• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Shadowfin Warrior

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Shadowfin Warrior of the bundle Shadowfin Warrior. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Shadowfin Warrior.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Shadowfin Warrior
Shadowfin Warrior_Portrait.mdx
Shadow Fin Warrior.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Shadowfin Warrior_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Shadowfin Warrior_Portrait.mdx' in the folder which you extracted from the zip archive:

Shadowfin Warrior
Shadowfin Warrior_Portrait.mdx
Shadow Fin Warrior.blp

The file has been properly added to the map archive:

Shadowfin Warrior_Portrait.mdx
Model
175
war3mapimported/Shadowfin Warrior_Portrait.mdx

Done, you have imported the file Shadowfin Warrior_Portrait.mdx.

Importing Shadow Fin Warrior.blp

Now Click the "Import File" Button:

Next select 'Shadow Fin Warrior.blp' in the folder which you extracted from the zip archive:

Shadowfin Warrior
Shadowfin Warrior_Portrait.mdx
Shadow Fin Warrior.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Shadowfin Warrior_Portrait.mdx
Model
175
war3mapimported/Shadowfin Warrior_Portrait.mdx
Shadow Fin Warrior.blp
Image / Texture
59
war3mapimported/Shadow Fin Warrior.blp

Double-click the file Shadow Fin Warrior.blp:

Shadow Fin Warrior.blp
Image / Texture
59
war3mapimported/Shadow Fin Warrior.blp

Tick the box "Use Custom Path" and type in the correct path:

Shadow Fin Warrior.blp
Image / Texture
59
Shadow Fin Warrior.blp

The file has been properly added to the map archive:

Shadowfin Warrior_Portrait.mdx
Model
175
war3mapimported/Shadowfin Warrior_Portrait.mdx
Shadow Fin Warrior.blp
Image / Texture
59
Shadow Fin Warrior.blp

Done, you have imported the file Shadow Fin Warrior.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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