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Model validation: SentryTurret RazorbackB

SentryTurretV7_RazorbackB.mdx

0 errors 8 severe 22 warnings 4 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 69000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 69000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 69000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 69000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 69000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 69000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 69000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 69000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Attachment 6 "Back Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 5 Bone 6 - "Bone_FlashB"
    • 5 Scaling
      • Track 3 has the same frame 28200 as track 2
      • Track 6 has the same frame 28400 as track 5
      • Track 9 has the same frame 28600 as track 8
      • Track 18 has the same frame 33000 as track 17
      • Track 23 has the same frame 35000 as track 22
  • 5 Bone 7 - "Bone_FlashA"
    • 5 Scaling
      • Track 4 has the same frame 28200 as track 3
      • Track 7 has the same frame 28400 as track 6
      • Track 10 has the same frame 28600 as track 9
      • Track 18 has the same frame 31000 as track 17
      • Track 24 has the same frame 35000 as track 23
  • 3 Bone 11 - "Bone_TracerA"
    • 3 Scaling
      • Track 5 has the same frame 28200 as track 4
      • Track 9 has the same frame 28400 as track 8
      • Track 13 has the same frame 28600 as track 12
  • 2 Bone 12 - "Bone_TracerB"
    • 2 Scaling
      • Track 6 has the same frame 28300 as track 5
      • Track 10 has the same frame 28500 as track 9
  • 1 Bone 13 - "Bone_Head"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "Bone_Turret"
    • There are no vertices attached to this bone
  • 3 1 Light 0 - "Omni1"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 0
    • Maximum attenuation should probably be smaller than or equal to 200, but is 400
    • 1 1 Visibility
      • Track 18 has the same frame 34000 as track 17
      • Track 19 at frame 34500 has exactly the same value as tracks 18 and 20
  • 1 ParticleEmitter2 0 - "BarrelSmoke A"
    • 1 Visibility
      • Track 15 at frame 28900 has exactly the same value as tracks 14 and 16
  • 1 ParticleEmitter2 2 - "BarrelGlow A"
    • 1 Visibility
      • Track 15 at frame 28900 has exactly the same value as tracks 14 and 16
  • 1 ParticleEmitter2 4 - "Cartridge A"
    • 1 Visibility
      • Track 15 at frame 28900 has exactly the same value as tracks 14 and 16
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