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Model validation: Siege Tank

Siege Tank TankMode.MDX

0 errors 0 severe 15 warnings 12 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 5 Geoset 0
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 6 Bone 11 - "Bone_Turret 2"
    • 1 Translation
      • Track 19 at frame 8667 has exactly the same value as tracks 18 and 20
    • 3 Rotation
      • Track 7 at frame 8667 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 9100 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 12200 has exactly the same value as tracks 12 and 14
    • 2 Scaling
      • Track 1 at frame 12200 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 12367 has exactly the same value as tracks 1 and 3
  • 6 Bone 12 - "Bone_Turret 01"
    • 1 Translation
      • Track 19 at frame 8667 has exactly the same value as tracks 18 and 20
    • 3 Rotation
      • Track 7 at frame 8667 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 9100 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 12200 has exactly the same value as tracks 12 and 14
    • 2 Scaling
      • Track 1 at frame 12200 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 12367 has exactly the same value as tracks 1 and 3
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