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Hero - Disable experience gain for Dark Knight 0322 <gen> .
Unit Group - Pick every unit in (Units in Region_013 <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Hold Position.)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Hold Position.)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Set Player 1 (Red) 's camera Far Z to 10000.00 over 0 seconds
Environment - Set sky to Lordaeron Summer Sky
Wait 0.10 seconds
Game - Set the time of day to 8.00
Wait 1.00 seconds
Environment - Set fog to style Linear , z-start 1.00 , z-end 5000.00 , density 1.00 and color ( 100 %, 100 %, 100 %)
Sound - Play War1 <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 8.50 seconds
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_007 <gen>))
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_007 <gen>))
Wait 5.40 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Unit - Order Medivh 0321 <gen> to Move To . (Center of (Playable map area))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_000 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_000 <gen>))
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_000 <gen>))
Untitled Trigger 001
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Untitled Trigger 003
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Untitled Trigger 004
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Soldier for Player 2 (Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 2 (Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . soldier for Player 2 (Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Soldier for Player 2 (Blue) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 2 (Blue) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . soldier for Player 2 (Blue) at (Center of Region_005 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_004 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_000 <gen>))
Unit Group - Pick every unit in (Units in Region_005 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_000 <gen>))
Untitled Trigger 005
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Stop .
Cinematic - Send transmission to (All players) from Medivh 0321 <gen> named Norwin : Play No sound and display General, what is the meaning of this?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Knight 0322 <gen> named General Ryse : Play No sound and display All of the city's soldiers are being sent to the frontlines. Quickly men, to the outer walls! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0321 <gen> named Norwin : Play No sound and display Frontline? General, what is happening?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Knight 0322 <gen> named General Ryse : Play No sound and display Look outside the walls and see for yourself. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Turn off Untitled_Trigger_004 <gen>
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Medivh 0371 <gen> to Move To . (Center of Region_012 <gen>)
Untitled Trigger 006
Events
Unit - A unit Is attacked
Conditions
Actions
Unit - Set life of (Attacked unit) to 100 %
Battle
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Unit - Order (Entering unit) to Stop .
Unit - Make Medivh 0371 <gen> face Naga General 0134 <gen> over 1.00 seconds
Wait 2 seconds
Sound - Set Unit Movement Sounds to 100.00 %
Sound - Set Combat Sounds to 100.00 %
Sound - Set Unit Response Sounds to 100.00 %
Cinematic - Send transmission to (All players) from Medivh 0371 <gen> named Norwin : Play No sound and display By the gods... . Modify duration: Set to 2.00 seconds and Don't wait
Unit Group - Pick every unit in (Units in Region_013 <gen>) and do (Unpause (Picked unit))
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.00 seconds
Wait 0.05 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 6.00 seconds
Wait 7.00 seconds
Trigger - Turn off Untitled_Trigger_006 <gen>
Cinematic - Send transmission to (All players) from Naga General 0134 <gen> named Naga : Play No sound and display They stand no chance. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Knight 0258 <gen> named Cavalry : Play No sound and display Ride, men! Drive them back into the sea! . Modify duration: Set to 3.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_014 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_013 <gen>))
Sound - Play lugondo_moveb <gen>
Wait 3.98 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Unit - Make Naga General 0134 <gen> face Knight 0258 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Naga General 0134 <gen> named Naga : Play No sound and display NO!! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Region_015 <gen>) and do (Kill (Picked unit))
Wait 4.00 seconds
Trigger - Turn on Untitled_Trigger_006 <gen>
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Naga General 0134 <gen> named Naga : Play No sound and display Attack, you fools! Attack! . Modify duration: Set to 2.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_010 <gen>))
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_013 <gen>) and do (Order (Picked unit) to Hold Position.)
Unit Group - Pick every unit in (Units in Region_013 <gen> owned by Player 2 (Blue)) and do (Kill (Picked unit))
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Unit - Remove Naga General 0134 <gen> from the game
Cinematic - Send transmission to (All players) from Blood Elf Lieutenant 0550 <gen> named Captain : Play No sound and display This is it. Come on, men! . Modify duration: Set to 3.00 seconds and Wait
Sound - Stop music Immediately
Sound - Play War2 <gen>
Trigger - Turn off Untitled_Trigger_006 <gen>
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Sound - Skip to 89.00 seconds from the start of the current music
Wait 0.01 seconds
Sound - Play gusoldi_cheera <gen>
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 4.90 seconds
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_009 <gen>))
Unit Group - Pick every unit in (Units in Region_013 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_010 <gen>))
Wait 4.80 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0.00 seconds
Unit Group - Pick every unit in (Units in Region_016 <gen>) and do (Kill (Picked unit))
Animation - Play the death animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within Region_016 <gen> .
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 7.00 seconds
Wait 6.50 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 8.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
Wait 0.01 seconds
Camera - Lock camera target for Player 1 (Red) to Dark Knight 0027 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Dark Knight 0027 <gen> to Move To . (Center of Region_017 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0.00 seconds
Untitled Trigger 002
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Unit - Make Medivh 0205 <gen> face Dark Knight 0027 <gen> over 1.00 seconds
Unit - Make Blood Elf Lieutenant 0036 <gen> face Dark Knight 0027 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0027 <gen> named General Ryse : Play No sound and display Captain. Report. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Elf Lieutenant 0036 <gen> named Captain : Play No sound and display General, all men we sent into the battlefield were lost. The creatures will be preparing another attack. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Medivh 0205 <gen> named Norwin : Play No sound and display Is there no end to the beasts? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0027 <gen> named General Ryse : Play No sound and display The city is lost. When they attack again, there will be no stopping them. Evacuate everyone you can and take refuge far from here. I must ride to the council and tell them of this attack. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 20.00 seconds the text: And so Bian'tor was lost to the sea creatures. Soon after, another large city was attacked. Then many more followed, starting the great war.General Ryse went to the council, and it was determined that an ancient creature was awakened, causing the sudden attack on land.He was given full military command to gather all regions to come together and attempt to fight back and retake all land that was taken.
Wait 20.00 seconds
Sound - Stop music Immediately
Sound - Stop War2 <gen> Immediately
Trigger - Run Untitled_Trigger_007 <gen> (ignoring conditions)
Untitled Trigger 007
Events
Conditions
Actions
Camera - . Apply . gg_cam_cam1 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Unit - Order General Ryse 0206 <gen> to Move To . (Center of Region_018 <gen>)
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_cam2 for Player 1 (Red) over 8.00 seconds
Wait 7.00 seconds
Untitled Trigger 008
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Stop .
Unit - Make Mountain King 0209 <gen> face General Ryse 0206 <gen> over 1.00 seconds
Unit - Make Blood Mage 0260 <gen> face General Ryse 0206 <gen> over 1.50 seconds
Unit - Make Ranger 0262 <gen> face General Ryse 0206 <gen> over 1.00 seconds
Unit - Make Chaplain 0264 <gen> face General Ryse 0206 <gen> over 2.00 seconds
Camera - . Apply . gg_cam_cam4 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from General Ryse 0206 <gen> named General Ryse : Play No sound and display The creatures have attacked another city. Our situation seems to be getting worse. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_cam5 for Player 1 (Red) over 0 seconds
Wait 0.01 seconds
Camera - Rotate camera 360.00 degrees around (Center of Region_019 <gen>) for Player 1 (Red) over 100.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0209 <gen> named Dwarven Leader : Play No sound and display Damn beasts. They're getting closer to the capital. . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Mountain King 0209 <gen> face Paladin 0207 <gen> over 1.00 seconds
Unit - Make Blood Mage 0260 <gen> face Paladin 0207 <gen> over 1.50 seconds
Unit - Make Ranger 0262 <gen> face Paladin 0207 <gen> over 1.00 seconds
Unit - Make Chaplain 0264 <gen> face Paladin 0207 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0207 <gen> named King Faradon : Play No sound and display Closer indeed, but they will not be able to capture it. Do not forget that all of our armies defend this capital. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0262 <gen> named Elven Leader : Play No sound and display Should we not fight back with our forces? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0207 <gen> named King Faradon : Play No sound and display No. For each creature we kill, another takes its place. There is no end to them. There is only one way to end this. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0262 <gen> named Elven Leader : Play No sound and display And how is that? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0207 <gen> named King Faradon : Play No sound and display We put an end to their leader. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0209 <gen> named Dwarven Leader : Play No sound and display Except the bastard hasn't revealed himself. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0264 <gen> named Wiseman : Play No sound and display Who is this creature? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0207 <gen> named King Faradon : Play No sound and display He is an ancient Naga creature. Cordina's remaining followers must have found the sunken temple and awakened him. It is there where he can be defeated. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0262 <gen> named Elven Leader : Play No sound and display But if the temple is underwater, how can we possibly stop him? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0207 <gen> named King Faradon : Play No sound and display The temple has great power within it that allows it to rise above water. It also has the power to destroy him forever. . Modify duration: Set to 5.00 seconds and Wait
Camera - Stop the camera for Player 1 (Red) .
Wait 0.01 seconds
Unit - Make Mountain King 0209 <gen> face General Ryse 0206 <gen> over 1.00 seconds
Unit - Make Blood Mage 0260 <gen> face General Ryse 0206 <gen> over 1.50 seconds
Unit - Make Ranger 0262 <gen> face General Ryse 0206 <gen> over 1.00 seconds
Unit - Make Chaplain 0264 <gen> face General Ryse 0206 <gen> over 2.00 seconds
Camera - . Apply . gg_cam_cam6 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from General Ryse 0206 <gen> named General Ryse : Play No sound and display I will go to the temple to make sure it is there. We cannot afford to send out our forces. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_cam7 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0207 <gen> named King Faradon : Play No sound and display It is our only option. Seek out the temple, but do not go inside. There is nothing more evil than what is in there. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Trigger - Run Untitled_Trigger_009 <gen> (ignoring conditions)
Untitled Trigger 009
Events
Conditions
Actions
Sound - Set Animation and Spell Sounds to 100.00 %
Sound - Set Combat Sounds to 100.00 %
Sound - Set Unit Movement Sounds to 100.00 %
Sound - Set Unit Response Sounds to 100.00 %
Environment - Set sky to Lordaeron Summer Sky
Environment - Set fog to style Linear , z-start 2000.00 , z-end 10000.00 , density 0 and color ( 100 %, 100 %, 100 %)
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play DarkAgents <gen>
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from General Ryse 0184 <gen> named General Ryse : Play No sound and display At last. The temple. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Unit - Order General Ryse 0184 <gen> to Move To . (Center of Region_020 <gen>)
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 10.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0.00 seconds
Untitled Trigger 010
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Entering unit) Equal to General Ryse 0184 <gen>
Actions
Wait 0.50 seconds
Unit - Order General Ryse 0184 <gen> to Stop .
Wait 1.00 seconds
Sound - Stop music Immediately
Sound - Play Tension <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Unit - Unhide smoke 0272 <gen>
Sound - Play lst_smokeloop <gen>
Unit - Order smoke 0272 <gen> to Move To . (Center of Region_021 <gen>)
Wait 0.01 seconds
Cinematic - Send transmission to (All players) from No unit named Voice : Play No sound and display Come to me. Don't be afraid. . Modify duration: Set to 6.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 19.00 seconds
Wait 15.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0 seconds
Trigger - Run Untitled_Trigger_011_Copy <gen> (ignoring conditions)
Untitled Trigger 011
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Entering unit) Equal to smoke 0272 <gen>
Actions
Unit - Order smoke 0272 <gen> to Stop .
Untitled Trigger 011 Copy
Events
Conditions
Actions
Wait 2 seconds
Cinematic - Send transmission to (All players) from No unit named Smoke : Play No sound and display Why are you here, lone human? Why have you come here? . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from General Ryse 0184 <gen> named General Ryse : Play No sound and display What are you? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from No unit named Smoke : Play No sound and display Don't be afraid, my little human. I am but a harmless cloud of smoke! . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from General Ryse 0184 <gen> named General Ryse : Play No sound and display What is in this temple? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named Smoke : Play No sound and display Why not go inside? It is full of wonders, I assure you! . Modify duration: Set to 8.00 seconds and Wait
Unit - Set smoke 0272 <gen> movement speed to 200.00
Unit - Order smoke 0272 <gen> to Move To . (Center of Region_022 <gen>)
Cinematic - Send transmission to (All players) from General Ryse 0184 <gen> named General Ryse : Play No sound and display Wait! . Modify duration: Set to 1.50 seconds and Wait
Sound - Stop lst_smokeloop <gen> Immediately
Unit - Order General Ryse 0184 <gen> to Move To . (Center of Region_023 <gen>)
Untitled Trigger 012
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Unit - Order smoke 0272 <gen> to Stop .
Untitled Trigger 013
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Entering unit) Equal to General Ryse 0184 <gen>
Actions
Destructible - Hide fx2 0417 <gen>
Destructible - Hide A Omni1 0414 <gen>
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0 seconds
Unit - Order General Ryse 0184 <gen> to Stop .
Wait 2 seconds
Cinematic - Send transmission to (All players) from General Ryse 0184 <gen> named General Ryse : Play No sound and display Forgive me, Faradon, but I must go inside. . Modify duration: Set to 4.50 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Custom script: call SetDayNightModels("", "")
Environment - Set fog to style Linear , z-start 2000.00 , z-end 6000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Set sky to None
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play lst_smokeloop <gen>
Unit - Make General Ryse 0003 <gen> face smoke 0002 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from General Ryse 0003 <gen> named General Ryse : Play No sound and display It is empty. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named Smoke : Play No sound and display Of course. I know why you have come here. To find a way to defeat him. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from General Ryse 0003 <gen> named General Ryse : Play No sound and display And you know how? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named Smoke : Play No sound and display That tile you see must be activated by a mortal such as yourself. It will give me the power to defeat the beast. . Modify duration: Set to 6.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from General Ryse 0003 <gen> named General Ryse : Play No sound and display What are you and why are you here? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named Smoke : Play No sound and display I am an entity, created when Cordina's followers awakened the ancient creature. My purpose is to destroy him if he were to ever return to the world. Without a body and power I am useless and can only roam the temple grounds. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from General Ryse 0003 <gen> named General Ryse : Play No sound and display You need a body, a mortal one? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named Smoke : Play No sound and display For you, it is a sacrifice. By giving me your body, your mind, your soul, my power can be returned to me and I can fulfill my purpose. You must wonder, is it something that you are willing to do? To give up your life to help your friends, your people? Is it really what you want? . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from General Ryse 0003 <gen> named General Ryse : Play No sound and display The fate of the world is in my hands... I will do what I must. I offer you my body and my soul. . Modify duration: Set to 4.00 seconds and Wait
Unit - Make General Ryse 0003 <gen> face (Center of Region_024 <gen>) over 0 seconds
Animation - Play General Ryse 0003 <gen> 's stand victory animation
Destructible - Show fx2 0417 <gen>
Sound - Play RunesGlow <gen>
Wait 2.00 seconds
Sound - Stop RunesGlow <gen> Immediately
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Wait 0.01 seconds
Sound - Play DarkRitualTarget1 <gen>
Destructible - Show A Omni1 0414 <gen>
Wait 2.00 seconds
Sound - Stop DarkRitualTarget1 <gen> Immediately
Wait 0.01 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of smoke 0002 <gen> using Abilities\Weapons\Bolt\BoltImpact.mdl
Sound - Play PurgeTarget1 <gen>
Wait 2.00 seconds
Sound - Stop PurgeTarget1 <gen> Immediately
Wait 0.01 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of General Ryse 0003 <gen> using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Play LightningBolt <gen>
Wait 1.00 seconds
Unit - Kill General Ryse 0003 <gen>
Special Effect - Destroy (Last created special effect)
Sound - Stop lst_smokeloop <gen> Immediately
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 3.00 seconds
Trigger - Run Untitled_Trigger_014 <gen> (ignoring conditions)
Environment - Set fog to style Linear , z-start 1.00 , z-end 5500.00 , density 1.00 and color ( 100.00 %, 100.00 %, 100.00 %)
Environment - Set sky to Lordaeron Summer Sky
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
Wait 0.01 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 7.00 seconds
Wait 6.90 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0278 <gen> named Dwarven Leader : Play No sound and display Damn fish people must be asleep. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0277 <gen> named Elven Leader : Play No sound and display It has been quiet for days. We have been holding all fronts along the shore. Why would they stop when they have what seems like infinite forces? . Modify duration: Set to 6.00 seconds and Wait
Unit - Unhide Naga Dummy 0298 <gen>
Wait 0.01 seconds
Unit - Order Naga Dummy 0298 <gen> to Attack . soldier 0275 <gen>
Wait 3.00 seconds
Sound - Play PursuitTheme <gen>
Unit - Make Ranger 0277 <gen> face (Position of Archer 0007 <gen>) over 2.00 seconds
Unit - Make Mountain King 0278 <gen> face (Position of Archer 0007 <gen>) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 2.00 seconds
Trigger - Turn on spawn <gen>
Unit - Remove Naga Dummy 0298 <gen> from the game
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Ranger 0277 <gen> named Elven Leader : Play No sound and display They're not attacking from the ocean! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0278 <gen> named Dwarven Leader : Play No sound and display Run, we don't stand a chance against the lot of 'em! . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Order Mountain King 0278 <gen> to Move To . (Center of Region_031 <gen>)
Unit - Order Ranger 0277 <gen> to Move To . (Center of Region_031 <gen>)
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 9.00 seconds
Sound - Play OrcBurrowBattleStationsWhat1 <gen>
Wait 8.90 seconds
Trigger - Turn off spawn <gen>
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Unit Movement Sounds to 0.00 %
Sound - Set Unit Response Sounds to 0.00 %
Sound - Stop music Immediately
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Ranger 0517 <gen> to Move To . (Center of Region_025 <gen>)
Unit - Order Mountain King 0518 <gen> to Move To . (Center of Region_026 <gen>)
Untitled Trigger 015
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0.00 seconds
Unit - Order (Entering unit) to Stop .
Cinematic - Send transmission to (All players) from Ranger 0517 <gen> named Elven Leader : Play No sound and display Faradon, the creatures attacked our defences from behind us! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0464 <gen> named Faradon : Play No sound and display I know. They have spread out through too much of the region for us to watch the shores. We are running out of time and options, and we are losing every battle. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0518 <gen> named Dwarven Leader : Play No sound and display We can't keep running away, lad. There has to be something we can do. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0464 <gen> named Faradon : Play No sound and display The general hasn't returned from the temple. I fear that he has failed. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0517 <gen> named Elven Leader : Play No sound and display You said that Cordina was defeated by Jacob. Does he not have any descendents? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0464 <gen> named Faradon : Play No sound and display Yes, two sons. One of which is the key to this war. And it seems that our new allies can find him. I have called for all our forces to come together. That boy is our last hope and he must be protected at all costs. . Modify duration: Set to 8.00 seconds and Don't wait
Sound - Play HeroicVictory <gen>
Wait 12.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Untitled Trigger 015 Copy
Events
Unit - A unit enters Region_026 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Stop .
spawn
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Mur'gul Reaver for Player 3 (Teal) at (Random point in Region_030 <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . ((Position of (Last created unit)) offset by 20000.00 towards 360.00 degrees.)
Wait 0.25 seconds
Unit - Create 3 . Mur'gul Reaver for Player 3 (Teal) at (Random point in Region_028 <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . ((Position of (Last created unit)) offset by 20000.00 towards 360.00 degrees.)
Wait 0.25 seconds
Unit - Create 3 . Mur'gul Reaver for Player 3 (Teal) at (Random point in Region_027 <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . ((Position of (Last created unit)) offset by 20000.00 towards 360.00 degrees.)
Wait 0.25 seconds
Unit - Create 2 . Sea Giant for Player 3 (Teal) at (Random point in Region_030 <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . ((Position of (Last created unit)) offset by 20000.00 towards 360.00 degrees.)
Wait 0.25 seconds
Unit - Create 2 . Sea Giant for Player 3 (Teal) at (Random point in Region_028 <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . ((Position of (Last created unit)) offset by 20000.00 towards 360.00 degrees.)
Wait 0.25 seconds
Unit - Create 2 . Sea Giant for Player 3 (Teal) at (Random point in Region_027 <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . ((Position of (Last created unit)) offset by 20000.00 towards 360.00 degrees.)
Skip
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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