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Model validation: Sharadar Sorcerer

SORCERER.MDX

0 errors 0 severe 2 warnings 28 unused
  • 1 Model
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 GlobalSequence
    • Zero length
  • 1 Bone 0 - "Bone_Pelvis"
    • 1 Rotation
      • Track 9 at frame 13867 has exactly the same value as tracks 8 and 10
  • 1 Bone 1 - "Bone_Leg1_L"
    • 1 Scaling
      • Track 1 at frame 7000 has roughly the same value as tracks 0 and 2
  • 4 Bone 2 - "Bone_Leg2_L"
    • 4 Scaling
      • Track 3 at frame 7267 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 7400 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 7467 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 7567 has roughly the same value as tracks 5 and 7
  • 3 Bone 3 - "Bone_Foot_L"
    • 3 Translation
      • Track 5 at frame 7267 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 7400 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 7467 has exactly the same value as tracks 6 and 8
  • 2 Bone 4 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 4 at frame 3233 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 4233 has roughly the same value as tracks 4 and 6
  • 2 Bone 5 - "Bone_Leg2_R"
    • 2 Scaling
      • Track 2 at frame 7000 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 7100 has exactly the same value as tracks 2 and 4
  • 3 Bone 6 - "Bone_Foot_R"
    • 1 Translation
      • Track 4 at frame 7100 has exactly the same value as tracks 3 and 5
    • 2 Scaling
      • Track 1 at frame 7000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 7100 has exactly the same value as tracks 1 and 3
  • 1 Bone 18 - "Bone_Hand_R"
    • 1 Rotation
      • Track 8 at frame 13467 has exactly the same value as tracks 7 and 9
  • 1 Bone 21 - "Bone_Hand_L"
    • 1 Rotation
      • Track 8 at frame 13467 has exactly the same value as tracks 7 and 9
  • 3 Bone 23 - "Bone_shoulder_01"
    • 1 Translation
      • Track 5 at frame 11267 has exactly the same value as tracks 4 and 6
    • 2 Rotation
      • Track 12 at frame 11267 has roughly the same value as tracks 11 and 13
      • Track 20 at frame 22867 has exactly the same value as tracks 19 and 21
  • 4 Helper 0
    • 4 Scaling
      • Track 4 at frame 7500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7600 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 13000 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 13167 has exactly the same value as tracks 8 and 10
  • 3 ParticleEmitter2 2 - "UNNAMED"
    • 3 Visibility
      • Track 4 at frame 8994 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 10980 has exactly the same value as tracks 4 and 6
      • Track 13 at frame 24645 has exactly the same value as tracks 12 and 14
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