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Triggers
Siege on Arborlon vs4.w3x
Variables
Initialization
Cam1
Cam2
Attachments
start cinematic
ellcrys
gold
wall
vis
Quest
f
a
s
ad
t
Corrections
c
Wall left
Wall left Copy
Wall right
f Copy
f Copy Copy
Counter
Countdown
Arborlon Win
Legions
Ander Dies
Dardan
Rhoe
Browork Dies
Dagda
Stee
liz
Eventine
Allanon
Chang
Amantar
Gate
Gate Copy
Gate Copy Copy
Right Battlements
Left Battlements
Revive
Rev
Rev Copy
Rev Copy Copy
Rev Copy Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DayTimer
timer
No
DayTimerWindow
timerdialog
No
made trigger for all players to work =)
Cam1
Events
Player - Player 1 (Red) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for (Triggering player) over 0 seconds
made trigger for all players to work =)
Cam2
Events
Player - Player 1 (Red) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for (Triggering player) over 0 seconds
Attachments
Events
Map initialization
Conditions
Actions
Environment - Set sky to Outland Sky
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Aged King of the Elves 0244 <gen> using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Dwarf from Culhaven 0507 <gen> using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Rhoe 0584 <gen> using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Dardan 0585 <gen> using war3mapImported\bluntsword.mdx
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Dwarf from Culhaven 0507 <gen> using Abilities\Spells\Other\Drain\ManaDrainTarget.mdl
Wait 4.00 seconds
Sound - Play U08Archimonde24 <gen>
Wait 16.00 seconds
Sound - Play U08Archimonde19 <gen>
Wait 10.00 seconds
Game - Display to (All players) the text: |cff0000ffType -cam1 or -cam2 for better view|r
Sound - Play H09Muradin04 <gen>
just some fun stuff :P
start cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: |cff990000Welcome to the siege of Arborlon.|r
Wait 4.00 game-time seconds
Game - Display to (All players) the text: ((|cff660099This map was made by Timothor as + (Name of Player 2 (Blue))) + ((, + (((Name of Player 4 (Purple)) + and ) + ((Name of Player 5 (Yellow)) + know))) + .))
Wait 6.00 game-time seconds
Game - Display to (All players) the text: |cff0000ffSo lets begin!|r (GL & HF)
Wait 2.00 game-time seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
ellcrys
Events
Unit - The Ellcrys 0559 <gen> Dies
Conditions
Actions
Trigger - Turn off Allanon <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 3000.00 , density 0.50 and color ( 50.00 %, 0.00 %, 0.00 %)
Environment - Create at Region_013 <gen> the weather effect Dungeon Red Fog (Heavy)
Sound - Play Night Elf Defeat .
Sound - Play O04Mannoroth38 <gen>
Game - Display to (All players) for 30 seconds the text: All is lost for the world - the Demons triupmh!
Wait 12.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
faster time... more interesting gameplay
gold
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Player - Add 700 to Player 5 (Yellow) . Current gold
Player - Add 700 to Player 6 (Orange) . Current gold
Player - Add 700 to Player 7 (Green) . Current gold
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 50 to Player 2 (Blue) . Current gold
Player - Add 50 to Player 3 (Teal) . Current gold
Player - Add 50 to Player 4 (Purple) . Current gold
Player - Add 50 to Player 9 (Gray) . Current gold
vis
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_013 <gen>
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Info with the description Good side wins once timer expires.Evil wins once the Ellcrys has been destroyed!Evil gets gold automatically to spend on extra reinforcements.Change camera by typing -cam1 or -cam2Heroes revive over 45 seconds. , using icon path ReplaceableTextures\CommandButtons\BTNBarkskin.blp
f
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_004 <gen>)
a
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_005 <gen>)
s
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_006 <gen>)
ad
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_007 <gen>)
t
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_009 <gen>)
c
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_013 <gen>)
Wall left
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_004 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Region_013 <gen>)
Wall left Copy
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_018 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Region_013 <gen>)
Wall right
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_007 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Region_013 <gen>)
f Copy
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_013 <gen>)
f Copy Copy
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_013 <gen>)
Countdown
Events
Map initialization
Conditions
Actions
Wait 15.00 seconds
Sound - Clear the music list
Sound - Stop music Immediately
Sound - Play OrcX1 <gen>
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 0.10 seconds
Countdown Timer - Start DayTimer as a One-shot timer that will expire in 2000.00 seconds
Countdown Timer - Create a timer window for DayTimer with title Amberle arrives in
Set Variable Set DayTimerWindow = (Last created timer window)
Countdown Timer - Show DayTimerWindow
Arborlon Win
Events
Time - DayTimer expires
Conditions
Actions
Sound - Play Human Victory .
Sound - Play L08Arthas40 <gen>
Game - Pause the game
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Game - Display to (All players) for 15.00 seconds the text: The demons have failed to destroy the Ellcrys in time!Amberle has returned and has restored the Forbidding, banishing the Demons once more!
Ander Dies
Events
Unit - Prince of the Elves 0509 <gen> Dies
Conditions
Actions
Unit - Order Warlock 0563 <gen> to Attack-Move To . (Center of Region_013 <gen>)
Sound - Play N07Archimonde26 <gen>
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of Prince of the Elves 0509 <gen>)) + 's hero Ander has fallen!)
Dardan
Events
Unit - Dardan 0585 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Unit - Create 1 . Dardan for Player 1 (Red) at (Center of Region_019 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_023 <gen>)
Rhoe
Events
Unit - Rhoe 0584 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Unit - Create 1 . Rhoe for Player 1 (Red) at (Center of Region_019 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\bluntsword.mdx
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_023 <gen>)
Browork Dies
Events
Unit - Dwarf from Culhaven 0507 <gen> Dies
Conditions
Actions
Unit - Order Demon 0565 <gen> to Attack-Move To . (Center of Region_013 <gen>)
Sound - Play L07ARifleman15 <gen>
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of Dwarf from Culhaven 0507 <gen>)) + 's hero Browork has fallen!)
Dagda
Events
Unit - Warlock 0563 <gen> Dies
Conditions
Actions
Sound - Play H04KelThuzad28 <gen>
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of Warlock 0563 <gen>)) + 's hero Dagda Mar has been destroyed!)
Wait 4.00 seconds
Sound - Play Heroic Victory .
Stee
Events
Unit - Free Corps Leader 0508 <gen> Dies
Conditions
Actions
Sound - Play H05Uther29 <gen>
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of Free Corps Leader 0508 <gen>)) + 's hero Stee Jans has fallen!)
liz
Events
Unit - Demon 0564 <gen> Dies
Conditions
Actions
Sound - Play L07BAnubarak42 <gen>
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of Demon 0564 <gen>)) + 's hero Lizard Demon was slain!)
Eventine
Events
Unit - Aged King of the Elves 0244 <gen> Dies
Conditions
Actions
Sound - Play H05Arthas26 <gen>
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of Aged King of the Elves 0244 <gen>)) + 's hero Eventine has fallen!)
Allanon
Events
Unit - Last Druid 0037 <gen> Dies
Conditions
Actions
Sound - Play H05Arthas25 <gen>
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + 's hero Allanon has fallen!)
Wait 2 seconds
Sound - Play Dark Victory .
Chang
Events
Unit - Demon 0565 <gen> Dies
Conditions
Actions
Sound - Play L01Detheroc12 <gen>
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of Demon 0565 <gen>)) + 's hero Changeling has been destroyed!)
Amantar
Events
Unit - Maturen 0022 <gen> Dies
Conditions
Actions
Unit - Order Demon 0564 <gen> to Attack-Move To . (Center of Region_013 <gen>)
Sound - Play O05Grom37 <gen>
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of Maturen 0022 <gen>)) + 's hero Amantar has fallen!)
Gate
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Gremlin for Player 12 (Brown) at (Center of Region_010_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Imp for Player 12 (Brown) at (Center of Region_010_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Goblin for Player 12 (Brown) at (Center of Region_010_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre for Player 12 (Brown) at (Center of Region_010_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Demon-Wolf for Player 12 (Brown) at (Center of Region_010_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 12 (Brown) at (Center of Region_010_Copy_2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_010_Copy_2 <gen>) to Attack-Move To . (Center of Region_013 <gen>)
Gate Copy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demon Commander for Player 12 (Brown) at (Center of Region_010_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Lizard Assaultant for Player 12 (Brown) at (Center of Region_010_Copy_2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_010_Copy_2 <gen>) to Attack-Move To . (Center of Region_013 <gen>)
Gate Copy Copy
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Apprentice of the Dagda for Player 12 (Brown) at (Center of Region_010_Copy_2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_010_Copy_2 <gen>) to Attack-Move To . (Center of Region_013 <gen>)
Right Battlements
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Gremlin for Player 12 (Brown) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Imp for Player 12 (Brown) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Goblin for Player 12 (Brown) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre for Player 12 (Brown) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Demon-Wolf for Player 12 (Brown) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 12 (Brown) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_010 <gen>) to Move To . (Center of Region_001 <gen>)
Left Battlements
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Gremlin for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing Default building facing degrees
Unit - Create 2 . Imp for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing Default building facing degrees
Unit - Create 2 . Goblin for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Demon-Wolf for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 12 (Brown) at (Center of Region_010_Copy <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_010_Copy <gen>) to Move To . (Center of Region_002 <gen>)
Rev
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Not equal to Player 5 (Yellow)
(Owner of (Dying unit)) Not equal to Player 6 (Orange)
(Owner of (Dying unit)) Not equal to Player 7 (Green)
Actions
Wait 5.00 seconds
Game - Display to (All allies of Player 1 (Red).) for 5.00 seconds the text: Hero will revive in 75 seconds.
Wait 75.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_019 <gen>) , Show revival graphics
Wait 5.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_023 <gen>)
Rev Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
Wait 5.00 seconds
Game - Display to (All allies of Player 1 (Red).) for 5.00 seconds the text: Hero will revive in 75 seconds.
Wait 75.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_020 <gen>) , Show revival graphics
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_013 <gen>)
Sound - Play H06MalGanis41 <gen>
Rev Copy Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 6 (Orange)
Actions
Wait 5.00 seconds
Game - Display to (All allies of Player 1 (Red).) for 5.00 seconds the text: Hero will revive in 75 seconds.
Wait 75.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_021 <gen>) , Show revival graphics
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_013 <gen>)
Rev Copy Copy Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 7 (Green)
Actions
Wait 5.00 seconds
Game - Display to (All enemies of Player 1 (Red).) for 5.00 seconds the text: Hero will revive in 45 seconds.
Wait 75.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_022 <gen>) , Show revival graphics
Wait 5.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_013 <gen>)
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