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How to import Shaman

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Shaman of the bundle Shaman. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Shaman.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Shaman
Funky Shaman.mdx
Red_Glow3.blp
firering6.blp
DrainOut.blp
CloudSingle.blp
Clouds8x8.blp
Shockwave9.blp
Shaman.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Funky Shaman.mdx

Now Click the "Import File" Button:

Next select 'Funky Shaman.mdx' in the folder which you extracted from the zip archive:

Shaman
Funky Shaman.mdx
Clouds8x8.blp
CloudSingle.blp
DrainOut.blp
firering6.blp
Red_Glow3.blp
Shaman.blp
Shockwave9.blp

The file has been properly added to the map archive:

Funky Shaman.mdx
Model
189
war3mapimported/Funky Shaman.mdx

Done, you have imported the file Funky Shaman.mdx.

Importing Clouds8x8.blp

Now Click the "Import File" Button:

Next select 'Clouds8x8.blp' in the folder which you extracted from the zip archive:

Shaman
Funky Shaman.mdx
Clouds8x8.blp
CloudSingle.blp
DrainOut.blp
firering6.blp
Red_Glow3.blp
Shaman.blp
Shockwave9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Funky Shaman.mdx
Model
189
war3mapimported/Funky Shaman.mdx
Clouds8x8.blp
Image / Texture
153
war3mapimported/Clouds8x8.blp

Double-click the file Clouds8x8.blp:

Clouds8x8.blp
Image / Texture
153
war3mapimported/Clouds8x8.blp

Tick the box "Use Custom Path" and type in the correct path:

Clouds8x8.blp
Image / Texture
153
Clouds8x8.blp

The file has been properly added to the map archive:

Funky Shaman.mdx
Model
189
war3mapimported/Funky Shaman.mdx
Clouds8x8.blp
Image / Texture
153
Clouds8x8.blp

Done, you have imported the file Clouds8x8.blp.

Importing CloudSingle.blp

Now Click the "Import File" Button:

Next select 'CloudSingle.blp' in the folder which you extracted from the zip archive:

Shaman
Funky Shaman.mdx
Clouds8x8.blp
CloudSingle.blp
DrainOut.blp
firering6.blp
Red_Glow3.blp
Shaman.blp
Shockwave9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Funky Shaman.mdx
Model
189
war3mapimported/Funky Shaman.mdx
Clouds8x8.blp
Image / Texture
153
Clouds8x8.blp
CloudSingle.blp
Image / Texture
6
war3mapimported/CloudSingle.blp

Double-click the file CloudSingle.blp:

CloudSingle.blp
Image / Texture
6
war3mapimported/CloudSingle.blp

Tick the box "Use Custom Path" and type in the correct path:

CloudSingle.blp
Image / Texture
6
CloudSingle.blp

The file has been properly added to the map archive:

Funky Shaman.mdx
Model
189
war3mapimported/Funky Shaman.mdx
Clouds8x8.blp
Image / Texture
153
Clouds8x8.blp
CloudSingle.blp
Image / Texture
6
CloudSingle.blp

Done, you have imported the file CloudSingle.blp.

Importing DrainOut.blp

Now Click the "Import File" Button:

Next select 'DrainOut.blp' in the folder which you extracted from the zip archive:

Shaman
Funky Shaman.mdx
Clouds8x8.blp
CloudSingle.blp
DrainOut.blp
firering6.blp
Red_Glow3.blp
Shaman.blp
Shockwave9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Funky Shaman.mdx
Model
189
war3mapimported/Funky Shaman.mdx
Clouds8x8.blp
Image / Texture
153
Clouds8x8.blp
CloudSingle.blp
Image / Texture
6
CloudSingle.blp
DrainOut.blp
Image / Texture
8
war3mapimported/DrainOut.blp

Double-click the file DrainOut.blp:

DrainOut.blp
Image / Texture
8
war3mapimported/DrainOut.blp

Tick the box "Use Custom Path" and type in the correct path:

DrainOut.blp
Image / Texture
8
DrainOut.blp

The file has been properly added to the map archive:

Funky Shaman.mdx
Model
189
war3mapimported/Funky Shaman.mdx
Clouds8x8.blp
Image / Texture
153
Clouds8x8.blp
CloudSingle.blp
Image / Texture
6
CloudSingle.blp
DrainOut.blp
Image / Texture
8
DrainOut.blp

Done, you have imported the file DrainOut.blp.

Importing firering6.blp

Now Click the "Import File" Button:

Next select 'firering6.blp' in the folder which you extracted from the zip archive:

Shaman
Funky Shaman.mdx
Clouds8x8.blp
CloudSingle.blp
DrainOut.blp
firering6.blp
Red_Glow3.blp
Shaman.blp
Shockwave9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Funky Shaman.mdx
Model
189
war3mapimported/Funky Shaman.mdx
Clouds8x8.blp
Image / Texture
153
Clouds8x8.blp
CloudSingle.blp
Image / Texture
6
CloudSingle.blp
DrainOut.blp
Image / Texture
8
DrainOut.blp
firering6.blp
Image / Texture
6
war3mapimported/firering6.blp

Double-click the file firering6.blp:

firering6.blp
Image / Texture
6
war3mapimported/firering6.blp

Tick the box "Use Custom Path" and type in the correct path:

firering6.blp
Image / Texture
6
firering6.blp

The file has been properly added to the map archive:

Funky Shaman.mdx
Model
189
war3mapimported/Funky Shaman.mdx
Clouds8x8.blp
Image / Texture
153
Clouds8x8.blp
CloudSingle.blp
Image / Texture
6
CloudSingle.blp
DrainOut.blp
Image / Texture
8
DrainOut.blp
firering6.blp
Image / Texture
6
firering6.blp

Done, you have imported the file firering6.blp.

Importing Red_Glow3.blp

Now Click the "Import File" Button:

Next select 'Red_Glow3.blp' in the folder which you extracted from the zip archive:

Shaman
Funky Shaman.mdx
Clouds8x8.blp
CloudSingle.blp
DrainOut.blp
firering6.blp
Red_Glow3.blp
Shaman.blp
Shockwave9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Funky Shaman.mdx
Model
189
war3mapimported/Funky Shaman.mdx
Clouds8x8.blp
Image / Texture
153
Clouds8x8.blp
CloudSingle.blp
Image / Texture
6
CloudSingle.blp
DrainOut.blp
Image / Texture
8
DrainOut.blp
firering6.blp
Image / Texture
6
firering6.blp
Red_Glow3.blp
Image / Texture
3
war3mapimported/Red_Glow3.blp

Double-click the file Red_Glow3.blp:

Red_Glow3.blp
Image / Texture
3
war3mapimported/Red_Glow3.blp

Tick the box "Use Custom Path" and type in the correct path:

Red_Glow3.blp
Image / Texture
3
Red_Glow3.blp

The file has been properly added to the map archive:

Funky Shaman.mdx
Model
189
war3mapimported/Funky Shaman.mdx
Clouds8x8.blp
Image / Texture
153
Clouds8x8.blp
CloudSingle.blp
Image / Texture
6
CloudSingle.blp
DrainOut.blp
Image / Texture
8
DrainOut.blp
firering6.blp
Image / Texture
6
firering6.blp
Red_Glow3.blp
Image / Texture
3
Red_Glow3.blp

Done, you have imported the file Red_Glow3.blp.

Importing Shaman.blp

Now Click the "Import File" Button:

Next select 'Shaman.blp' in the folder which you extracted from the zip archive:

Shaman
Funky Shaman.mdx
Clouds8x8.blp
CloudSingle.blp
DrainOut.blp
firering6.blp
Red_Glow3.blp
Shaman.blp
Shockwave9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Funky Shaman.mdx
Model
189
war3mapimported/Funky Shaman.mdx
Clouds8x8.blp
Image / Texture
153
Clouds8x8.blp
CloudSingle.blp
Image / Texture
6
CloudSingle.blp
DrainOut.blp
Image / Texture
8
DrainOut.blp
firering6.blp
Image / Texture
6
firering6.blp
Red_Glow3.blp
Image / Texture
3
Red_Glow3.blp
Shaman.blp
Image / Texture
116
war3mapimported/Shaman.blp

Double-click the file Shaman.blp:

Shaman.blp
Image / Texture
116
war3mapimported/Shaman.blp

Tick the box "Use Custom Path" and type in the correct path:

Shaman.blp
Image / Texture
116
Shaman.blp

The file has been properly added to the map archive:

Funky Shaman.mdx
Model
189
war3mapimported/Funky Shaman.mdx
Clouds8x8.blp
Image / Texture
153
Clouds8x8.blp
CloudSingle.blp
Image / Texture
6
CloudSingle.blp
DrainOut.blp
Image / Texture
8
DrainOut.blp
firering6.blp
Image / Texture
6
firering6.blp
Red_Glow3.blp
Image / Texture
3
Red_Glow3.blp
Shaman.blp
Image / Texture
116
Shaman.blp

Done, you have imported the file Shaman.blp.

Importing Shockwave9.blp

Now Click the "Import File" Button:

Next select 'Shockwave9.blp' in the folder which you extracted from the zip archive:

Shaman
Funky Shaman.mdx
Clouds8x8.blp
CloudSingle.blp
DrainOut.blp
firering6.blp
Red_Glow3.blp
Shaman.blp
Shockwave9.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Funky Shaman.mdx
Model
189
war3mapimported/Funky Shaman.mdx
Clouds8x8.blp
Image / Texture
153
Clouds8x8.blp
CloudSingle.blp
Image / Texture
6
CloudSingle.blp
DrainOut.blp
Image / Texture
8
DrainOut.blp
firering6.blp
Image / Texture
6
firering6.blp
Red_Glow3.blp
Image / Texture
3
Red_Glow3.blp
Shaman.blp
Image / Texture
116
Shaman.blp
Shockwave9.blp
Image / Texture
17
war3mapimported/Shockwave9.blp

Double-click the file Shockwave9.blp:

Shockwave9.blp
Image / Texture
17
war3mapimported/Shockwave9.blp

Tick the box "Use Custom Path" and type in the correct path:

Shockwave9.blp
Image / Texture
17
Shockwave9.blp

The file has been properly added to the map archive:

Funky Shaman.mdx
Model
189
war3mapimported/Funky Shaman.mdx
Clouds8x8.blp
Image / Texture
153
Clouds8x8.blp
CloudSingle.blp
Image / Texture
6
CloudSingle.blp
DrainOut.blp
Image / Texture
8
DrainOut.blp
firering6.blp
Image / Texture
6
firering6.blp
Red_Glow3.blp
Image / Texture
3
Red_Glow3.blp
Shaman.blp
Image / Texture
116
Shaman.blp
Shockwave9.blp
Image / Texture
17
Shockwave9.blp

Done, you have imported the file Shockwave9.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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