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Servitor

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Chain doesn't show in game, I have no idea why it's in model wiever
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Contents

Servitor (Model)

Servitor Worker (Model)

Reviews
stan0033
Recalculate extents and remove unused keyframes (1000+). Review accepted by Footman16
The design is very neat, but the model has numerous technical flaws (sanity check for example) and some animations could benefit from being less stiff.
Golem animations would also need some love to make it less derpy.
The chains is a good idea for resource transportation, but I would make them hidden when having no gold or lumber. Having them hanging around behind makes the Servitor looking tied to something.
More TC on the shoulder pads would be welcomed too.
I put 2 stars for now until further improvements.
 
The design is very neat, but the model has numerous technical flaws (sanity check for example) and some animations could benefit from being less stiff.
Golem animations would also need some love to make it less derpy.
The chains is a good idea for resource transportation, but I would make them hidden when having no gold or lumber. Having them hanging around behind makes the Servitor looking tied to something.
More TC on the shoulder pads would be welcomed too.
I put 2 stars for now until further improvements.
I have no idea why chains are showing up, it works ingame :hohum:
 
As a minor suggestion, you should add a tiny bit of movement to the lumber to the walk-lumber animation. Maybe have the lumber bob up and down slightly, like its going over little bumps in the ground, or jolt back and forth like it's a heavy load. It will really add to that Warcraft-cartoony look, I think.
 
Alright, for your model, I have fixed all except four errors, all of which say that you need to animate the emission rate. If you drag-and-drop your model into the Sanity Tester here, it says....

ParticleEmitter2 0 - "BlizParticle02"
Using squirt without animating the emission rate
ParticleEmitter2 1 - "BlizParticle04"
Using squirt without animating the emission rate
ParticleEmitter2 2 - "BlizParticle05"
Using squirt without animating the emission rate
ParticleEmitter2 3 - "BlizParticle06"
Using squirt without animating the emission rate

Now, do you want me to get help from someone who may know a thing or two about Particle Emitter 2s, or would you like to handle this yourself?
 
Alright, for your model, I have fixed all except four errors, all of which say that you need to animate the emission rate. If you drag-and-drop your model into the Sanity Tester here, it says....

ParticleEmitter2 0 - "BlizParticle02"
Using squirt without animating the emission rate
ParticleEmitter2 1 - "BlizParticle04"
Using squirt without animating the emission rate
ParticleEmitter2 2 - "BlizParticle05"
Using squirt without animating the emission rate
ParticleEmitter2 3 - "BlizParticle06"
Using squirt without animating the emission rate

Now, do you want me to get help from someone who may know a thing or two about Particle Emitter 2s, or would you like to handle this yourself?
Thank you :thumbs_up:
And I'll try to figure it out myself
 
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