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Model validation: SentryTurret RazorbackA
SentryTurretV7_RazorbackA.mdx
0errors8severe22warnings4unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 69000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 69000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 69000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 69000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 69000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 69000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 69000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 69000); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
Attachment 6 "Back Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
5
Bone 6 - "Bone_FlashB"
5
Scaling
Track 3 has the same frame 28200 as track 2
Track 6 has the same frame 28400 as track 5
Track 9 has the same frame 28600 as track 8
Track 18 has the same frame 33000 as track 17
Track 23 has the same frame 35000 as track 22
5
Bone 7 - "Bone_FlashA"
5
Scaling
Track 4 has the same frame 28200 as track 3
Track 7 has the same frame 28400 as track 6
Track 10 has the same frame 28600 as track 9
Track 18 has the same frame 31000 as track 17
Track 24 has the same frame 35000 as track 23
3
Bone 11 - "Bone_TracerA"
3
Scaling
Track 5 has the same frame 28200 as track 4
Track 9 has the same frame 28400 as track 8
Track 13 has the same frame 28600 as track 12
2
Bone 12 - "Bone_TracerB"
2
Scaling
Track 6 has the same frame 28300 as track 5
Track 10 has the same frame 28500 as track 9
1
Bone 13 - "Bone_Head"
There are no vertices attached to this bone
1
Bone 14 - "Bone_Turret"
There are no vertices attached to this bone
3
1
Light 0 - "Omni1"
Minimum attenuation should probably be bigger than or equal to 80, but is 0
Maximum attenuation should probably be smaller than or equal to 200, but is 400
1
1
Visibility
Track 18 has the same frame 34000 as track 17
Track 19 at frame 34500 has exactly the same value as tracks 18 and 20
1
ParticleEmitter2 0 - "BarrelSmoke A"
1
Visibility
Track 15 at frame 28900 has exactly the same value as tracks 14 and 16
1
ParticleEmitter2 2 - "BarrelGlow A"
1
Visibility
Track 15 at frame 28900 has exactly the same value as tracks 14 and 16
1
ParticleEmitter2 4 - "Cartridge A"
1
Visibility
Track 15 at frame 28900 has exactly the same value as tracks 14 and 16
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