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Model validation: Sentinel

Sentinel.mdx

0 errors 0 severe 3 warnings 9 unused
  • 3 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 8 Bone 3 - "Bone_Ray"
    • 4 Translation
      • Track 5 at frame 5600 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 5700 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6400 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 7000 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 13 at frame 8167 has roughly the same value as tracks 12 and 14
      • Track 14 at frame 8233 has roughly the same value as tracks 13 and 15
    • 2 Scaling
      • Track 6 at frame 5700 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6400 has exactly the same value as tracks 6 and 8
  • unused Texture 3 - "Blue_Glow2.blp"
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