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Triggers
SoT1.w3x
Variables
Main
Initialization
Skip
Triggers
Trigger1
Trigger2
Trigger3
Trigger4
Trigger5
Trigger6
Trigger7
Trigger8
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
AI - Ignore the guard positions of all Player 2 (Blue) units
AI - Ignore the guard positions of all Player 3 (Teal) units
AI - Ignore the guard positions of all Player 4 (Purple) units
AI - Ignore the guard positions of all Player 5 (Yellow) units
AI - Ignore the guard positions of all Player 6 (Orange) units
AI - Ignore the guard positions of all Player 7 (Green) units
AI - Ignore the guard positions of all Player 8 (Pink) units
AI - Ignore the guard positions of all Player 9 (Gray) units
AI - Ignore the guard positions of all Player 10 (Light Blue) units
AI - Ignore the guard positions of all Player 11 (Dark Green) units
AI - Ignore the guard positions of all Player 12 (Brown) units
Sound - Clear the music list
Game - Turn the day/night cycle Off
Game - Set the time of day to 12.00
Environment - Set sky to None
Skip
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Trigger1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Sound - Reset all volume channels to 100%
Animation - Change Planet 0012 <gen> 's animation speed to 40.00 % of its original speed
Game - Display to (All players) for 3.50 seconds the text: FORGOTTENLIGHT PRESENTS
Wait 5.00 seconds
Animation - Play the hide animation for all doodads of type ASwt (Unexpected type: 'doodadcode') within DoodadHide <gen> .
Animation - Play the hide animation for all doodads of type D001 (Unexpected type: 'doodadcode') within DoodadHide <gen> .
Game - Display to (All players) for 3.50 seconds the text: |cffffff00The Story of Ulyaoth Dragonstorm|r
Wait 4.50 seconds
Sound - Play ShapingTheWorld <gen>
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Wait 3.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 4.00 seconds the text: In ancient times, when the world was still young. A terrible war ravaged everything. And in this war, the first Druid rose to power...
Environment - Set sky to Lordaeron Summer Sky
Environment - Set fog to style Linear , z-start 300.00 , z-end 12000.00 , density 0.50 and color ( 80.00 %, 80.00 %, 80.00 %)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Animation - Play Keeper of the Grove 0054 <gen> 's attack first animation
Animation - Change Keeper of the Grove 0054 <gen> 's animation speed to 25.00 % of its original speed
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 4.00 seconds
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in MassMove <gen>) and do (Order (Picked unit) to Move To.((Position of (Picked unit)) offset by (0, 3000.00)))
Wait 2.00 seconds
Animation - Change Keeper of the Grove 0054 <gen> 's animation speed to 100.00 % of its original speed
Animation - Reset Keeper of the Grove 0054 <gen> 's animation
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Wait 2.50 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 5.00 seconds the text: And in his wake, comes the future of the Night Elves...
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Trigger - Run Trigger2 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Trigger2
Events
Conditions
Actions
Environment - Set sky to None
Environment - Set fog to style Linear , z-start 10.00 , z-end 10000.00 , density 0.50 and color ( 0.00 %, 78.00 %, 0.00 %)
Wait 1.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 50.00 %, 0 %) and 75.00 % transparency
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 4.50 seconds
Wait 3.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 50.00 %, 0.00 %) and 75.00 % transparency and ending with color ( 0 %, 0.00 %, 0 %) and 0.00 % transparency
Wait 1.00 seconds
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Game - Display to (All players) for 6.50 seconds the text: The Emerald Dream...And Druidism, the path of nature.
Wait 5.00 seconds
Game - Set the time of day to 0.00
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Environment - Set sky to Lordaeron Summer Sky
Environment - Set fog to style Linear , z-start 1000 , z-end 12000.00 , density 0.50 and color ( 80.00 %, 80.00 %, 80.00 %)
Wait 3.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 5.00 %, 0.00 %, 50.00 %) and 75.00 % transparency
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 4.10 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Unit - Order Ulyaoth Dragonstorm 0136 <gen> to Move To . (Center of Move <gen>)
Animation - Lock Warden 0135 <gen> 's Head to face Ulyaoth Dragonstorm 0136 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Ulyaoth Dragonstorm 0136 <gen> 's Head to face Warden 0135 <gen> , offset by ( 0 , 0 , 90 )
Wait 4.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 10.00 %, 0.00 %, 80.00 %) and 80.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 1.00 seconds
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Game - Display to (All players) for 6.00 seconds the text: But this is not his story.This is the story of the Shadows of Teldrassil, and the origins of its leader.
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Animation - Play the show animation for all doodads of type ASwt (Unexpected type: 'doodadcode') within DoodadHide <gen> .
Animation - Play the show animation for all doodads of type D001 (Unexpected type: 'doodadcode') within DoodadHide <gen> .
Wait 7.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Unit Group - Pick every unit in (Units in MassMove_Copy <gen>) and do (Order (Picked unit) to Move To.((Position of (Picked unit)) offset by (0, 2500.00)))
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 5.10 seconds
Wait 4.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 5.00 seconds the text: He calls himself Ulyaoth. And he is like no other...
Wait 6.50 seconds
Trigger - Run Trigger3 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Trigger3
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - Rotate camera 359.00 degrees around (Position of Ulyaoth Dragonstorm 0154 <gen>) for Player 1 (Red) over 8.00 seconds
Wait 2 seconds
Animation - Play Ulyaoth Dragonstorm 0154 <gen> 's spell animation
Animation - Change Ulyaoth Dragonstorm 0154 <gen> 's animation speed to 50.00 % of its original speed
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Ulyaoth Dragonstorm 0154 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Animation - Change Ulyaoth Dragonstorm 0154 <gen> flying height to 1000.00 at 333.00
Wait 0.00 seconds
Special Effect - Create a special effect at (Position of Ulyaoth Dragonstorm 0154 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.50 seconds
Animation - Change Ulyaoth Dragonstorm 0154 <gen> 's animation speed to 1.00 % of its original speed
Wait 1.40 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 3.00 seconds the text: ...and this is his story.
Wait 4.00 seconds
Game - Display to (All players) for 7.00 seconds the text: |cff0000ffT H E S H A D O W S O F T E L D R A S S I L|r
Wait 8.00 seconds
Sound - Stop music After fading
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Cinematic - Apply a filter over 2 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Wait 3.00 seconds
Animation - Change Child 0157 <gen> blend time to 0.50
Animation - Change Child 0160 <gen> blend time to 0.50
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 6.10 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Animation - Lock Child 0160 <gen> 's Head to face Child 0157 <gen> , offset by ( 0 , 0 , 65.00 )
Animation - Lock Child 0157 <gen> 's Head to face Child 0160 <gen> , offset by ( 0 , 0 , 65.00 )
Sound - Play PeaceMusic <gen>
Unit - Order Child 0157 <gen> to Move To . (Center of Move_Copy <gen>)
Wait 4.00 seconds
Unit - Order Child 0160 <gen> to Move To . (Center of Move_Copy_2 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 5.10 seconds
Cinematic - Send transmission to (All players) from Child 0157 <gen> named Kriger im Schatten : Play No sound and display Ulie! Ulie! I just heard! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Unit - Make Child 0160 <gen> face (Center of Move_Copy <gen>) over 0.00 seconds
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display Heard what? . Modify duration: Set to 2.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 32.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Child 0157 <gen> named Kriger im Schatten : Play No sound and display That you've been Accepted at the Academy. Is it true? . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display Yes, its true. My parent's told me when I woke up this evening. I am a bit nervous though, being fifty years younger than the other recruits. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Child 0157 <gen> named Kriger im Schatten : Play No sound and display What is the minimum age requirement usually? . Modify duration: Set to 2.50 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display I think its sixty-eight years. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Make Child 0157 <gen> face (Center of Move_Copy_2 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Child 0157 <gen> named Kriger im Schatten : Play No sound and display Don't worry, you'll do fine. Remember yesternight when your father was telling us that even the few small spells you can cast now are already more than what most of the other recruits can do when they start. . Modify duration: Set to 5.50 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display Yeah, you're most likely right. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2 seconds
Animation - Lock Child 0160 <gen> 's Head to face Child 0157 <gen> , offset by ( 0 , 0 , 200.00 )
Special Effect - Create a special effect at (Position of Child 0160 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Move Warden 0161 <gen> instantly to (Center of Move_Copy_3 <gen>)
Wait 1.00 seconds
Animation - Lock Child 0160 <gen> 's Head to face Child 0157 <gen> , offset by ( 0 , 0 , 65.00 )
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Warden 0161 <gen> named Dala'thalas Shadowstar : Play No sound and display Boys, could I have a word? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 2 seconds
Animation - Lock Child 0157 <gen> 's Head to face Warden 0161 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Child 0160 <gen> 's Head to face Warden 0161 <gen> , offset by ( 0 , 0 , 90 )
Wait 2 seconds
Unit - Order Child 0160 <gen> to Move To . (Center of Move_Copy_5 <gen>)
Unit - Order Child 0157 <gen> to Move To . (Center of Move_Copy_4 <gen>)
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 8.10 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display What is it mother? . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2 seconds
Trigger - Run Trigger4 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Trigger4
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Warden 0161 <gen> named Dala'thalas Shadowstar : Play No sound and display Come inside, quickly. The enchanted wall, its faster. . Modify duration: Set to 4.00 seconds and Don't wait
Sound - Stop music After fading
Wait 4.00 seconds
Unit - Order Warden 0161 <gen> to Move To . (Center of Move_Copy_6 <gen>)
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Animation - Lock Child 0157 <gen> 's Head to face Child 0160 <gen> , offset by ( 0 , 0 , 65.00 )
Animation - Lock Child 0160 <gen> 's Head to face Child 0157 <gen> , offset by ( 0 , 0 , 65.00 )
Unit - Order Child 0160 <gen> to Move To . (Center of Move_Copy_6 <gen>)
Unit - Order Child 0157 <gen> to Move To . (Center of Move_Copy_6 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Unit - Order Warden 0161 <gen> to Move To . (Center of Move_Copy_7 <gen>)
Wait 2.00 seconds
Unit - Order Warden 0161 <gen> to Move To . (Center of Move_Copy_8 <gen>)
Unit - Order Child 0160 <gen> to Move To . (Center of Move_Copy_7 <gen>)
Unit - Order Child 0157 <gen> to Move To . (Center of Move_Copy_7 <gen>)
Wait 2.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Sound - Play SadMystery <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Unit - Move Warden 0161 <gen> instantly to (Center of Move_Copy_11 <gen>) , facing (Position of Hologram 0163 <gen>)
Unit - Move Child 0160 <gen> instantly to (Center of Move_Copy_9 <gen>) , facing (Position of Hologram 0163 <gen>)
Unit - Move Child 0157 <gen> instantly to (Center of Move_Copy_10 <gen>) , facing (Position of Hologram 0163 <gen>)
Animation - Lock Hologram 0163 <gen> 's Head to face Priest 0162 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Priest 0162 <gen> 's Head to face Hologram 0163 <gen> , offset by ( 0 , 0 , 200.00 )
Animation - Lock Child 0157 <gen> 's Head to face Hologram 0163 <gen> , offset by ( 0 , 0 , 200.00 )
Animation - Lock Child 0160 <gen> 's Head to face Hologram 0163 <gen> , offset by ( 0 , 0 , 200.00 )
Animation - Lock Warden 0161 <gen> 's Head to face Hologram 0163 <gen> , offset by ( 0 , 0 , 200.00 )
Wait 0.50 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 32.00 seconds
Wait 1.00 seconds
Unit - Make Priest 0162 <gen> face (Position of Hologram 0163 <gen>) over 0 seconds
Animation - Play Priest 0162 <gen> 's spell animation
Wait 1.17 seconds
Animation - Reset Priest 0162 <gen> 's animation
Special Effect - Create a special effect at (Center of SFX <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Cinematic - Send transmission to (All players) from Priest 0162 <gen> named Amil'orla Shadowstar : Play No sound and display Now, what is this about, Archmage? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Hologram 0163 <gen> named Archmage of the Moon Guard : Play No sound and display I assume you know of the gathering infront of the palace? . Modify duration: Set to 2.50 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Priest 0162 <gen> named Amil'orla Shadowstar : Play No sound and display Yes. . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Hologram 0163 <gen> named Archmage of the Moon Guard : Play No sound and display We've been getting some strange readings from within the castle... And we think there is a possiblity of danger. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Priest 0162 <gen> named Amil'orla Shadowstar : Play No sound and display Danger? From the palace? How so? . Modify duration: Set to 2.00 seconds and Don't wait
Animation - Lock Child 0160 <gen> 's Head to face Child 0157 <gen> , offset by ( 0 , 0 , 65.00 )
Animation - Lock Child 0157 <gen> 's Head to face Child 0160 <gen> , offset by ( 0 , 0 , 65.00 )
Wait 1.50 seconds
Animation - Lock Child 0157 <gen> 's Head to face Hologram 0163 <gen> , offset by ( 0 , 0 , 200.00 )
Animation - Lock Child 0160 <gen> 's Head to face Hologram 0163 <gen> , offset by ( 0 , 0 , 200.00 )
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Hologram 0163 <gen> named Archmage of the Moon Guard : Play No sound and display We're not sure. However, we need to disperse this gathering at the palace. You are to assist with this. Now, if you'll excuse me, I have other matters to attend to as well. . Modify duration: Set to 5.50 seconds and Don't wait
Wait 6.00 seconds
Animation - Play Hologram 0163 <gen> 's spell attack animation
Animation - Lock Priest 0162 <gen> 's Head to face Warden 0161 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Warden 0161 <gen> 's Head to face Priest 0162 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Priest 0162 <gen> face Warden 0161 <gen> over 0 seconds
Unit - Make Warden 0161 <gen> face Priest 0162 <gen> over 0 seconds
Wait 1.00 seconds
Trigger - Run Trigger5 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Trigger5
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Priest 0162 <gen> named Amil'orla Shadowstar : Play No sound and display Well, if this is cause for concern, I should hurry. . Modify duration: Set to 3.50 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Warden 0161 <gen> named Dala'thalas Shadowstar : Play No sound and display Then I'm coming with you. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2 seconds
Animation - Lock Warden 0161 <gen> 's Head to face Child 0160 <gen> , offset by ( 0 , 0 , 65.00 )
Animation - Lock Child 0157 <gen> 's Head to face Warden 0161 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Child 0160 <gen> 's Head to face Warden 0161 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Warden 0161 <gen> named Dala'thalas Shadowstar : Play No sound and display Boys, stay here. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 7.00 seconds
Unit - Order Priest 0162 <gen> to Move To . (Center of Move_Copy_13 <gen>)
Unit - Order Warden 0161 <gen> to Move To . (Center of Move_Copy_12 <gen>)
Wait 1.50 seconds
Destructible - Open Elven Gate 2288 <gen>
Unit - Order Warden 0161 <gen> to Move To . (Center of Move_Copy_14 <gen>)
Unit - Order Priest 0162 <gen> to Move To . (Center of Move_Copy_15 <gen>)
Wait 3.00 seconds
Animation - Lock Child 0157 <gen> 's Head to face Child 0160 <gen> , offset by ( 0 , 0 , 65.00 )
Animation - Lock Child 0160 <gen> 's Head to face Child 0157 <gen> , offset by ( 0 , 0 , 65.00 )
Destructible - Close Elven Gate 2288 <gen>
Wait 2 seconds
Unit - Make Child 0157 <gen> face Child 0160 <gen> over 0 seconds
Unit - Make Child 0160 <gen> face Child 0157 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 12.00 seconds
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display I don't want to just sit here... Something's happening there and I want to know what. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Child 0157 <gen> named Kriger im Schatten : Play No sound and display I know. This is unbearable. Lets follow them. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display Yeah, lets go. . Modify duration: Set to 1.00 seconds and Don't wait
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Sound - Stop music After fading
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Unit - Move Child 0157 <gen> instantly to (Center of Move_Copy_7 <gen>)
Unit - Move Child 0160 <gen> instantly to (Center of Move_Copy_7 <gen>)
Wait 0.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 9.00 seconds
Wait 1.00 seconds
Unit - Order Warden 0161 <gen> to Move To . (Center of Move_Copy_16 <gen>)
Unit - Order Priest 0162 <gen> to Move To . (Center of Move_Copy_17 <gen>)
Unit - Order Child 0160 <gen> to Move To . (Center of Move_Copy_6 <gen>)
Unit - Order Child 0157 <gen> to Move To . (Center of Move_Copy_18 <gen>)
Wait 3.00 seconds
Unit - Order Child 0160 <gen> to Move To . (Center of Move_Copy <gen>)
Unit - Order Child 0157 <gen> to Move To . (Center of Move_Copy_2 <gen>)
Wait 3.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Wait 0.00 seconds
Sound - Play SuspenseMusic <gen>
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 8.00 seconds
Wait 6.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
Trigger - Run Trigger6 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Trigger6
Events
Conditions
Actions
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 6.10 seconds
Wait 5.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0.00 seconds
Unit - Make Priest 0162 <gen> face (Position of Night Elf Runner 0236 <gen>) over 0 seconds
Unit - Make Warden 0161 <gen> face (Position of Night Elf Runner 0236 <gen>) over 0 seconds
Animation - Lock Priest 0162 <gen> 's Head to face Warden 0161 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Warden 0161 <gen> 's Head to face Priest 0162 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Priest 0162 <gen> named Amil'orla Shadowstar : Play No sound and display I've got a bad feeling about this... lets hurry. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Warden 0161 <gen> named Dala'thalas Shadowstar : Play No sound and display Look the Palace gates are opening... . Modify duration: Set to 2.50 seconds and Don't wait
Wait 2.50 seconds
Animation - Lock Warden 0161 <gen> 's Head to face Felguard 0226 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Warden 0161 <gen> face 90.00 over 0 seconds
Animation - Lock Priest 0162 <gen> 's Head to face Felguard 0226 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Warden 0161 <gen> named Dala'thalas Shadowstar : Play No sound and display Elune save us all... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2 seconds
Destructible - Open Elven Gate 2432 <gen>
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Unit - Make Priest 0162 <gen> face 90.00 over 0 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 14.00 seconds
Special Effect - Create a special effect at (Center of SFXbig <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of SFXbig <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of SFXbig <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.20 seconds
Unit Group - Pick every unit in (Units in SFXbig <gen>) and do (Kill (Picked unit))
Unit - Move Infernal 0267 <gen> instantly to (Center of SFXbig <gen>)
Animation - Play Infernal 0267 <gen> 's birth animation
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in MassMoveRun <gen>) and do (Order (Picked unit) to Move To.((Position of (Picked unit)) offset by (0, -5000.00)))
Wait 0.00 seconds
Unit - Order Infernal 0267 <gen> to Attack . Night Elf Runner 0236 <gen>
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in MassMoveDemon <gen>) and do (Order (Picked unit) to Move To.((Position of (Picked unit)) offset by (0, -5000.00)))
Cinematic - Send transmission to (All players) from Doom Guard 0229 <gen> named Doom Guard : Play No sound and display Feast, my breathren!For Sargeras!For Azshara! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 9.00 seconds the text: |cffffff00Screams fill the air as the Demons rampage through the Kaldorei capital city...|r
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0.00 seconds
Unit - Move Doom Guard 0229 <gen> instantly to (Center of Move_Copy_22 <gen>)
Unit - Move Warden 0161 <gen> instantly to (Center of Move_Copy_21 <gen>)
Unit - Move Priest 0162 <gen> instantly to (Center of Move_Copy_24 <gen>)
Unit - Move Fel Stalker 0268 <gen> instantly to (Center of Move_Copy_25 <gen>)
Unit - Move Fel Stalker 0269 <gen> instantly to (Center of Move_Copy_26 <gen>)
Unit - Move Fel Stalker 0270 <gen> instantly to (Center of Move_Copy_27 <gen>)
Unit - Move Child 0160 <gen> instantly to (Center of Move_Copy_19 <gen>) , facing (Center of Move_Copy_21 <gen>)
Unit - Move Child 0157 <gen> instantly to (Center of Move_Copy_20 <gen>) , facing (Center of Move_Copy_21 <gen>)
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 5.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Unit - Order Priest 0162 <gen> to Attack . Fel Stalker 0269 <gen>
Unit - Order Fel Stalker 0268 <gen> to Attack . Priest 0162 <gen>
Unit - Order Fel Stalker 0269 <gen> to Attack . Priest 0162 <gen>
Unit - Order Fel Stalker 0270 <gen> to Attack . Priest 0162 <gen>
Cinematic - Send transmission to (All players) from Child 0157 <gen> named Kriger im Schatten : Play No sound and display There they are! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 2 seconds
Unit - Order Doom Guard 0229 <gen> to Move To . (Center of Move_Copy_23 <gen>)
Trigger - Run Trigger7 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Trigger7
Events
Conditions
Actions
Animation - Change Priest 0162 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Fel Stalker 0268 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Fel Stalker 0269 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Fel Stalker 0270 <gen> 's animation speed to 20.00 % of its original speed
Animation - Change Warden 0161 <gen> 's animation speed to 20.00 % of its original speed
Animation - Play Doom Guard 0229 <gen> 's Attack First animation
Animation - Change Doom Guard 0229 <gen> 's animation speed to 10.00 % of its original speed
Sound - Play Night Elf Defeat .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 1.10 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 9.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display NOOOOOOOOOOOOOOOOO! . Modify duration: Set to 2.50 seconds and Don't wait
Wait 1.00 seconds
Animation - Play Warden 0161 <gen> 's death animation
Animation - Change Warden 0161 <gen> 's animation speed to 20.00 % of its original speed
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Wait 2 seconds
Animation - Change Priest 0162 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Fel Stalker 0268 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Fel Stalker 0269 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Fel Stalker 0270 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Warden 0161 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Doom Guard 0229 <gen> 's animation speed to 100.00 % of its original speed
Unit - Make Doom Guard 0229 <gen> face (Center of Move_Copy_21 <gen>) over 0 seconds
Animation - Change Doom Guard 0229 <gen> blend time to 2.50
Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Wait 2.00 seconds
Animation - Lock Doom Guard 0229 <gen> 's Head to face Child 0160 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Doom Guard 0229 <gen> face (Center of Move_Copy_11 <gen>) over 1.00 seconds
Sound - Stop the currently playing music theme
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 4.40 seconds
Cinematic - Send transmission to (All players) from Child 0157 <gen> named Kriger im Schatten : Play No sound and display Run! . Modify duration: Set to 1.00 seconds and Don't wait
Unit - Order Doom Guard 0229 <gen> to Move To . (Center of Move_Copy_30 <gen>)
Unit - Order Child 0160 <gen> to Move To . (Center of Move_Copy_29 <gen>)
Unit - Order Child 0157 <gen> to Move To . (Center of Move_Copy_28 <gen>)
Animation - Change Doom Guard 0229 <gen> blend time to 0.50
Wait 3.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0 seconds
Unit - Move Doom Guard 0229 <gen> instantly to (Center of Move_Copy_30 <gen>)
Unit - Move Child 0160 <gen> instantly to (Center of Move_Copy_29 <gen>)
Unit - Move Child 0157 <gen> instantly to (Center of Move_Copy_28 <gen>)
Wait 0.00 seconds
Unit - Make Child 0157 <gen> face 180.00 over 0 seconds
Unit - Make Child 0160 <gen> face 180.00 over 0 seconds
Unit - Make Doom Guard 0229 <gen> face 0.00 over 0.00 seconds
Animation - Lock Child 0157 <gen> 's Head to face Doom Guard 0229 <gen> , offset by ( 0 , 0 , 100.00 )
Animation - Lock Child 0160 <gen> 's Head to face Doom Guard 0229 <gen> , offset by ( 0 , 0 , 100.00 )
Animation - Lock Doom Guard 0229 <gen> 's Head to face Child 0160 <gen> , offset by ( 0 , 0 , 65.00 )
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 6.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display AAAAAAAHRH! You killed my mother! Damn you! Damn you! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display PYRONORDRA!! . Modify duration: Set to 1.00 seconds and Don't wait
Wait 0.50 seconds
Animation - Lock Child 0160 <gen> 's Head to face Doom Guard 0229 <gen> , offset by ( 0 , 0 , 200.00 )
Special Effect - Create a special effect at (Position of Doom Guard 0229 <gen>) using war3mapImported\ManaBurst.mdx
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display Run Now! . Modify duration: Set to 1.00 seconds and Don't wait
Unit - Order Child 0160 <gen> to Move To . (Center of Move_Copy_31 <gen>)
Unit - Order Child 0157 <gen> to Move To . (Center of Move_Copy_32 <gen>)
Wait 1.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 1.00 seconds
Sound - Stop music After fading
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Environment - Set sky to Lordaeron Winter Sky (Purple)
Unit - Move Child 0160 <gen> instantly to (Center of Move_Copy_33 <gen>) , facing 180.00 degrees
Environment - Set fog to style Linear , z-start 500.00 , z-end 12000.00 , density 0.50 and color ( 70.00 %, 25.00 %, 100.00 %)
Wait 4.00 seconds
Trigger - Run Trigger8 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Trigger8
Events
Conditions
Actions
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 0.00 % transparency and ending with color ( 0 %, 0 %, 0 %) and 100.00 % transparency
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 26.00 seconds
Wait 1.00 seconds
Sound - Play TragicConfrontation <gen>
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display Those demons killed my family and destroyed my home... . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display And now I have nowhere to go. Nowhere to turn... . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display I even managed to lose Krig in the escape... . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display Nothing is left for me now... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display *Sob* What am I going to do now? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demigod 0272 <gen> named Cenarius : Play No sound and display Not give up.And have courage, young one. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2 seconds
Unit - Order Child 0160 <gen> to Move To . (Center of Move_Copy_36 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Child 0160 <gen> named Ulyaoth Dragonstorm : Play No sound and display Who's there? . Modify duration: Set to 1.00 seconds and Don't wait
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 15.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demigod 0272 <gen> named Cenarius : Play No sound and display A friend, youngling. A friend. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Demigod 0272 <gen> to Move To . (Center of Move_Copy_35 <gen>)
Cinematic - Send transmission to (All players) from Demigod 0272 <gen> named Cenarius : Play No sound and display My name is Cenarius, young Ulyaoth. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2 seconds
Sound - Stop music After fading
Wait 2.00 seconds
Sound - Play ShapingTheWorld <gen> , skipping the first 115.00 seconds and fading in over 1.00 seconds
Game - Display to (All players) for 18.00 seconds the text: |cffff0000Special Thanks to the people who post on www.war3sear.ch who've made the custom models I've used here.Special Thanks to www.wc3campaigns.com, without which I never would have reached my current skill-level.(To be continued in Part 2)|r
Wait 18.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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