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Triggers
Sect of the Holy Mother.w3x
Variables
Initialization
Melee Initialization
Melee Initialization 2
Melee Initialization 3
Melee Initialization 4
Melee Initialization 5
Melee Initialization 6
Melee Initialization 7
Melee Initialization 8
Melee Initialization 9
Melee Initialization 10
Town Watch
Villiger1
Villiger1 Copy
Villiger1 Copy 2
Villiger1 Copy 3
Villiger1 Copy 4
Necromancer
Sleep
Slow Motion
Lich Death
Credits
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn off Lich_Death <gen>
Sound - Play HumanX1 <gen>
Trigger - Turn off Sleep <gen>
Environment - Set sky to Generic Sky
Game - Set the time of day to 21.00
Wait 2 seconds
Game - Display to (All players) for 5.00 seconds the text: All is quiet, all is tranquil
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: In a small village where humans live
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: It was like any other day for Nikola, Lazar and Milan
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Or so they thought...
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Lazar 0049 <gen> named Lazar : Play No sound and display Than it's settled I will meet you guys in the tavern in an hour or so. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display I suppose I can make it than, but I might be a bit late. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Milan 0048 <gen> named Milan : Play No sound and display I am going now anyway since I got nothing better to do. . Modify duration: Add 1.50 seconds and Wait
Sound - Play UndeadDissipate2 <gen> at 100 % volume, attached to Ja 0047 <gen>
Cinematic - Send transmission to (All players) from Villager 0151 <gen> named Villager : Play UndeadDissipate2 <gen> and display HELP!!! HELP!!! . Modify duration: Add 1.50 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Lazar 0049 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Ja 0047 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Milan 0048 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Lazar 0049 <gen> named Lazar : Play No sound and display What the hell... . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display What is that woman running from?! . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 3.00 seconds
Unit - Order Villager 0151 <gen> to Move To . (Center of Region_003 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0151 <gen> named Villager : Play UndeadDissipate2 <gen> and display Captain, help! The church is under attack! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display Dear lord...well I guess we can try to defend it. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0151 <gen> named Villager : Play No sound and display Try captain? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display Well it took you at least three hours to get here, either the battle is over, or it will be by the time my men get there. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display Assemble the 3rd garrison. . Modify duration: Add 1.00 seconds and Wait
Unit - Order Swordsman 0016 <gen> to Move To . (Center of Region_001 <gen>)
Cinematic - Send transmission to (All players) from Swordsman 0016 <gen> named Town Watch : Play No sound and display Right away captain. . Modify duration: Add 1.00 seconds and Wait
Unit - Order Swordsman 0052 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Swordsman 0053 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Swordsman 0050 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Swordsman 0051 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Swordsman 0055 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Swordsman 0054 <gen> to Move To . (Center of Region_003 <gen>)
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display Guards go check out the church and than report back to me. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Swordsman 0053 <gen> named Town Watch : Play No sound and display Sir, Yes Sir. . Modify duration: Add 1.00 seconds and Wait
Unit - Order Swordsman 0052 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Swordsman 0053 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Swordsman 0050 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Swordsman 0051 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Swordsman 0055 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Swordsman 0054 <gen> to Move To . (Center of Region_004 <gen>)
Wait 5.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: 20 hours later...
Unit - Kill Swordsman 0056 <gen>
Melee Initialization 2
Events
Unit - Swordsman 0056 <gen> Dies
Conditions
Actions
Game - Set the time of day to 18.00
Wait 5.00 seconds
Unit - Order Ja 0047 <gen> to Right-Click . Captain 0019 <gen>
Unit - Order Lazar 0049 <gen> to Right-Click . Captain 0019 <gen>
Unit - Order Milan 0048 <gen> to Right-Click . Captain 0019 <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display Were could they be it's a 3 hour journey by foot to there and another 3 hours back so by now they should have been here. . Modify duration: Add 7.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Excuse me sir. . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 5.00 seconds
Unit - Make Captain 0019 <gen> face Ja 0047 <gen> over 2.00 seconds
Unit - Make Swordsman 0015 <gen> face Ja 0047 <gen> over 2.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display I was wondering if you know what happened yesterday. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display Well I suppose you know that yesterday a woman came here running away from the church, saying how the church was attacked. . Modify duration: Add 10.00 seconds and Wait
Wait 4.50 seconds
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display She was comming from the church? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display Yes, and yesterday, right after that, I sent my 3rd garrison to check out what happened. They didn't return yet. . Modify duration: Add 10.00 seconds and Wait
Wait 4.50 seconds
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Why don't you send a search party? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display I don't have enought soldiers to form a search party and guard this village at the same time since my 2nd garrison has been sent to guard the nerby village of Acitosh from bandits, and they wont return for another 4 days. . Modify duration: Add 11.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Maybe we can help? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display Thats fine with me but you must be very carefull, I will supply you with food, horses and armor and, since I don't have any other swords, I will give you 3 copper ones just in case you need them, but your mission is to SCOUT, not fight. . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Very well. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.50 seconds
Game - Display to (All players) for 5.00 seconds the text: Half an hour later...
Unit - Kill Swordsman 0057 <gen>
Melee Initialization 3
Events
Unit - Swordsman 0057 <gen> Dies
Conditions
Actions
Game - Set the time of day to 21.00
Wait 5.00 seconds
Unit - Create 3 . Knight for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Order (Last created unit group) to Move To . (Center of Region_006 <gen>)
Cinematic - Send transmission to (All players) from Lazar 0049 <gen> named Lazar : Play No sound and display Dear god! . Modify duration: Add 1.00 seconds and Wait
Sound - Stop music After fading
Cinematic - Send transmission to (All players) from Milan 0048 <gen> named Milan : Play No sound and display Oh my god! What happened to the church! . Modify duration: Add 1.00 seconds and Wait
Sound - Play UndeadVictory <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 10.00 seconds
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Lazar 0049 <gen> named Lazar : Play No sound and display Guys is it just me or is there a woman and a robed man standing in front of the church. . Modify duration: Add 1.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display What is the robed man doing? . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Unit - Order Necromancer 0000 <gen> to Attack . High Elf 0020 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of High Elf 0020 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of High Elf 0020 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display WHAT THE HELL!! . Modify duration: Add 1.00 seconds and Wait
Unit - Remove Villager 0151 <gen> from the game
Wait 4.00 seconds
Unit - Order Necromancer 0000 <gen> to Undead Necromancer - Activate Raise Dead .
Special Effect - Create a special effect at (Center of Region_016 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Move Banshee 0068 <gen> instantly to (Center of Region_016 <gen>)
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Stop music After fading
Sound - Play HumanX1 <gen>
Melee Initialization 4
Events
Unit - High Elf 0020 <gen> Dies
Conditions
Actions
Wait 15.00 seconds
Unit Group - Pick every unit in (Units in Region_014 <gen>) and do (Remove (Picked unit) from the game)
Game - Set the time of day to 8.00
Unit Group - Remove all units of (Last created unit group) from (Last created unit group) .
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Captain you won't believe what we saw. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lazar 0049 <gen> named Lazar : Play No sound and display The church... the curch and its courtyard have been covered by a dark shadow. Half of the place is burning, the roof of the church is destroyed, corpses everywere... horrible!!! . Modify duration: Add 6.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display We also saw a robed man that killed a women and rased her from the dead. . Modify duration: Add 2.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display A necromancer, what did he do after? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lazar 0049 <gen> named Lazar : Play No sound and display He continued to cast some spells. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display Well I suppose the best thing to do is send a letter to the Imperial City and wait for more soldires and priests to come. . Modify duration: Add 3.50 seconds and Wait
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Milan 0048 <gen> named Milan : Play No sound and display Wait, we can't wait what if the necromancer raises dead and attacks this village? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display I have a garrison of soldiers here and a few watch towers so I think we can handle one necromancer. . Modify duration: Add 3.50 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Milan 0048 <gen> named Milan : Play No sound and display Well I suppose we have a better chance of surviving on our teritory. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Captain is there a blacksmith anywere near here? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display Have any of you heared the legend of the runesmith. Well apparently there is a blacksmith that uses spells to enchant his weapons and armor. He can be found on the mountain of Ratalo. Why do you ask? . Modify duration: Add 13.00 seconds and Wait
Wait 13.00 seconds
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display We are going to seek him out. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display Ok but you can't use horses, since there are bridges and cliffs that can't support them. . Modify duration: Add 3.50 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Ok, how long will it take us to reach him. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display He is a legened, maybe he doesn't even exist. In other words I don't know. . Modify duration: Add 3.50 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Very well we will head out when the Sun is directly above us. . Modify duration: Add 2.00 seconds and Wait
Unit - Order Ja 0047 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Order Lazar 0049 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Order Milan 0048 <gen> to Move To . (Center of Region_008 <gen>)
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Kill Swordsman 0058 <gen>
Melee Initialization 5
Events
Unit - Swordsman 0058 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: And so the sun reached its peek.
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Knight 0017 <gen> named Stable Master : Play No sound and display Good luck, you'll need it. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Unit - Order Ja 0047 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Milan 0048 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Lazar 0049 <gen> to Move To . (Center of Region_009 <gen>)
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Set the time of day to 15.00
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 10.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Set the time of day to 18.00
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 15.00 seconds
Wait 12.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Set the time of day to 21.00
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Kill Swordsman 0059 <gen>
Melee Initialization 6
Events
Unit - Swordsman 0059 <gen> Dies
Conditions
Actions
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display Hello strangers. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Hello, are you by any chance the runesmith? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display No. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display And do you know... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display Coco? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Huh? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display Coco. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display I don't understand. . Modify duration: Add 2.00 seconds and Wait
Animation - Play Rifleman 0038 <gen> 's attack animation
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display COCO!!! . Modify duration: Add 2.00 seconds and Wait
Animation - Play Rifleman 0038 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Ok... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display Hello. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Hi. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display Who are you? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Our names are not that important, we are looking for the runesmith, and who are you? . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display You give me your name stranger and I will give you mine. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display I am Nikola and this is Lazar and Milan. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display I am Grizli the Runesmith. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Good you do excist, but what did you mean by Coco? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display What do you mean? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display You said Coco... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display What did I say? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display COCO! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display No thank you, I just had some. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Huh? Oh never mind. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display So why are you guys seeking me? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display We need your services, we ask of you to forge 4 weapons for us. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display What type of weapons? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display I would like if possible a blade. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lazar 0049 <gen> named Lazar : Play No sound and display I would prefer a mace. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Milan 0048 <gen> named Milan : Play No sound and display And I would like a small mace and axe. . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display I will have your weapons in the morning, meanwile you can sleep in my guest house. . Modify duration: Add 2.00 seconds and Wait
Unit - Kill Swordsman 0060 <gen>
Melee Initialization 7
Events
Unit - Swordsman 0060 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Set the time of day to 22.00
Unit - Remove Lazar 0049 <gen> from the game
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Tent 0039 <gen> using Abilities\Spells\Undead\Sleep\SleepTarget.mdl
Sound - Stop music After fading
Unit - Order Ja 0047 <gen> to Move To . (Center of Region_010 <gen>)
Unit - Order Milan 0048 <gen> to Move To . (Center of Region_010 <gen>)
Wait 4.00 seconds
Sound - Play DarkVictory <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Lazar sleeps quite soundly. . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Milan 0048 <gen> named Milan : Play No sound and display He fears little, unlike me. . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display Do you fear death? . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Milan 0048 <gen> named Milan : Play No sound and display Yes I do. . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display You shouldn't fear death, for it awaits us all, there is no escaping it. . Modify duration: Add 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Milan 0048 <gen> named Milan : Play No sound and display Don't think that I have any illusions of immortality. . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display You need to know that death isn't the end. . Modify duration: Add 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Milan 0048 <gen> named Milan : Play No sound and display Death is the end, maybe not of the world but it is the end of me. . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ja 0047 <gen> named Nikola : Play No sound and display You are partially right. There are two types of death. The first one is when your soul leaves your body, and the second is when you are forgotten. . Modify duration: Add 7.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Milan 0048 <gen> named Milan : Play No sound and display Well, no matter I still fear it, I am off to bed. . Modify duration: Add 1.50 seconds and Wait
Trigger - Turn on Sleep <gen>
Unit - Order Milan 0048 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Kill Swordsman 0061 <gen>
Melee Initialization 8
Events
Unit - Swordsman 0061 <gen> Dies
Conditions
Actions
Sound - Stop music After fading
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play HumanX1 <gen>
Wait 10.00 seconds
Game - Set the time of day to 10.00
Game - Display to (All players) for 10.00 seconds the text: The next morning they woke up and received their weapons.
Unit - Move Blademaster 0064 <gen> instantly to (Center of Region_009 <gen>)
Unit - Move Mountain King 0063 <gen> instantly to (Center of Region_009 <gen>)
Unit - Move Paladin 0062 <gen> instantly to (Center of Region_009 <gen>)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from No unit named Nikola, Lazar, Milan : Play No sound and display WHAT HAPPENED??? . Modify duration: Add 0 seconds and Wait
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Blademaster 0064 <gen> named Nikola : Play No sound and display Why is my skin GREEN!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0063 <gen> named Milan : Play No sound and display Why is my hair blonde and since whan do I have a bierd! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0062 <gen> named Lazar : Play No sound and display You are lucky guys, I am pink! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display Those are my enchantments. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named Nikola, Lazar, Milan : Play No sound and display HUH??? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display Coco? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0064 <gen> named Nikola : Play No sound and display We are leaving, you are crazy! . Modify duration: Add 0 seconds and Wait
Unit - Order Blademaster 0064 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Mountain King 0063 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Paladin 0062 <gen> to Move To . (Center of Region_003 <gen>)
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display You guys are crazy, isloation can do that to the mind! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display Me and my friend Jack the giant purple frog say that you are crazy! . Modify duration: Add 5.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Kill Peon 0065 <gen>
Melee Initialization 9
Events
Unit - Peon 0065 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: And so Nikola, Lazar and Milan make there way down the mountain, while in the meantime...
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Unit - Create 10 . Skeleton Warrior for Player 2 (Blue) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 3.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Region_013 <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 30.00 seconds
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display Who are you strangers? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0064 <gen> named Nikola : Play No sound and display It's us, we got weapons that gave me green skin, Lazar pink skin and Milan has a bired and a blonde one. . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display Haha... Well it's good that you arrived in time to protect the village. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0064 <gen> named Nikola : Play No sound and display Well Captain what's the plan? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display The four of us are going to the church to kill that necromancer and end this. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0064 <gen> named Nikola : Play No sound and display Did you call for help? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display Yes, I did. I was informed that they will be arriving in the morning. . Modify duration: Add 3.00 seconds and Wait
Unit - Order Blademaster 0064 <gen> to Move To . (Random point in Region_015 <gen>)
Unit - Order Mountain King 0063 <gen> to Move To . (Random point in Region_015 <gen>)
Unit - Order Captain 0019 <gen> to Move To . (Random point in Region_015 <gen>)
Unit - Order Paladin 0062 <gen> to Move To . (Random point in Region_015 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0064 <gen> named Nikola : Play No sound and display Ok, if we fail they will not. Oh and guys notice that there are triggers on our weapons, these must be the real enchantments. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Kill Peon 0067 <gen>
Melee Initialization 10
Events
Unit - Peon 0067 <gen> Dies
Conditions
Actions
Game - Set the time of day to 22.00
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Wait 10.00 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 5.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named Servent of The Serpent : Play No sound and display The great one said you would come... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Guard Watch : Play No sound and display Great one? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named Servent of The Serpent : Play No sound and display Yes, The great Serpent. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Guard Watch : Play No sound and display The Serpent? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named Servent of The Serpent : Play No sound and display The Serpent is the head of necromancy, the ruler of the dead, even if you manage to kill me you wont stand a chance against him. . Modify duration: Add 5.00 seconds and Wait
Unit - Order Blademaster 0064 <gen> to Orc Blademaster - Wind Walk .
Unit - Order Blademaster 0064 <gen> to Move To . (Center of Region_016 <gen>)
Animation - Play Necromancer 0000 <gen> 's stand animation
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Guard Watch : Play No sound and display Are you the only necromancer here? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named Servent of The Serpent : Play No sound and display Yes, I am the only necromancer in this courtyard, were did that green guy go, haha probably ran away in fear. . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Trigger - Turn off Necromancer <gen>
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Guard Watch : Play No sound and display NOW! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0000 <gen> named Servent of The Serpent : Play No sound and display What the... . Modify duration: Add 1.00 seconds and Wait
Unit - Order Blademaster 0064 <gen> to Attack . Necromancer 0000 <gen>
Unit - Order Paladin 0062 <gen> to Human Paladin - Holy Light . Banshee 0068 <gen>
Town Watch
Events
Unit - A unit leaves Region_000 <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Footman
Actions
Unit - Order (Leaving unit) to Move To . (Center of Region_001 <gen>)
Villiger1
Events
Unit - A unit leaves Region_000 <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Child
Actions
Unit - Order (Leaving unit) to Move To . (Center of Region_001 <gen>)
Villiger1 Copy
Events
Unit - A unit leaves Region_000 <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Child (2)
Actions
Unit - Order (Leaving unit) to Move To . (Center of Region_001 <gen>)
Villiger1 Copy 2
Events
Unit - A unit leaves Region_000 <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Villager (Female)
Actions
Unit - Order (Leaving unit) to Move To . (Center of Region_001 <gen>)
Villiger1 Copy 3
Events
Unit - A unit leaves Region_000 <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Villager (Male 2)
Actions
Unit - Order (Leaving unit) to Move To . (Center of Region_001 <gen>)
Villiger1 Copy 4
Events
Unit - A unit leaves Region_000 <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Villager (Male)
Actions
Unit - Order (Leaving unit) to Move To . (Center of Region_001 <gen>)
Necromancer
Events
Time - Every 1.67 seconds of game time
Conditions
Actions
Animation - Play Necromancer 0000 <gen> 's stand channel animation
Sleep
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Triggering unit) Equal to Milan 0048 <gen>
Actions
Unit - Remove (Triggering unit) from the game
Melee Initialization 11
Slow Motion
Events
Unit - Necromancer 0000 <gen> Is attacked
Conditions
Actions
Game - Pause the game
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 5.00 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Game - Unpause the game
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 5.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Necromancer 0069 <gen> named Servent of The Serpent : Play No sound and display You may have killed me but your village is turning into a new city of the dead as we speak....ohhh...... . Modify duration: Add 5.00 seconds and Wait
Sound - Stop music After fading
Wait 3.00 seconds
Sound - Play Doom <gen>
Special Effect - Create a special effect at (Center of Region_017 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display NO!! . Modify duration: Add 1.00 seconds and Wait
Unit - Order Captain 0019 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Blademaster 0064 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Mountain King 0063 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Paladin 0062 <gen> to Move To . (Center of Region_001 <gen>)
Wait 2 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Unit - Create 12 . Skeleton Warrior for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 2 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 50.00 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 15.00 seconds
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display It is dawn, the knights have arrived. . Modify duration: Add 1.00 seconds and Wait
Unit - Create 10 . Knight for Player 1 (Red) at (Center of Region_018 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_018 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_001 <gen>))
Wait 25.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display Victory! We have VICTORY!!! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0064 <gen> named Nikola : Play No sound and display All is not yet finished. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display Yes, of course. We must strike The Serpent. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0064 <gen> named Nikola : Play No sound and display The Serpent, were could he be? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lich 0070 <gen> named The Serpent : Play No sound and display Tremble mortals and despair, death has come to this land. . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Lich 0070 <gen> named The Serpent : Play No sound and display So you 4 are the ''Saviors'', well I will make quick work of you! Prepare yourself for the battle of your life. . Modify duration: Add 5.00 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Captain 0019 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Captain 0019 <gen> using Abilities\Spells\Orc\Voodoo\VoodooAuraTarget.mdl
Cinematic - Send transmission to (All players) from Captain 0019 <gen> named Captain of the Town Watch : Play No sound and display What's going on?! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Captain 0019 <gen> instantly to (Center of Region_020 <gen>)
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Lich 0070 <gen> named The Serpent : Play No sound and display You wanted to face me. Well now you will! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lich 0070 <gen> named The Serpent : Play No sound and display Welcom to the heart of the Sect of the Holy Mother. . Modify duration: Add 2.00 seconds and Wait
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Lich 0070 <gen> named The Serpent : Play No sound and display Or should I call it like many mortals have, The Sect of the Red Devil. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lich 0070 <gen> named The Serpent : Play No sound and display The prophecy said that the four guardians united will end my sect, well I will kill you one by one. . Modify duration: Add 5.00 seconds and Wait
Wait 4.00 seconds
Unit - Order Captain 0019 <gen> to Attack . Lich 0070 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Lich 0070 <gen> named The Serpent : Play No sound and display Captain, I would have expected more of you. . Modify duration: Add 5.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Captain 0019 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Kill Captain 0019 <gen>
Cinematic - Send transmission to (All players) from Lich 0070 <gen> named The Serpent : Play No sound and display Hahaha!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - Lock camera target for Player 1 (Red) to Paladin 0062 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Paladin 0062 <gen> using Abilities\Spells\Orc\Voodoo\VoodooAuraTarget.mdl
Unit - Move Paladin 0062 <gen> instantly to (Center of Region_020 <gen>)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Lich 0070 <gen> named The Serpent : Play No sound and display You all heard what I said now fight! . Modify duration: Add 2.00 seconds and Wait
Special Effect - Destroy (Last created special effect)
Wait 3.00 seconds
Unit - Order Paladin 0062 <gen> to Attack . Lich 0070 <gen>
Wait 3.00 seconds
Unit - Order Paladin 0062 <gen> to Human Paladin - Holy Light . Lich 0070 <gen>
Cinematic - Send transmission to (All players) from Lich 0070 <gen> named The Serpent : Play No sound and display You guys are pathetic. . Modify duration: Add 5.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0062 <gen> using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Unit - Kill Paladin 0062 <gen>
Cinematic - Send transmission to (All players) from Lich 0070 <gen> named The Serpent : Play No sound and display 2 down, 2 to go. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - Lock camera target for Player 1 (Red) to Mountain King 0063 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Mountain King 0063 <gen> using Abilities\Spells\Orc\Voodoo\VoodooAuraTarget.mdl
Unit - Move Mountain King 0063 <gen> instantly to (Center of Region_020 <gen>)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Lich 0070 <gen> named The Serpent : Play No sound and display I hope you prove more challenging. . Modify duration: Add 2.00 seconds and Wait
Special Effect - Destroy (Last created special effect)
Wait 3.00 seconds
Unit - Order Mountain King 0063 <gen> to Attack . Lich 0070 <gen>
Wait 3.00 seconds
Unit - Order Mountain King 0063 <gen> to Human Mountain King - Thunder Clap .
Cinematic - Send transmission to (All players) from Lich 0070 <gen> named The Serpent : Play No sound and display Oh please, spare me. . Modify duration: Add 2.00 seconds and Wait
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Mountain King 0063 <gen> using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Unit - Kill Mountain King 0063 <gen>
Cinematic - Send transmission to (All players) from Lich 0070 <gen> named The Serpent : Play No sound and display Nikola is the only one left. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - Lock camera target for Player 1 (Red) to Blademaster 0064 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0064 <gen> using Abilities\Spells\Orc\Voodoo\VoodooAuraTarget.mdl
Unit - Move Blademaster 0064 <gen> instantly to (Center of Region_020 <gen>)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Trigger - Turn on Lich_Death <gen>
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Lich 0070 <gen> named The Serpent : Play No sound and display So tell me Nikola, are you scared? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0064 <gen> named Nikola : Play No sound and display Why would I be, death isn't the end. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lich 0070 <gen> named The Serpent : Play No sound and display Of course not, there is the undeath. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0064 <gen> named Nikola : Play No sound and display And there is also eternity. . Modify duration: Add 2.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0064 <gen> using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0064 <gen> using Abilities\Spells\NightElf\Rejuvenation\RejuvenationTarget.mdl
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_023 <gen>) facing 180.00 degrees
Animation - Change (Last created unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 70.00 % transparency
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Create 1 . Lazar for Player 1 (Red) at (Center of Region_021 <gen>) facing 180.00 degrees
Animation - Change (Last created unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 70.00 % transparency
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Create 1 . Milan for Player 1 (Red) at (Center of Region_022 <gen>) facing 180.00 degrees
Animation - Change (Last created unit) 's vertex coloring to ( 100 %, 100 %, 100 %) with 70.00 % transparency
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Order Blademaster 0064 <gen> to Attack . Lich 0070 <gen>
Lich Death
Events
Unit - Lich 0070 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Pause the game
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Game - Unpause the game
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Lich 0070 <gen> using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.25 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Lich 0070 <gen> using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.25 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Lich 0070 <gen> using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.25 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Lich 0070 <gen> using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Kill Lich 0070 <gen>
Sound - Stop music After fading
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Display to (All players) for 15.00 seconds the text: Even in death united stood the 4 saviors and defeated The Serpent. Now Nikola wonders the earth, tormented by the death of his friends...
Animation - Change Mountain King 0088 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 70.00 % transparency
Wait 15.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Play goodbye1 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0085 <gen> named Nikola : Play No sound and display What did he do to you... . Modify duration: Set to 4.00 seconds and Wait
Animation - Change Mountain King 0088 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Wait 2 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Stop goodbye1 <gen> After fading
Game - Display to (All players) for 5.00 seconds the text: And as for that smith, well...
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Unit - Create 1 . Jack for Player 1 (Red) at (Center of Region_009 <gen>) facing 40.00 degrees
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display This has been quite a day, a Jack. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Jack 0071 <gen> named Jack : Play No sound and display Coco. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0038 <gen> named Runesmith : Play No sound and display Right you are Jack, right you are. . Modify duration: Add 0 seconds and Wait
Unit - Kill Zombie 0072 <gen>
Credits
Events
Unit - Zombie 0072 <gen> Dies
Conditions
Actions
Sound - Stop music After fading
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Create 20 . Swordsman for Player 1 (Red) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 20 . Skeleton Warrior for Player 2 (Blue) at (Center of Region_025 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Credits <gen>
Cinematic - Send transmission to (All players) from Jack 0071 <gen> named This has been a cinematic made by : Play No sound and display Kafana(Nikola Luburic) Production . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Jack 0071 <gen> named : Play No sound and display Thank you for watching and I hope you liked it. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Jack 0071 <gen> named Be sure to watch: : Play No sound and display The Sect of The Holy Mother Part II and III . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Jack 0071 <gen> named Soon to come: : Play No sound and display Parts IV and above. . Modify duration: Add 0 seconds and Wait
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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