Name | Type | is_array | initial_value |
Player | player | No | |
SHS_Conf_Angle_Init | real | No | |
SHS_Conf_Region_Interface | rect | No | |
SHS_Conf_Region_Start | rect | No | |
SHS_Conf_SpecialEffect | string | No | |
SHS_Conf_Total_Heroes | integer | No | |
SHS_Description_Abilities | string | Yes | |
SHS_Description_AGI | string | Yes | |
SHS_Description_AttackRange | string | Yes | |
SHS_Description_AttackType | string | Yes | |
SHS_Description_AttributePrima | string | Yes | |
SHS_Description_Damage | string | Yes | |
SHS_Description_Defense | string | Yes | |
SHS_Description_Description | string | Yes | |
SHS_Description_INT | string | Yes | |
SHS_Description_MovementSpeed | string | Yes | |
SHS_Description_Name | string | Yes | |
SHS_Description_STR | string | Yes | |
SHS_Description_Type | string | Yes | |
SHS_Description_Ultimate | string | Yes | |
SHS_Hero | unitcode | Yes | |
SHS_HeroActualGraphics | unit | Yes | |
SHS_HeroActualValue | integer | Yes | |
SHS_Sys_Angle_Rotate | real | Yes | |
SHS_Sys_IndexValue | integer | No | |
SHS_Sys_Multiboard | multiboard | Yes | |
SHS_Sys_NumberPlayerIntegerA | integer | No | |
SHS_Sys_NumberTriggeringUnit | integer | No | |
SHS_Sys_PlayerColor | string | Yes | |
SHS_Sys_PlayerIntegerA | player | No | |
SHS_Sys_PlayerOwnerUnit | player | No | |
SHS_Sys_Point_Interface | location | No | |
SHS_Sys_RandomNumber | integer | No | |
SHS_Sys_SelectDummy | unit | Yes | |
SHS_Sys_SelectTime | boolean | Yes | |
SHS_Sys_TotalPlayerUse | integer | No |
//TESH.scrollpos=0
//TESH.alwaysfold=0
// How To Import
//
// 1 - Copy The Dummy For Your Map.
// 2 - Copy ALL Human Custom Spells.
// 3 - Add ALL Human Custom Spells that you copied, in the Dummy.
// 4 - Create a region where the heroes are displayed (Showcase region).
// 5 - Create the region "Start".
// 6 - Copy the "Selection Hero Cam"
// 7 - Copy the "Selection Hero System" (fix the conditions of the triggers "Buttons" if you need).
//TESH.scrollpos=0
//TESH.alwaysfold=0
// How To Configure
//
// In the "Setup" trigger change the "Total_Heroes" value, for value of total heroes in your game.
// In The "Region_Start" put the region created for use as start point.
// In the SHS_Conf_Angle_Init put the value of initial angle of Hero Dummies.
// In the SHS_Conf_Specialeffect put the path of special effect used when choose the hero.
// Use the "SHS_Sys_Point_Interface" to configure where the heroes are displayed.
// In "Hero Configurations" part use for put informations of your heroes,following the example left.
// the rest I advise not to mess with if you have no experience with Triggers.