• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Model validation: Sentry

SC2SentryHD.mdx

0 errors 0 severe 4 warnings 41 unused
  • 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 2 - "Bone_WeaponRoot"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "Bone_Weapon"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "Bone_Nose"
    • There are no vertices attached to this bone
  • 2 GeosetAnimation 2
    • 2 Alpha
      • Track 9 at frame 20000 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 20600 has exactly the same value as tracks 9 and 11
  • 2 Bone 6 - "Bone_Root"
    • 2 Translation
      • Track 205 at frame 20167 has exactly the same value as tracks 204 and 206
      • Track 206 at frame 20967 has exactly the same value as tracks 205 and 207
  • 2 Bone 7 - "Bone_Leg1_L"
    • 2 Rotation
      • Track 40 at frame 7866 has roughly the same value as tracks 39 and 41
      • Track 104 at frame 20967 has exactly the same value as tracks 103 and 105
  • 2 Bone 8 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 37 at frame 7866 has roughly the same value as tracks 36 and 38
      • Track 94 at frame 20967 has exactly the same value as tracks 93 and 95
  • 2 Bone 9 - "Bone_Foot_L"
    • 2 Rotation
      • Track 25 at frame 7866 has roughly the same value as tracks 24 and 26
      • Track 75 at frame 20967 has exactly the same value as tracks 74 and 76
  • 1 Bone 10 - "Bone_Toes_L"
    • 1 Rotation
      • Track 12 at frame 20967 has roughly the same value as tracks 11 and 13
  • 1 Bone 13 - "Bone_ChestLower"
    • 1 Rotation
      • Track 67 at frame 7866 has roughly the same value as tracks 66 and 68
  • 1 Bone 14 - "Bone_Chest"
    • 1 Rotation
      • Track 44 at frame 7866 has roughly the same value as tracks 43 and 45
  • 1 Bone 16 - "Bone_Head"
    • 1 Rotation
      • Track 122 at frame 20967 has exactly the same value as tracks 121 and 123
  • 1 Bone 17 - "Bone_Hair1"
    • 1 Rotation
      • Track 128 at frame 20967 has exactly the same value as tracks 127 and 129
  • 2 Bone 18 - "Bone_Hair2"
    • 2 Rotation
      • Track 133 at frame 20967 has exactly the same value as tracks 132 and 134
      • Track 158 at frame 209500 has roughly the same value as tracks 157 and 159
  • 1 Bone 19 - "Bone_Hair3"
    • 1 Rotation
      • Track 164 at frame 20967 has exactly the same value as tracks 163 and 165
  • 1 Bone 20 - "Bone_Hair4"
    • 1 Rotation
      • Track 182 at frame 20967 has exactly the same value as tracks 181 and 183
  • 1 Bone 27 - "CATRig4Bone001Bone001Bone001~DUP~2"
    • 1 Rotation
      • Track 62 at frame 7866 has roughly the same value as tracks 61 and 63
  • 1 Bone 29 - "Bone_Shoulder_L"
    • 1 Rotation
      • Track 29 at frame 7866 has roughly the same value as tracks 28 and 30
  • 1 Bone 30 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 123 at frame 20967 has roughly the same value as tracks 122 and 124
  • 1 Bone 35 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 136 at frame 20967 has exactly the same value as tracks 135 and 137
  • 1 Bone 36 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 114 at frame 20967 has exactly the same value as tracks 113 and 115
  • 1 Bone 37 - "Bone_Hand_R"
    • 1 Rotation
      • Track 133 at frame 20967 has exactly the same value as tracks 132 and 134
  • 1 Bone 40 - "Bone_ClothFront0"
    • 1 Rotation
      • Track 88 at frame 7866 has roughly the same value as tracks 87 and 89
  • 2 Bone 45 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 5 at frame 1567 has roughly the same value as tracks 4 and 6
      • Track 101 at frame 20967 has exactly the same value as tracks 100 and 102
  • 1 Bone 46 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 95 at frame 20967 has exactly the same value as tracks 94 and 96
  • 2 Bone 47 - "Bone_Foot_R"
    • 2 Rotation
      • Track 5 at frame 1567 has roughly the same value as tracks 4 and 6
      • Track 92 at frame 20967 has exactly the same value as tracks 91 and 93
  • 1 Bone 48 - "Bone_Toes_R"
    • 1 Rotation
      • Track 17 at frame 20967 has roughly the same value as tracks 16 and 18
  • 1 Bone 49 - "Bone_Skirt_M0"
    • 1 Rotation
      • Track 51 at frame 4266 has roughly the same value as tracks 50 and 52
  • 1 Bone 50 - "Bone_Skirt_M1"
    • 1 Rotation
      • Track 180 at frame 20967 has exactly the same value as tracks 179 and 181
  • 1 Bone 51 - "Bone_SkirtM2"
    • 1 Rotation
      • Track 143 at frame 20967 has exactly the same value as tracks 142 and 144
  • 1 Bone 52 - "Bone_Skirt_M3"
    • 1 Rotation
      • Track 143 at frame 20967 has exactly the same value as tracks 142 and 144
  • 1 Bone 55 - "Bone_Skirt_M6"
    • 1 Rotation
      • Track 113 at frame 20967 has roughly the same value as tracks 112 and 114
  • 1 Bone 56 - "Bone_Skirt_L0"
    • 1 Rotation
      • Track 10 at frame 1567 has roughly the same value as tracks 9 and 11
  • 1 Bone 62 - "Bone_Skirt_R1"
    • 1 Translation
      • Track 31 at frame 4266 has roughly the same value as tracks 30 and 32
  • 1 Bone 63 - "Bone_Skirt_R2"
    • 1 Translation
      • Track 42 at frame 4266 has roughly the same value as tracks 41 and 43
  • 1 ParticleEmitter2 0 - "FF_Particles"
    • 1 Visibility
      • Track 13 at frame 13067 has exactly the same value as tracks 12 and 14
Back
Top