Name | Type | is_array | initial_value |
Creep_Face_Ang | real | Yes | |
Creep_Loc | location | Yes | |
Integer | integer | No | |
Mark_Ball_Move_Points | location | Yes | |
Mark_Balls | unit | Yes | |
Mark_Caster | unit | No | |
Mark_Damage | real | Yes | |
Mark_Degrees | real | Yes | |
Mark_Enemies | group | No | |
Mark_Enemy_Range | real | No | |
Mark_Range | real | No | |
Mark_Target | unit | No | |
Mark_Target_Pos | location | No | |
Temp_Point | location | No |
This is a Shadow Spree spell, made by G00dG4m3.
It's a full GUI spell, because I'm a total noob in jass, and I use it only
to remove memory leaks, because my PC is a total crap and I will really be
the first one who notices a leak.
If you use this skill on your map, I hope I'll get a little credit please?
/=====================================================================================/
Implement of this map is very easy :
1. Copy the skill Shadow Spree (Object Editor) and paste it to your map.
2. Copy the Shadow Ball Unit from the Object Editor and paste it to your map.
2. Export the Blast SFX from Import Manager (it's not my creation, but the creator
forgot to create the Readme file at the SFX rar. Anyway, thanks)
and import it to your map.
3. Copy the trigger Catergory (Trigger Editor) and paste it to your map.
4. Fix the shit which can occur while copying the Skill/Triggers (Skill ID inadequacy).
5. Have fun!.
/=====================================================================================/