🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Nikola : Play No sound and display What the... . Modify duration: Set to 2.50 seconds and Wait
Animation - Lock Villager 0002 <gen> 's Head to face Wisp 0004 <gen> , offset by ( 0 , 0 , 90 )
Wait 2 seconds
Animation - Lock Villager 0002 <gen> 's Head to face Wisp 0003 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Nikola : Play No sound and display Where am I? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Nikola : Play No sound and display What is this place? . Modify duration: Set to 3.00 seconds and Wait
Trigger - Turn on Anim1 <gen>
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture fadeface.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 25.00 % transparency
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Nikola : Play No sound and display Oh, my head! . Modify duration: Set to 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named Nikola : Play No sound and display What, who is that?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture fadeface.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 20.00 % transparency
Wait 0.50 seconds
Cinematic - Fade out over 0.00 seconds using texture fadeface.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 15.00 % transparency
Wait 0.50 seconds
Cinematic - Fade out over 0.00 seconds using texture fadeface.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 10.00 % transparency
Wait 0.50 seconds
Cinematic - Fade out over 0.00 seconds using texture fadeface.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 5.00 % transparency
Wait 0.50 seconds
Cinematic - Fade out over 0.00 seconds using texture fadeface.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 1.00 seconds
Trigger - Turn off Anim1 <gen>
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 9.00 seconds
Cinematic - Fade out over 0.00 seconds using texture fadeface.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 25.00 % transparency
Cinematic - Send transmission to (All players) from Ranger 0005 <gen> named Luna : Play No sound and display I was meant to die... . Modify duration: Set to 6.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Villager 0006 <gen> named Milan : Play No sound and display Know that if there is anything I can do, anything at all, I am here for you Nikola. . Modify duration: Set to 7.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 13.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0007 <gen> named Lazar : Play No sound and display Dreams are like stars...you may never touch them, but if you follow them they will lead you to your destiny. Reflect on that. . Modify duration: Set to 10.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Ranger 0005 <gen> named Luna : Play No sound and display I'll be waiting for you, my love. . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0.00 % transparency
Wait 3.00 seconds
Trigger - Run Part3a <gen> (checking conditions)
Part3a
Events
Conditions
Actions
Sound - Stop music After fading
Game - Set the time of day to 18.30
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 19.00 seconds
Animation - Play Blademaster 0001 <gen> 's death animation
Wait 1.80 seconds
Animation - Change Blademaster 0001 <gen> 's animation speed to 0.00 % of its original speed
Sound - Play SadMystery <gen>
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display Oh... . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Raccoon 0009 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Rabbit 0010 <gen> to Move To . (Center of Region_002 <gen>)
Unit - Order Raccoon 0008 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Rabbit 0011 <gen> to Move To . (Center of Region_004 <gen>)
Wait 1.00 seconds
Animation - Play Blademaster 0001 <gen> 's stand animation
Animation - Change Blademaster 0001 <gen> 's animation speed to 100 % of its original speed
Wait 3.00 seconds
Unit - Remove Raccoon 0009 <gen> from the game
Unit - Remove Raccoon 0008 <gen> from the game
Unit - Remove Rabbit 0010 <gen> from the game
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display It was just a dream... . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 9.00 seconds
Unit - Make Blademaster 0001 <gen> face Rabbit 0011 <gen> over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display Well, it's time to continue my journey. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Blademaster 0001 <gen> to Move To . (Center of Region_005 <gen>)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Part4a <gen> (checking conditions)
Part4a
Events
Conditions
Actions
Game - Set the time of day to 20.00
Environment - Set sky to Fogged Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 7000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 10.00 seconds
Sound - Stop music After fading
Wait 1.00 seconds
Sound - Play Undead2 <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Blademaster 0012 <gen> named Nikola : Play No sound and display Damn, I can't believe I wasted the whole day sleeping... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0012 <gen> named Nikola : Play No sound and display What's that down there... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 25.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0012 <gen> named Nikola : Play No sound and display Oh my god, that's Black Riverside. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0012 <gen> named Nikola : Play No sound and display I can't believe it, I heard it became a necropolis but this, this is too much. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0012 <gen> named Nikola : Play No sound and display This place is damned, I can smell death way up here. God only knows what foul creatures reside down there. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0012 <gen> named Nikola : Play No sound and display I only hope that I'll be able to prevent this from happening to every city in the world. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Sound - Play creaturemoan <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 1.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0012 <gen> named Nikola : Play No sound and display What the... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Sound - Play MetalHeavyChopFlesh1 <gen> at 80.00 % volume, attached to Blademaster 0012 <gen>
Wait 0.40 seconds
Animation - Change Blademaster 0012 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Blademaster 0012 <gen> 's death animation
Trigger - Turn on Mov1 <gen>
Trigger - Turn on SE1 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Wait 1.70 seconds
Animation - Change Blademaster 0012 <gen> 's animation speed to 0.00 % of its original speed
Wait 2.00 seconds
Trigger - Turn off Mov1 <gen>
Trigger - Turn off SE1 <gen>
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Blademaster 0012 <gen> , offset by ( 0 , 0 ) using Default rotation
Sound - Play FlashBack1Second <gen>
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.25 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.10 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.25 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Remove Blademaster 0012 <gen> from the game
Unit - Kill Wisp 0022 <gen>
Part5a
Events
Unit - Wisp 0022 <gen> Dies
Conditions
Actions
Game - Set the time of day to 24.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 2500.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Sound - Stop music After fading
Wait 2 seconds
Sound - Play Darkness <gen>
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display What...damn it! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display I'll just orb back up there. . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display No! For some reason I can't cast spells here! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display Damn it! How will I get out of this place?! . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 4.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display Ah, my arm hurts, I should avoid fighting. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display I just hope that will be possible. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 1.50 seconds
Wait 1.30 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 2.50 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 1.50 seconds
Wait 1.30 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Sound - Play death <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display What the... . Modify duration: Set to 2.00 seconds and Don't wait
Trigger - Turn on Anim2 <gen>
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 1.00 seconds
Wait 2 seconds
Sound - Play groan <gen>
Wait 1.00 seconds
Trigger - Turn off Anim2 <gen>
Animation - Change Zombie 0013 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Zombie 0013 <gen> 's birth animation
Animation - Queue Zombie 0013 <gen> 's stand animation
Sound - Play scream1 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display Dear lord... . Modify duration: Set to 2.00 seconds and Wait
Unit - Unhide ghost 0021 <gen>
Trigger - Turn on Mov2 <gen>
Wait 1.50 seconds
Unit - Remove ghost 0021 <gen> from the game
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display Oh my god! . Modify duration: Set to 2.00 seconds and Wait
Trigger - Turn off Mov2 <gen>
Wait 2.00 seconds
Unit - Remove Zombie 0013 <gen> from the game
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 1.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display What the...where did he go?! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 1.50 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display This place is a hell hole. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 1.50 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 3.50 seconds
Wait 3.00 seconds
Sound - Play WolfDeath1 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 1.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display There something there... . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Unit - Order Frost Wolf 0015 <gen> to Attack . Dog 0014 <gen>
Wait 2 seconds
Unit - Order Frost Wolf 0015 <gen> to Undead Ghoul - Cannibalize .
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display What is that thing? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display If I'm quiet enough it wont hear me. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display Gently... . Modify duration: Set to 2.50 seconds and Wait
Sound - Play GateEpicDeath <gen>
Destructible - Kill Support Column 0197 <gen>
Wait 0.50 seconds
Sound - Play GateEpicDeath <gen>
Destructible - Kill Support Column 0196 <gen>
Wait 1.00 seconds
Unit - Unhide Blademaster 0023 <gen>
Destructible - Show Rock Chunks2 0165 <gen>
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Unit - Order Frost Wolf 0015 <gen> to Stop .
Unit - Make Frost Wolf 0015 <gen> face Blademaster 0023 <gen> over 0.50 seconds
Unit - Make Blademaster 0023 <gen> face Frost Wolf 0015 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display This is not my day... . Modify duration: Set to 2.50 seconds and Don't wait
Wait 1.50 seconds
Unit - Order Frost Wolf 0015 <gen> to Move To . (Center of Region_006 <gen>)
Wait 0.50 seconds
Unit - Remove Blademaster 0023 <gen> from the game
Unit - Remove Frost Wolf 0015 <gen> from the game
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 2.50 seconds
Sound - Play DireWolfDeath1 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 1.50 seconds
Wait 1.00 seconds
Sound - Play DireWolfDeath1 <gen>
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 1.50 seconds
Sound - Play Tension <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display No! . Modify duration: Set to 2.00 seconds and Wait
Unit - Unhide Frost Wolf 0024 <gen>
Unit - Unhide Zombie2 0016 <gen>
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Sound - Play DireWolfDeath1 <gen>
Wait 2.00 seconds
Unit - Make Frost Wolf 0024 <gen> face Zombie2 0016 <gen> over 1.00 seconds
Wait 2 seconds
Unit - Order Frost Wolf 0024 <gen> to Move To . (Center of Region_007 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display What just happened? . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display That was odd... . Modify duration: Set to 2.00 seconds and Wait
Sound - Play CatapultMissile1 <gen> at 100.00 % volume, attached to Zombie2 0016 <gen>
Wait 0.20 seconds
Sound - Play CatapultMissile3 <gen> at 100.00 % volume, attached to Zombie2 0016 <gen>
Wait 0.50 seconds
Sound - Play CatapultMissile2 <gen> at 100.00 % volume, attached to Zombie2 0016 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Zombie2 0016 <gen> using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Set Zombie2 0016 <gen> movement speed to 50.00
Unit - Order Zombie2 0016 <gen> to Move To . (Center of Region_008 <gen>)
Wait 0.30 seconds
Sound - Play horror <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 8.00 seconds
Wait 12.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display My God! This looks just like the church... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display The church...where it all began. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display There seems to be somebody there... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display Excuse me... . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0017 <gen> named Woman : Play No sound and display He just stood there, waving goodbye. . Modify duration: Set to 3.00 seconds and Wait
Unit - Unhide Blademaster 0025 <gen>
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display What? Who did? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0017 <gen> named Woman : Play No sound and display And then the lights went out. Little did we know what awaits us. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0017 <gen> named Woman : Play No sound and display It is said that God watches over children and fools. Black Riverside was full of both, and yet, none survived. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display Aren't you afraid that they will get you? . Modify duration: Set to 3.50 seconds and Wait
Unit - Make High Elf 0017 <gen> face (Center of Region_009 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from High Elf 0017 <gen> named Woman : Play No sound and display Afraid? Why should I be afraid? . Modify duration: Set to 3.00 seconds and Wait
Wait 0.60 seconds
Unit - Replace High Elf 0017 <gen> with a ghost (Female) using The old unit's relative life and mana
Wait 0.10 seconds
Unit - Replace (Last replaced unit) with a High Elf (Female) using The old unit's relative life and mana
Wait 0.10 seconds
Unit - Replace (Last replaced unit) with a ghost (Female) using The old unit's relative life and mana
Wait 0.10 seconds
Unit - Replace (Last replaced unit) with a High Elf (Female) using The old unit's relative life and mana
Wait 0.10 seconds
Unit - Replace (Last replaced unit) with a ghost (Female) using The old unit's relative life and mana
Sound - Play scream3 <gen>
Wait 0.30 seconds
Trigger - Turn on Mov3 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0025 <gen> named Nikola : Play No sound and display God all mighty, save me from all this evil and death. . Modify duration: Set to 3.50 seconds and Wait
Trigger - Turn off Mov3 <gen>
Unit - Remove (Last replaced unit) from the game
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 12.00 seconds
Wait 4.00 seconds
Unit - Remove Blademaster 0025 <gen> from the game
Sound - Play FrostmourneChant1 <gen>
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display Damn, the way is blocked. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 3.50 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display Looks like this way is blocked as well. . Modify duration: Set to 3.00 seconds and Wait
Unit - Unhide Child 0028 <gen>
Unit - Unhide Child 0029 <gen>
Unit - Unhide Child 0026 <gen>
Unit - Unhide Child 0027 <gen>
Trigger - Turn on Reg2 <gen>
Trigger - Turn on Reg3 <gen>
Trigger - Turn on Reg4 <gen>
Trigger - Turn on Reg5 <gen>
Unit - Order Child 0028 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Child 0026 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Child 0029 <gen> to Move To . (Center of Region_013 <gen>)
Unit - Order Child 0027 <gen> to Move To . (Center of Region_010 <gen>)
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 1.50 seconds
Wait 1.50 seconds
Sound - Stop music After fading
Wait 2 seconds
Sound - Play singing <gen>
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display Children?! What are you doing here?! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 20.00 seconds
Wait 17.00 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Sound - Play creaturemoan <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 1.50 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display Something is comming this way... . Modify duration: Set to 3.00 seconds and Wait
Trigger - Turn off Reg2 <gen>
Trigger - Turn off Reg3 <gen>
Trigger - Turn off Reg4 <gen>
Trigger - Turn off Reg5 <gen>
Unit - Hide Child 0028 <gen>
Unit - Hide Child 0026 <gen>
Unit - Hide Child 0029 <gen>
Unit - Hide Child 0027 <gen>
Sound - Stop music After fading
Wait 2 seconds
Sound - Play Darkness <gen>
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 1.50 seconds
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display What happened to the children?! . Modify duration: Set to 3.00 seconds and Wait
Sound - Play creaturemoan <gen>
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 1.50 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 2.50 seconds
Unit - Unhide Zombie 0032 <gen>
Unit - Unhide Zombie2 0033 <gen>
Unit - Unhide Zombie 0036 <gen>
Unit - Unhide Zombie 0030 <gen>
Unit - Unhide Zombie2 0034 <gen>
Unit - Unhide Zombie 0031 <gen>
Unit - Unhide Zombie2 0035 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display I better get out of here. . Modify duration: Set to 2.50 seconds and Don't wait
Wait 1.50 seconds
Sound - Play death <gen>
Unit Group - Pick every unit in (Units in Region_014 <gen>) and do (Set (Picked unit) movement speed to 100.00)
Unit Group - Pick every unit in (Units in Region_014 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_015 <gen>))
Wait 1.00 seconds
Sound - Play groan <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display Ah, a ladder. . Modify duration: Set to 1.50 seconds and Wait
Sound - Play groan <gen>
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Sound - Play death <gen>
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display Ah, my arm! . Modify duration: Set to 2.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display This roof is really run down, I hope I don't fall through. . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 2.50 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 1.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Nikola : Play No sound and display Guess I have no choice but to cross these planks. . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 0 seconds
Unit - Unhide Blademaster 0019 <gen>
Wait 1.00 seconds
Sound - Play creaturemoan <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0019 <gen> named Nikola : Play No sound and display Where does that sound keep comming from? . Modify duration: Set to 3.50 seconds and Wait
Sound - Play Crush <gen>
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Remove Blademaster 0019 <gen> from the game
Trigger - Run Part6a <gen> (checking conditions)
Part6a
Events
Conditions
Actions
Unit - Unhide Blademaster 0037 <gen>
Animation - Play Blademaster 0037 <gen> 's death animation
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 15.00 seconds
Wait 1.80 seconds
Animation - Change Blademaster 0037 <gen> 's animation speed to 0.00 % of its original speed
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0037 <gen> named Nikola : Play No sound and display Ah... . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Animation - Play Blademaster 0037 <gen> 's stand animation
Animation - Change Blademaster 0037 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Send transmission to (All players) from Blademaster 0037 <gen> named Nikola : Play No sound and display Ah...my arm. I really need to get out of this place. . Modify duration: Set to 4.00 seconds and Wait
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0037 <gen> named Nikola : Play No sound and display There seems to be an inn there, perhaps I can find some supplies there. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0037 <gen> named Nikola : Play No sound and display What is this place, looks more like a slaughterhouse then an inn. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Unit - Unhide PH 0018 <gen>
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 1.50 seconds
Wait 2.00 seconds
Unit - Order PH 0018 <gen> to Move To . (Center of Region_016 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0037 <gen> named Nikola : Play No sound and display What is that thing? . Modify duration: Set to 2.00 seconds and Wait
Unit - Make PH 0018 <gen> face (Center of Region_017 <gen>) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0037 <gen> named Nikola : Play No sound and display Shit! . Modify duration: Set to 1.50 seconds and Don't wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 0.50 seconds
Wait 1.50 seconds
Unit - Order PH 0018 <gen> to Move To . (Center of Region_018 <gen>)
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 1.50 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0037 <gen> named Nikola : Play No sound and display Phew! That was close. . Modify duration: Set to 2.50 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 40.00 seconds
Unit - Unhide Blademaster 0020 <gen>
Unit - Unhide Roger 0038 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Roger 0038 <gen> named William Rackham : Play No sound and display Don't take another step, whatever you are! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2 seconds
Unit - Make Blademaster 0020 <gen> face Roger 0038 <gen> over 1.00 seconds
Wait 2 seconds
Unit - Remove PH 0018 <gen> from the game
Cinematic - Send transmission to (All players) from Roger 0038 <gen> named William Rackham : Play No sound and display Wait, you're not dead. Explain yourself! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0020 <gen> named Nikola : Play No sound and display Calm down! I am a human, just like you, but my sword is enchanted and makes my skin green. I am Nikola. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0038 <gen> named William Rackham : Play No sound and display Haha! What kind of an enchantment is that?! I am William Rackham. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0020 <gen> named Nikola : Play No sound and display Tell me, William, how did a guy like you end up in a place like this? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0038 <gen> named William Rackham : Play No sound and display Thanks to that idiot counsellor Reege. He organized a group of high powered priests to cleanse this place and he brought a few of us soldiers in case things went wrong. . Modify duration: Set to 11.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_090 for Player 1 (Red) over 30.00 seconds
Cinematic - Send transmission to (All players) from Roger 0038 <gen> named William Rackham : Play No sound and display As soon as we entered this damned place things went for the worst. Your friend over their attacked us and killed the priests. We tried to fight him, but it seemed our muskets could do no harm to the pyramid head. . Modify duration: Set to 16.00 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0038 <gen> named William Rackham : Play No sound and display He killed most of our men and the rest of us ran for our lives. As far as I know I'm the only one alive now, although, with all the horrible and sick things I've seen here, I would rather be dead. . Modify duration: Set to 12.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_091 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_092 for Player 1 (Red) over 30.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0020 <gen> named Nikola : Play No sound and display How long have you been here? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0038 <gen> named William Rackham : Play No sound and display I'm not sure anymore. I think I have been here for almost a week now. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0020 <gen> named Nikola : Play No sound and display A week? How did you survive for so long? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0038 <gen> named William Rackham : Play No sound and display I had enough supplies to keep me going for a couple of days, and I managed to retrieve some supplies from my dead colleagues. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0020 <gen> named Nikola : Play No sound and display Why didn't you escape? If you were able to stay alive in this place for a week, I'm sure it wasn't a hard task finding the exit to this hell hole. . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_093 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_094 for Player 1 (Red) over 42.00 seconds
Cinematic - Send transmission to (All players) from Roger 0038 <gen> named William Rackham : Play No sound and display No, I was able to find the exit, but every time I'd try to leave this place either pyramid head would block my path or those damn plagued hounds. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0020 <gen> named Nikola : Play No sound and display Do you know why I can't use magic here? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0038 <gen> named William Rackham : Play No sound and display Oh, so that was the problem. When we entered Black Riverside the priests were supposed to start the cleansing, but they said that they were not able to cast any spells. . Modify duration: Set to 10.50 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0038 <gen> named William Rackham : Play No sound and display Reege just thought they were incompetent and lazy. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0020 <gen> named Nikola : Play No sound and display So what happened to Reege? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0038 <gen> named William Rackham : Play No sound and display I'm not sure. I didn't see him die but, then again, I didn't see him at all. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0020 <gen> named Nikola : Play No sound and display Can you lead me to the exit? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0038 <gen> named William Rackham : Play No sound and display Sure, maybe together we'll be able to leave this place. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_095 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_096 for Player 1 (Red) over 10.00 seconds
Unit - Order Roger 0038 <gen> to Move To . (Center of Region_019 <gen>)
Unit - Order Blademaster 0020 <gen> to Move To . (Center of Region_020 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Roger 0038 <gen> named William Rackham : Play No sound and display The exit is not far from here, but we'll have to take a safer route in order to avoid as many creatures as possible. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0020 <gen> named Nikola : Play No sound and display Lead on. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_097 for Player 1 (Red) over 15.00 seconds
Unit - Order Roger 0038 <gen> to Move To . (Center of Region_021 <gen>)
Wait 0.50 seconds
Unit - Order Blademaster 0020 <gen> to Move To . (Center of Region_021 <gen>)
Wait 2 seconds
Sound - Play FrostmourneChant1 <gen>
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0020 <gen> named Nikola : Play No sound and display What is that sound? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0038 <gen> named William Rackham : Play No sound and display What sound? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0020 <gen> named Nikola : Play No sound and display You didn't hear that? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0038 <gen> named William Rackham : Play No sound and display Hear what? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 3.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Blademaster 0020 <gen> named Nikola : Play No sound and display Never mind... . Modify duration: Set to 2.50 seconds and Wait
Wait 2 seconds
Trigger - Run Part7a <gen> (checking conditions)
Part7a
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 2500.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_098 for Player 1 (Red) over 0 seconds
Unit - Order Roger 0039 <gen> to Move To . (Center of Region_022 <gen>)
Wait 0.50 seconds
Unit - Order Blademaster 0040 <gen> to Move To . (Center of Region_023 <gen>)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Part8a
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_099 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0040 <gen> named Nikola : Play No sound and display Why did we stop? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0039 <gen> named William Rackham : Play No sound and display Shh! Look over there. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_100 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Unit - Order PH 0041 <gen> to Move To . (Center of Region_021 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Roger 0039 <gen> named William Rackham : Play No sound and display He is looking for us. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_099 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0040 <gen> named Nikola : Play No sound and display Then lets not let him find us. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Roger 0039 <gen> to Move To . (Center of Region_026 <gen>)
Wait 0.50 seconds
Unit - Order Blademaster 0040 <gen> to Move To . (Center of Region_027 <gen>)
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Unit - Order Blademaster 0040 <gen> to Move To . (Center of Region_027 <gen>)
Camera - . Apply . gg_cam_Camera_102 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Blademaster 0040 <gen> to Move To . (Center of Region_027 <gen>)
Camera - . Apply . gg_cam_Camera_103 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Unit - Order Blademaster 0040 <gen> to Move To . (Center of Region_027 <gen>)
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Part9a
Events
Unit - A unit enters Region_028 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_101 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Unhide PH 0042 <gen>
Unit - Order PH 0042 <gen> to Move To . (Center of Region_029 <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_105 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_104 for Player 1 (Red) over 20.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0040 <gen> named Nikola : Play No sound and display This town is huge, are we close to the exit? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0039 <gen> named William Rackham : Play No sound and display Yes, we should reach it in a few minutes. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0040 <gen> named Nikola : Play No sound and display It's odd... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0039 <gen> named William Rackham : Play No sound and display What is? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0040 <gen> named Nikola : Play No sound and display Well, before I found you the town seemed to be crawling with undead and now...nothing, not that I have any complaints. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_105 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from Roger 0039 <gen> named William Rackham : Play No sound and display That's because pyramid head is killing everybody, dead or alive. Only other creatures here are those plagued hounds, and they only survive because they can outrun pyramide head. This is his part of town. . Modify duration: Set to 14.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0040 <gen> named Nikola : Play No sound and display Well, we shouldn't waste time, lets get moving. . Modify duration: Set to 3.50 seconds and Don't wait
Wait 2 seconds
Unit - Unhide PH 0043 <gen>
Unit - Order PH 0043 <gen> to Move To . (Center of Region_030 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Roger 0039 <gen> named William Rackham : Play No sound and display Damn it! Can you keep him distracted for a minute? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2 seconds
Unit - Order Roger 0039 <gen> to Move To . (Center of Region_031 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0040 <gen> named Nikola : Play No sound and display Do I have a choice? . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_106 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Unit - Make PH 0043 <gen> face Blademaster 0040 <gen> over 1.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_105 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0040 <gen> named Nikola : Play No sound and display Er... . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from PH 0043 <gen> named Pyramid Head : Play PHGroan <gen> and display . Modify duration: Set to 3.62 seconds and Don't wait
Wait 2.50 seconds
Unit - Order PH 0043 <gen> to Move To . (Center of Region_033 <gen>)
Camera - . Apply . gg_cam_Camera_107 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Animation - Change PH 0043 <gen> 's animation speed to 25.00 % of its original speed
Animation - Change Blademaster 0040 <gen> 's animation speed to 25.00 % of its original speed
Animation - Play PH 0043 <gen> 's attack animation
Animation - Queue PH 0043 <gen> 's stand animation
Animation - Play Blademaster 0040 <gen> 's stand ready animation
Wait 5.00 seconds
Animation - Play Blademaster 0040 <gen> 's stand animation
Animation - Change PH 0043 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Blademaster 0040 <gen> 's animation speed to 100.00 % of its original speed
Camera - . Apply . gg_cam_Camera_108 for Player 1 (Red) over 0 seconds
Unit - Order Blademaster 0040 <gen> to Move To . (Center of Region_034 <gen>)
Wait 1.00 seconds
Unit - Order PH 0043 <gen> to Move To . (Center of Region_031 <gen>)
Unit - Remove Roger 0039 <gen> from the game
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Roger 0044 <gen> named William Rackham : Play No sound and display Ok Nikola, come to me. . Modify duration: Set to 2.50 seconds and Wait
Part10a
Events
Unit - A unit enters Region_035 <gen>
Conditions
(Entering unit) Equal to PH 0043 <gen>
Actions
Unit - Remove Blademaster 0040 <gen> from the game
Unit - Unhide Blademaster 0045 <gen>
Unit - Order Blademaster 0045 <gen> to Move To . (Center of Region_036 <gen>)
Camera - . Apply . gg_cam_Camera_109 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Roger 0044 <gen> named William Rackham : Play No sound and display Stand back! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_110 for Player 1 (Red) over 0 seconds
Animation - Change Roger 0044 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Roger 0044 <gen> 's attack animation
Animation - Queue Roger 0044 <gen> 's stand animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_111 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Destructible - Kill Barrel of Explosives 0795 <gen>
Sound - Play CatapultMissile1 <gen> at 100 % volume, located at (Center of Region_059 <gen>) with Z offset 30.00
Wait 0.50 seconds
Animation - Change Roger 0044 <gen> 's animation speed to 100.00 % of its original speed
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Destructible - Kill Support Column 0304 <gen>
Destructible - Kill Support Column 0305 <gen>
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 70.00 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Destructible - Show Rock Chunks2 0794 <gen>
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 70.00 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_109 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0045 <gen> named Nikola : Play No sound and display Nice shot. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0044 <gen> named William Rackham : Play No sound and display That was nothing. This on the other hand is something. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_112 for Player 1 (Red) over 6.00 seconds
Unit - Make Roger 0044 <gen> face (Center of Region_037 <gen>) over 3.00 seconds
Unit - Make Blademaster 0045 <gen> face (Center of Region_037 <gen>) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0045 <gen> named Nikola : Play No sound and display What is that? . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_113 for Player 1 (Red) over 17.00 seconds
Cinematic - Send transmission to (All players) from Roger 0044 <gen> named William Rackham : Play No sound and display Death weed. It is known to grow on the most blighted ground. The reason why this plant is so interesting is because, although it has huge amounts of poison in it, it can heal your arm. . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0045 <gen> named Nikola : Play No sound and display Really? How so? . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_114 for Player 1 (Red) over 24.00 seconds
Cinematic - Send transmission to (All players) from Roger 0044 <gen> named William Rackham : Play No sound and display One of the things you learn at the military is how to survive in the field. I've been taught how to extract death weed's healing juice. . Modify duration: Set to 8.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0045 <gen> named Nikola : Play No sound and display Can you do it now? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0044 <gen> named William Rackham : Play No sound and display Yes, but it will take a while. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0045 <gen> named Nikola : Play No sound and display Then do it. Once my fighting arm gets better our chances to leave this place will increase dramaticaly. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Part11a <gen> (checking conditions)
Part11a
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_115 for Player 1 (Red) over 0 seconds
Trigger - Turn on Anim4 <gen>
Trigger - Turn on Anim3 <gen>
Trigger - Turn on SE2 <gen>
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Order Blademaster 0048 <gen> to Attack . Frost Wolf 0046 <gen>
Wait 0.50 seconds
Trigger - Turn off SE2 <gen>
Trigger - Turn off Anim3 <gen>
Wait 0.50 seconds
Unit - Set life of Frost Wolf 0046 <gen> to 1.00
Camera - . Apply . gg_cam_Camera_116 for Player 1 (Red) over 4.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Nikola : Play No sound and display It's great to be able to fight again. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0049 <gen> named William Rackham : Play No sound and display Come on, the exit is just around the corner. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Blademaster 0048 <gen> to Move To . (Center of Region_039 <gen>)
Wait 0.50 seconds
Unit - Order Roger 0049 <gen> to Move To . (Center of Region_040 <gen>)
Camera - . Apply . gg_cam_Camera_117 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_118 for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Nikola : Play No sound and display Finally, the exit. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_119 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_120 for Player 1 (Red) over 25.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Nikola : Play No sound and display How do we open the gates? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0049 <gen> named William Rackham : Play No sound and display I'm not sure... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Nikola : Play No sound and display What? But how did you get into Black Riverside a week ago? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0049 <gen> named William Rackham : Play No sound and display When I was here before, this gate was opened. I wonder who could have closed it. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Nikola : Play No sound and display It doesn't matter, lets just find a way to open it. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Blademaster 0048 <gen> to Move To . (Center of Region_042 <gen>)
Sound - Play FrostmourneChant1 <gen>
Wait 0.50 seconds
Unit - Order Roger 0049 <gen> to Move To . (Center of Region_041 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_121 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Animation - Play Gate 0303 <gen> 's stand hit animation
Sound - Play WoodHeavyBashWood1 <gen> at 80.00 % volume, located at (Center of Region_043 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Nikola : Play No sound and display Somebody is bashing it from the other side, finally some luck. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 1.00 seconds
Animation - Play Gate 0303 <gen> 's stand hit animation
Sound - Play WoodHeavyBashWood1 <gen> at 80.00 % volume, located at (Center of Region_043 <gen>) with Z offset 0
Wait 1.00 seconds
Animation - Play Gate 0303 <gen> 's stand hit animation
Sound - Play WoodHeavyBashWood1 <gen> at 80.00 % volume, located at (Center of Region_043 <gen>) with Z offset 0
Wait 1.00 seconds
Animation - Play Gate 0303 <gen> 's stand hit animation
Sound - Play WoodHeavyBashWood1 <gen> at 80.00 % volume, located at (Center of Region_043 <gen>) with Z offset 0
Wait 1.00 seconds
Destructible - Open Gate 0303 <gen>
Wait 0.20 seconds
Unit - Order PH 0050 <gen> to Move To . (Center of Region_044 <gen>)
Cinematic - Send transmission to (All players) from PH 0050 <gen> named Pyramid Head : Play PHGroan <gen> and display . Modify duration: Set to 3.62 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0049 <gen> named William Rackham : Play No sound and display This guy never gives up! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Nikola : Play No sound and display I'll make him wish he was never...eh...created. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_123 for Player 1 (Red) over 4.00 seconds
Unit - Order Blademaster 0048 <gen> to Attack . PH 0050 <gen>
Cinematic - Send transmission to (All players) from Roger 0049 <gen> named William Rackham : Play No sound and display No! Don't! . Modify duration: Set to 2.00 seconds and Wait
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0048 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0048 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0048 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0048 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Nikola (Breathes Deeply) : Play No sound and display ...How...is this...possible... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from PH 0050 <gen> named Pyramid Head : Play PHGroan <gen> and display . Modify duration: Set to 3.62 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_122 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Animation - Play Roger 0049 <gen> 's attack animation
Animation - Queue Roger 0049 <gen> 's stand animation
Camera - . Apply . gg_cam_Camera_123 for Player 1 (Red) over 0.00 seconds
Animation - Play PH 0050 <gen> 's death animation
Wait 1.80 seconds
Animation - Change PH 0050 <gen> 's animation speed to 0.00 % of its original speed
Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Nikola : Play No sound and display What the... . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Blademaster 0048 <gen> face Roger 0049 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Nikola : Play No sound and display I thought you said that your musket was useless against Pyramid Head. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0049 <gen> named William Rackham : Play No sound and display Yes, but I envenomed the bullets with the poison from the death weed plant. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Nikola : Play No sound and display Well you could have said something before I went rampaging. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0049 <gen> named William Rackham : Play No sound and display I did! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Nikola : Play No sound and display Right...so, did you kill him? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Roger 0049 <gen> named William Rackham : Play No sound and display I don't think so, which is why I think we should get moving. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0048 <gen> named Nikola : Play No sound and display I couldn't agree with you more. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_124 for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Unit - Order Blademaster 0048 <gen> to Move To . (Center of Region_045 <gen>)
Wait 0.50 seconds
Unit - Order Roger 0049 <gen> to Move To . (Center of Region_046 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Part1b <gen> (checking conditions)
Part1b
Events
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: And so Nikola and William made their way out of Black Riverside...
Game - Set the time of day to 7.00
Environment - Set sky to Generic Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Wait 5.00 seconds
Sound - Stop music After fading
Camera - . Apply . gg_cam_Camera_130 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_125 for Player 1 (Red) over 48.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play Birds <gen>
Cinematic - Send transmission to (All players) from RogerS 0052 <gen> named William Rackham : Play No sound and display Ah, beautiful nature, I thought I'd never see it again. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0051 <gen> named Nikola : Play No sound and display Yes, this is Miridin's forest. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0052 <gen> named William Rackham : Play No sound and display Oh, so this is it. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0051 <gen> named Nikola : Play No sound and display You know about it? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0052 <gen> named William Rackham : Play No sound and display Yeah, my friend told me about this place, said she went here a lot when she was a kid. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0051 <gen> named Nikola : Play No sound and display I came here when I was a kid as well, there is a beautiful lake nearby, sadly we can't go there now. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0052 <gen> named William Rackham : Play No sound and display Why not? Were are we going anyway? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0051 <gen> named Nikola : Play No sound and display Oh, right. I forgot to tell you. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0052 <gen> named William Rackham : Play No sound and display Tell me what? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0051 <gen> named Nikola : Play No sound and display Well, I am the last savior. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0052 <gen> named William Rackham : Play No sound and display What?! You mean the guy that took down the Serpent? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0051 <gen> named Nikola : Play No sound and display Come, I'll tell you everything on the way. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0052 <gen> named William Rackham : Play No sound and display Alright. . Modify duration: Set to 1.50 seconds and Wait
Unit - Order BlademasterS 0051 <gen> to Move To . (Center of Region_049 <gen>)
Wait 0.50 seconds
Unit - Order RogerS 0052 <gen> to Move To . (Center of Region_049 <gen>)
Camera - . Apply . gg_cam_Camera_126 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from BlademasterS 0051 <gen> named Nikola : Play No sound and display Yes, I did defeat the Serpent. However, after the Serpents defeat the Sect of the Holy Mother was divided into three cults. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0052 <gen> named William Rackham : Play No sound and display So I heard. I believe there was one near Raindrop Mountain, one near Red Stone and I don't know about the third one. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0051 <gen> named Nikola : Play No sound and display Yes, the third is at the spring of Yeomen river. Anyway, I made it my mission to end all this evil and destroy each and everyone of those cults. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0051 <gen> named Nikola : Play No sound and display I was able to destroy the House of Dawn, residing in Raindrop Mountain. I sort of destroyed the Cult of the Holy Mother near Red Stone... . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0052 <gen> named William Rackham : Play No sound and display What do you mean sort of? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0051 <gen> named Nikola : Play No sound and display Well, apparently I didn't kill them all when I raided their base. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0052 <gen> named William Rackham : Play No sound and display And what about the third one? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0051 <gen> named Nikola : Play No sound and display Yes, the House of Dusk. That's where I'm going now. First however I will go to Red Stone where I will ask for help against the House of Dusk. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0052 <gen> named William Rackham : Play No sound and display And I'm going with you. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0051 <gen> named Nikola : Play No sound and display Are you sure? You can go back to your home town. There you will be a hero after what you survived in Black Riverside. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0052 <gen> named William Rackham : Play No sound and display Please...I couldn't care less for glory. I know what I'm worth without other people telling me. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0051 <gen> named Nikola : Play No sound and display Listen, the things these cults do, it can take your heart just knowing what horrors they commit. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0052 <gen> named William Rackham : Play No sound and display My friend, I was in Black Riverside for a week! If I survived that, I can survive anything. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0051 <gen> named Nikola : Play No sound and display You have a valid point there. Alright, you can come with me. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0052 <gen> named William Rackham : Play No sound and display Could we rest soon? I'm getting tired. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0051 <gen> named Nikola : Play No sound and display I suppose we could. If I remember correctly there should be a small tavern not far from here, we can rest there. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0052 <gen> named William Rackham : Play No sound and display Good, I didn't have a good night's sleep for over a week. . Modify duration: Set to 4.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Run Part2b <gen> (checking conditions)
Part2b
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_132 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order BlademasterS 0053 <gen> to Move To . (Center of Region_050 <gen>)
Wait 0.50 seconds
Unit - Order RogerS 0054 <gen> to Move To . (Center of Region_050 <gen>)
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_133 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_134 for Player 1 (Red) over 3.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_140 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_139 for Player 1 (Red) over 30.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0057 <gen> named Arabel Hampton : Play No sound and display Hello and welcome to the Murky Griphin Lodge. I am Arabel Hampton, the innkeeper. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0059 <gen> named Nikola : Play No sound and display Hello I am Nikola and this is William. We were wondering if you have some free rooms where we could rest. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0057 <gen> named Arabel Hampton : Play No sound and display Of course! Not many people come here this time of year. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0052 <gen> named William Rackham : Play No sound and display Would it be possible to grab a bite to eat first? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0057 <gen> named Arabel Hampton : Play No sound and display Of course, my good man! Follow me. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Villager 0057 <gen> to Move To . (Center of Region_051 <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Unit - Order BlademasterS 0059 <gen> to Move To . (Center of Region_051 <gen>)
Wait 0.50 seconds
Unit - Order RogerS 0058 <gen> to Move To . (Center of Region_051 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_137 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_138 for Player 1 (Red) over 105.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display That was delicious, wasn't it? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display Indeed, I don't remember food tasting so good. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display So tell me, what's your story? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display Alright...well, I was born in Braintree county, in the town of Similion. I joined the town guard in my early twenties and was called to war against Belsom a few years later. . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display After the war I went to Black Riverside and was stationed there untill the Rise of the Serpent, after which I moved to Rudrig county. I joined councilor Reege and his men in order to get vengeance. . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Where were you stationed in Rudrig? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display In the town of Acitosh. You wouldn't believe all the illegal activity going on there. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Oh, but I would. I grew up there. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display Really? So why did you move to East Bizol then? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display How do you know I moved there? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display Well, thats where the saviors defeated the Serpent, so obviously you were there. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Well, after my fiancée died in Acitosh, killed by some blasted bandits, I couldn't stay there anymore. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display I travelled with my friend, one of the saviors, to Micolash, in Ashfield county, where we stayed for a few years. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display When the fourth civil war started in Red Stone, Ashfield was involved in operations to take command of Red Stone county, which lead West Red Stone to war against East Red Stone and Ashfield. . Modify duration: Set to 14.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display Yes, I was supposed to fight for West Red Stone in that war, but I broke my arm and was therefore unable to fight. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Anyway me and my friend decided it was time to move on and went back to Rudrig county, but this time to the village of East Bizol. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_137 for Player 1 (Red) over 105.00 seconds
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display Where you met the two other saviors I presume? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Indeed. We met one of them just when we arrived. We became good friends. The second one we met just after the Rise of the Serpent. It was strange, it was like we knew each other for years, not hours. . Modify duration: Set to 13.50 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display Well, you are the saviors, you probably knew each other before you were even born into this world. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display To continue, after the fall of the Serpent I had to leave East Bizol. I went to Red Stone, and everything was...peaceful...for a while. . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display And then you found out about the cults? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display That I did. First the cult of the Holy Mother. I killed most of it's members, or so I thought. Their leader, a woman named Karolina, was supposed to help me destroy the other two cults. . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display Wait! You, the savior, trusted your arch nemesis? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display I know, I was a fool. Anyway we went to Raindrop Mounatin, where we entered the lair of the House of Dawn. There I got seperated with Karolina and I believe she died when the cult was destroyed. . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display So how did you exactly destroy the House of Dawn? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display I took my blade and slashed the Grand Tome of the Holy Mother. The whole mountain exploded. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display But...you survived... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Yes, that was odd. I can't explain how I did that. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display And now you are going up against the House of Dusk. Tell me, why do you keep doing this? You probably saw more horror and madness then any person alive. Why go through all that? . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Look outside the window and tell me what you see. . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_135 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_136 for Player 1 (Red) over 56.00 seconds
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display If your intentions are as you say, you truly are a hero. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display I am not a hero. I am just a man who was given the right expirience and tools to survive, same as you. I want to save this world, but I want to free my friends from the Serpent's curse more. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display Ah, but my friend, you could have backed out anytime. Sure, you had the right sword, the right friends, and perhaps luck, but it was you and you alone that got you through this. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display You truly believe that? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display I do! You were able to get through losing your fiancée, losing your three friends, one of which you knew your whole life. You were able to survive going down the corrupted paths of the cults of the Holy Mother and you were able to survive in Black Riverside. . Modify duration: Set to 16.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display You did all that, and so much more, and you still kept your head and soul in the right place. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_137 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display I suppose you are right...well, lets get to bed, we have to reach Red Stone before night fall. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Run Part3b <gen> (checking conditions)
Part3b
Events
Conditions
Actions
Unit - Unhide Villager 0065 <gen>
Unit - Unhide BlademasterS 0066 <gen>
Unit - Unhide RogerS 0067 <gen>
Camera - . Apply . gg_cam_Camera_143 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_141 for Player 1 (Red) over 22.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0065 <gen> named Arabel Hampton : Play No sound and display Are you sure you have everything you need boys? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Yes, yes. It's just a few hour journey to Red Stone and you gave us supplies for a couple of days. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display Thank you for your generosity. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0065 <gen> named Arabel Hampton : Play No sound and display Not at all. Well, I should be going now, take care. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Villager 0065 <gen> to Move To . (Center of Region_050 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_142 for Player 1 (Red) over 3.00 seconds
Unit - Make BlademasterS 0066 <gen> face Footman 0063 <gen> over 2.00 seconds
Unit - Make RogerS 0067 <gen> face Footman 0063 <gen> over 2.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Lets go. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_144 for Player 1 (Red) over 58.50 seconds
Unit - Order RogerS 0067 <gen> to Move To . (Center of Region_053 <gen>)
Unit - Order BlademasterS 0066 <gen> to Move To . (Center of Region_052 <gen>)
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display So, tell me, how long will it take us to reach the spring of Yeomen river from Red Stone? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Hmm...if we travel light, a day, maybe a day and a half. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display So if we start our journey at night fall, we should be there the second morning, right? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Something like that, yes. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display You think we'll be able to destroy the last cult? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display I don't know, maybe...if we manage to get support from Red Stone, then I believe we can, otherwise we are doomed. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display I'm sure they'll help us. If I remember correctly, one of the saviors father is in the High Council, is he not? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Yes, Zoran Pavlovic, the high elder of the council. . Modify duration: Set to 4.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Hmm, why are there only two guards stationed at this outpost? . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_145 for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Soldier, tell me, why are there only two of you at this outpost? . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_146 for Player 1 (Red) over 65.00 seconds
Cinematic - Send transmission to (All players) from Footman 0063 <gen> named Soldier : Play No sound and display Because most of the town guard, as well as the whole army was sent to destroy the House of Dusk. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display What, but how could they have know?! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0063 <gen> named Soldier : Play No sound and display Warden Richard, sir. He and another lady warned the High Council about the House of Dusk. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Oh no... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display What's wrong? Isn't this good news? The county's army is going to assault the House of Dusk. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display It's not that. The other lady is Karolina, the leader of the Cult of the Holy Mother. If she is alive, then the cult still exists... . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display What?! But why would a warden work with that backstabbing bitch? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display He wouldn't, but he doesn't know. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display He doesn't know about her plan? Why didn't you tell him when you had the chance? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display I messed up, ok! Come, we are not going to Red Stone. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display What? Why? . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_147 for Player 1 (Red) over 42.00 seconds
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display There is no point, the county's forces are marching to the spring of Yeomen as we speak, if we take this way we will get there faster, I just hope it will be fast enough. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Tell me, soldier, when did they leave Red Stone? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0063 <gen> named Soldier : Play No sound and display Hmm...they left town yesterday morning, so a day and a half ago. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display Come William. It will take them at least a day more to reach the House of Dusk. If we hurry we might be able to catch up with them on the battlefield. . Modify duration: Set to 9.50 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named William Rackham : Play No sound and display And if Karolina tries something? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from BlademasterS 0056 <gen> named Nikola : Play No sound and display She wont do anything. Not until the House of Dusk is destroyed that is. . Modify duration: Set to 4.50 seconds and Wait
Unit - Order BlademasterS 0066 <gen> to Move To . (Center of Region_054 <gen>)
Unit - Order RogerS 0067 <gen> to Move To . (Center of Region_054 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Sound - Stop music After fading
Trigger - Run Part1c <gen> (checking conditions)
Part1c
Events
Conditions
Actions
Game - Set the time of day to 20.00
Game - Display to (All players) for 5.00 seconds the text: Meanwhile...
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_148 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_149 for Player 1 (Red) over 24.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Priest 0069 <gen> named Richard : Play No sound and display By tomorrow night we should be at the spring of Yeomen river. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0068 <gen> named Karolina : Play No sound and display Yes... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0069 <gen> named Richard : Play No sound and display Are you even listening to me? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0068 <gen> named Karolina : Play No sound and display What? Oh, sorry, I got distracted. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0069 <gen> named Richard : Play No sound and display By what? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0068 <gen> named Karolina : Play No sound and display Well, honestly... . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Karolina 0068 <gen> to Move To . (Center of Region_055 <gen>)
Wait 1.00 seconds
Unit - Make Karolina 0068 <gen> face Priest 0069 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Karolina 0068 <gen> named Karolina : Play No sound and display I think I'm falling for you. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_154 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_153 for Player 1 (Red) over 35.00 seconds
Cinematic - Send transmission to (All players) from Priest 0069 <gen> named Richard : Play No sound and display Don't do that... . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0068 <gen> named Karolina : Play No sound and display Why not? You have feelings for me as well, I can see that. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0069 <gen> named Richard : Play No sound and display It does not matter what I feel. A week ago we were enemies. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0068 <gen> named Karolina : Play No sound and display That's not the real reason. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0069 <gen> named Richard : Play No sound and display If you must know the reason so be it. I don't want to start anything because I'm afraid that it will end tomorrow. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0068 <gen> named Karolina : Play No sound and display You are afraid I'll die? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0069 <gen> named Richard : Play No sound and display Yes. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0068 <gen> named Karolina : Play No sound and display Don't be. I can take care of myself, I wont die. . Modify duration: Set to 3.50 seconds and Wait
Animation - Lock Priest 0069 <gen> 's Head to face Karolina 0068 <gen> , offset by ( 0 , 0 , -50.00 )
Cinematic - Send transmission to (All players) from Priest 0069 <gen> named Richard : Play No sound and display I'm sorry. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Karolina 0068 <gen> named Karolina : Play No sound and display Whatever! I'm going to bed. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Karolina 0068 <gen> to Move To . (Center of Region_056 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_150 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Priest 0069 <gen> named Richard : Play No sound and display Oh, screw it! . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Priest 0069 <gen> to Move To . (Center of Region_056 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_151 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_152 for Player 1 (Red) over 12.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Karolina 0089 <gen> named Karolina : Play No sound and display Oh! Richard! . Modify duration: Set to 3.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_155 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play WarlockAppears <gen>
Cinematic - Send transmission to (All players) from Lich 0090 <gen> named The Serpent : Play No sound and display Hahaha! Everything is going according to plan! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_156 for Player 1 (Red) over 0 seconds
Sound - Play PursuitTheme <gen>
Trigger - Turn on Credit <gen>
Trigger - Turn on Credit2 <gen>
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from BlademasterS 0059 <gen> named This cinematic is brought to you by: : Play No sound and display Kafana(Nikola Luburic) . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from RogerS 0055 <gen> named Thank you for watching: : Play No sound and display The Sect of the Holy Mother Part VI - Black Riverside . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from PH 0050 <gen> named Be sure to watch: : Play No sound and display The Sect of the Holy Mother:Part IPart II - The Three CultsPart III - The House of DawnPart IV - Allies and EnemiesPart V - The High Council . Modify duration: Set to 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lich 0090 <gen> named Special thanks to: : Play No sound and display Nasrudin - For all his lovely indoor doodadsChriz - Pine tree modelAna - Zombie SkinPyramidHe@d & ChaosXV - Pyramid Head modelLord T - Musketman modelxXm0rpH3usXx - Ashenvale tree models . Modify duration: Set to 16.00 seconds and Wait
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Anim1
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Animation - Play Villager 0002 <gen> 's stand animation
Mov1
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Blademaster 0012 <gen> instantly to ((Position of Blademaster 0012 <gen>) offset by (6.18, 2.00))
SE1
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0012 <gen> using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Mov2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move ghost 0021 <gen> instantly to ((Position of ghost 0021 <gen>) offset by (10.00, 0.00))
Mov3
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move (Last replaced unit) instantly to ((Position of (Last replaced unit)) offset by (-1.00, -10.00))
Anim2
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Animation - Play Zombie 0013 <gen> 's decay flesh animation
Reg1
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Entering unit) Equal to Zombie2 0016 <gen>
Actions
Wait 0.50 seconds
Unit - Order Zombie2 0016 <gen> to Stop .
Animation - Play Zombie2 0016 <gen> 's death animation
Wait 2.90 seconds
Animation - Change Zombie2 0016 <gen> 's animation speed to 0.00 % of its original speed
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Reg2
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_011 <gen>)
Reg3
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_012 <gen>)
Reg4
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_013 <gen>)
Reg5
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_010 <gen>)
Reg6
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Reg7
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Entering unit) Equal to Roger 0038 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Order Roger 0038 <gen> to Stop .
Wait 0.50 seconds
Unit - Make Roger 0038 <gen> face (Center of Region_021 <gen>) over 0.50 seconds
Reg8
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Entering unit) Equal to Blademaster 0020 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Order Blademaster 0020 <gen> to Stop .
Wait 0.50 seconds
Unit - Make Blademaster 0020 <gen> face (Center of Region_021 <gen>) over 0.50 seconds
Reg9
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Entering unit) Equal to Roger 0039 <gen>
Actions
Trigger - Turn off (This trigger)
Wait 0.50 seconds
Unit - Order Roger 0039 <gen> to Stop .
Wait 0.50 seconds
Unit - Make Roger 0039 <gen> face (Center of Region_024 <gen>) over 0.50 seconds
Reg10
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Entering unit) Equal to Blademaster 0040 <gen>
Actions
Trigger - Turn off (This trigger)
Wait 0.50 seconds
Unit - Order Blademaster 0040 <gen> to Stop .
Wait 0.50 seconds
Unit - Make Blademaster 0040 <gen> face (Center of Region_024 <gen>) over 0.50 seconds
Reg11
Events
Unit - A unit enters Region_031 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Move To . (Center of Region_032 <gen>)
Reg12
Events
Unit - A unit enters Region_034 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Move To . (Center of Region_032 <gen>)
Wait 1.50 seconds
Unit - Order PH 0043 <gen> to Move To . (Center of Region_032 <gen>)
Anim3
Events
Time - Every 0.67 seconds of game time
Conditions
Actions
Animation - Play Frost Wolf 0046 <gen> 's attack animation
SE2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Objects\Spawnmodels\Other\PandarenBrewmasterBlood\PandarenBrewmasterBlood.mdl
Sound - Play ArtilleryCorpseExplodeDeath1 <gen> at 60.00 % volume, located at (Position of Zombie2 0047 <gen>) with Z offset 0
Anim4
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Animation - Play Zombie2 0047 <gen> 's decay flesh animation
Reg13
Events
Unit - A unit enters Region_047 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_127 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_128 for Player 1 (Red) over 11.00 seconds
Reg14
Events
Unit - A unit enters Region_048 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_129 for Player 1 (Red) over 0.50 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_131 for Player 1 (Red) over 75.50 seconds
Reg15
Events
Unit - A unit enters Region_050 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Reg16
Events
Unit - A unit enters Region_056 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Credit
Events
Time - Every 3.00 seconds of game time
Conditions
(Number of living Footman units owned by Player 6 (Orange)) Less than or equal to 5
Actions
Unit - Create 1 . Footman for Player 6 (Orange) at (Center of Region_057 <gen>) facing 0.00 degrees
Credit2
Events
Time - Every 3.00 seconds of game time
Conditions
(Number of living Ghoul units owned by Player 12 (Brown)) Less than or equal to 5
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Region_058 <gen>) facing 180.00 degrees
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