade Curse ability
-Shadow Missile Dummy ability
-Shade Curse buff
-All variables starting with the "SC_" prefix
-Shade Curse Start trigger
<<CLUSTER SHOCK>>
-Dummy unit
-Cluster Shock ability
-Mana Burn Dummy ability
-All variables starting with the "CS_" prefix
-Cluster Shock Start and Cluster Shock Loop triggers
<<THE KILLING BOX>>
-The Killing Box ability
-All variables starting with the "TKB_" prefix
-The Killing Box Start and The Killing Box Loop triggers
Implementation Instructions:
___________________________________________________________
1. Go to the Object Editor, and copy + paste the required stuff:
- What is said in the Spell Requirements, above ^
2. Copy the desired trigger (if you haven't yet),
then paste them into your map.
3. Customize the spell if you want
4. Have tons of fun and credit me! (BetaGod)