🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture war3mapImported\MainTitle.blp (Unexpected type: 'cinefiltertexture') , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Sound - Reset all volume channels to 100%
Animation - Change Child 0015 <gen> 's animation speed to 0.01 % of its original speed
Wait 0.50 seconds
Sound - Play war3mapImported\InterludeMusic.mp3 (Unexpected type: 'musictheme') .
Animation - Change Demigod 0046 <gen> blend time to 0.40
Animation - Change Ulyaoth Dragonstorm 0045 <gen> blend time to 0.40
Animation - Change Kriger im Schatten 0071 <gen> blend time to 0.40
Animation - Change Queen of Suffering 0018 <gen> blend time to 0.40
Animation - Change Vile Tormentor 0036 <gen> blend time to 0.40
Cinematic - Apply a filter over 2 seconds using Normal blending on texture war3mapImported\MainTitle.blp (Unexpected type: 'cinefiltertexture') , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 8.50 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 11.10 seconds
Unit - Order Child 0012 <gen> to Move To . (Center of Move_Copy <gen>)
Unit - Order Child 0013 <gen> to Move To . (Center of Move <gen>)
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture war3mapImported\MainTitle.blp (Unexpected type: 'cinefiltertexture') , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Child 0012 <gen> named Ulyaoth Dragonstorm : Play No sound and display Hurry! Run faster! . Modify duration: Set to 2.50 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Unit - Order Abductor 0014 <gen> to Move To . (Center of Move_Copy_2 <gen>)
Wait 1.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency
Wait 1.00 seconds
Unit - Move Child 0013 <gen> instantly to (Center of Move_Copy_2 <gen>)
Wait 1.00 seconds
Unit - Move Abductor 0014 <gen> instantly to (Center of Move_Copy_2 <gen>)
Wait 1.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Sound - Play war3mapImported\DramaticIntro.mp3 (Unexpected type: 'musictheme') .
Environment - Set fog to style Linear , z-start 1000 , z-end 10000.00 , density 0 and color ( 20.00 %, 20.00 %, 20.00 %)
Wait 0.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 16.00 seconds
Animation - Lock Vile Tormentor 0036 <gen> 's Head to face Child 0015 <gen> , offset by ( 0 , 0 , 65.00 )
Animation - Play Vile Tormentor 0036 <gen> 's spell animation
Special Effect - Create a special effect at (Position of Child 0015 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Child 0015 <gen> named Kriger im Schatten : Play No sound and display AAAAAAAAAAAAAAAAAAAAAAAAHHH! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 5.00 seconds
Animation - Play Vile Tormentor 0036 <gen> 's spell animation
Special Effect - Create a special effect at (Position of Child 0015 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Child 0015 <gen> named Kriger im Schatten : Play No sound and display AAAAAAAAAAAAAAAAAAAAAAAAHHH! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 5.00 seconds
Animation - Play Vile Tormentor 0036 <gen> 's spell animation
Special Effect - Create a special effect at (Position of Child 0015 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Child 0015 <gen> named Kriger im Schatten : Play No sound and display AAAAAAAAAAAAAAAAAAAAAAAAHHH! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 5.20 seconds
Animation - Play Vile Tormentor 0036 <gen> 's spell animation
Special Effect - Create a special effect at (Position of Child 0015 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Child 0015 <gen> named Kriger im Schatten : Play No sound and display AAAAAAAAAAAAAAAAAAAAAAAAHHH! . Modify duration: Set to 1.00 seconds and Don't wait
Sound - Play EvilMusic <gen>
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 7.00 seconds
Unit - Order Queen of Suffering 0018 <gen> to Move To . (Center of Move_Copy_3 <gen>)
Wait 6.00 seconds
Animation - Reset Vile Tormentor 0036 <gen> 's animation
Cinematic - Send transmission to (All players) from Queen of Suffering 0018 <gen> named Andala'erana : Play No sound and display How much progress have we made? . Modify duration: Set to 3.00 seconds and Don't wait
Animation - Lock Succubus 0033 <gen> 's Head to face Queen of Suffering 0018 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Succubus 0032 <gen> 's Head to face Queen of Suffering 0018 <gen> , offset by ( 0 , 0 , 90 )
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 17.00 seconds
Cinematic - Send transmission to (All players) from Vile Tormentor 0036 <gen> named Cylinn : Play No sound and display Enough. Over the past year we have successfully tortured both memory and emotion out of this mortal. There is still a few shreds of his mind that still must be purged. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Vile Tormentor 0036 <gen> named Cylinn : Play No sound and display Still, the mortal is nearly ready. And the stasis field is holding strong... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Animation - Play Vile Tormentor 0036 <gen> 's spell animation
Special Effect - Create a special effect at (Position of Child 0015 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Destroy (Last created special effect)
Animation - Play Child 0015 <gen> 's death animation
Animation - Change Child 0015 <gen> 's animation speed to 25.00 % of its original speed
Wait 2 seconds
Animation - Reset Vile Tormentor 0036 <gen> 's animation
Cinematic - Send transmission to (All players) from Queen of Suffering 0018 <gen> named Andala'erana : Play No sound and display Exelent. It is time for the final spell. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Order Omega Spirit 0016 <gen> to Move To . (Center of Move_Copy_4 <gen>)
Game - Display to (All players) for 4.00 seconds the text: |cff00ff00~Omega VoidWalker~"Yes. It is time. Now that the creature's mind has been purged, I can take its place."
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 9.00 seconds
Wait 5.00 seconds
Unit - Order Omega Spirit 0016 <gen> to Move To . (Center of Move_Copy_5 <gen>)
Trigger - Run Trigger2 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Trigger2
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 42.00 seconds
Wait 4.50 seconds
Unit - Make Omega Spirit 0016 <gen> face (Position of Child 0015 <gen>) over 0 seconds
Wait 1.00 seconds
Animation - Lock Queen of Suffering 0018 <gen> 's Head to face Omega Spirit 0016 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Queen of Suffering 0018 <gen> named Andala'erana : Play No sound and display The Mortal's mind has been purged, my love. Yet, I am curious, why have you chosen this mortal? . Modify duration: Set to 5.00 seconds and Don't wait
Wait 6.00 seconds
Game - Display to (All players) for 8.00 seconds the text: |cff00ff00~Omega VoidWalker~"Time, in all its intricaces lies before me like a map. I see the cause of all effect, and the effect of all cause. There is another who has the potential to develop this power, and if he ever does, it will mean our end..."|r
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Queen of Suffering 0018 <gen> named Andala'erana : Play No sound and display Our end? . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Make Omega Spirit 0016 <gen> face (Position of Queen of Suffering 0018 <gen>) over 1.00 seconds
Game - Display to (All players) for 8.00 seconds the text: |cff00ff00~Omega VoidWalker~"Not directly of course... I see that this mortal is the only one who will ever be in a posistion to stop the uprising of the Other. I see that if this Other falls, our plans will come to fruition. If this works, I see that events lead to a restoration of myself, in my own corpreal form."|r
Wait 10.00 seconds
Game - Display to (All players) for 1.00 seconds the text: |cff00ff00~Omega VoidWalker~"And now it is time..."|r
Animation - Play the death animation for all doodads of type JZif (Unexpected type: 'doodadcode') within Doodad <gen> .
Unit - Order Omega Spirit 0016 <gen> to Move To . (Center of Doodad <gen>)
Wait 3.00 seconds
Unit - Make Omega Spirit 0016 <gen> face 270.00 over 1.00 seconds
Wait 0.50 seconds
Animation - Change Omega Spirit 0016 <gen> 's animation speed to 150.00 % of its original speed
Wait 0.50 seconds
Animation - Change Omega Spirit 0016 <gen> 's animation speed to 200.00 % of its original speed
Wait 0.50 seconds
Animation - Change Omega Spirit 0016 <gen> 's animation speed to 250.00 % of its original speed
Wait 0.50 seconds
Animation - Change Omega Spirit 0016 <gen> 's animation speed to 300.00 % of its original speed
Wait 0.50 seconds
Animation - Change Omega Spirit 0016 <gen> 's animation speed to 350.00 % of its original speed
Wait 0.50 seconds
Animation - Change Omega Spirit 0016 <gen> 's animation speed to 400.00 % of its original speed
Wait 0.50 seconds
Animation - Change Omega Spirit 0016 <gen> 's animation speed to 450.00 % of its original speed
Wait 0.50 seconds
Animation - Change Omega Spirit 0016 <gen> 's animation speed to 0.01 % of its original speed
Wait 1.00 seconds
Animation - Play Omega Spirit 0016 <gen> 's death animation
Animation - Change Omega Spirit 0016 <gen> 's animation speed to 75.00 % of its original speed
Wait 1.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Unit - Hide Omega Spirit 0016 <gen>
Animation - Reset Child 0015 <gen> 's animation
Unit - Make Child 0015 <gen> face 90.00 over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 12.00 seconds
Wait 1.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Wait 2 seconds
Animation - Lock Queen of Suffering 0018 <gen> 's Head to face Child 0015 <gen> , offset by ( 0 , 0 , 65.00 )
Animation - Lock Child 0015 <gen> 's Head to face Queen of Suffering 0018 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Child 0015 <gen> named Kriger im Schatten : Play No sound and display We will succeed, my love. we will succeed. . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Order Queen of Suffering 0018 <gen> to Move To . (Center of Move_Copy_6 <gen>)
Unit - Order Child 0015 <gen> to Move To . (Center of Move_Copy_7 <gen>)
Wait 0.80 seconds
Unit - Make Queen of Suffering 0018 <gen> face (Center of Move_Copy_3 <gen>) over 0 seconds
Animation - Lock Queen of Suffering 0018 <gen> 's Head to face Child 0015 <gen> , offset by ( 0 , 0 , 65.00 )
Wait 1.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Trigger - Run Trigger3 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Trigger3
Events
Conditions
Actions
Sound - Stop music After fading
Wait 4.50 seconds
Game - Display to (All players) for 2.00 seconds the text: Many years later...
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Environment - Set sky to Fogged Sky
Environment - Set fog to style Linear , z-start 500.00 , z-end 10000.00 , density 0.50 and color ( 60.00 %, 60.00 %, 100 %)
Sound - Play ForestMusic <gen>
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 11.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Wait 1.00 seconds
Animation - Lock Demigod 0046 <gen> 's Head to face Ulyaoth Dragonstorm 0045 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Ulyaoth Dragonstorm 0045 <gen> 's Head to face Demigod 0046 <gen> , offset by ( 0 , 0 , 140.00 )
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display You have made much progress Ulyaoth. Despite your tendancy to fall back on Arcane magic, but I guess that is to be expected. Even my first student had that problem at first... . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display Okay, let's continue your teachings. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 45.00 seconds
Wait 1.00 seconds
Animation - Lock Ulyaoth Dragonstorm 0045 <gen> 's Head to face Wisp 0047 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Demigod 0046 <gen> 's Head to face Wisp 0047 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display What should I do? . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display Focus on the pond. Feel the water with your mind. Feel it at is most basic form. Feel its Essence. Do you have it? . Modify duration: Set to 5.00 seconds and Don't wait
Wait 3.00 seconds
Animation - Change Ulyaoth Dragonstorm 0045 <gen> 's animation speed to 50.00 % of its original speed
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display Yes, I sense it. . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display Good. Now, extend that sense to the force of gravity, holding that water where it is... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display Okay. Now, put your mind between them, deny the two forces any interaction. And force the water upwards. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 4.00 seconds
Animation - Play Ulyaoth Dragonstorm 0045 <gen> 's spell animation
Special Effect - Create a special effect at (Center of SFX_Copy_2 <gen>) using war3mapImported\WaterStrike.mdx
Sound - Play SummonWaterElementalCaster <gen>
Wait 4.90 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.00 seconds
Animation - Play Ulyaoth Dragonstorm 0045 <gen> 's spell animation
Special Effect - Create a special effect at (Center of SFX_Copy <gen>) using war3mapImported\WaterStrike.mdx
Sound - Play SummonWaterElementalCaster <gen>
Wait 4.90 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.00 seconds
Animation - Play Ulyaoth Dragonstorm 0045 <gen> 's spell animation
Special Effect - Create a special effect at (Center of SFX <gen>) using war3mapImported\WaterStrike.mdx
Sound - Play SummonWaterElementalCaster <gen>
Wait 4.90 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display Good, now remove your will, release the water. . Modify duration: Set to 2.00 seconds and Don't wait
Environment - Create at Weather <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 2 seconds
Animation - Change Ulyaoth Dragonstorm 0045 <gen> 's animation speed to 100 % of its original speed
Animation - Lock Ulyaoth Dragonstorm 0045 <gen> 's Head to face Demigod 0046 <gen> , offset by ( 0 , 0 , 140.00 )
Wait 1.00 seconds
Environment - Turn (Last created weather effect) Off
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display Good. Very good. . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Animation - Lock Demigod 0046 <gen> 's Head to face Ulyaoth Dragonstorm 0045 <gen> , offset by ( 0 , 0 , 90 )
Environment - Remove (Last created weather effect)
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 39.00 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display It was easy. . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display As it was intended to be. You seem to have at last, mastered the basic essence of the teachings. You have learned all you need to know about practical application. Soon, you will prefer to use nature rather than magic. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display I do understand it now. The Druid achives a result by force of mind alone. The Druid uses no magic in his castings. And the Druid is the personification of the natural world. They do not call upon nature, they are nature. They are the world. I finally see it. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display And with that conclusion, your practical training draws to a close. You have learned the basic mindset, and the basic skills. But you are not yet a Druid. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display There is one final test, one that only a true Druid can pass. And so far, only Mal-- Only my first student has managed it. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display What is the final test? . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display You will find out tomorrow. For now, I believe you would like to meet my newest student. Unless I am mistaken, you knew him long ago... . Modify duration: Add 4.00 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 1.60 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display Someone I know? . Modify duration: Set to 1.50 seconds and Don't wait
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 12.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display We can meet him now if you'd like. It would be an opportunity for you to practice transmitting yourself among the forest. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display Very well. Thank you. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display I will lead the way to make it easier. . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Order Ulyaoth Dragonstorm 0045 <gen> to Move To . (Center of Move_Copy_8 <gen>)
Wait 1.50 seconds
Trigger - Run FadeoutUly <gen> (checking conditions)
Wait 1.50 seconds
Trigger - Run Trigger4 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Trigger4
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 3.20 seconds
Wait 0.50 seconds
Sound - Play NightElfDissipate1 <gen>
Wait 1.60 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Wait 1.00 seconds
Environment - Set fog to style Linear , z-start 500.00 , z-end 10000.00 , density 0.50 and color ( 40.00 %, 40.00 %, 90.00 %)
Trigger - Run GladeUnits <gen> (checking conditions)
Unit - Move Demigod 0046 <gen> instantly to (Center of Move_Copy_9 <gen>) , facing 90.00 degrees
Unit - Move Ulyaoth Dragonstorm 0045 <gen> instantly to (Center of Move_Copy_10 <gen>) , facing 90.00 degrees
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Trigger - Run FadeinCen <gen> (checking conditions)
Trigger - Run FadeinUly <gen> (checking conditions)
Sound - Play NightElfDissipate1 <gen>
Wait 0.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 3.00 seconds
Unit - Order Demigod 0046 <gen> to Move To . (Center of Move_Copy_11 <gen>)
Unit - Order Ulyaoth Dragonstorm 0045 <gen> to Move To . (Center of Move_Copy_12 <gen>)
Wait 2.90 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 10.00 seconds
Unit - Order Kriger im Schatten 0071 <gen> to Move To . (Center of Move_Copy_19 <gen>)
Unit - Make Demigod 0046 <gen> face 90.00 over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display Our camp. . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display Its good to be back. . Modify duration: Set to 1.50 seconds and Don't wait
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display Our numbers are growing. Soon it will be time for our forces to join the war. I would feel better if we had more, but time is running short. The Legion cannot know there are more druids untill it is to late for them. . Modify duration: Set to 12.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 7.00 seconds
Wait 6.90 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 8.00 seconds
Unit - Order Demigod 0046 <gen> to Move To . (Center of Move_Copy_17 <gen>)
Unit - Order Ulyaoth Dragonstorm 0045 <gen> to Move To . (Center of Move_Copy_16 <gen>)
Wait 7.90 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 6.00 seconds
Wait 5.50 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
Unit - Order Kriger im Schatten 0071 <gen> to Move To . (Center of Move_Copy_20 <gen>)
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from Kriger im Schatten 0071 <gen> named Kriger im Schatten : Play No sound and display Ulyaoth? . Modify duration: Set to 1.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Order Kriger im Schatten 0071 <gen> to Move To . (Center of Move_Copy_15 <gen>)
Animation - Lock Kriger im Schatten 0071 <gen> 's Head to face Ulyaoth Dragonstorm 0045 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Ulyaoth Dragonstorm 0045 <gen> 's Head to face Kriger im Schatten 0071 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Ulyaoth Dragonstorm 0045 <gen> face (Center of Move_Copy_15 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display Kriger? I thought you were dead! . Modify duration: Set to 2.50 seconds and Don't wait
Wait 3.00 seconds
Unit - Make Kriger im Schatten 0071 <gen> face (Center of Move_Copy_16 <gen>) over 0 seconds
Trigger - Run Trigger5 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Trigger5
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Kriger im Schatten 0071 <gen> named Kriger im Schatten : Play No sound and display I thought you were! . Modify duration: Set to 1.50 seconds and Don't wait
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display But what happened to you? Why has it been so long? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Kriger im Schatten 0071 <gen> named Kriger im Schatten : Play No sound and display I'm not sure. My memory is not very clear. But Cenarius found me in the forest a few days ago. He saved my life. Then he brought me here. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.90 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display Its nice to have you back, Kriger. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display Well, Ulyaoth, I have a few matters to attend to. Be ready for your test tomorrow. . Modify duration: Set to 3.50 seconds and Don't wait
Animation - Lock Kriger im Schatten 0071 <gen> 's Head to face Demigod 0046 <gen> , offset by ( 0 , 0 , 120.00 )
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Wait 1.00 seconds
Unit - Move Ulyaoth Dragonstorm 0045 <gen> instantly to (Center of Move_Copy_26 <gen>) , facing (Center of Move_Copy_29 <gen>)
Unit - Move Kriger im Schatten 0071 <gen> instantly to (Center of Move_Copy_29 <gen>) , facing (Center of Move_Copy_26 <gen>)
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 5.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 5.00 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 6.00 seconds
Animation - Lock Kriger im Schatten 0071 <gen> 's Head to face Ulyaoth Dragonstorm 0045 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Ulyaoth Dragonstorm 0045 <gen> 's Head to face Kriger im Schatten 0071 <gen> , offset by ( 0 , 0 , 90 )
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Kriger im Schatten 0071 <gen> named Kriger im Schatten : Play No sound and display So, what's this final test that Cenarius mentioned? . Modify duration: Set to 3.50 seconds and Don't wait
Wait 3.90 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 6.00 seconds
Unit - Order Firefly 0061 <gen> to Move To . (Center of Move_Copy_30 <gen>)
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display Actually, I don't know. He told me I'd find out tomorrow, its suppost to be... ... ... . Modify duration: Set to 6.00 seconds and Don't wait
Unit - Order Keeper of the Grove 0057 <gen> to Attack . Target 0069 <gen>
Wait 3.00 seconds
Unit - Order Firefly 0061 <gen> to Move To . (Center of Move_Copy_31 <gen>)
Wait 2.00 seconds
Animation - Lock Ulyaoth Dragonstorm 0045 <gen> 's Head to face Firefly 0061 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Kriger im Schatten 0071 <gen> named Kriger im Schatten : Play No sound and display Be what? . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Kriger im Schatten 0071 <gen> named Kriger im Schatten : Play No sound and display Ulyaoth? . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display Huh? . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 14.00 seconds
Animation - Lock Ulyaoth Dragonstorm 0045 <gen> 's Head to face Kriger im Schatten 0071 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Kriger im Schatten 0071 <gen> named Kriger im Schatten : Play No sound and display Be what? . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display Oh, right. Its suppost to be difficult, and only one other has managed to pass so far. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Kriger im Schatten 0071 <gen> named Kriger im Schatten : Play No sound and display That's interesting. I wonder what it could be... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Firefly 0061 <gen> to Move To . (Center of Move_Copy_28 <gen>)
Unit - Make Ulyaoth Dragonstorm 0045 <gen> face (Center of Move_Copy_28 <gen>) over 2.00 seconds
Animation - Lock Ulyaoth Dragonstorm 0045 <gen> 's Head to face Firefly 0061 <gen> , offset by ( 0 , 0 , 90 )
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 25.00 seconds
Animation - Lock Firefly 0061 <gen> 's Head to face Ulyaoth Dragonstorm 0045 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display Oh, um, hello Firefly. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.50 seconds
Animation - Lock Kriger im Schatten 0071 <gen> 's Head to face Firefly 0061 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.50 seconds
Animation - Lock Kriger im Schatten 0071 <gen> 's Head to face Ulyaoth Dragonstorm 0045 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Firefly 0061 <gen> named Firefly : Play No sound and display Hello Ulie. Have you seen Cenarius? I found something out I think he should know. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display He's um... He's taking care of something. I don't know where he is. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display So what's the... What have you found out? . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Firefly 0061 <gen> named Firefly : Play No sound and display Nothing major. I just noticed a bit of unusual Demonic troop activity. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display Well, um, I'm meeting Cenarius here in the morning... You could talk to him then... . Modify duration: Set to 5.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Firefly 0061 <gen> named Firefly : Play No sound and display Okay. Thanks. . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display Good-Bye, then... . Modify duration: Set to 2.00 seconds and Don't wait
Animation - Play Firefly 0061 <gen> 's spell blink animation
Special Effect - Create a special effect at (Position of Firefly 0061 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Make Ulyaoth Dragonstorm 0045 <gen> face (Center of Move_Copy_32 <gen>) over 1.00 seconds
Wait 0.33 seconds
Unit - Move Firefly 0061 <gen> instantly to (Center of Move_Copy_32 <gen>) , facing 90.00 degrees
Animation - Reset Firefly 0061 <gen> 's animation
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Animation - Play Firefly 0061 <gen> 's spell blink animation
Special Effect - Create a special effect at (Position of Firefly 0061 <gen>) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.33 seconds
Unit - Hide Firefly 0061 <gen>
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0 seconds
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 20.00 seconds
Wait 2.00 seconds
Trigger - Run Trigger6 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Trigger6
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Kriger im Schatten 0071 <gen> named Kriger im Schatten : Play No sound and display Is there a reason you suddenly started having trouble stringing words together? . Modify duration: Set to 3.50 seconds and Don't wait
Wait 4.50 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display ... ... ... . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Kriger im Schatten 0071 <gen> named Kriger im Schatten : Play No sound and display By Elune! You're attracted to her! . Modify duration: Set to 2.50 seconds and Don't wait
Wait 2.00 seconds
Animation - Lock Ulyaoth Dragonstorm 0045 <gen> 's Head to face Kriger im Schatten 0071 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Ulyaoth Dragonstorm 0045 <gen> face Kriger im Schatten 0071 <gen> over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display So what if I am? We're in a war. There are more important matters. . Modify duration: Set to 4.00 seconds and Don't wait
Unit - Order Ulyaoth Dragonstorm 0045 <gen> to Move To . (Center of Move_Copy_33 <gen>)
Unit - Make Kriger im Schatten 0071 <gen> face (Center of Move_Copy_28 <gen>) over 1.00 seconds
Wait 4.00 seconds
Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2 seconds
Sound - Stop music After fading
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Unit - Move Demigod 0046 <gen> instantly to (Center of Move_Copy_36 <gen>) , facing (Center of Move_Copy_34 <gen>)
Unit - Move Ulyaoth Dragonstorm 0045 <gen> instantly to (Center of Move_Copy_37 <gen>) , facing (Center of Move_Copy_35 <gen>)
Environment - Set fog to style Linear , z-start 300.00 , z-end 9000.00 , density 0 and color ( 80.00 %, 80.00 %, 80.00 %)
Wait 2 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 6.00 seconds
Unit - Order Demigod 0046 <gen> to Move To . (Center of Move_Copy_34 <gen>)
Unit - Order Ulyaoth Dragonstorm 0045 <gen> to Move To . (Center of Move_Copy_35 <gen>)
Sound - Play LightMusic <gen>
Wait 5.50 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 40.00 seconds
Wait 1.00 seconds
Unit - Make Demigod 0046 <gen> face (Center of Move_Copy_38 <gen>) over 1.00 seconds
Wait 1.00 seconds
Unit - Make Ulyaoth Dragonstorm 0045 <gen> face (Center of Move_Copy_34 <gen>) over 1.00 seconds
Animation - Lock Demigod 0046 <gen> 's Head to face Ulyaoth Dragonstorm 0045 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Ulyaoth Dragonstorm 0045 <gen> 's Head to face Demigod 0046 <gen> , offset by ( 0 , 0 , 120.00 )
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display Are you ready? . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display I think so... . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display Well then. Have you ever heard of the Emerald Dream? . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display No. . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display The true test of a Druid, is to be able to enter it. It is an ethereal world that exists on a parallel to ours. It is physically impossible to enter it for all but one. The Green Aspect, Yersera, its keeper. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display However, a Druid may seperate his spirit from his body, and walk the Emerald Dream, leaving his body in this world. I will guide you, but I'm afraid that is rarely enough. Are you ready to begin? . Modify duration: Set to 8.00 seconds and Don't wait
Wait 9.00 seconds
Animation - Change Ulyaoth Dragonstorm 0045 <gen> 's animation speed to 60.00 % of its original speed
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display I am ready. . Modify duration: Set to 1.50 seconds and Don't wait
Wait 2.50 seconds
Trigger - Run Trigger7 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Trigger7
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display First, relax your mind. Now, hold your mind in full wakefullness while you let your body slip off like a coat. Now, instead of falling back into your own subconsious, as you would normally do when sleeping, push outward. PUSH OUTWARD! . Modify duration: Set to 11.00 seconds and Don't wait
Wait 6.00 seconds
Sound - Stop music After fading
Wait 3.00 seconds
Animation - Play Ulyaoth Dragonstorm 0045 <gen> 's death animation
Wait 2 seconds
Animation - Change Ulyaoth Dragonstorm 0045 <gen> 's animation speed to 0.01 % of its original speed
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Environment - Set sky to Lordaeron Winter Sky (Bright Green)
Environment - Set fog to style Linear , z-start 0.00 , z-end 8000 , density 0.50 and color ( 0.00 %, 80.00 %, 0.00 %)
Wait 0.00 seconds
Sound - Play DreamMusic <gen>
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 18.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 0 %, 95.00 %, 0 %) and 78.00 % transparency
Wait 2.00 seconds
Game - Display to (All players) for 1.50 seconds the text: |cff00ff00~Ulyaoth Dragonstorm~"Where am I?"|r
Wait 4.00 seconds
Game - Display to (All players) for 7.00 seconds the text: |cff00ff00~Cenarius~"You are nowhere. To be somewhere, you must consentrate, you can cross into any world you can imagine. To start, focus on Kalimdor, and on where your physical body rests... FOCUS...
Wait 9.00 seconds
Cinematic - Apply a filter over 0.50 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 95.00 %, 0.00 %) and 78.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Sound - Play DispelMagicTarget <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 0 seconds
Unit - Move Ulyaoth Dragonstorm 0074 <gen> instantly to (Center of Move_Copy_38 <gen>) , facing (Center of Move_Copy_34 <gen>)
Wait 0.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 0 %, 95.00 %, 0 %) and 78.00 % transparency
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 30.00 seconds
Animation - Lock Demigod 0046 <gen> 's Head to face Ulyaoth Dragonstorm 0074 <gen> , offset by ( 0 , 0 , 120.00 )
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display Exelent! You have actually done it! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Game - Display to (All players) for 2.00 seconds the text: |cff00ff00~Ulyaoth Dragonstorm~"Wait, I did! Does this mean...?"
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display A true Druid, yes! I was beginning to worry that Malfurion would be the only one! . Modify duration: Set to 4.50 seconds and Don't wait
Animation - Change Ulyaoth Dragonstorm 0074 <gen> blend time to 0.50
Wait 5.00 seconds
Game - Display to (All players) for 0.50 seconds the text: |cff00ff00~Ulyaoth Dragonstorm~"Malfurion?"
Animation - Lock Ulyaoth Dragonstorm 0074 <gen> 's Head to face Demigod 0046 <gen> , offset by ( 0 , 0 , 120.00 )
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display My first student. You have proven yourself a true Druid. You may know his identity. Malfurion Stormrage, the first Druid. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 6.00 seconds
Game - Display to (All players) for 2.00 seconds the text: |cff00ff00~Ulyaoth Dragonstorm~"Oh. So, should I awaken now?"
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display Yes, you have done well. . Modify duration: Set to 2.50 seconds and Don't wait
Wait 1.50 seconds
Sound - Stop music After fading
Wait 1.50 seconds
Unit - Move Ulyaoth Dragonstorm 0074 <gen> instantly to (Center of Move_Copy_35 <gen>)
Wait 0.00 seconds
Unit - Hide Ulyaoth Dragonstorm 0074 <gen>
Wait 0.00 seconds
Environment - Set sky to Lordaeron Summer Sky
Cinematic - Apply a filter over 0.50 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 95.00 %, 0.00 %) and 78.00 % transparency and ending with color ( 0.00 %, 95.00 %, 0.00 %) and 100.00 % transparency
Environment - Set fog to style Linear , z-start 300.00 , z-end 9000.00 , density 0 and color ( 80.00 %, 80.00 %, 80.00 %)
Animation - Change Ulyaoth Dragonstorm 0045 <gen> 's animation speed to 90.00 % of its original speed
Unit - Order Ulyaoth Dragonstorm 0045 <gen> to Move To . (Center of Move_Copy_39 <gen>)
Wait 1.00 seconds
Sound - Play war3mapImported\InterludeMusic.mp3 (Unexpected type: 'musictheme') .
Animation - Lock Ulyaoth Dragonstorm 0045 <gen> 's Head to face Demigod 0046 <gen> , offset by ( 0 , 0 , 120.00 )
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ulyaoth Dragonstorm 0045 <gen> named Ulyaoth Dragonstorm : Play No sound and display I did it... . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demigod 0046 <gen> named Cenarius : Play No sound and display Well done, Ulyaoth. Well done. . Modify duration: Set to 1.50 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 7.00 seconds
Unit - Order Demigod 0046 <gen> to Move To . (Center of Move_Copy_36 <gen>)
Unit - Order Ulyaoth Dragonstorm 0045 <gen> to Move To . (Center of Move_Copy_37 <gen>)
Wait 4.90 seconds
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2 seconds
Game - Display to (All players) for 8.00 seconds the text: |cffff0000"The Shadows of Teldrassil"- Created by FORGOTTENLIGHTSpecial Thanks to all helpful wc3campaigns.com members and all helpful war3sear.ch members.Special thanks to Waldbar.(To be continued in Part 3)
Wait 8.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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