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Triggers
Story.w3x
Variables
Always open
Always
Story
Story
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Always
Events
Map initialization
Conditions
Actions
Destructible - Open City Entrance 0002 <gen>
Story
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Medivh 0045 <gen> named Narrator : Play No sound and display Windford Champion, for many years ago there was a champion named ''Ray''. He carried the legendary sword ''Flamos''. Forged by Jaros. Jaros was the father to Ray. Jaros carried Flamos to. . Modify duration: Add 20.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Wait 15.00 seconds
Camera - . Apply . gg_cam_Camera_001_Copy for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0045 <gen> named Narrator : Play No sound and display Then after Ray's time as champion is over he must have a heir of Flamos, Cenny, his son. Cenny didn't know that his father was the champion of Windford. So when Cenny was 6 years old, Ray know he must give the sword and begin to train him. . Modify duration: Add 20.00 seconds and Wait
Wait 9.00 seconds
Camera - . Apply . gg_cam_CaMea for Player 1 (Red) over 4.00 seconds
Wait 15.00 seconds
Wait 9.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: That's the story of Windford Champion.
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
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