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Triggers
Shaman King.w3x
Variables
Initialization
Init
Melee Initialization
Spawn heroes
Spawnhero1
Spawnhero2
Spawnhero3
Spawnhero4
Spawnhero5
Spawnhero6
Spawnhero7
Spawnhero8
Spawnhero9
spawn creeps
spawn monsters
spawn monsters Copy
spawn monsters Copy 2
spawn monsters Copy 3
spawn monsters Copy 4
spawn monsters Copy 5
spawn monsters Copy Copy
ceva
ceva1
ceva2
ceva3
ceva4
ceva5
ceva6
ceva7
ceva8
ceva9
acasa1
acasa2
acasa3
acasa4
acasa5
acasa6
acasa7
acasa8
acasa9
ceva2
ceva12
ceva13
ceva14
ceva15
ceva16
ceva17
ceva18
ceva19
ceva20
ceva01
ceva02
ceva03
ceva04
ceva05
ceva06
ceva07
ceva09
ceva010
ceva
marco
sah
training
training2
training3
training4
training5
ceva
spell
spell2
spell3
spell4
spell5
barrier
ceva 34
ceva 33 Copy
amidamaro
amidamaro
Camere
Video 1
Video 2
Video 3
Video 4
Video 5
Video 6
Video 7
Video 8
Video 9
Video 10
victorie
victorie
victorie2
Skeleti
Skeleti2
Skeleti3
victorie good
victorie bad
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
Target
unit
No
Testcache
gamecache
No
Timer
timerdialog
No
Timmer
timer
No
Init
Events
Time - Elapsed game time is 0.20 seconds
Conditions
Actions
Trigger - Run Duel_timer_exp <gen> (ignoring conditions)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_023 <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_023 <gen>
Floating Text - Create floating text that reads This map Is made by Sasuke32 and Sasukecrysty!! at (Center of (Playable map area)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Spawnhero1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Yoh Asacura:Are you ready Amidamaro??Amidamaro: K let's do this!!!
Hero - Instantly revive (Triggering unit) at (Center of Region_000 <gen>) , Show revival graphics
Spawnhero2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Ryo: Tokagero are you ready for kick some NOOBS??Tokagero: Are you seriosly, i'm always ready to kick some NOOBS!!
Hero - Instantly revive (Triggering unit) at (Center of Region_000 <gen>) , Show revival graphics
Spawnhero3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Taolen: Lets do this Bason.... 100% power!!!!Bason: Whatever you want master !!
Hero - Instantly revive (Triggering unit) at (Center of Region_000 <gen>) , Show revival graphics
Spawnhero4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Trey:Kororo let's show this guys how we are!!!!Kororo: K let's show them!!!
Hero - Instantly revive (Triggering unit) at (Center of Region_000 <gen>) , Show revival graphics
Spawnhero5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Lyserg: let's go Chloe we have friends now!!!Chloe: Yea lets go!!
Hero - Instantly revive (Triggering unit) at (Center of Region_016 <gen>) , Show revival graphics
Spawnhero6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Hao:Let's destroy them spirit of fire!!!
Hero - Instantly revive (Triggering unit) at (Center of Region_020 <gen>) , Show revival graphics
Spawnhero7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Tao En: Taolen i will show you what means word POWER!!!
Hero - Instantly revive (Triggering unit) at (Center of Region_020 <gen>) , Show revival graphics
Spawnhero8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Mari: Kirisaki come and help me to kill them!!!
Hero - Instantly revive (Triggering unit) at (Center of Region_020 <gen>) , Show revival graphics
Spawnhero9
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: Faust: Come Eliza lets destroy them all
Hero - Instantly revive (Triggering unit) at (Center of Region_020 <gen>) , Show revival graphics
spawn monsters
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pit Lord for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
spawn monsters Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Neutral Hostile at (Center of Region_004 <gen>) facing Default building facing degrees
spawn monsters Copy 2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Neutral Hostile at (Center of Region_007 <gen>) facing Default building facing degrees
spawn monsters Copy 3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Neutral Hostile at (Center of Region_006 <gen>) facing Default building facing degrees
spawn monsters Copy 4
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Neutral Hostile at (Center of Region_008 <gen>) facing Default building facing degrees
spawn monsters Copy 5
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Neutral Hostile at (Center of Region_009 <gen>) facing Default building facing degrees
spawn monsters Copy Copy
Events
Time - Elapsed game time is 350.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Hao Asacura has destory Doby City go and help the city and you will gain more lvl!!!
Unit - Create 1 . Hao Asacura for Neutral Hostile at (Center of Region_015 <gen>) facing Default building facing degrees
ceva1
Events
Player - Player 1 (Red) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Silva for Neutral Passive at (Center of Region_034 <gen>) facing Default building facing degrees
Unit - Move Yoh Asacura 0000 <gen> instantly to (Center of duel1_good <gen>)
Unit - Set life of Yoh Asacura 0000 <gen> to 100 %
Unit - Set mana of Yoh Asacura 0000 <gen> to 100 %
ceva2
Events
Player - Player 2 (Blue) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Ryo 0001 <gen> instantly to (Center of duel1_good <gen>)
Unit - Set mana of Ryo 0001 <gen> to 100 %
Unit - Set life of Ryo 0001 <gen> to 100 %
Unit - Create 1 . Silva for Neutral Passive at (Center of Region_034 <gen>) facing Default building facing degrees
ceva3
Events
Player - Player 3 (Teal) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Taolen 0002 <gen> instantly to (Center of duel1_good <gen>)
Unit - Set life of Taolen 0002 <gen> to 100 %
Unit - Set mana of Taolen 0002 <gen> to 100 %
Unit - Create 1 . Silva for Neutral Passive at (Center of Region_034 <gen>) facing Default building facing degrees
ceva4
Events
Player - Player 4 (Purple) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Trey 0003 <gen> instantly to (Center of duel1_good <gen>)
Unit - Set life of Trey 0003 <gen> to 100 %
Unit - Set mana of Trey 0003 <gen> to 100 %
Unit - Create 1 . Silva for Neutral Passive at (Center of Region_034 <gen>) facing Default building facing degrees
ceva5
Events
Player - Player 5 (Yellow) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Lyserg 0080 <gen> instantly to (Center of duel1_good <gen>)
Unit - Set life of Lyserg 0080 <gen> to 100 %
Unit - Set mana of Lyserg 0080 <gen> to 100 %
Unit - Create 1 . Silva for Neutral Passive at (Center of Region_034 <gen>) facing Default building facing degrees
ceva6
Events
Player - Player 6 (Orange) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Hao Asacura 0004 <gen> instantly to (Center of duel1_bad <gen>)
Unit - Set life of Hao Asacura 0004 <gen> to 100 %
Unit - Set mana of Hao Asacura 0004 <gen> to 100 %
Unit - Create 1 . Silva for Neutral Passive at (Center of Region_034 <gen>) facing Default building facing degrees
ceva7
Events
Player - Player 7 (Green) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Tao En 0081 <gen> instantly to (Center of duel1_bad <gen>)
Unit - Set life of Tao En 0081 <gen> to 100 %
Unit - Set mana of Tao En 0081 <gen> to 100 %
Unit - Create 1 . Silva for Neutral Passive at (Center of Region_034 <gen>) facing Default building facing degrees
ceva8
Events
Player - Player 8 (Pink) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Mari 0085 <gen> instantly to (Center of duel1_bad <gen>)
Unit - Set life of Mari 0085 <gen> to 100 %
Unit - Set mana of Mari 0085 <gen> to 100 %
Unit - Create 1 . Silva for Neutral Passive at (Center of Region_034 <gen>) facing Default building facing degrees
ceva9
Events
Player - Player 9 (Gray) types a chat message containing -duel1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Faust 0214 <gen> instantly to (Center of duel1_bad <gen>)
Unit - Set life of Faust 0214 <gen> to 100 %
Unit - Set mana of Faust 0214 <gen> to 100 %
Unit - Create 1 . Silva for Neutral Passive at (Center of Region_034 <gen>) facing Default building facing degrees
acasa1
Events
Player - Player 1 (Red) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Yoh Asacura 0000 <gen> instantly to (Center of Region_000 <gen>)
acasa2
Events
Player - Player 2 (Blue) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Ryo 0001 <gen> instantly to (Center of Region_001 <gen>)
acasa3
Events
Player - Player 3 (Teal) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Taolen 0002 <gen> instantly to (Center of Region_003 <gen>)
acasa4
Events
Player - Player 4 (Purple) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Trey 0003 <gen> instantly to (Center of Region_002 <gen>)
acasa5
Events
Player - Player 5 (Yellow) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Lyserg 0080 <gen> instantly to (Center of Region_001 <gen>)
acasa6
Events
Player - Player 6 (Orange) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Hao Asacura 0004 <gen> instantly to (Center of Region_020 <gen>)
acasa7
Events
Player - Player 7 (Green) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Tao En 0081 <gen> instantly to (Center of Region_020 <gen>)
acasa8
Events
Player - Player 8 (Pink) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Mari 0085 <gen> instantly to (Center of Region_020 <gen>)
acasa9
Events
Player - Player 9 (Gray) types a chat message containing -home (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Faust 0214 <gen> instantly to (Center of Region_020 <gen>)
ceva12
Events
Player - Player 1 (Red) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Yoh Asacura 0000 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Yoh Asacura 0000 <gen> to 100 %
Unit - Set mana of Yoh Asacura 0000 <gen> to 100 %
ceva13
Events
Player - Player 2 (Blue) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Ryo 0001 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Ryo 0001 <gen> to 100 %
Unit - Set mana of Ryo 0001 <gen> to 100 %
ceva14
Events
Player - Player 3 (Teal) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Taolen 0002 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Taolen 0002 <gen> to 100 %
Unit - Set mana of Taolen 0002 <gen> to 100 %
ceva15
Events
Player - Player 4 (Purple) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Trey 0003 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Trey 0003 <gen> to 100 %
Unit - Set mana of Trey 0003 <gen> to 100 %
ceva16
Events
Player - Player 5 (Yellow) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Lyserg 0080 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Lyserg 0080 <gen> to 100 %
Unit - Set mana of Lyserg 0080 <gen> to 100 %
ceva17
Events
Player - Player 6 (Orange) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Hao Asacura 0004 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Hao Asacura 0004 <gen> to 100 %
Unit - Set mana of Hao Asacura 0004 <gen> to 100 %
ceva18
Events
Player - Player 7 (Green) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Tao En 0081 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Tao En 0081 <gen> to 100 %
Unit - Set mana of Tao En 0081 <gen> to 100 %
ceva19
Events
Player - Player 8 (Pink) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Mari 0085 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Mari 0085 <gen> to 100 %
Unit - Set mana of Mari 0085 <gen> to 100 %
ceva20
Events
Player - Player 9 (Gray) types a chat message containing -duel2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Faust 0214 <gen> instantly to (Center of Duel2 <gen>)
Unit - Set life of Faust 0214 <gen> to 100 %
Unit - Set mana of Faust 0214 <gen> to 100 %
ceva01
Events
Player - Player 1 (Red) types a chat message containing -training (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Yoh Asacura 0000 <gen> instantly to (Center of traning2 <gen>)
ceva02
Events
Player - Player 2 (Blue) types a chat message containing -training (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Ryo 0001 <gen> instantly to (Center of traning2 <gen>)
ceva03
Events
Player - Player 3 (Teal) types a chat message containing -training (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Taolen 0002 <gen> instantly to (Center of traning2 <gen>)
ceva04
Events
Player - Player 4 (Purple) types a chat message containing -training (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Trey 0003 <gen> instantly to (Center of traning2 <gen>)
ceva05
Events
Player - Player 5 (Yellow) types a chat message containing -training (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Lyserg 0080 <gen> instantly to (Center of traning2 <gen>)
ceva06
Events
Player - Player 6 (Orange) types a chat message containing -training (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Hao Asacura 0004 <gen> instantly to (Center of training_bad <gen>)
ceva07
Events
Player - Player 7 (Green) types a chat message containing -training (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Tao En 0081 <gen> instantly to (Center of training_bad <gen>)
ceva09
Events
Player - Player 8 (Pink) types a chat message containing -training (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Mari 0085 <gen> instantly to (Center of training_bad <gen>)
ceva010
Events
Player - Player 9 (Gray) types a chat message containing -training (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Faust 0214 <gen> instantly to (Center of training_bad <gen>)
marco
Events
Unit - Marco 0086 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Marco has been defeted!!!
Unit - Create 1 . Hao Asacura for Neutral Hostile at (Center of Duel2 <gen>) facing Default building facing degrees
sah
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: FOR DUEL TYPE: -duel1 (for duel 1v1) -duel2 (this one is to battle with one of X-Laws)-traning (its when you want to train yourself) WHEN YOU FINISH THE DUEL TYPE:-home (you will instantly teleport home)
training
Events
Unit - A unit enters shamani <gen>
Conditions
Actions
Unit - Create 1 . Shaman for Neutral Hostile at (Center of traning2 <gen>) facing Default building facing degrees
training2
Events
Unit - A unit enters troli <gen>
Conditions
Actions
Unit - Create 6 . Grunt for Neutral Hostile at (Center of traning2 <gen>) facing Default building facing degrees
training3
Events
Unit - A unit enters vad_yo <gen>
Conditions
Actions
Unit - Create 2 . Gar'thok for Neutral Hostile at (Center of traning2 <gen>) facing Default building facing degrees
training4
Events
Unit - A unit enters rau_troli <gen>
Conditions
Actions
Unit - Create 1 . Shaman for Neutral Hostile at (Center of training_bad <gen>) facing Default building facing degrees
training5
Events
Unit - A unit enters rau_shamani <gen>
Conditions
Actions
Unit - Create 1 . Strong Shaman for Neutral Hostile at (Center of training_bad <gen>) facing Default building facing degrees
spell
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Shaman lvl 10 above Circle of Power 0113 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
spell2
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads troli lvl 15 above Circle of Power 0115 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
spell3
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads lvl 3 above Circle of Power 0114 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
spell4
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Lvl 10 above Circle of Power 0116 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
spell5
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Lvl 15 above Circle of Power 0117 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
ceva 34
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for Timmer with title Hao appears!!!
Countdown Timer - Start Timmer as a Repeating timer that will expire in 240.00 seconds
ceva 33 Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Animation - Play Villager 0209 <gen> 's attack animation
Animation - Play Villager 0204 <gen> 's attack animation
amidamaro
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Amidamaru
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Target = (Target unit of ability being cast)
Wait 0.35 seconds
Floating Text - Create floating text that reads Amidamaro above Caster with Z offset 50.00 , using font size 8.00 , color ( 50.00 %, 25.00 %, 35.00 %), and 15.00 % transparency
Unit - Create 1 Amidamaru for (Owner of Caster) at ((Position of Caster) offset by 150.00 towards 180.00 degrees.) facing (Position of Target)
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Caster using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Unit - Pause Caster
Unit - Pause Target
Animation - Play (Last created unit) 's slam animation
Animation - Change (Last created unit) 's animation speed to 40.00 % of its original speed
Animation - Play Caster 's attack animation
Animation - Change Caster 's animation speed to 40.00 % of its original speed
Wait 3.45 seconds
Unit - Unpause Caster
Unit - Unpause Target
Unit - Remove (Last created unit) from the game
Special Effect - Destroy (Last created special effect)
Animation - Change Caster 's animation speed to 100 % of its original speed
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Human\ManaFlare\ManaFlareMissile.mdl
Unit - Cause Caster to damage Target , dealing 450.00 damage of attack type Spells and damage type Normal
Floating Text - Destroy (Last created floating text)
Video 1
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_026 <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Vizibilitate_rai <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Vizibilitate_buni <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Vizibilitate_marco <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Victory <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Video 2
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_026 <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Vizibilitate_rai <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Vizibilitate_buni <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Vizibilitate_marco <gen>
Wait 2 seconds
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Victory <gen>
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 2.00 seconds
Video 3
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_026 <gen>
Game - Display to (All players) for 10.00 seconds the text: This is DOBY VILLAGE!!!
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Vizibilitate_rai <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Vizibilitate_buni <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Vizibilitate_marco <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Victory <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 3 (Teal) over 2.00 seconds
Video 4
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_026 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Vizibilitate_rai <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 4 (Purple) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Vizibilitate_buni <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Vizibilitate_marco <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Victory <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 4 (Purple) over 2.00 seconds
Video 5
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_026 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 5 (Yellow) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Vizibilitate_rai <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 5 (Yellow) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Vizibilitate_buni <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 5 (Yellow) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Vizibilitate_marco <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Victory <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 5 (Yellow) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 5 (Yellow) over 2.00 seconds
Video 6
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_026 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 6 (Orange) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 6 (Orange) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Vizibilitate_rai <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 6 (Orange) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Vizibilitate_buni <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 6 (Orange) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Vizibilitate_marco <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Victory <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 6 (Orange) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 6 (Orange) over 2.00 seconds
Video 7
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_026 <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 7 (Green) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 7 (Green) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 7 (Green) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Vizibilitate_rai <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 7 (Green) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Vizibilitate_buni <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 7 (Green) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Vizibilitate_marco <gen>
Wait 2 seconds
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Victory <gen>
Camera - . Apply . gg_cam_Camera_009 for Player 7 (Green) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 7 (Green) over 2.00 seconds
Video 8
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_026 <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 8 (Pink) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 8 (Pink) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 8 (Pink) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 8 (Pink) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Vizibilitate_rai <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 8 (Pink) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Vizibilitate_buni <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 8 (Pink) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Vizibilitate_marco <gen>
Wait 2 seconds
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Victory <gen>
Camera - . Apply . gg_cam_Camera_009 for Player 8 (Pink) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 8 (Pink) over 2.00 seconds
Video 9
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_026 <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 9 (Gray) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 9 (Gray) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 9 (Gray) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 9 (Gray) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Vizibilitate_rai <gen>
Wait 2 seconds
Game - Display to (All players) for 10.00 seconds the text: This is training Field!!
Camera - . Apply . gg_cam_Camera_007 for Player 9 (Gray) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Vizibilitate_buni <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 9 (Gray) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Vizibilitate_marco <gen>
Wait 2 seconds
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Victory <gen>
Camera - . Apply . gg_cam_Camera_009 for Player 9 (Gray) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 9 (Gray) over 2.00 seconds
Video 10
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_026 <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 10 (Light Blue) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 10 (Light Blue) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 10 (Light Blue) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 10 (Light Blue) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Vizibilitate_rai <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 10 (Light Blue) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Vizibilitate_buni <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 10 (Light Blue) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Vizibilitate_marco <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 10 (Light Blue) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Victory <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 10 (Light Blue) over 2.00 seconds
victorie
Events
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Sory but you lose!! HAHAHA!!
Game - Defeat Player 7 (Green) with the message: Sory but you lose!! HAHAHA!!
Game - Defeat Player 8 (Pink) with the message: Sory but you lose!! HAHAHA!!
Game - Defeat Player 9 (Gray) with the message: Sory but you lose!! HAHAHA!!
Game - Defeat Player 10 (Light Blue) with the message: Sory but you lose!! HAHAHA!!
victorie2
Events
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Sory but you lose!! HAHAHA!!
Game - Defeat Player 2 (Blue) with the message: Sory but you lose!! HAHAHA!!
Game - Defeat Player 3 (Teal) with the message: Sory but you lose!! HAHAHA!!
Game - Defeat Player 4 (Purple) with the message: Sory but you lose!! HAHAHA!!
Game - Defeat Player 5 (Yellow) with the message: Sory but you lose!! HAHAHA!!
Skeleti
Events
Unit - Giant Skeleton Warrior 0231 <gen> Dies
Conditions
Actions
Unit - Create 15 Giant Skeleton Warrior for Neutral Hostile at (Center of Skeleti <gen>) facing (Position of (Triggering unit))
Skeleti2
Events
Unit - Giant Skeleton Warrior 0289 <gen> Dies
Conditions
Actions
Unit - Create 15 Giant Skeleton Warrior for Neutral Hostile at (Center of Skeleti <gen>) facing (Position of (Triggering unit))
Skeleti3
Events
Unit - Giant Skeleton Warrior 0246 <gen> Dies
Conditions
Actions
Unit - Create 15 Giant Skeleton Warrior for Neutral Hostile at (Center of Skeleti <gen>) facing (Position of (Triggering unit))
victorie good
Events
Unit - A unit enters Victory <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Game - Display to (All players) the text: Team 1 has won this game !!!
Wait 2 seconds
Trigger - Run victorie <gen> (ignoring conditions)
victorie bad
Events
Unit - A unit enters Victory <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Game - Display to (All players) the text: Team 2 has destroy Great Spirit the Haos has begin and they won this game !!!
Wait 2 seconds
Trigger - Run victorie2 <gen> (ignoring conditions)
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