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Triggers
Sect of the Holy Mother 8 - The Last Savior.w3x
Variables
PartA
Beta
Part1a
Part2a
Part3a
Part4a
PartB
Part1b
Part2b
Part3b
PartC
Part1c
Part2c
Part3c
PartD
Part1d
Part2d
Part3d
Part4d
Part5d
PartE
Part1e
Misc
Anim1
Anim2
Reg1
Anim3
Dark1
Dark2
Color
Cam1
SE1
Reg2
Reg3
Anim4
Anim5
Trig1
Mov1
Cam2
Anim6
Anim7
Reg4
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Color
real
No
100.00
Dark
real
No
8000.00
UGTemp
group
No
Beta
Events
Map initialization
Conditions
Actions
Animation - Play Worm 0078 <gen> 's Stand Alternate animation
Destructible - Pick every destructible in Region_018 <gen> and do (Hide (Picked destructible))
Destructible - Hide Wall 0972 <gen>
Destructible - Hide Rock Chunks 1708 <gen>
Unit - Hide Captain 0143 <gen>
Unit - Hide Ghoul 0122 <gen>
Unit - Hide HolyMother 0115 <gen>
Unit - Hide HolyMother2 0116 <gen>
Unit - Hide Blademaster 0114 <gen>
Unit - Hide Priest 0081 <gen>
Unit - Hide Captain 0093 <gen>
Unit - Hide Karolina 0084 <gen>
Unit - Hide William 0085 <gen>
Unit - Hide Ox 0080 <gen>
Unit - Hide Warlock 0083 <gen>
Unit - Hide Acolyte 0056 <gen>
Unit - Hide Acolyte 0055 <gen>
Unit - Hide Acolyte 0057 <gen>
Unit - Hide Acolyte 0058 <gen>
Unit - Hide Blademaster 0070 <gen>
Unit - Hide Dark Knight 0072 <gen>
Unit - Hide Dark Knight 0073 <gen>
Unit - Hide Dark Knight 0074 <gen>
Unit - Hide Dark Knight 0075 <gen>
Unit - Hide Dark Knight 0071 <gen>
Unit - Hide Blademaster 0086 <gen>
Unit - Hide Chariot 0082 <gen>
Player Group - Make (All players) treat (All players) as an Ally with shared vision
Game - Set the time of day to 9.00
Game - Turn the day/night cycle Off
Environment - Set sky to Generic Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Unit - Hide Worm 0078 <gen>
Sound - Stop music After fading
Wait 1.00 seconds
Trigger - Run Part1a <gen> (checking conditions)
Part1a
Events
Conditions
Actions
Sound - Use the Ashenvale daytime ambient theme
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Animation - Play Blademaster 0001 <gen> 's death animation
Wait 1.85 seconds
Sound - Play TragicConfrontation <gen>
Animation - Change Blademaster 0001 <gen> 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 4.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 4.00 seconds
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.50 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.50 seconds
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 74.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0005 <gen> named Captain Jerrimo : Play No sound and display Are you sure this is the place where you woke up? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0004 <gen> named William Rackham : Play No sound and display Yes. Damn, we were so close to the exit. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0005 <gen> named Captain Jerrimo : Play No sound and display Don't worry, we will find them. Have you been friends with Nikola for a long time? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0004 <gen> named William Rackham : Play No sound and display No. I met him in Black Riverside about three days ago. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0005 <gen> named Captain Jerrimo : Play No sound and display Black Riverside?! What in God's name were you doing there? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0004 <gen> named William Rackham : Play No sound and display It's a long story. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0005 <gen> named Captain Jerrimo : Play No sound and display Alright, you'll tell me the story over a jug of mead when we return to Red Stone. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0004 <gen> named William Rackham : Play No sound and display Sounds good to me! . Modify duration: Set to 2.50 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0005 <gen> named Captain Jerrimo : Play No sound and display Oh, I forgot to ask, what did you do with that stomper? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0004 <gen> named William Rackham : Play No sound and display We filled up some crates with high-explosive chemicles and gunpowder and attached them to the stomper. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0005 <gen> named Captain Jerrimo : Play No sound and display That was brilliant. . Modify duration: Set to 2.00 seconds and Wait
Animation - Play Blademaster 0001 <gen> 's stand animation
Animation - Change Blademaster 0001 <gen> 's animation speed to 100.00 % of its original speed
Wait 2 seconds
Cinematic - Send transmission to (All players) from Captain 0005 <gen> named Captain Jerrimo : Play No sound and display So, where were you stationed? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0004 <gen> named William Rackham : Play No sound and display In Acitosh. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0005 <gen> named Captain Jerrimo : Play No sound and display Acitosh? Nasty place! Did they ever root out that order of the assassins, what was the name... . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0004 <gen> named William Rackham : Play No sound and display Ah, you mean the Order of the Dark Prince. Actually, yes, we've managed to stop most of their operations. Rumor has it that they are moving to Ashfield or some other southern county. . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0012 <gen> named Footman : Play No sound and display I found Richard! . Modify duration: Set to 2.50 seconds and Wait
Unit - Make Captain 0005 <gen> face Footman 0012 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0005 <gen> named Captain Jerrimo : Play No sound and display Splendid! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Captain 0005 <gen> to Move To . (Center of Region_001 <gen>)
Cinematic - Send transmission to (All players) from Captain 0005 <gen> named Captain Jerrimo : Play No sound and display Quickly, take him to the camp. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0025 <gen> named Miner : Play No sound and display I found Karolina! . Modify duration: Set to 2.50 seconds and Wait
Unit - Make William 0004 <gen> face Peasant 0025 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from William 0004 <gen> named William Rackham : Play No sound and display Oh, no... . Modify duration: Set to 2.00 seconds and Wait
Unit - Order William 0004 <gen> to Move To . (Center of Region_002 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 30.50 seconds
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0001 <gen> instantly to (Center of Region_003 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display Wait. Don't kill her. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0004 <gen> named William Rackham : Play No sound and display What? Why? You told me of her plan, she must be stopped. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display I'll explain when we get to the campsite. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Captain 0005 <gen> to Move To . (Center of Region_004 <gen>)
Cinematic - Send transmission to (All players) from Captain 0005 <gen> named Captain Jerrimo : Play No sound and display Ah, and here is Nikola. Men, stop the search, we found them all. . Modify duration: Set to 4.00 seconds and Wait
Trigger - Turn off Anim1 <gen>
Trigger - Turn off Anim2 <gen>
Unit Group - Pick every unit in (Units in Region_000 <gen> matching ((Unit-type of (Matching unit)) Equal to Footman)) and do (Queue (Picked unit)'s stand animation)
Unit Group - Pick every unit in (Units in Region_000 <gen> matching ((Unit-type of (Matching unit)) Equal to Peasant)) and do (Queue (Picked unit)'s stand animation)
Cinematic - Send transmission to (All players) from Captain 0005 <gen> named Captain Jerrimo : Play No sound and display Alright. Everybody back to the campsite, in a few hours we head back to Red Stone. . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Captain 0005 <gen> to Move To . (Center of Region_005 <gen>)
Unit Group - Pick every unit in (Units in Region_000 <gen> matching ((Unit-type of (Matching unit)) Equal to Footman)) and do (Order (Picked unit) to Move To.(Center of Region_005 <gen>))
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen> matching ((Unit-type of (Matching unit)) Equal to Peasant)) and do (Order (Picked unit) to Move To.(Center of Region_005 <gen>))
Unit - Order Sorceress 0007 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Archmage 0008 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Paladin 0009 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Medivh 0006 <gen> to Move To . (Center of Region_005 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from William 0004 <gen> named William Rackham : Play No sound and display You better have a damn good explanation. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order William 0004 <gen> to Move To . (Center of Region_005 <gen>)
Wait 0.50 seconds
Unit - Order Blademaster 0001 <gen> to Move To . (Center of Region_005 <gen>)
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Stop music After fading
Trigger - Run Part2a <gen> (checking conditions)
Part2a
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Animation - Change Karolina 0003 <gen> 's animation speed to 350.00 % of its original speed
Animation - Play Karolina 0003 <gen> 's Death animation
Wait 0.99 seconds
Animation - Change Karolina 0003 <gen> 's animation speed to 0.00 % of its original speed
Sound - Play SadMystery <gen>
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 32.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Medivh 0032 <gen> named Zoran : Play No sound and display Will they live? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0034 <gen> named Lady Eamane : Play No sound and display Yes, don't worry. Apart from a few scratches and bruises there is nothing wrong with them. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0032 <gen> named Zoran : Play No sound and display Ah, excellent! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0034 <gen> named Lady Eamane : Play No sound and display They should wake up soon. When they do I'll tend to them for a short while and we can head back to Red Stone. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0032 <gen> named Zoran : Play No sound and display Splendid! Come on, boys, lets open up some crates of mead. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play No sound and display Care to explain now, Nikola? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0030 <gen> named Nikola : Play No sound and display Alright, come with me. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order William 0031 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Blademaster 0030 <gen> to Move To . (Center of Region_007 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 0.75 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 112.00 seconds
Cinematic - Fade in over 0.75 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0030 <gen> named Nikola : Play No sound and display Do you believe in destiny, William? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play No sound and display I believe that there is some higher power, overlooking this world. But I don't believe that that power predetermins the course of events for every single human being. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0030 <gen> named Nikola : Play No sound and display You may not believe in destiny, but it believes in you. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play No sound and display What are you talking about? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0030 <gen> named Nikola : Play No sound and display After the destruction of the grand tome of the Holy Mother I had a dream. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play No sound and display You dreamt of my destiny?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0030 <gen> named Nikola : Play No sound and display In my dream I saw what was, what is and what will be. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play No sound and display You saw what will be? How do you know that that wasn't just a meaningless dream? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0030 <gen> named Nikola : Play No sound and display Oh, but at first I did. I thought that it was just some random stuff, possibly my vision of the future. But then, just before I entered Black Riverside, I had another dream. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play No sound and display You had the same dream? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0030 <gen> named Nikola : Play No sound and display No. I dreamt of Luna, Lazar and Milan. In my dream Lazar spoke to me and said: "Dreams are like stars...you may never touch them, but if you follow them they will lead you to your destiny". . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play No sound and display And you figured that the dream of the past, present and future were real visions? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0030 <gen> named Nikola : Play No sound and display Yes. . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play No sound and display So, what does that have to do with Karolina? Why did you save her? We should kill her! . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0030 <gen> named Nikola : Play No sound and display Do not be too eager to deal out death in judgment. Even the very wise cannot see all ends, but in my vision I saw that Karolina has yet to play her part in this world, as do you. . Modify duration: Set to 10.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play No sound and display Why tell me this now and not earlier? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0030 <gen> named Nikola : Play No sound and display Because it took me a while to figure it out myself. . Modify duration: Set to 3.00 seconds and Wait
Game - Set time of day speed to 200.00 % of the default speed
Game - Turn the day/night cycle On
Cinematic - Send transmission to (All players) from Blademaster 0030 <gen> named Nikola : Play No sound and display Ah, Karolina is waking up. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play No sound and display How do you know? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0034 <gen> named Lady Eamane : Play No sound and display They're both awake! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play No sound and display How did you do that? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0030 <gen> named Nikola : Play No sound and display Look at the sky. The hour of the Holy Mother is upon us. . Modify duration: Set to 4.00 seconds and Wait
Game - Turn the day/night cycle Off
Cinematic - Send transmission to (All players) from Blademaster 0030 <gen> named Nikola : Play No sound and display It's time to end this...once and for all! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Blademaster 0030 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Order William 0031 <gen> to Move To . (Center of Region_009 <gen>)
Wait 0.50 seconds
Unit - Make Captain 0033 <gen> face Footman 0046 <gen> over 0 seconds
Unit - Make Medivh 0032 <gen> face Footman 0046 <gen> over 0 seconds
Trigger - Turn off Anim3 <gen>
Animation - Play Priest 0002 <gen> 's stand animation
Animation - Change Karolina 0003 <gen> 's animation speed to 100.00 % of its original speed
Animation - Play Karolina 0003 <gen> 's stand animation
Wait 1.00 seconds
Cinematic - Fade out over 0.75 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 34.00 seconds
Cinematic - Fade in over 0.75 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Captain 0033 <gen> named Captain Jerrimo : Play No sound and display Zoran, have you seen lieutenant Smayor? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0032 <gen> named Zoran : Play No sound and display No...come to mention it, I didn't. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0046 <gen> named Soldier : Play No sound and display Sir...he was killed by the undead. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0033 <gen> named Captain Jerrimo : Play No sound and display What?! He is dead?! Ben Smayor is dead?! . Modify duration: Set to 3.00 seconds and Wait
Animation - Lock Medivh 0032 <gen> 's Head to face Footman 0046 <gen> , offset by ( 0 , 0 , 700.00 )
Cinematic - Send transmission to (All players) from Footman 0046 <gen> named Soldier : Play No sound and display I'm sorry, sir. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0033 <gen> named Captain Jerrimo : Play No sound and display No! . Modify duration: Set to 1.50 seconds and Wait
Trigger - Turn on Color <gen>
Cinematic - Send transmission to (All players) from Medivh 0032 <gen> named Zoran : Play No sound and display There will be a time to mourn the dead, but it is not now. . Modify duration: Set to 4.00 seconds and Wait
Unit - Make Captain 0033 <gen> face Medivh 0032 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0033 <gen> named Captain Jerrimo : Play No sound and display Zoran, I've known Ben for over twenty years! Why would I not mourn his death now?! . Modify duration: Set to 4.90 seconds and Wait
Trigger - Turn off Color <gen>
Animation - Lock Captain 0033 <gen> 's Head to face Footman 0046 <gen> , offset by ( 0 , 0 , 700.00 )
Cinematic - Send transmission to (All players) from Medivh 0032 <gen> named Zoran : Play No sound and display Look at the sky. It seems the battle is not yet over. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0033 <gen> named Captain Jerrimo : Play No sound and display But...how is that possible?! All the cults are destroyed...right? . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 11.00 seconds
Wait 2 seconds
Trigger - Turn on Dark1 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0030 <gen> named Nikola : Play No sound and display Darkness is approaching. . Modify duration: Set to 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_010 <gen> matching ((Owner of (Matching unit)) Not equal to Neutral Passive)) and do (Remove (Picked unit) from the game)
Trigger - Turn off Dark1 <gen>
Trigger - Turn on Dark2 <gen>
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 9.00 seconds
Sound - Play WarlockAppears <gen>
Wait 6.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 4.00 seconds
Trigger - Turn off Dark2 <gen>
Trigger - Run Part3a <gen> (checking conditions)
Part3a
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 75.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play UndeadDefeat <gen>
Cinematic - Send transmission to (All players) from Karolina 0035 <gen> named Karolina : Play No sound and display What the hell... . Modify duration: Set to 2.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_015 <gen>) and do (Make (Picked unit) face Necromancer 0054 <gen> over 1.50 seconds)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Karolina 0035 <gen> named Karolina : Play No sound and display Necromancer! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0054 <gen> named Necromancer : Play No sound and display Hello, Karolina. . Modify duration: Set to 2.00 seconds and Wait
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Sound - Play DarkSummoningTarget1 <gen> at 100 % volume, attached to Acolyte 0055 <gen>
Wait 0.50 seconds
Unit - Unhide Acolyte 0055 <gen>
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Sound - Play DarkSummoningTarget1 <gen> at 100 % volume, attached to Acolyte 0056 <gen>
Wait 0.50 seconds
Unit - Unhide Acolyte 0056 <gen>
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Sound - Play DarkSummoningTarget1 <gen> at 100 % volume, attached to Acolyte 0057 <gen>
Wait 0.50 seconds
Unit - Unhide Acolyte 0057 <gen>
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Sound - Play DarkSummoningTarget1 <gen> at 100 % volume, attached to Acolyte 0058 <gen>
Wait 0.50 seconds
Unit - Unhide Acolyte 0058 <gen>
Wait 0.25 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Necromancer 0054 <gen> named Necromancer : Play No sound and display Bound them! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Acolyte 0055 <gen> to Human Dragonhawk Rider - Aerial Shackles . Blademaster 0052 <gen>
Unit - Order Acolyte 0056 <gen> to Human Dragonhawk Rider - Aerial Shackles . Priest 0027 <gen>
Unit - Order Acolyte 0057 <gen> to Human Dragonhawk Rider - Aerial Shackles . Karolina 0035 <gen>
Unit - Order Acolyte 0058 <gen> to Human Dragonhawk Rider - Aerial Shackles . William 0053 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0054 <gen> named Necromancer : Play No sound and display Ah, Karolina, you performed magnificently! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0027 <gen> named Richard : Play No sound and display What?! You were working for the cult this whole time?! But...I thought... . Modify duration: Set to 4.50 seconds and Wait
Sound - Stop music Immediately
Sound - Play UndeadX1 <gen>
Cinematic - Send transmission to (All players) from Karolina 0035 <gen> named Karolina : Play No sound and display That I love you? I do! At first I was working for the Holy Mother. However, your love opened my eyes. I was free from the Serpents control, which is why I am bound now, as the rest of you. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0054 <gen> named Necromancer : Play No sound and display Yes. The Serpent saw all of this. He knows that you would kill us all if you could. He was counting on this. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0035 <gen> named Karolina : Play No sound and display He was counting on me betraying him?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0054 <gen> named Necromancer : Play No sound and display Yes! Because you are emotionally attached to Richard, you will open the Gate of Shades for us. If you decide not to, Richard will be tortured to death. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0035 <gen> named Karolina : Play No sound and display The Gate of Shades?! There are no such things. All of them were destroyed ages ago. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0054 <gen> named Necromancer : Play No sound and display All but one. The last Gate of Shades stands in this canyon. While you were bussy destroying the other cults we were digging up the portal. . Modify duration: Set to 8.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0052 <gen> named Nikola : Play No sound and display What have you done with the others?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0054 <gen> named Necromancer : Play No sound and display Ah. . Modify duration: Set to 1.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Necromancer 0054 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.20 seconds
Unit - Move Necromancer 0054 <gen> instantly to (Center of Region_016 <gen>)
Wait 0.20 seconds
Unit - Make Necromancer 0054 <gen> face Blademaster 0052 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 60.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0054 <gen> named Necromancer : Play No sound and display So you are the last savior. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0054 <gen> named Necromancer : Play No sound and display Do not worry about the others. They have been teleported safely to Red Stone. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0052 <gen> named Nikola : Play No sound and display What? That doesn't make sense. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0054 <gen> named Necromancer : Play No sound and display Come now, Nikola. We have been studying you. We know you will be less motivated to fight us if you know that all your friends are out of harms way for as long as you stay calm. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0054 <gen> named Necromancer : Play No sound and display If you even try to hurt any of us they will be slaughtered within minutes. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0052 <gen> named Nikola : Play No sound and display You have been studying me? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0054 <gen> named Necromancer : Play No sound and display Hehe, you will meet him in time. I must say, I am impressed. Not because of the fact that you destroyed the Houses of Dawn and Dusk, but because of the fact that you survived the explosion of a grand tome of the Holy Mother. . Modify duration: Set to 13.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0052 <gen> named Nikola : Play No sound and display I don't know how I did that! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0054 <gen> named Necromancer : Play No sound and display No, you don't. It is one of the very few things not even the Serpent can explain. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0054 <gen> named Necromancer : Play No sound and display Ah, but I'm wasting time now. Come, Karolina. You must open the portal for us. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit Group - Pick every unit in (Units in Region_017 <gen>) and do (Remove (Picked unit) from the game)
Trigger - Run Part4a <gen> (checking conditions)
Part4a
Events
Conditions
Actions
Unit - Order Acolyte 0066 <gen> to Human Dragonhawk Rider - Aerial Shackles . William 0061 <gen>
Unit - Order Acolyte 0065 <gen> to Human Dragonhawk Rider - Aerial Shackles . Priest 0063 <gen>
Unit - Order Acolyte 0064 <gen> to Human Dragonhawk Rider - Aerial Shackles . Blademaster 0062 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 8.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Karolina 0060 <gen> named Karolina : Play No sound and display I don't get it, necromancer. The portal is already activated, what do you want me to do? . Modify duration: Set to 5.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 21.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0059 <gen> named Necromancer : Play No sound and display The portal is activated from this side, but not from the other. We've sent the rest of the Cult of the Holy Mother inside to prepare the ritual, but they cannot complete it unless the Gate of Shades is fully opened. . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0060 <gen> named Karolina : Play No sound and display So why do I have to be the one that opens it? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0059 <gen> named Necromancer : Play No sound and display Because, sadly, you are the only one left with the power and knowledge to open it. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Unit - Make Karolina 0060 <gen> face Target 0068 <gen> over 1.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Karolina 0060 <gen> named Karolina : Play No sound and display Am I...Pekala Lacio! . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Karolina 0060 <gen> to Orc Far Seer - Chain Lightning . Target 0068 <gen>
Wait 0.40 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Sound - Play Avalanche <gen>
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 70.00 %, 70.00 %) with 0 % transparency
Wait 1.00 seconds
Unit - Kill Acolyte 0066 <gen>
Unit - Kill Acolyte 0065 <gen>
Unit - Kill Acolyte 0064 <gen>
Destructible - Pick every destructible in Region_018 <gen> and do (Show (Picked destructible))
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 100.00 %, 70.00 %, 70.00 %) with 0 % transparency
Wait 1.50 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 5.00 seconds
Wait 1.50 seconds
Unit - Make Karolina 0060 <gen> face Necromancer 0059 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0059 <gen> named Necromancer : Play No sound and display No! Please! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Karolina 0060 <gen> named Karolina : Play No sound and display You threaten to kill my Richard and then expect me to spare you?! Pekala Lacio! . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Karolina 0060 <gen> to Orc Far Seer - Chain Lightning . Necromancer 0059 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Karolina 0060 <gen> named Karolina : Play No sound and display It is finally over! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 100.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0062 <gen> named Nikola : Play No sound and display What do you mean it's over? The Cult of the Holy Mother still exists. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0060 <gen> named Karolina : Play No sound and display Yes, but it's trapped inside the realm of the Holy Mother and since I am the only person capable of freeing them, we have nothig to worry about. . Modify duration: Set to 8.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0062 <gen> named Nikola : Play No sound and display Karolina, you know the Serpent better then anyone here, can you honestly say that a thing like this can stop him? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0060 <gen> named Karolina : Play No sound and display Well...I suppose he could somehow, inderectly, find a necromancer powerful enough...but even if he does, it would take him years, decades to learn how to open a Gate of Shades. . Modify duration: Set to 10.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0062 <gen> named Nikola : Play No sound and display So the world would be safe for the next...twenty years perhaps? We are so close to ending this, we must strike while the iron is hot. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0060 <gen> named Karolina : Play No sound and display It doesn't matter. If I fully open the gate and we fail the whole world is doomed. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0062 <gen> named Nikola : Play No sound and display Why would you want to fully open the gate anyway? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0060 <gen> named Karolina : Play No sound and display Because...wait, are you suggesting what I think you are suggesting? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0062 <gen> named Nikola : Play No sound and display I will enter the realm of the Holy Mother and locate the remainders of the Cult and destroy them once and for all! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0060 <gen> named Karolina : Play No sound and display Don't be foolish. Not even you can face the Holy Mother alone, especially not in her realm. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0062 <gen> named Nikola : Play No sound and display I know, which is why I won't face her, not until I kill every single cultist in that realm. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0060 <gen> named Karolina : Play No sound and display But...you know you will die in there. Once you enter the realm, there is no cheating death, like you did last time. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0062 <gen> named Nikola : Play No sound and display I don't fear death. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0061 <gen> named William Rackham : Play No sound and display And I'm coming with you. . Modify duration: Set to 2.50 seconds and Wait
Unit - Make Blademaster 0062 <gen> face William 0061 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0062 <gen> named Nikola : Play No sound and display No! I already told you that you have yet to play your part in this world. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0060 <gen> named Karolina : Play No sound and display Alright, if you want to go, go. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Blademaster 0062 <gen> to Move To . (Center of Region_019 <gen>)
Unit - Order Karolina 0060 <gen> to Move To . (Center of Region_020 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0062 <gen> named Nikola : Play No sound and display When I enter the portal you make sure that this place is never to be found again. . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Blademaster 0062 <gen> to Move To . (Center of Region_021 <gen>)
Cinematic - Send transmission to (All players) from Karolina 0060 <gen> named Karolina : Play No sound and display Very well. . Modify duration: Set to 2.00 seconds and Wait
Wait 1.00 seconds
Unit - Make Blademaster 0062 <gen> face Priest 0063 <gen> over 1.00 seconds
Unit - Make Karolina 0060 <gen> face Blademaster 0062 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0062 <gen> named Nikola : Play No sound and display Well, this is where we part. It has been a long journey, but now it's time we go our separate ways. May safety and peace follow you, my friends. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0061 <gen> named William Rackham : Play No sound and display Goodbye, Nikola. Show the Holy Mother what you're made of! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0063 <gen> named Richard : Play No sound and display One thing is for sure. You will not be forgoten! Farewell, last savior! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0060 <gen> named Karolina : Play No sound and display Goodbye, Nikola. . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Blademaster 0062 <gen> face (Center of Region_022 <gen>) over 1.00 seconds
Wait 2 seconds
Unit - Order Blademaster 0062 <gen> to Move To . (Center of Region_022 <gen>)
Wait 0.50 seconds
Sound - Play DarkRitualTarget1 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 5.00 seconds
Wait 2.00 seconds
Unit - Make Priest 0063 <gen> face (Center of Region_023 <gen>) over 1.00 seconds
Unit - Make William 0061 <gen> face (Center of Region_023 <gen>) over 1.00 seconds
Unit - Make Karolina 0060 <gen> face (Center of Region_023 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Priest 0063 <gen> named Richard : Play No sound and display Well, I guess we should get out of this canyon and then destroy it. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Remove Blademaster 0062 <gen> from the game
Wait 2 seconds
Sound - Stop music After fading
Trigger - Run Part1b <gen> (checking conditions)
Part1b
Events
Conditions
Actions
Sound - Use the Dungeon daytime ambient theme
Game - Set the time of day to 12
Environment - Set sky to Outland Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 9000.00 , density 0.50 and color ( 100.00 %, 0.00 %, 0.00 %)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 10.00 seconds
Sound - Play Hell1 <gen>
Destructible - Show Wall 0972 <gen>
Unit - Unhide Blademaster 0070 <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0070 <gen> named Nikola : Play No sound and display Wow! This place is...hell. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Blademaster 0070 <gen> to Move To . (Center of Region_022 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0070 <gen> named Nikola : Play No sound and display Where are those voices coming from? . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0070 <gen> named Nikola : Play No sound and display Well, I should get going. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Blademaster 0070 <gen> to Move To . (Center of Region_024 <gen>)
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 5.00 seconds
Wait 7.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Part2b <gen> (checking conditions)
Part2b
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 8.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0069 <gen> named Nikola : Play No sound and display This place seems to go on forever. How will I ever find the cult in this wasteland? . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Unit - Order Blademaster 0069 <gen> to Move To . (Center of Region_025 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Sound - Play SargerasLaugh <gen>
Wait 2 seconds
Unit - Make Blademaster 0069 <gen> face (Center of Region_030 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0069 <gen> named Nikola : Play No sound and display What the... . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Unit - Unhide Dark Knight 0073 <gen>
Unit - Unhide Dark Knight 0072 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0069 <gen> named Nikola : Play No sound and display Well, at least now I know I am getting closer to the cult. . Modify duration: Set to 4.00 seconds and Wait
Sound - Play SargerasRoar <gen>
Wait 2 seconds
Unit - Make Blademaster 0069 <gen> face (Center of Region_027 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0069 <gen> named Nikola : Play No sound and display What now?! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 0 seconds
Unit - Unhide Dark Knight 0071 <gen>
Unit - Unhide Dark Knight 0075 <gen>
Unit - Unhide Dark Knight 0074 <gen>
Unit - Order Dark Knight 0074 <gen> to Move To . (Center of Region_026 <gen>)
Unit - Order Dark Knight 0075 <gen> to Move To . (Center of Region_027 <gen>)
Unit - Order Dark Knight 0071 <gen> to Move To . (Center of Region_028 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0069 <gen> named Nikola : Play No sound and display This is just great. . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Dark Knight 0071 <gen> to Move To . (Center of Region_050 <gen>)
Wait 0.50 seconds
Unit - Order Dark Knight 0075 <gen> to Move To . (Center of Region_051 <gen>)
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Unit - Make Dark Knight 0071 <gen> face Blademaster 0069 <gen> over 1.00 seconds
Unit - Make Dark Knight 0075 <gen> face Blademaster 0069 <gen> over 1.00 seconds
Unit - Make Dark Knight 0074 <gen> face Blademaster 0069 <gen> over 1.00 seconds
Wait 0.50 seconds
Set Variable Set UGTemp = (Units in Region_052 <gen> matching ((Unit-type of (Matching unit)) Equal to Dark Knight))
Unit Group - Pick every unit in UGTemp and do (Play (Picked unit)'s Spell animation)
Unit Group - Pick every unit in UGTemp and do (Queue (Picked unit)'s stand animation)
Wait 2.34 seconds
Unit Group - Pick every unit in UGTemp and do (Order (Picked unit) to Orc Tauren Chieftain - Shockwave.(Center of Region_025 <gen>))
Wait 0.50 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_025 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Unit - Remove Blademaster 0069 <gen> from the game
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Change BlademasterFLY 0076 <gen> flying height to 0.00 at 250.00
Animation - Play BlademasterFLY 0076 <gen> 's Attack Slam animation
Wait 0.50 seconds
Animation - Change BlademasterFLY 0076 <gen> 's animation speed to 0.00 % of its original speed
Wait 3.00 seconds
Animation - Change BlademasterFLY 0076 <gen> 's animation speed to 100.00 % of its original speed
Animation - Queue BlademasterFLY 0076 <gen> 's stand animation
Unit - Kill Dark Knight 0075 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Make Dark Knight 0074 <gen> face BlademasterFLY 0076 <gen> over 0 seconds
Unit - Make Dark Knight 0071 <gen> face BlademasterFLY 0076 <gen> over 0 seconds
Wait 0.50 seconds
Animation - Play Dark Knight 0074 <gen> 's Attack animation
Animation - Play Dark Knight 0071 <gen> 's Attack animation
Animation - Queue Dark Knight 0074 <gen> 's stand animation
Animation - Queue Dark Knight 0071 <gen> 's stand animation
Wait 0.20 seconds
Animation - Play BlademasterFLY 0076 <gen> 's Attack Walk Stand Spin animation
Animation - Queue BlademasterFLY 0076 <gen> 's Attack Walk Stand Spin animation
Wait 0.50 seconds
Animation - Queue BlademasterFLY 0076 <gen> 's Stand animation
Unit - Kill Dark Knight 0074 <gen>
Unit - Kill Dark Knight 0071 <gen>
Wait 1.50 seconds
Unit - Make BlademasterFLY 0076 <gen> face Dark Knight 0073 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_090 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Dark Knight 0073 <gen> to Orc Shaman - Bloodlust . Dark Knight 0073 <gen>
Unit - Order Dark Knight 0072 <gen> to Orc Shaman - Bloodlust . Dark Knight 0072 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 6.00 seconds
Unit - Remove BlademasterFLY 0076 <gen> from the game
Unit - Unhide Blademaster 0086 <gen>
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Dark Knight 0073 <gen> to Attack . Blademaster 0086 <gen>
Unit - Order Dark Knight 0072 <gen> to Attack . Blademaster 0086 <gen>
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0086 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0086 <gen> instantly to (Center of Region_054 <gen>)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0086 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0086 <gen> instantly to (Center of Region_053 <gen>)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0086 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0086 <gen> instantly to (Center of Region_055 <gen>)
Unit - Turn collision for Blademaster 0086 <gen> Off .
Unit - Set Blademaster 0086 <gen> movement speed to 522.00
Trigger - Turn on SE1 <gen>
Unit - Order Blademaster 0086 <gen> to Move To . (Center of Region_030 <gen>)
Part3b
Events
Conditions
Actions
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display Looks like this is it. . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Blademaster 0077 <gen> to Move To . (Center of Region_031 <gen>)
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display How will I get over there? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 3.00 seconds
Unit - Make Blademaster 0077 <gen> face (Center of Region_032 <gen>) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display Damn... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 7.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0077 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0077 <gen> instantly to (Center of Region_032 <gen>)
Wait 3.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0077 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0077 <gen> instantly to (Center of Region_033 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display God, it's hot down here! . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0077 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0077 <gen> instantly to (Center of Region_034 <gen>)
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Unhide Worm 0078 <gen>
Animation - Play Worm 0078 <gen> 's Morph Alternate animation
Animation - Queue Worm 0078 <gen> 's stand animation
Unit - Make Blademaster 0077 <gen> face Worm 0078 <gen> over 0 seconds
Sound - Play Worm4 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display What is that thing?! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 6.00 seconds
Unit - Order Worm 0078 <gen> to Attack Once . Target 0079 <gen>
Wait 2 seconds
Sound - Play Worm2 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0077 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0077 <gen> instantly to (Center of Region_035 <gen>)
Wait 1.50 seconds
Unit - Order Worm 0078 <gen> to Move To . (Center of Region_036 <gen>)
Unit - Make Blademaster 0077 <gen> face Worm 0078 <gen> over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display Damn, I have nowhere to go. Looks like this is the end. . Modify duration: Set to 4.00 seconds and Don't wait
Sound - Play Worm1 <gen>
Wait 3.00 seconds
Unit - Order Worm 0078 <gen> to Stop .
Animation - Play Worm 0078 <gen> 's Morph animation
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 5.00 seconds
Wait 2.40 seconds
Unit - Remove Worm 0078 <gen> from the game
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display What?! I better get out of here! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 6.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0077 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0077 <gen> instantly to (Center of Region_034 <gen>)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0077 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0077 <gen> instantly to (Center of Region_037 <gen>)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0077 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0077 <gen> instantly to (Center of Region_038 <gen>)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0077 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0077 <gen> instantly to (Center of Region_039 <gen>)
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 0 seconds
Animation - Change Ox 0080 <gen> 's animation speed to 60.00 % of its original speed
Unit - Unhide Ox 0080 <gen>
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Make Blademaster 0077 <gen> face Ox 0080 <gen> over 0 seconds
Wait 2 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display Ah, this must be the place where I will find the cult. . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Blademaster 0077 <gen> to Move To . (Center of Region_040 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_041 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Move Ox 0080 <gen> instantly to (Center of Region_041 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display Never a dull moment... . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 8.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Order Ox 0080 <gen> to Move To . (Center of Region_042 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display What the... . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Blademaster 0077 <gen> face Ox 0080 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display What is he doing? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display Holy shit! . Modify duration: Set to 2.00 seconds and Wait
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0077 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0077 <gen> instantly to (Center of Region_043 <gen>)
Special Effect - Create a special effect at (Center of Region_040 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Destructible - Show Rock Chunks 1708 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 2.00 seconds
Unit - Make Ox 0080 <gen> face Blademaster 0077 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display Wow...that thing is strong. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display Looks like it's agile too. . Modify duration: Set to 2.50 seconds and Wait
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0077 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0077 <gen> instantly to (Center of Region_044 <gen>)
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Region_043 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move Ox 0080 <gen> instantly to (Center of Region_043 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Ox 0080 <gen> to Move To . (Center of Region_045 <gen>)
Wait 2.50 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0077 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0077 <gen> instantly to (Center of Region_043 <gen>)
Wait 0.10 seconds
Unit - Move Blademaster 0077 <gen> instantly to (Center of Region_044 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display What the... . Modify duration: Set to 2.50 seconds and Don't wait
Unit - Unhide Chariot 0082 <gen>
Wait 0.50 seconds
Animation - Play Ox 0080 <gen> 's Attack animation
Animation - Queue Ox 0080 <gen> 's stand animation
Wait 0.60 seconds
Game - Pause the game
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 3.00 seconds
Wait 3.50 seconds
Game - Unpause the game
Animation - Play Blademaster 0077 <gen> 's death animation
Wait 1.89 seconds
Animation - Change Blademaster 0077 <gen> 's animation speed to 0.00 % of its original speed
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 9.00 seconds
Unit - Order Chariot 0082 <gen> to Move To . (Center of Region_047 <gen>)
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 15.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Unit - Unhide Warlock 0083 <gen>
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 12.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Warlock 0083 <gen> to Move To . (Center of Region_048 <gen>)
Cinematic - Send transmission to (All players) from Warlock 0083 <gen> named Venaliter Caries : Play No sound and display Ah, you have him. Take him inside, the Holy Mother wishes to speak with him. . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Warlock 0083 <gen> to Move To . (Center of Region_049 <gen>)
Wait 2 seconds
Sound - Stop music Immediately
Trigger - Run Part1c <gen> (checking conditions)
Part1c
Events
Conditions
Actions
Sound - Use the Ashenvale daytime ambient theme
Sound - Play HumanX1 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 113.00 seconds
Unit - Unhide Priest 0081 <gen>
Unit - Unhide Karolina 0084 <gen>
Unit - Unhide William 0085 <gen>
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Remove (Picked unit) from the game)
Environment - Set fog to style Linear , z-start 0.00 , z-end 10000.00 , density 0 and color ( 100 %, 100 %, 100 %)
Environment - Set sky to Generic Sky
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Priest 0081 <gen> named Richard : Play No sound and display I hope nobody finds that portal again. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0084 <gen> named Karolina : Play No sound and display Don't worry. We've barried it under a lot of rubble and I put a curse on that part of the mountain. It's unreachable to most people now. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0081 <gen> named Richard : Play No sound and display What is the Gate of Shades anyway? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0084 <gen> named Karolina : Play No sound and display A Gate of Shades is an interdimensional portal. Through it you can enter any other realm that has a Gate of Shades if you cast the right spells. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0081 <gen> named Richard : Play No sound and display And so the necromancers were able to link our realm with the realm of the Holy Mother? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0084 <gen> named Karolina : Play No sound and display Yes. Only a being as powerful as the Serpent can train somebody to open the gate. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0081 <gen> named Richard : Play No sound and display But that means...there is no stopping the Holy Mother. Even if Nikola kills all the cultists, and destroys the Serpent in the process, what's to stop the Holy Mother from creating another being, an equivalent of the Serpent, and through him open the Gate of Shades? . Modify duration: Set to 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0084 <gen> named Karolina : Play No sound and display Ah, my dear Richard, not even the Holy Mother can create the Serpent. It all goes back eons ago. I can't tell you the full story, I don't even know the full story myself, but it has something to do with the Old Gods. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0084 <gen> named Karolina : Play No sound and display You see, at the dawn of time, there were several greater beings, among them the god we worship and the Holy Mother. The gods put several champions to...monitor the world, among them the Serpent and the 4 saviors. . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0081 <gen> named Richard : Play No sound and display But the Holy Mother and the Serpent had different plans? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0084 <gen> named Karolina : Play No sound and display It's all very complicated and I don't understand all of it myself. Suffice to say that the Holy Mother had a lust for more power so she decided to destroy the others. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0081 <gen> named Richard : Play No sound and display She killed the other gods? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0084 <gen> named Karolina : Play No sound and display No, at least, not directly. Like I told you, it's all very complicated, and we, as mere mortals, cannot understand the ways of the gods. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0085 <gen> named William Rackham : Play No sound and display Guys, can we focus more on finding out where we are? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0084 <gen> named Karolina : Play No sound and display Yeah, I guess you're right. . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Priest 0081 <gen> face Rifleman 0087 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Priest 0081 <gen> named Richard : Play No sound and display Look! A hunter. He must know where we are. . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Karolina 0084 <gen> face Rifleman 0087 <gen> over 0 seconds
Unit - Make William 0085 <gen> face Rifleman 0087 <gen> over 0 seconds
Wait 1.00 seconds
Unit - Order William 0085 <gen> to Move To . (Center of Region_060 <gen>)
Unit - Order Karolina 0084 <gen> to Move To . (Center of Region_061 <gen>)
Unit - Order Priest 0081 <gen> to Move To . (Center of Region_059 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_097 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_096 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0087 <gen> named Grizli : Play No sound and display Steady...steady... . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Rifleman 0087 <gen> 's Attack animation
Animation - Queue Rifleman 0087 <gen> 's stand animation
Unit - Order Raccoon 0088 <gen> to Move To . (Center of Region_062 <gen>)
Cinematic - Send transmission to (All players) from William 0085 <gen> named William Rackham : Play No sound and display Excuse me, sir. . Modify duration: Set to 2.50 seconds and Wait
Unit - Make Priest 0081 <gen> face Rifleman 0087 <gen> over 0 seconds
Unit - Make Karolina 0084 <gen> face Rifleman 0087 <gen> over 0 seconds
Unit - Make William 0085 <gen> face Rifleman 0087 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Rifleman 0087 <gen> named Grizli : Play No sound and display Dang nab it! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_094 for Player 1 (Red) over 4.00 seconds
Unit - Make Rifleman 0087 <gen> face William 0085 <gen> over 1.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_095 for Player 1 (Red) over 92.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0087 <gen> named Grizli : Play No sound and display Who are you?! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0085 <gen> named William Rackham : Play No sound and display Sorry for bothering you, but we were wondering if you knew where we are. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0081 <gen> named Richard : Play No sound and display Hehe, you're hunting racoons? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0087 <gen> named Grizli : Play No sound and display Will see who laughs when Jack arrives. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0085 <gen> named William Rackham : Play No sound and display Forgive my friend, sir. Can you please tell us where we are? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0087 <gen> named Grizli : Play No sound and display You are West. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0081 <gen> named Richard : Play No sound and display West? West of what? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0087 <gen> named Grizli : Play No sound and display Rat. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0085 <gen> named William Rackham : Play No sound and display Rat? Where... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0087 <gen> named Grizli : Play No sound and display A? . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0081 <gen> named Richard : Play No sound and display What are you talking about? West of Rat? Where the hell is Rat? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0087 <gen> named Grizli : Play No sound and display OLO! . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Priest 0081 <gen> named Richard : Play No sound and display Ah! My eyes! Not again. . Modify duration: Set to 3.00 seconds and Wait
Unit - Remove Rifleman 0087 <gen> from the game
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from William 0085 <gen> named William Rackham : Play No sound and display Ah! What do you mean "again"? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0084 <gen> named Karolina : Play No sound and display Nikola used this spell once before as well. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0085 <gen> named William Rackham : Play No sound and display Spell? No, this was no spell. There is no spell like this. This was flash powder. It is extremly rare and I doubt that more then a handful of people know how to make it. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0081 <gen> named Richard : Play No sound and display Who cares what it was. We still don't know where we are. . Modify duration: Set to 4.00 seconds and Wait
Unit - Make William 0085 <gen> face Priest 0081 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from William 0085 <gen> named William Rackham : Play No sound and display Oh, but I believe we do. . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Priest 0081 <gen> face William 0085 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Priest 0081 <gen> named Richard : Play No sound and display What? That crazy guy told us nothing. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0085 <gen> named William Rackham : Play No sound and display Oh, but you are wrong. He said we were West of Rat-a-olo. . Modify duration: Set to 4.00 seconds and Wait
Unit - Make Karolina 0084 <gen> face William 0085 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Priest 0081 <gen> named Richard : Play No sound and display West of Rataolo mountain? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0084 <gen> named Karolina : Play No sound and display Wow, that was brilliant. . Modify duration: Set to 2.50 seconds and Wait
Unit - Make William 0085 <gen> face Karolina 0084 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from William 0085 <gen> named William Rackham : Play No sound and display Thank you. All we need to do now is go Southeast and we will reach Acitosh from where you can return to Red Stone. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0084 <gen> named Karolina : Play No sound and display You're not coming with us? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0085 <gen> named William Rackham : Play No sound and display In due time. First, however, I will have to report to my commander and then, in a week or two, I'll come to Red Stone. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0081 <gen> named Richard : Play No sound and display Well, lets get moving. . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Karolina 0084 <gen> to Move To . (Center of Region_063 <gen>)
Unit - Order Priest 0081 <gen> to Move To . (Center of Region_063 <gen>)
Unit - Order William 0085 <gen> to Move To . (Center of Region_063 <gen>)
Wait 0.50 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_098 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_099 for Player 1 (Red) over 12.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Jack 0090 <gen> named Jack : Play No sound and display Coco? . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0089 <gen> named Grizli : Play No sound and display I'm not sure Jack. Ever since the green guy came for the flash powder things have been wierd. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Stop music After fading
Trigger - Run Part2c <gen> (checking conditions)
Part2c
Events
Conditions
Actions
Animation - Lock Medivh 0091 <gen> 's Head to face Peasant 0092 <gen> , offset by ( 0 , 0 , -700.00 )
Wait 1.00 seconds
Sound - Play TragicConfrontation <gen>
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_100 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_101 for Player 1 (Red) over 6.00 seconds
Wait 4.50 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_102 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0091 <gen> named Zoran : Play No sound and display I'm sorry my son...I have failed you... . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_103 for Player 1 (Red) over 3.00 seconds
Unit - Unhide Captain 0093 <gen>
Cinematic - Send transmission to (All players) from Captain 0093 <gen> named Captain Jerrimo : Play No sound and display Are you alright, Zoran? . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_104 for Player 1 (Red) over 70.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0091 <gen> named Zoran : Play No sound and display Do I look alright?! Jerrimo, I have failed my son. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0093 <gen> named Captain Jerrimo : Play No sound and display You did all you could. Nobody expected this. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0091 <gen> named Zoran : Play No sound and display I could have done more! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0093 <gen> named Captain Jerrimo : Play No sound and display Get a hold of yourself, man! If it had not been for you who would kill that skeleton general? Besides, all is not yet lost. . Modify duration: Set to 7.00 seconds and Wait
Unit - Make Medivh 0091 <gen> face Captain 0093 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0091 <gen> named Zoran : Play No sound and display What do you mean all is not yet lost? Karolina and, possibly, Richard have handed over Nikola to the Holy Mother. It's just a matter of time before we all die. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0093 <gen> named Captain Jerrimo : Play No sound and display Have faith. I'm sure that Nikola is able to fight off anything the Holy Mother has to throw at him. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0091 <gen> named Zoran : Play No sound and display Faith...I guess you are right. That's about the only thing I can do, hope. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0093 <gen> named Captain Jerrimo : Play No sound and display Once you choose hope, anything's possible. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0091 <gen> named Zoran : Play No sound and display Thank you. How are you doing, regarding Ben? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0093 <gen> named Captain Jerrimo : Play No sound and display Ah...alright, I guess...better then his wife will. I'm going to travel to Micolash tomorrow and inform Ben's family. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0091 <gen> named Zoran : Play No sound and display This rain is getting worse, do you want to join me inside over a hot cup of tea? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0093 <gen> named Captain Jerrimo : Play No sound and display No, thank you. I need to check up on the rest of the soldiers and then prepare for my journey. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0091 <gen> named Zoran : Play No sound and display Alright. Inform me when you get back. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0093 <gen> named Captain Jerrimo : Play No sound and display Of course. Goodbye, Zoran. . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Captain 0093 <gen> to Move To . (Center of Region_065 <gen>)
Cinematic - Send transmission to (All players) from Medivh 0091 <gen> named Zoran : Play No sound and display Goodbye, Jerrimo. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Medivh 0091 <gen> to Move To . (Center of Region_066 <gen>)
Wait 2 seconds
Sound - Stop music After fading
Trigger - Run Part3c <gen> (checking conditions)
Part3c
Events
Conditions
Actions
Sound - Use the Dungeon daytime ambient theme
Wait 1.00 seconds
Sound - Play Hell2 <gen>
Camera - . Apply . gg_cam_Camera_107 for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 9000.00 , density 0 and color ( 100 %, 0.00 %, 0.00 %)
Environment - Set sky to Outland Sky
Cinematic - Send transmission to (All players) from Warlock 0113 <gen> named Venaliter Caries : Play No sound and display Hey! Wake up! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Animation - Play Warlock 0113 <gen> 's Attack animation
Animation - Queue Warlock 0113 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Warlock 0113 <gen> named Venaliter Caries : Play No sound and display Stand Up! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_106 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_105 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display Where... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0113 <gen> named Venaliter Caries : Play No sound and display Hello, Nikola. Allow me to introduce myself. I am Venaliter Caries. . Modify duration: Set to 4.00 seconds and Wait
Unit - Unhide Blademaster 0114 <gen>
Camera - . Apply . gg_cam_Camera_108 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_109 for Player 1 (Red) over 30.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display Venaliter Caries?! But...you...died... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0113 <gen> named Venaliter Caries : Play No sound and display Haha. People just think I died but in truth I joined the Holy Mother. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display You bastard! Because of you Belia was shattered into counties! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0113 <gen> named Venaliter Caries : Play No sound and display Yes, I know. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display But why? You were a noble king. Why join all this evil? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0113 <gen> named Venaliter Caries : Play No sound and display Yes...once I served your god. But then the way was made clear for me, I saw what had to be done. I disrupted the country then for the Holy Mother and now I have captured the last threat to our plan. . Modify duration: Set to 12.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_110 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_111 for Player 1 (Red) over 30.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display But why? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0113 <gen> named Venaliter Caries : Play No sound and display I saw the world for what it truly is. A place of wasted potential. A place of poison. The Holy Mother holds the cure. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display Dear God...you've lost your mind. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0113 <gen> named Venaliter Caries : Play No sound and display Not lost, but found. The Holy Mother has shown me so much. I am illuminated! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display Illuminated? More like fanatic. Look at yourself. You were once a strong and noble king. Now you're as good as a mindless rat. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0113 <gen> named Venaliter Caries : Play No sound and display Say what you want, it won't make a difference. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_113 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_112 for Player 1 (Red) over 9.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0113 <gen> named Venaliter Caries : Play No sound and display I envy you, Nikola. The Holy Mother considers you so important that she will enter her full form for you. . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Warlock 0113 <gen> to Move To . (Center of Region_067 <gen>)
Wait 0.50 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_114 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_115 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Warlock 0113 <gen> named Venaliter Caries : Play No sound and display Everybody here? Good. Behold, my fellow illuminates, the Holy Mother! . Modify duration: Set to 6.00 seconds and Don't wait
Wait 3.00 seconds
Trigger - Turn on Anim4 <gen>
Trigger - Turn on Anim5 <gen>
Wait 5.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_112 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play LightningBolt <gen>
Wait 0.30 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play LightningBolt <gen>
Wait 0.30 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.60 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play LightningBolt <gen>
Wait 0.30 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.40 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play LightningBolt <gen>
Wait 0.30 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.20 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play LightningBolt <gen>
Wait 0.30 seconds
Unit - Unhide HolyMother 0115 <gen>
Unit - Make Warlock 0113 <gen> face HolyMother 0115 <gen> over 0 seconds
Unit - Make Blademaster 0114 <gen> face HolyMother 0115 <gen> over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play WarlockAppears <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display Dear God... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0113 <gen> named Venaliter Caries : Play No sound and display All hail the Holy Mother! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from HolyMother 0115 <gen> named The Holy Mother : Play No sound and display Silence! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_116 for Player 1 (Red) over 40.00 seconds
Cinematic - Send transmission to (All players) from HolyMother 0115 <gen> named The Holy Mother : Play No sound and display Nikola Luburic...the last savior. You've caused me a lot of trouble, Nikola. Not only did you kill almost all of my followers but you also managed to destroy the Serpent. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from HolyMother 0115 <gen> named The Holy Mother : Play No sound and display And now, you foolishly entered my realm in hopes of destroying me. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from HolyMother 0115 <gen> named The Holy Mother : Play No sound and display Tell me, what was your plan exactly? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display You don't know? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from HolyMother 0115 <gen> named The Holy Mother : Play No sound and display I know the minds of my followers and those of corrupted spirit, but I do not know what people such as yourself think. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display Well, there really wasn't a plan. I intended to cut through anything that gets in my way and then to locate and destroy you. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from HolyMother 0115 <gen> named The Holy Mother : Play No sound and display Hahahaha! That has got to be one of the stupidest things I have ever heard. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_112 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_117 for Player 1 (Red) over 43.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display Hmm, I told the plan to Karolina. That means that she... . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from HolyMother 0115 <gen> named The Holy Mother : Play No sound and display Yes, her spirit was truly cleansed. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from HolyMother 0115 <gen> named The Holy Mother : Play No sound and display But, honestly, you really thought that you could kill me? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display Well...I suppose not with my blade...but I can be resourceful. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from HolyMother 0115 <gen> named The Holy Mother : Play No sound and display It's time to end this. Any last words? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display Yes, actually I have a question. The necromancer said that you have been studying me and that I would meet someone soon. Who was he talking about? . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from HolyMother 0115 <gen> named The Holy Mother : Play No sound and display Ah, yes. The Cult sent a corprass to spy on you. He was the reason why you ended up in Black Riverside. Sadly you won't see him because he is doing another errand for me. . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display Alright, now you shall feel my blade! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from HolyMother 0115 <gen> named The Holy Mother : Play No sound and display Hahaha! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_118 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_119 for Player 1 (Red) over 6.00 seconds
Unit - Order Blademaster 0114 <gen> to Attack Once . Warlock 0113 <gen>
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Warlock 0113 <gen> named Venaliter Caries : Play No sound and display Ah! . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from HolyMother 0115 <gen> named The Holy Mother : Play No sound and display What are you doing? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.50 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0114 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Camera - . Apply . gg_cam_Camera_120 for Player 1 (Red) over 4.00 seconds
Wait 0.20 seconds
Unit - Move Blademaster 0114 <gen> instantly to (Center of Region_069 <gen>)
Unit - Make Blademaster 0114 <gen> face HolyMother 0115 <gen> over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_121 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from HolyMother 0115 <gen> named The Holy Mother : Play No sound and display No!!! . Modify duration: Set to 2.50 seconds and Don't wait
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_148 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Trigger - Turn off Anim4 <gen>
Trigger - Turn off Anim5 <gen>
Unit Group - Pick every unit in (Units in Region_068 <gen> matching ((Unit-type of (Matching unit)) Equal to Acolyte)) and do (Queue (Picked unit)'s stand animation)
Unit Group - Pick every unit in (Units in Region_068 <gen> matching ((Unit-type of (Matching unit)) Equal to Necromancer)) and do (Queue (Picked unit)'s stand animation)
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Unit - Kill Acolyte 0098 <gen>
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Unit - Kill Acolyte 0097 <gen>
Unit - Kill Acolyte 0099 <gen>
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Unit - Kill Necromancer 0107 <gen>
Unit - Kill Acolyte 0106 <gen>
Unit - Kill Necromancer 0109 <gen>
Unit - Kill Acolyte 0111 <gen>
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Unit Group - Pick every unit in (Units in Region_068 <gen> matching ((Unit-type of (Matching unit)) Equal to Acolyte)) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Region_068 <gen> matching ((Unit-type of (Matching unit)) Equal to Necromancer)) and do (Kill (Picked unit))
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Center of Region_148 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 64.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 128.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 192.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 256.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 320.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 384.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 448.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 512.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 0 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 30.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 45.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 60.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 75.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 90.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 105.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 120.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 135.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 150.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 165.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 180.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 195.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 210.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 225.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 240.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 255.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 270.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 285.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 300.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 315.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 330.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at ((Center of Region_148 <gen>) offset by 576.00 towards 345.00 degrees.) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Unit - Remove HolyMother 0115 <gen> from the game
Wait 2 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Environment - Set sky to None
Environment - Set fog to style Linear , z-start 0.00 , z-end 15000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_124 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Lich 0118 <gen> named The Serpent : Play No sound and display No! NO!!! . Modify duration: Set to 2.00 seconds and Wait
Unit - Kill Lich 0118 <gen>
Wait 2 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 9000.00 , density 0 and color ( 100 %, 0.00 %, 0.00 %)
Environment - Set sky to Outland Sky
Camera - . Apply . gg_cam_Camera_123 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_122 for Player 1 (Red) over 40.00 seconds
Unit - Unhide HolyMother2 0116 <gen>
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from HolyMother2 0116 <gen> named The Holy Mother : Play No sound and display No!!! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display This is what happens when you try to figure out humans. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from HolyMother2 0116 <gen> named The Holy Mother : Play No sound and display I had every reason to believe that you would confront me head on. You have done so with every cult leader. Not once did you have a firm plan! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display Exactly my point. First impressions are almost always wrong. If you stopped to think for yourself instead of trying to figure out my pattern you would have won. . Modify duration: Set to 9.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display Keep you friends close, but keep your enemies closer. You were overconfident which is why your plans have shattered. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from HolyMother2 0116 <gen> named The Holy Mother : Play No sound and display So it seems... . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from HolyMother2 0116 <gen> named The Holy Mother : Play No sound and display At least I will have the satisfaction of ending your life! . Modify duration: Set to 3.50 seconds and Wait
Sound - Stop music After fading
Cinematic - Send transmission to (All players) from Blademaster 0114 <gen> named Nikola : Play No sound and display I do not fear death, I welcome it. . Modify duration: Set to 3.00 seconds and Wait
Sound - Play Song <gen>
Animation - Play HolyMother2 0116 <gen> 's spell animation
Wait 0.34 seconds
Special Effect - Create a special effect at (Center of Region_071 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.33 seconds
Special Effect - Create a special effect at (Center of Region_075 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.33 seconds
Animation - Play HolyMother2 0116 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Region_072 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_074 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Unit - Kill Blademaster 0114 <gen>
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_073 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_071 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_069 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of Region_075 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Animation - Play HolyMother2 0116 <gen> 's spell animation
Animation - Queue HolyMother2 0116 <gen> 's stand animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_125 for Player 1 (Red) over 8.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from HolyMother2 0116 <gen> named The Holy Mother : Play No sound and display He is done, as am I. . Modify duration: Set to 2.50 seconds and Wait
Unit - Kill HolyMother2 0116 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_131 for Player 1 (Red) over 8.00 seconds
Wait 5.00 seconds
Sound - Play Dream <gen>
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Part1d <gen> (checking conditions)
Part1d
Events
Conditions
Actions
Sound - Use the Ashenvale daytime ambient theme
Environment - Set sky to Generic Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 6000.00 , density 0.50 and color ( 100 %, 100 %, 100 %)
Camera - . Apply . gg_cam_Camera_126 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_127 for Player 1 (Red) over 6.50 seconds
Unit - Order Karolina 0120 <gen> to Move To . (Center of Region_076 <gen>)
Unit - Order Priest 0119 <gen> to Move To . (Center of Region_077 <gen>)
Unit - Order William 0121 <gen> to Move To . (Center of Region_078 <gen>)
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Part2d
Events
Conditions
Actions
Animation - Change Milan 0117 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 60.00 % transparency
Environment - Set fog to style Linear , z-start 0.00 , z-end 6000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_135 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_136 for Player 1 (Red) over 9.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Medivh 0123 <gen> named Zoran : Play No sound and display What was that? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Milan 0117 <gen> named Milan : Play No sound and display Dad... . Modify duration: Set to 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_134 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_137 for Player 1 (Red) over 28.50 seconds
Unit - Make Medivh 0123 <gen> face Milan 0117 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0123 <gen> named Zoran : Play No sound and display My son... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Milan 0117 <gen> named Milan : Play No sound and display Dad, Nikola did it. The Serpent is destroyed and I am finally free of his curse. I wanted to tell you that I am proud that you are my father. You've given me so much, there is no reason for you to think that you have failed me. . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0123 <gen> named Zoran : Play No sound and display Thank you, son. . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Milan 0117 <gen> named Milan : Play No sound and display I love you, dad. See you in the afterlife. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0123 <gen> named Zoran : Play No sound and display I love you too. Goodbye, my son. . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_085 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Center of Region_086 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Center of Region_084 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 0.30 seconds
Unit - Remove Milan 0117 <gen> from the game
Wait 2 seconds
Sound - Play Dream <gen>
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Part3d <gen> (checking conditions)
Part3d
Events
Conditions
Actions
Game - Set the time of day to 17.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 6000.00 , density 0.50 and color ( 83.14 %, 36.86 %, 9.80 %)
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display And so the Serpent and the last savior left our world. Will they come back again? I doubt it, but you never know. . Modify duration: Set to 7.00 seconds and Wait
Sound - Stop music After fading
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display I was reassigned to Verun in Ashfield to work against the operations of the Order of the Dark Prince. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display Karolina, having nowhere to go to, joined me and she soon found out that she was carrying Richard's baby. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display After about a month I decided to visit Red Stone... . Modify duration: Set to 3.50 seconds and Wait
Sound - Play Comradeship <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_138 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_143 for Player 1 (Red) over 10.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_139 for Player 1 (Red) over 6.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display And there I was, in front of the statue of the Last Savior... . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_140 for Player 1 (Red) over 75.00 seconds
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display The statue seemed to glow. It was almost as if it was alive. . Modify duration: Set to 4.00 seconds and Wait
Wait 4.00 seconds
Unit - Unhide Captain 0143 <gen>
Unit - Order Captain 0143 <gen> to Move To . (Center of Region_087 <gen>)
Cinematic - Send transmission to (All players) from Captain 0143 <gen> named Captain Jerrimo : Play No sound and display William? Is that you? . Modify duration: Set to 2.00 seconds and Wait
Unit - Make William 0124 <gen> face Captain 0143 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from William 0124 <gen> named William Rackham : Play No sound and display Hello, Jerrimo. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0143 <gen> named Captain Jerrimo : Play No sound and display You're alive! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0124 <gen> named William Rackham : Play No sound and display Yes, thanks to Nikola and Karolina. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0143 <gen> named Captain Jerrimo : Play No sound and display Karolina?! You mean to tell me that she actually was on our side? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0124 <gen> named William Rackham : Play No sound and display Yeah, it seemed Richard's love freed her from the Serpent's control. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0143 <gen> named Captain Jerrimo : Play No sound and display So where are the others? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0124 <gen> named William Rackham : Play No sound and display Nikola entered the realm of the Holy Mother where he finally stopped the Holy Mother and destroyed the Serpent. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0143 <gen> named Captain Jerrimo : Play No sound and display And Karolina and Richard? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0124 <gen> named William Rackham : Play No sound and display I'm afraid that Richard died. He was killed by a corprass just before the Serpent was destroyed. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0143 <gen> named Captain Jerrimo : Play No sound and display Oh my God! And Karolina? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0124 <gen> named William Rackham : Play No sound and display She moved with me to Verun in Ashfield. . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Captain 0143 <gen> face William 0124 <gen> over 1.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from William 0124 <gen> named William Rackham : Play No sound and display What? . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0124 <gen> named William Rackham : Play No sound and display Don't look at me like that, it's not what you think. She had nowhere to go and she became pregnant with Richard. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0143 <gen> named Captain Jerrimo : Play No sound and display Oh...Well, then I guess you did the right thing. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0124 <gen> named William Rackham : Play No sound and display So what happened to the other councilors? . Modify duration: Set to 3.00 seconds and Wait
Sound - Stop music After fading
Cinematic - Send transmission to (All players) from Captain 0143 <gen> named Captain Jerrimo : Play No sound and display Well, lets go to the tavern and I'll tell you all about them. . Modify duration: Set to 4.00 seconds and Wait
Sound - Play Mark_Cohn___One_Safe_Place <gen>
Cinematic - Send transmission to (All players) from William 0124 <gen> named William Rackham : Play No sound and display Sounds good to me! . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Captain 0143 <gen> to Move To . (Center of Region_088 <gen>)
Cinematic - Send transmission to (All players) from Captain 0143 <gen> named Captain Jerrimo : Play No sound and display This way. . Modify duration: Set to 1.50 seconds and Wait
Unit - Order William 0124 <gen> to Move To . (Center of Region_088 <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_141 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_142 for Player 1 (Red) over 8.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Sound - Play Dream <gen>
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Part4d <gen> (checking conditions)
Part4d
Events
Conditions
Actions
Game - Set the time of day to 12
Environment - Set fog to style Linear , z-start 0.00 , z-end 6000.00 , density 0.50 and color ( 100.00 %, 100.00 %, 100.00 %)
Environment - Create at (Playable map area) the weather effect Northrend Snow (Heavy)
Environment - Turn (Last created weather effect) On
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_146 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Naaru 0147 <gen> named Naaru : Play No sound and display Ah, Nikola. We meet again. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display So, it's finally over? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Naaru 0147 <gen> named Naaru : Play No sound and display Yes. The Holy Mother's plans have been foiled and Kaliim is once again safe. You've done a great deal in a small time span. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display It was you, wasn't it? You saved me from the explosion of the grand tome of the Holy Mother? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naaru 0147 <gen> named Naaru : Play No sound and display Yes, I saved you from certain death. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0077 <gen> named Nikola : Play No sound and display More then once, it seems. I had forgotten how much light there is in the world, till you gave it back to me. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naaru 0147 <gen> named Naaru : Play No sound and display Nobody says a hero needs to work alone. You have done your task and I thank you for it. Now, at last, you can rest. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play Dream <gen>
Wait 2 seconds
Environment - Turn (Last created weather effect) Off
Environment - Create at (Playable map area) the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Environment - Set fog to style Linear , z-start 0.00 , z-end 6000.00 , density 0.50 and color ( 83.14 %, 36.86 %, 9.80 %)
Game - Set the time of day to 17.00
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_144 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_145 for Player 1 (Red) over 13.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0146 <gen> named Nikola : Play No sound and display Luna... . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Luna 0148 <gen> to Move To . (Center of Region_089 <gen>)
Cinematic - Send transmission to (All players) from Ranger 0149 <gen> named Luna : Play No sound and display Ah, my love, we are united once again. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0146 <gen> named Nikola : Play No sound and display All is as it should be. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play Dream <gen>
Wait 3.00 seconds
Environment - Turn (Last created weather effect) Off
Trigger - Run Part5d <gen> (checking conditions)
Part5d
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0 and color ( 78.43 %, 58.82 %, 39.22 %)
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_147 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_148 for Player 1 (Red) over 17.50 seconds
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display Three years have passed since the Serpent was defeated... . Modify duration: Set to 8.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_150 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_149 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from KarolinaS 0150 <gen> named Karolina : Play No sound and display Be careful, son. That fence isn't very sturdy. . Modify duration: Set to 3.50 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_151 for Player 1 (Red) over 18.00 seconds
Unit - Make KarolinaS 0150 <gen> face WilliamS 0151 <gen> over 0 seconds
Unit - Order WilliamS 0151 <gen> to Move To . (Center of Region_090 <gen>)
Cinematic - Send transmission to (All players) from KarolinaS 0150 <gen> named Karolina : Play No sound and display Ah, here comes William. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from WilliamS 0151 <gen> named William Rackham : Play No sound and display Hi, Karolina. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from KarolinaS 0150 <gen> named Karolina : Play No sound and display Hi. How was work? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from WilliamS 0151 <gen> named William Rackham : Play No sound and display Good, good. We've managed to capture two more assassins from the Order. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from KarolinaS 0150 <gen> named Karolina : Play No sound and display Ah, that's good. Lets go in, lunch is ready. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from KarolinaS 0150 <gen> named Karolina : Play No sound and display Come on, son, lets go inside. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_148 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_147 for Player 1 (Red) over 50.50 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display And so life went on... . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display Nobody was sure how Nikola defeated the Holy Mother and destroyed the Serpent, but then again nobody really cared. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display Over the years the land healed itself but some places, such as Black Riverside, remained an outpost of the dead. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display Karolina seemed to be reformed. She became like a sister to me and together we raised her child. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display Only one thing bothered me. What did Nikola mean when he said that I have yet to play my part in this world? Did he just say that so that I wouldn't follow him through the Gate of Shades? Or did he really see something? . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display Either way, he saved my life. Life is good, here, in Verun. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display All is quiet, all is tranquil. . Modify duration: Set to 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Stop music After fading
Trigger - Run Part1e <gen> (checking conditions)
Part1e
Events
Conditions
Actions
Environment - Set sky to None
Environment - Set fog to style Linear , z-start 0.00 , z-end 10000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Sound - Set Ambient Sounds to 0.00 %
Trigger - Turn on Anim7 <gen>
Wait 1.00 seconds
Sound - Play Credits <gen>
Camera - . Apply . gg_cam_Camera_152 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display This cinematic is brought to you by Kafana(Nikola Luburic). . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display Thank you for watching the Sect of the Holy Mother VIII - The Last Savior. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display Be sure to watch the first 7 parts of the cinematic series. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Tauren 0195 <gen> to Move To . (Center of Region_091 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display Special thanks for their models goes to the following people: . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display HappyTauren:- Statue of the last savior model- Dark Iron Knight model (made with the help of donut3.5 and Cavman) . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Captain 0196 <gen> to Move To . (Center of Region_091 <gen>)
Cinematic - Send transmission to (All players) from Tauren 0195 <gen> named HappyTauren : Play No sound and display I am happy :) . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Tauren 0195 <gen> to Move To . (Center of Region_092 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display The second modeler I would like to thank is General Frank for his Hell Bull Tormentor model. . Modify duration: Set to 5.50 seconds and Wait
Unit - Order Draenei Watcher 0204 <gen> to Move To . (Center of Region_091 <gen>)
Cinematic - Send transmission to (All players) from Captain 0196 <gen> named General Frank : Play No sound and display Always defeat the enemies strategy. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Captain 0196 <gen> to Move To . (Center of Region_092 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display Special thanks also goes to Cavman for his Bum Bed model. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Draenei Watcher 0204 <gen> named Cavman : Play No sound and display Og ma et ta ma go cave. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Draenei Watcher 0204 <gen> to Move To . (Random point in Region_092 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display Ok...well I would also like to thank -=Emergenzy=- and Dark Hunter1357 for their house models. Unfortunately they could not attend today's ceremony because they are in jail for downloading pictures of kitties illegally. . Modify duration: Set to 12.00 seconds and Don't wait
Wait 8.00 seconds
Unit - Order Bloodfiend 0205 <gen> to Move To . (Center of Region_091 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display A special thanks goes to Dan Van Ohllus for his Demon King Statue and Pilliar models. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Bloodfiend 0205 <gen> named Dan Van Ohllus : Play No sound and display I also played the Jailor in part IV ^^ . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Bloodfiend 0205 <gen> to Move To . (Center of Region_092 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display That's a lie! Anyway I would also like to thank Sephiroth_VII, who also isn't here because he wanted to try to destroy the world again by summoning another meteor, for his Giant Sand Worm model. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display I would also like to thank Burning_Dragoon5 for his flaming chariot model. . Modify duration: Set to 4.50 seconds and Wait
Wait 2 seconds
Unit - Make Blademaster 0194 <gen> face Druid of the Talon 0206 <gen> over 1.00 seconds
Unit - Order Druid of the Talon 0206 <gen> to Move To . (Center of Region_091 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display Where the hell is Burning_Dragoon5? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display Hmm, it seems that Lord_T is coming. I would like to thank him for the model of William Rackham. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display Where is Burning_Dragoon5? . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Mountain King 0207 <gen> to Move To . (Center of Region_091 <gen>)
Unit - Order Mountain King 0207 <gen> to Human Mountain King - Activate Avatar .
Cinematic - Send transmission to (All players) from Druid of the Talon 0206 <gen> named Lord_T : Play No sound and display He got bored and went home. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Druid of the Talon 0206 <gen> to Move To . (Center of Region_092 <gen>)
Unit - Make Blademaster 0194 <gen> face (Center of Region_091 <gen>) over 1.50 seconds
Unit - Order Mountain King 0207 <gen> to Move To . (Center of Region_091 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display Oh... . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display Well, a special thanks goes to Odin for his skin of the Arcane Priest(Venaliter Caries). . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0207 <gen> named Odin : Play No sound and display I am Chief of the Aesir. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Mountain King 0207 <gen> to Move To . (Center of Region_092 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display I would like to thank xXm0rpH3usXx for his ashenvale tree models and Chriz for his lovely indoor doodads. Unfortunately, neither of them wanted to come :( . Modify duration: Set to 10.00 seconds and Don't wait
Wait 5.00 seconds
Unit - Order Paladin 0208 <gen> to Move To . (Center of Region_091 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display Ah, I almost forgot. I would like to give a big thank you to the creator of the Shadow Effret(Holy Mother) model, TDR! . Modify duration: Set to 6.50 seconds and Wait
Unit - Order Shadow Hunter 0209 <gen> to Move To . (Center of Region_091 <gen>)
Cinematic - Send transmission to (All players) from Paladin 0208 <gen> named TDR : Play No sound and display I am awesome. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Paladin 0208 <gen> to Move To . (Center of Region_092 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display The last person I want to formally thank is X.e.r.e.X, the winner of the first official Sect of the Holy Mother contest. It was his idea that was used to create the battle between Nikola and the 5 Dark Knights. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shadow Hunter 0209 <gen> named X.e.r.e.X : Play No sound and display Let me just say that this cinematic series was probably the best there is and I can't wait for your next series. . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Shadow Hunter 0209 <gen> to Move To . (Center of Region_092 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display Well that about wraps it. Before I go I want to thank Mark Cohn and Enya for the songs One Safe Place and May it be. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0194 <gen> named Nikola Luburic : Play No sound and display And finally I want to thank you, my fans. Thank you. . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Blademaster 0194 <gen> to Move To . (Center of Region_092 <gen>)
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) for 5.00 seconds the text: This cinematic series is brought to you by Kafana(Nikola Luburic).
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Anim1
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_000 <gen> matching ((Unit-type of (Matching unit)) Equal to Footman)) and do (Play (Picked unit)'s attack animation)
Unit Group - Pick every unit in (Units in Region_000 <gen> matching ((Unit-type of (Matching unit)) Equal to Footman)) and do (Queue (Picked unit)'s stand animation)
Anim2
Events
Time - Every 0.60 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_000 <gen> matching ((Unit-type of (Matching unit)) Equal to Peasant)) and do (Play (Picked unit)'s Stand Work animation)
Reg1
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Anim3
Events
Time - Every 0.60 seconds of game time
Conditions
Actions
Animation - Play Priest 0002 <gen> 's decay flesh animation
Dark1
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end Dark , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Set Variable Set Dark = (Dark - 10.00)
Dark2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end Dark , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Set Variable Set Dark = (Dark + 10.00)
Color
Events
Time - Every 0.09 seconds of game time
Conditions
Actions
Set Variable Set Color = (Color - 1.00)
Environment - Set fog to style Linear , z-start 0.00 , z-end 8000.00 , density 0.50 and color ( Color %, Color %, Color %)
Cam1
Events
Unit - A unit enters Region_046 <gen>
Conditions
(Entering unit) Equal to Chariot 0082 <gen>
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 4.00 seconds
Animation - Change Chariot 0082 <gen> flying height to 0.00 at 350.00
SE1
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0086 <gen> using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Reg2
Events
Unit - A unit enters Region_056 <gen>
Conditions
(Entering unit) Equal to Blademaster 0086 <gen>
Actions
Unit - Order Dark Knight 0073 <gen> to Stop .
Unit - Order Dark Knight 0072 <gen> to Stop .
Trigger - Turn off (This trigger)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_091 for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Trigger - Turn off SE1 <gen>
Special Effect - Destroy (Last created special effect)
Sound - Play MetalLightSliceMetal1 <gen>
Wait 0.20 seconds
Sound - Play MetalLightSliceMetal3 <gen>
Wait 0.20 seconds
Sound - Play MetalLightSliceMetal2 <gen>
Wait 0.40 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Kill Dark Knight 0072 <gen>
Unit - Kill Dark Knight 0073 <gen>
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_092 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_093 for Player 1 (Red) over 30.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0086 <gen> named Nikola : Play No sound and display These are the devil's minions? I had more trouble fighting the cultists. . Modify duration: Set to 4.00 seconds and Wait
Unit - Set Blademaster 0086 <gen> movement speed to (Default movement speed of Blademaster 0086 <gen>)
Unit - Order Blademaster 0086 <gen> to Move To . (Center of Region_057 <gen>)
Reg3
Events
Unit - A unit enters Region_058 <gen>
Conditions
(Entering unit) Equal to Blademaster 0086 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Part3b <gen> (checking conditions)
Anim4
Events
Time - Every 2.26 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_068 <gen> matching ((Unit-type of (Matching unit)) Equal to Acolyte)) and do (Play (Picked unit)'s Stand Work Gold animation)
Anim5
Events
Time - Every 1.66 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_068 <gen> matching ((Unit-type of (Matching unit)) Equal to Necromancer)) and do (Play (Picked unit)'s Stand Channel animation)
Trig1
Events
Unit - Warlock 0113 <gen> Takes damage
Conditions
Actions
Trigger - Turn on Mov1 <gen>
Wait 2.00 seconds
Trigger - Turn off Mov1 <gen>
Unit - Kill Warlock 0113 <gen>
Mov1
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Warlock 0113 <gen> instantly to ((Position of Warlock 0113 <gen>) offset by (0, -2.25))
Cam2
Events
Unit - A unit enters Region_079 <gen>
Conditions
(Entering unit) Equal to Priest 0119 <gen>
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_128 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Sound - Play creaturemoan <gen>
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_132 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_133 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Karolina 0120 <gen> named Karolina : Play No sound and display Where is that sound coming from? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_130 for Player 1 (Red) over 0 seconds
Unit - Unhide Ghoul 0122 <gen>
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Make Priest 0119 <gen> face Ghoul 0122 <gen> over 0 seconds
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Priest 0119 <gen> named Richard : Play No sound and display Look out! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 0.50 seconds
Sound - Play Crush <gen>
Unit - Order Karolina 0120 <gen> to Move To . (Center of Region_080 <gen>)
Unit - Order Priest 0119 <gen> to Move To . (Center of Region_076 <gen>)
Camera - . Apply . gg_cam_Camera_129 for Player 1 (Red) over 1.50 seconds
Wait 1.30 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 70.00 %, 0 %, 0 %) with 0 % transparency
Sound - Play PriestDeath <gen>
Wait 0.50 seconds
Unit - Order Karolina 0120 <gen> to Move To . (Center of Region_082 <gen>)
Unit - Order William 0121 <gen> to Move To . (Center of Region_081 <gen>)
Unit - Move Ghoul 0122 <gen> instantly to (Center of Region_083 <gen>)
Trigger - Turn on Anim6 <gen>
Cinematic - Send transmission to (All players) from Karolina 0120 <gen> named Karolina : Play No sound and display Richard! No! Pekala Lacio! . Modify duration: Set to 3.00 seconds and Wait
Sound - Play death <gen>
Unit - Make Karolina 0120 <gen> face Priest 0119 <gen> over 0 seconds
Unit - Make William 0121 <gen> face Priest 0119 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_132 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_133 for Player 1 (Red) over 30.50 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 70.00 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Karolina 0120 <gen> named Karolina : Play No sound and display No! Richard! Speak to me! No! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display I'm sorry, Karolina. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0120 <gen> named Karolina : Play No sound and display No! Not now! After all you survived don't leave me now! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display I'm sorry, Karolina but he's gone. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0120 <gen> named Karolina : Play No sound and display Damn it, William! He pushed me out of the way so that the corprass wouldn't hit me. He sacrificed himself for me! . Modify duration: Set to 7.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from William 0121 <gen> named William Rackham : Play No sound and display What was that? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0120 <gen> named Karolina : Play No sound and display The Serpent is destroyed. Nikola did it. . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Sound - Play Dream <gen>
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Trigger - Run Part2d <gen> (checking conditions)
Anim6
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
Animation - Play Priest 0119 <gen> 's decay flesh animation
Animation - Play Ghoul 0122 <gen> 's decay flesh animation
Anim7
Events
Time - Every 1.33 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_093 <gen> matching ((Unit-type of (Matching unit)) Equal to Grunt)) and do (Play (Picked unit)'s Stand Victory animation)
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