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Triggers
Sect of the Holy Mother 3 - The House of Dawn.w3x
Variables
The greate escape
Beta
Part1a
Part2a
Part3a
The journey
Zombie
Thunder
Part1b
Part2b
workwork
camera1
camera1 Copy
enter
Part3b
Part4b
Part5b
ghost
zombiecount
Part6b
Part7b
Part8b
Camera1
Camera2
Part9b
Part10b
Part11b
Credits
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DeadZombie
integer
No
1
SE
effect
Yes
Sound
integer
No
Thunder
sound
Yes
Units
unit
Yes
Beta
Events
Map initialization
Conditions
Actions
Trigger - Turn off Thunder <gen>
Trigger - Turn off Zombie <gen>
Game - Turn the day/night cycle Off
Cinematic - Turn cinematic mode On for (All players)
Environment - Set sky to Felwood Sky
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally
Game - Turn the day/night cycle Off
Unit - Kill Peasant 0113 <gen>
Animation - Play Smallboy 0449 <gen> 's decay flesh animation
Animation - Change Smallboy 0449 <gen> 's animation speed to 0.00 % of its original speed
Set Variable Set Thunder[0] = RollingThunder1 <gen>
Set Variable Set Thunder[1] = Thunder <gen>
Set Variable Set Thunder[2] = RollingThunder1 <gen>
Part1a
Events
Unit - Peasant 0113 <gen> Dies
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Picked unit) using Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Darkmiss 0019 <gen> using Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl
Set Variable Set SE[1] = (Last created special effect)
Sound - Play Begining <gen>
Game - Display to (All players) for 10.00 seconds the text: Nikola said that he will free the leader of the cultists on the day of her execution.
Wait 6.00 seconds
Game - Display to (All players) for 3.00 seconds the text: That day is today...
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Warden : Play No sound and display Today we are here to witness the death of these cultists. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Warden : Play No sound and display You are accused of satanic worshiping, murder and cannibalism. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Warden : Play No sound and display To atone for these crimes you and your cultists will hang precisely at noon which is in 10 minutes. . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Warden : Play No sound and display Any last words? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0019 <gen> named Leader of the cultists : Play No sound and display Nope. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0108 <gen> named Nikola : Play No sound and display She may not have anything to say, but I have! . Modify duration: Set to 4.50 seconds and Wait
Camera - . Apply . gg_cam_done1 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Warden : Play No sound and display Who said that? . Modify duration: Set to 3.00 seconds and Wait
Animation - Lock Priest 0020 <gen> 's Head to face Darkmiss 0019 <gen> , offset by ( 0 , 0 , 90.00 )
Wait 1.00 seconds
Animation - Lock Priest 0020 <gen> 's Head to face Villager 0053 <gen> , offset by ( 0 , 0 , 90.00 )
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0108 <gen> named Nikola : Play No sound and display Over here warden! . Modify duration: Set to 3.00 seconds and Wait
Animation - Lock Priest 0020 <gen> 's Head to face Blademaster 0108 <gen> , offset by ( 0 , 0 , 90.00 )
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 1.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Warden : Play No sound and display I remember you, you helped catch these cultists. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0108 <gen> named Nikola : Play No sound and display True, but now I am here to free their leader. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Warden : Play No sound and display Hahahaha, over my dead body. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0108 <gen> named Nikola : Play No sound and display I wish it didn't have to come to that, but if you insist. . Modify duration: Set to 4.00 seconds and Wait
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0108 <gen> using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
Wait 0.20 seconds
Unit - Move Blademaster 0108 <gen> instantly to (Center of Region_002 <gen>)
Wait 0.50 seconds
Unit - Make Blademaster 0108 <gen> face Priest 0020 <gen> over 0.00 seconds
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Change (Picked unit)'s animation speed to 33.33% of its original speed)
Animation - Play Blademaster 0108 <gen> 's attack slam animation
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Warden : Play No sound and display Hahahaha, you missed! Guards arrest this man. . Modify duration: Set to 4.00 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0108 <gen> using Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl
Set Variable Set SE[2] = (Last created special effect)
Camera - . Apply . gg_cam_done2 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Warden : Play No sound and display For trying to murder me you will also hang. . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Blademaster 0108 <gen> to Attack Once . Darkmiss 0019 <gen>
Wait 0.50 seconds
Special Effect - Destroy SE[1]
Wait 0.50 seconds
Unit - Order Darkmiss 0019 <gen> to Attack Once . Blademaster 0108 <gen>
Wait 0.50 seconds
Special Effect - Destroy SE[2]
Cinematic - Send transmission to (All players) from Blademaster 0108 <gen> named Nikola : Play No sound and display Close your eyes now! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Remove Darkmiss 0019 <gen> from the game
Unit - Remove Blademaster 0108 <gen> from the game
Wait 2 seconds
Cinematic - Fade in over 10.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Warden : Play No sound and display My eyes! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman1 0021 <gen> named Guard : Play No sound and display It hurts! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Warden : Play No sound and display What the...where are they!!! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Warden : Play No sound and display Kill those cultists before they escape too! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_done3 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Set life of (Picked unit) to 1.00)
Cinematic - Send transmission to (All players) from Footman1 0106 <gen> named Guard : Play No sound and display Sir, yes sir! . Modify duration: Set to 2.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Change (Picked unit)'s animation speed to 100.00% of its original speed)
Unit - Order Footman1 0106 <gen> to Attack . Acolyte 0097 <gen>
Unit - Order Footman1 0107 <gen> to Attack . Acolyte 0100 <gen>
Unit - Order Footman1 0109 <gen> to Attack . Acolyte 0101 <gen>
Unit - Order Footman1 0105 <gen> to Attack . Acolyte 0102 <gen>
Wait 2 seconds
Unit - Order Footman1 0106 <gen> to Attack . Acolyte 0103 <gen>
Unit - Order Footman1 0107 <gen> to Attack . Acolyte 0104 <gen>
Unit - Order Footman1 0109 <gen> to Attack . Acolyte 0099 <gen>
Unit - Order Footman1 0105 <gen> to Attack . Acolyte 0098 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_done2 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Priest 0020 <gen> named Warden : Play No sound and display Good, now organize a search party to find the leader of these cutists and that traitor! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Stop music After fading
Unit - Kill Peasant 0112 <gen>
Part2a
Events
Unit - Peasant 0112 <gen> Dies
Conditions
Actions
Environment - Set sky to Generic Sky
Game - Set the time of day to 24.00
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of (Picked unit) using Torchforhand.mdx)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Footman 0015 <gen> named Captain : Play No sound and display Ready yourselves for a long night men. Whoever finds and kills the two we are looking for will get a handsome bounty. . Modify duration: Set to 10.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Play (Picked unit)'s stand victory animation)
Wait 4.60 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Reset (Picked unit)'s animation)
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0015 <gen> named Captain : Play No sound and display Ok men, spread out! . Modify duration: Set to 3.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Move To.(Center of Region_004 <gen>))
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 10.00 seconds
Wait 9.00 seconds
Animation - Lock Darkmiss 0017 <gen> 's Head to face Blademaster 0016 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Blademaster 0016 <gen> 's Head to face Darkmiss 0017 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display I held my end of the bargain women, tell me about the houses of Dawn and Dusk . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0017 <gen> named Leader of the cultists : Play No sound and display I will, but not here, we can't stay here, those men down there will soon find us. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display This better not be a trick! By the way I never got your name. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0017 <gen> named Karolina : Play No sound and display My name is Karolina. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display Ok, so when are you going to tell me about the other cults? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0017 <gen> named Karolina : Play No sound and display Why not let me help you destroy the other cults? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display Hahaha, like I can trust you! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0017 <gen> named Karolina : Play No sound and display I've already betrayed my master, if the other cults summon him he will certanly kill me. We have the same goal. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display What you say is true, but...oh fine, we will work together. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0017 <gen> named Karolina : Play No sound and display Good. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display But first tell me, is the Cult of the Holy Mother destroyed completely? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0017 <gen> named Karolina : Play No sound and display Yes(lies). . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display Ok, so where do we go first? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0017 <gen> named Karolina : Play No sound and display The House of Dawn is located near Raindrop Mountain and the House of Dusk is near the spring of Yeomen river. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display In that case we should first go destroy the House of Dawn because in order to get to the spring of Yeomen river we need to go through the town and that is not safe now. . Modify duration: Set to 14.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0017 <gen> named Karolina : Play No sound and display Very well, this way then. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Darkmiss 0017 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Blademaster 0016 <gen> to Move To . (Center of Region_005 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Darkmiss 0017 <gen> named Karolina : Play No sound and display I almost forgot about this... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Sound - Play matrixsound2 <gen>
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 13.23 seconds
Wait 14.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display Jesus, this is a big canyon. This bridge looks really unsafe. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0017 <gen> named Karolina : Play No sound and display It's the only way to Raindrop Mountain. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0016 <gen> named Nikola : Play No sound and display You go first. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0017 <gen> named Karolina : Play No sound and display Ok. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Unit - Order Darkmiss 0017 <gen> to Move To . (Center of Region_006 <gen>)
Part3a
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Unit - Make Darkmiss 0017 <gen> face Blademaster 0016 <gen> over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Darkmiss 0017 <gen> named Karolina : Play No sound and display Ok, now you! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Unit - Order Blademaster 0016 <gen> to Move To . (Center of Region_006 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Darkmiss 0017 <gen> named Karolina : Play No sound and display Lets continue. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Blademaster 0016 <gen> to Move To . (Center of Region_007 <gen>)
Unit - Order Darkmiss 0017 <gen> to Move To . (Center of Region_007 <gen>)
Wait 5.00 seconds
Unit - Kill Peasant 0114 <gen>
Zombie
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Create (Random integer number between 1 and 4) . Horror for Player 3 (Teal) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_025 <gen>) and do (Order (Picked unit) to Attack.Units[1])
Thunder
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Set Variable Set Sound = (Random integer number between 0 and 9)
Sound - Play Thunder[Sound]
Part1b
Events
Unit - Peasant 0114 <gen> Dies
Conditions
Actions
Unit - Hide Horror 0181 <gen>
Unit - Hide Horror 0182 <gen>
Unit - Hide Horror 0183 <gen>
Unit - Hide Horror 0184 <gen>
Unit - Hide Horror 0185 <gen>
Unit - Hide Horror 0186 <gen>
Unit - Hide Horror 0187 <gen>
Unit - Hide Horror 0190 <gen>
Unit - Hide Horror 0191 <gen>
Unit - Hide Horror 0192 <gen>
Unit - Hide Horror 0193 <gen>
Unit - Hide Horror 0194 <gen>
Unit - Hide Horror 0195 <gen>
Unit - Hide Horror 0196 <gen>
Unit - Hide Horror 0197 <gen>
Unit - Hide Horror 0198 <gen>
Unit - Hide Horror 0199 <gen>
Unit - Hide Horror 0200 <gen>
Unit - Hide Horror 0201 <gen>
Unit - Hide Horror 0202 <gen>
Unit - Hide Horror 0203 <gen>
Unit - Hide Horror 0204 <gen>
Unit - Unhide Villager 0141 <gen>
Unit - Unhide Villager 0139 <gen>
Destructible - Hide Lector 0466 <gen>
Unit - Hide Destroyer 0188 <gen>
Unit - Hide Ghost 0173 <gen>
Game - Set the time of day to 12
Game - Display to (All players) for 5.00 seconds the text: Nikola and Karolina spent the whole night traveling.
Wait 3.00 seconds
Game - Display to (All players) for 5.00 seconds the text: They arrived at a farm on the break of dawn, weak and tired.
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0135 <gen> named Nikola : Play No sound and display Look a farm, maybe we can rest here. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Darkmiss 0136 <gen> named Karolina : Play No sound and display This is really beautiful. Look at the complex irrigartion system. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0135 <gen> named Nikola : Play No sound and display It is quite lovely. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Darkmiss 0136 <gen> named Karolina : Play No sound and display Everybody is working, and it can't be over seven am. . Modify duration: Set to 4.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0135 <gen> named Nikola : Play No sound and display Lets ask the owner if we can rest here. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Blademaster 0135 <gen> to Move To . (Center of Region_010 <gen>)
Wait 1.00 seconds
Unit - Order Darkmiss 0136 <gen> to Move To . (Center of Region_010 <gen>)
Part2b
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 2.00 seconds
Unit - Order Blademaster 0135 <gen> to Stop .
Unit - Order Darkmiss 0136 <gen> to Stop .
Unit - Make Blademaster 0135 <gen> face Peasant 0163 <gen> over 2.00 seconds
Unit - Make Darkmiss 0136 <gen> face Peasant 0163 <gen> over 2.00 seconds
Unit - Make Peasant 0163 <gen> face Blademaster 0135 <gen> over 2.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0135 <gen> named Nikola : Play No sound and display Hi there, could you point us to the owner of this farm? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0163 <gen> named Lector : Play No sound and display That would be me. My name is Lector and I welcome you to Silverpike Plateau. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0135 <gen> named Nikola : Play No sound and display I am Nikola and this is Karolina, we were wondering if we can rest here for a while? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0163 <gen> named Lector : Play No sound and display Of course, fell free to stay as long as you like. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0135 <gen> named Nikola : Play No sound and display Thank you. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0163 <gen> named Lector : Play No sound and display You can sleep at the barn if you like. . Modify duration: Set to 3.50 seconds and Wait
Unit - Order Blademaster 0135 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Darkmiss 0136 <gen> to Move To . (Center of Region_012 <gen>)
Wait 2 seconds
workwork
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Random point in Region_009 <gen>))
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Random point in Region_008 <gen>))
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Stop.)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Stop.)
Wait 0.30 seconds
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Play (Picked unit)'s stand work animation)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Play (Picked unit)'s stand work animation)
camera1
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_013 <gen>)
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 2.00 seconds
camera1 Copy
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_011 <gen>)
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 2.00 seconds
enter
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Kill Peasant 0166 <gen>
Part3b
Events
Unit - Peasant 0166 <gen> Dies
Conditions
Actions
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Set the time of day to 24.00
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Turn off workwork <gen>
Cinematic - Send transmission to (All players) from Darkmiss 0165 <gen> named Karolina : Play No sound and display After we've rested it should take us another night to get to Raindrop Mountain. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0164 <gen> named Nikola : Play No sound and display Did you ever hear of Silverpike Plateau before? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0165 <gen> named Karolina : Play No sound and display I don't think so, why? . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_neiskoristi1 for Player 1 (Red) over 0 seconds
Animation - Lock Blademaster 0171 <gen> 's Head to face Darkmiss 0165 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Blademaster 0164 <gen> named Nikola : Play No sound and display It's just... . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0164 <gen> named Nikola : Play No sound and display I can't put my finger on it, but I am sure I heard of it before. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0165 <gen> named Karolina : Play No sound and display So... . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0164 <gen> named Nikola : Play No sound and display I'm not sure, but I'm uncomfortable. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0165 <gen> named Karolina : Play No sound and display Let us rest, we need to be prepared for the House of Dawn. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0164 <gen> named Nikola : Play No sound and display I guess so... . Modify duration: Set to 3.00 seconds and Wait
Animation - Change Darkmiss 0165 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Darkmiss 0165 <gen> 's death animation
Wait 6.90 seconds
Animation - Change Darkmiss 0165 <gen> 's animation speed to 0.00 % of its original speed
Wait 2 seconds
Camera - . Apply . gg_cam_neiskoristi2 for Player 1 (Red) over 0 seconds
Animation - Lock Blademaster 0171 <gen> 's Head to face Peasant 0167 <gen> , offset by ( 0 , 0 , 0.00 )
Cinematic - Send transmission to (All players) from Blademaster 0164 <gen> named Nikola : Play No sound and display I'm sure I heard of it before... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0164 <gen> named Nikola : Play No sound and display Oh well, I should get some sleep too. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Animation - Change Blademaster 0171 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Blademaster 0171 <gen> 's death animation
Wait 3.80 seconds
Animation - Change Blademaster 0171 <gen> 's animation speed to 0.00 % of its original speed
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Kill Peasant 0168 <gen>
Part4b
Events
Unit - Peasant 0168 <gen> Dies
Conditions
Actions
Sound - Set music volume to 20.00 %
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 60.00 %, 60.00 %, 60.00 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Child 0239 <gen> named Milan : Play No sound and display What are we going to do now? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0240 <gen> named Nikola : Play No sound and display Let's go by the river and catch some frogs. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Footman1 0238 <gen> to Move To . (Center of Region_058 <gen>)
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 2.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman1 0238 <gen> named Milan's Dad : Play No sound and display Honey, I'm home. . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Child 0240 <gen> face High Elf 0237 <gen> over 1.00 seconds
Unit - Make Child 0239 <gen> face High Elf 0237 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from High Elf 0237 <gen> named Milan's Mom : Play No sound and display Hi, dear. How was work today? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman1 0238 <gen> named Milan's Dad : Play No sound and display Horrible, we found another dead body. Our commander just wont acknowledge that a sect is behind it. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0237 <gen> named Milan's Mom : Play No sound and display Oh dear, how can our children grow up in such a dangerous environment? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman1 0238 <gen> named Milan's Dad : Play No sound and display I just don't understand it. Everybody knows about this sect, yet our commander wont do anything about it. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman1 0238 <gen> named Milan's Dad : Play No sound and display "It's a cunning assassin", he says. "Nothing to worry about", he says. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0237 <gen> named Milan's Mom : Play No sound and display What does he mean nothing to worry about?! Even if it was an assassin there would be a need to worry. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman1 0238 <gen> named Milan's Dad : Play No sound and display I'm composing a report about this sect. As soon as I finish it I'll send it to the Imperial City. They, at least, will take this problem seriously. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 60.00 %, 60.00 %, 60.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Chaplain 0241 <gen> named Messenger : Play No sound and display Hear Ye! Hear Ye! Hear Ye! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0241 <gen> named Messenger : Play No sound and display Let it be known that the infamous sect that has been killing the people of this town has been destroyed. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0241 <gen> named Messenger : Play No sound and display Last night the Imperial City sent a legion of knights to find and slay these devil worshipers. Fear no more. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0244 <gen> named Lazar : Play No sound and display Ah, good. It's a great relief. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0243 <gen> named Milan : Play No sound and display And it's all thanks to my dad. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0245 <gen> named Nikola : Play No sound and display Indeed, if he didn't write that report, who knows what might have happened. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 60.00 %, 60.00 %, 60.00 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0169 <gen> named Nikolas mom : Play No sound and display When night fell Ginger saw strange things happening. She realized that this was no ordinary plateau... . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0170 <gen> named Nikola : Play No sound and display Mom, I keep forgetting the name of the plateau. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0169 <gen> named Nikolas mom : Play No sound and display It's Silverpike Plateau, dear. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0170 <gen> named Nikola : Play No sound and display Ok, continue. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0169 <gen> named Nikolas mom : Play No sound and display Ginger saw abominations roaming across the plateau... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0170 <gen> named Nikola : Play No sound and display That is a scary story. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0169 <gen> named Nikolas mom : Play No sound and display Don't worry dear it has a happy end and besides it's not real. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0169 <gen> named Nikolas mom : Play No sound and display She heard tapping on the door... . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Abilities\Spells\Undead\Sleep\SleepTarget.mdl
Cinematic - Send transmission to (All players) from Villager 0169 <gen> named Nikolas mom : Play No sound and display Suddenly a man entered and he... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Sound - Play Thunder <gen>
Wait 0.30 seconds
Animation - Play Storm 0451 <gen> 's death animation
Animation - Change Storm 0451 <gen> 's animation speed to 0.00 % of its original speed
Wait 5.20 seconds
Sound - Play Thunder <gen>
Animation - Play Storm 0451 <gen> 's stand animation
Animation - Change Storm 0451 <gen> 's animation speed to 100.00 % of its original speed
Wait 0.30 seconds
Animation - Play Storm 0451 <gen> 's death animation
Animation - Change Storm 0451 <gen> 's animation speed to 0.00 % of its original speed
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Animation - Play Blademaster 0171 <gen> 's stand animation
Animation - Change Blademaster 0171 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Send transmission to (All players) from Blademaster 0164 <gen> named Nikola : Play No sound and display Oh my God! . Modify duration: Set to 2.00 seconds and Wait
Animation - Play Darkmiss 0165 <gen> 's stand animation
Animation - Change Darkmiss 0165 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Send transmission to (All players) from Darkmiss 0165 <gen> named Karolina : Play No sound and display What the!... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0164 <gen> named Nikola : Play No sound and display Remember how I told you I knew this place from somewhere... . Modify duration: Set to 4.00 seconds and Wait
Trigger - Turn on Thunder <gen>
Cinematic - Send transmission to (All players) from Darkmiss 0165 <gen> named Karolina : Play No sound and display Yes?... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0164 <gen> named Nikola : Play No sound and display When I was little my mom told me a fairy-tail about this place, I thought it didn't exist, but now... . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0165 <gen> named Karolina : Play No sound and display What's the big deal? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0164 <gen> named Nikola : Play No sound and display Silverpike Plateu at night is also the Land of the Dead. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0165 <gen> named Karolina : Play No sound and display Hahahaha! And that is a problem, some ''savior'' you are. You killed The Serpent and now you are afraid of some ghosts and zombies. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0164 <gen> named Nikola : Play No sound and display Laugh all you wont, I just hope that the Sun is still up... . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0165 <gen> named Karolina : Play No sound and display Ok, lets go then. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Kill Peasant 0172 <gen>
Part5b
Events
Unit - Peasant 0172 <gen> Dies
Conditions
Actions
Trigger - Turn off enter <gen>
Animation - Change Ghost 0173 <gen> flying height to 100.00 at 600.00
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Region_017 <gen>) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units in Region_024 <gen>) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Blademaster for Player 1 (Red) at (Center of Region_018 <gen>) facing 45.00 degrees
Set Variable Set Units[1] = (Last created unit)
Unit - Create 1 . Darkmiss for Player 2 (Blue) at (Center of Region_019 <gen>) facing 45.00 degrees
Set Variable Set Units[2] = (Last created unit)
Environment - Set fog to style Linear , z-start 200.00 , z-end 2000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in Region_032 <gen>) and do (Make (Picked unit) face (Center of Region_019 <gen>) over 0 seconds)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Units[2] named Karolina : Play No sound and display This place is as dead as a graveyard...although I don't see any zombies. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display Perhaps...perhaps it was just a fairy-tail. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Sound - Play HeavyBreathing <gen>
Sound - Set volume of HeavyBreathing <gen> to 70.00 %
Cinematic - Send transmission to (All players) from Units[2] named Karolina : Play No sound and display I told you. There is nothing to fear here. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display Alright then, where do we go from here? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Units[2] named Karolina : Play No sound and display We should go west from here. It will take us around 8 hours to get to Raindrop Mountain. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display Do you hear something? . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Units[1] face (Center of Region_020 <gen>) over 2.00 seconds
Unit - Make Units[2] face (Center of Region_020 <gen>) over 2.00 seconds
Cinematic - Send transmission to (All players) from Units[2] named Karolina : Play No sound and display What the hell... . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display Nothing there, but I was sure I heard something. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Units[2] named Karolina : Play No sound and display Your mind is playing tricks on you. . Modify duration: Set to 3.00 seconds and Wait
Sound - Play Monster <gen>
Sound - Set volume of Monster <gen> to 100.00 %
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 6.85 seconds
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display Must have been the wind... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Units[2] named Karolina : Play No sound and display We should get moving. . Modify duration: Set to 3.50 seconds and Wait
Unit - Make Units[1] face (Center of Region_021 <gen>) over 0.20 seconds
Unit - Make Units[2] face (Center of Region_021 <gen>) over 0.20 seconds
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display That wasn't my mind playing tricks now!!! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Units[2] named Karolina : Play No sound and display Yes, I heard it too. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Unit - Create 1 . Zombie for Player 1 (Red) at (Center of Region_022 <gen>) facing 300.00 degrees
Animation - Change (Last created unit) 's vertex coloring to ( 33.33 %, 33.33 %, 33.33 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display Who's there?.. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Units[2] named Karolina : Play No sound and display Who or whatever that thing is I will banish it now. . Modify duration: Set to 3.50 seconds and Wait
Unit - Order (Last created unit) to Move To . (Center of Region_008 <gen>)
Animation - Change Units[2] 's animation speed to 40.00 % of its original speed
Animation - Play Units[2] 's spell animation
Wait 3.00 seconds
Unit - Unhide Ghost 0173 <gen>
Unit - Order Ghost 0173 <gen> to Move To . (Center of Region_023 <gen>)
ghost
Events
Unit - A unit comes within 400.00 of helper 0175 <gen>
Conditions
(Triggering unit) Equal to Ghost 0173 <gen>
Actions
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Units[2] using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Animation - Play Units[2] 's death animation
Animation - Change Units[2] 's animation speed to 100.00 % of its original speed
Wait 3.20 seconds
Animation - Change Units[2] 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
Unit - Make Units[1] face Units[2] over 0.40 seconds
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display Oh my God! Are you still alive?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Units[2] named Karolina : Play No sound and display I'll be ok, it takes more then a ghost to kill me. . Modify duration: Set to 3.50 seconds and Wait
Unit - Remove Ghost 0173 <gen> from the game
Cinematic - Send transmission to (All players) from Acolyte 0189 <gen> named Lector : Play No sound and display You don't know what powers the spirits of Silverpike Plateau posses. . Modify duration: Set to 4.00 seconds and Wait
Unit - Unhide Destroyer 0188 <gen>
Destructible - Show Lector 0466 <gen>
Camera - . Apply . gg_cam_tye for Player 1 (Red) over 1.50 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display Lector! . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0189 <gen> named Lector : Play No sound and display Don't worry about her, she will survive the ghosts curse, can't say the same for her powers... . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0189 <gen> named Lector : Play No sound and display I must go report my success to my leader. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display Success? . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0189 <gen> named Lector : Play No sound and display Don't act so clueless, this plateau is a base of The House of Dawn, and my job was to kill the two of you. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display So I guess you will summon hordes of zombies to do your dirty work! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0189 <gen> named Lector : Play No sound and display Actually... they are already here. . Modify duration: Set to 2.00 seconds and Wait
Hero - Disable experience gain for Units[1] .
Hero - Disable experience gain for Units[2] .
Unit - Unhide Horror 0204 <gen>
Unit - Unhide Horror 0197 <gen>
Unit - Unhide Horror 0203 <gen>
Unit - Unhide Horror 0187 <gen>
Unit - Unhide Horror 0202 <gen>
Unit - Unhide Horror 0181 <gen>
Unit - Unhide Horror 0196 <gen>
Unit - Unhide Horror 0195 <gen>
Unit - Unhide Horror 0186 <gen>
Unit - Unhide Horror 0201 <gen>
Unit - Unhide Horror 0182 <gen>
Unit - Unhide Horror 0194 <gen>
Unit - Unhide Horror 0193 <gen>
Unit - Unhide Horror 0185 <gen>
Unit - Unhide Horror 0200 <gen>
Unit - Unhide Horror 0199 <gen>
Unit - Unhide Horror 0183 <gen>
Unit - Unhide Horror 0192 <gen>
Unit - Unhide Horror 0198 <gen>
Unit - Unhide Horror 0184 <gen>
Unit - Unhide Horror 0191 <gen>
Unit - Unhide Horror 0190 <gen>
Camera - . Apply . gg_cam_p1 for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Destructible - Remove Lector 0466 <gen>
Unit - Order Destroyer 0188 <gen> to Move To . (Center of Region_031 <gen>)
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display I see no way out of this... . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Units[2] named Karolina : Play No sound and display If you can buy me time my powers will restore and I should be able to get us out of this mess. . Modify duration: Set to 4.50 seconds and Wait
Trigger - Turn off camera1 <gen>
Trigger - Turn off camera1_Copy <gen>
Unit - Remove Destroyer 0188 <gen> from the game
Unit - Remove helper 0175 <gen> from the game
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display I'll try. . Modify duration: Set to 1.50 seconds and Wait
Player - For Player 1 (Red) , turn Alliance (non-aggression) Off toward Player 3 (Teal)
Player - For Player 3 (Teal) , turn Alliance (non-aggression) Off toward Player 1 (Red)
Trigger - Turn on Zombie <gen>
zombiecount
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Horror
Actions
Set Variable Set DeadZombie = (DeadZombie + 1)
Part6b
Events
Time - Every 2 seconds of game time
Conditions
DeadZombie Greater than or equal to 15
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Zombie <gen>
Trigger - Turn off zombiecount <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Units[2] named Karolina : Play No sound and display Alright, I think I can manage it now. . Modify duration: Set to 2.00 seconds and Wait
Animation - Change Units[2] 's animation speed to 100.00 % of its original speed
Animation - Play Units[2] 's stand animation
Cinematic - Send transmission to (All players) from Units[2] named Karolina : Play No sound and display Time to send these zombies back where they belong. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Units[2] named Karolina : Play No sound and display Memento Mori! . Modify duration: Set to 2.00 seconds and Wait
Unit Group - Pick every unit in (Units of type Horror) and do (Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Picked unit) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Horror) and do (Kill (Picked unit))
Wait 2 seconds
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display Good lord, you took them down with one spell. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Units[2] named Karolina : Play No sound and display Yes, well I am a necromancer after all. I can dismiss the undead faster then I can summon them. It's strange though... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display What is? . Modify duration: Set to 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Units[2] named Karolina : Play No sound and display The House of Dawn is a warlock cult. They do not conjure dead, they summon creatures from hell to their side. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display Damn, I was hopping that with your power we could shatter the House of Dawn easily. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Units[2] named Karolina : Play No sound and display I think we should continue our journey, we are close to Rain Drop mountain. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Units[1] named Nikola : Play No sound and display Alright, lets go. . Modify duration: Set to 1.50 seconds and Wait
Unit - Order Units[1] to Move To . (Center of Region_026 <gen>)
Unit - Order Units[2] to Move To . (Center of Region_026 <gen>)
Wait 1.50 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Game - Display to (All players) for 8.00 seconds the text: Meanwhile, deep in the base of the House of Dawn...
Environment - Turn (Last created weather effect) Off
Environment - Reset fog to default values
Trigger - Turn off Thunder <gen>
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Acolyte 0207 <gen> to Attack . Iron Gate 0467 <gen>
Wait 4.50 seconds
Unit - Order Acolyte 0207 <gen> to Stop .
Destructible - Open Iron Gate 0467 <gen>
Unit - Order Acolyte 0207 <gen> to Move To . (Center of Region_033 <gen>)
Wait 2 seconds
Camera - Lock camera target for Player 1 (Red) to Acolyte 0207 <gen> , offset by ( 0 , 0 ) using Default rotation
Part7b
Events
Unit - A unit enters Region_033 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Acolyte 0207 <gen> named Lector : Play No sound and display Begging your pardon lord, but I bring good news. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Warlock 0208 <gen> named : Play No sound and display Explain yourself, before I slice you in two. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0207 <gen> named Lector : Play No sound and display You needn't worry about The Savior anymore. My zombies have taken care of him and the leader of the Cult of the Holy Mother. . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Eredar Sorcerer 0206 <gen> to Move To . (Center of Region_034 <gen>)
Cinematic - Send transmission to (All players) from Warlock 0208 <gen> named : Play No sound and display You incompetent fool, do you really think that your dead can stop a necromancer? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0207 <gen> named Lector : Play No sound and display I assure you my lord that I disabled her powers before unleashing my army on them. She couldn't have dismissed them. . Modify duration: Set to 6.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0206 <gen> named Demonic Warlock : Play No sound and display My lord, our scouts have repoted that the Savior is at the base of the mountain. He will be here in less then two hours. . Modify duration: Set to 5.00 seconds and Wait
Unit - Make Acolyte 0207 <gen> face Eredar Sorcerer 0206 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Acolyte 0207 <gen> named Lector : Play No sound and display That isn't possible, The Savior is dead. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0208 <gen> named : Play No sound and display You fool. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0207 <gen> named Lector : Play No sound and display No, my lord! . Modify duration: Set to 1.20 seconds and Wait
Unit - Explode Acolyte 0207 <gen> .
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0208 <gen> named : Play No sound and display Order everyone to take cover inside the mountain. We will set up a little trap for out hero. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0206 <gen> named Demonic Warlock : Play No sound and display Very well my lord. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Eredar Sorcerer 0206 <gen> to Move To . (Center of Region_035 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Unit - Kill Peasant 0211 <gen>
Part8b
Events
Unit - Peasant 0211 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: And so Nikola and Karolina make their way up the mountain.
Environment - Turn (Last created weather effect) On
Trigger - Turn on Thunder <gen>
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0209 <gen> named Nikola : Play No sound and display We are almost at the peak. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0210 <gen> named Karolina : Play No sound and display It's strange... . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0209 <gen> named Nikola : Play No sound and display What is? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0210 <gen> named Karolina : Play No sound and display Well, for one of the major cults of our world, you'd think there would be some guards around, but this place is deserted. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0209 <gen> named Nikola : Play No sound and display Perhaps the House of Dusk was already here? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0210 <gen> named Karolina : Play No sound and display It's plausable. Best be on our guard anyway. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Blademaster 0209 <gen> to Move To . (Center of Region_038 <gen>)
Unit - Order Darkmiss 0210 <gen> to Move To . (Center of Region_038 <gen>)
Camera1
Events
Unit - A unit enters Region_036 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 2.00 seconds
Camera2
Events
Unit - A unit enters Region_037 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 3.00 seconds
Part9b
Events
Unit - A unit enters Region_038 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Blademaster 0209 <gen> named Nikola : Play No sound and display So this is the entrance to their lair. This is really strange, you would expect them to at the very least put guards on the gate. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0210 <gen> named Karolina : Play No sound and display Indeed. I'm worried it might be a trap. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0209 <gen> named Nikola : Play No sound and display Well, we came all this way, no point in backing out now. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 3.00 seconds
Unit - Order Blademaster 0209 <gen> to Move To . (Center of Region_039 <gen>)
Cinematic - Send transmission to (All players) from Darkmiss 0210 <gen> named Karolina : Play No sound and display I guess you're right. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Darkmiss 0210 <gen> to Move To . (Center of Region_040 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0209 <gen> named Nikola : Play No sound and display So, how do we open this? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0210 <gen> named Karolina : Play No sound and display Stand back. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0210 <gen> named Karolina : Play No sound and display Bombardus! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 0.50 seconds
Sound - Play GateEpicBash <gen>
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 5.00 seconds the text: Nikola and Karolina make their way through the cave.
Animation - Change Fel Orc Warlock 0217 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Animation - Change Fel Orc Warlock 0218 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Environment - Turn (Last created weather effect) Off
Trigger - Turn off Thunder <gen>
Wait 3.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0209 <gen> named Nikola : Play No sound and display Wow. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Darkmiss 0210 <gen> named Karolina : Play No sound and display Indeed, be careful not to fall. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0209 <gen> named Nikola : Play No sound and display Are you sure this is the lair of the House of Dawn? The place is empty, perhaps they moved to another location? . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0210 <gen> named Karolina : Play No sound and display I doubt it. Look. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Darkmiss 0210 <gen> named Karolina : Play No sound and display That must be the portal that leads to their lair, are you ready to do this? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0209 <gen> named Nikola : Play No sound and display I was born ready. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Blademaster 0212 <gen> to Move To . (Center of Region_042 <gen>)
Unit - Order Darkmiss 0213 <gen> to Move To . (Center of Region_041 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 6.00 seconds
Part10b
Events
Unit - A unit enters Region_042 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0212 <gen> named Nikola : Play No sound and display Ok, lets do this! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0213 <gen> named Karolina : Play No sound and display Wait, it appears something is comming out of the portal. . Modify duration: Set to 4.00 seconds and Wait
Animation - Change Fel Orc Warlock 0217 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 95.00 % transparency
Animation - Change Fel Orc Warlock 0218 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 95.00 % transparency
Unit - Make Darkmiss 0213 <gen> face Eredar Sorcerer 0219 <gen> over 1.00 seconds
Unit - Make Blademaster 0212 <gen> face Eredar Sorcerer 0219 <gen> over 1.00 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0219 <gen> named Demonic Warlock : Play No sound and display My master would like to talk to you. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0212 <gen> named Nikola : Play No sound and display He would? What a coincidence, we'd also like to see him...die. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0219 <gen> named Demonic Warlock : Play No sound and display You can die now, or come with me peacefully and die in a few hours, which is it? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0213 <gen> named Karolina : Play No sound and display This isn't your lucky day demon. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0213 <gen> named Karolina : Play No sound and display Sarapis Tomemto Seta! . Modify duration: Set to 2.00 seconds and Don't wait
Animation - Play Darkmiss 0213 <gen> 's spell animation
Wait 1.50 seconds
Animation - Play Eredar Sorcerer 0219 <gen> 's spell animation
Wait 0.50 seconds
Animation - Play Darkmiss 0213 <gen> 's stand animation
Wait 1.00 seconds
Animation - Play Eredar Sorcerer 0219 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Darkmiss 0213 <gen> named Karolina : Play No sound and display What the? . Modify duration: Set to 2.00 seconds and Wait
Animation - Play Darkmiss 0213 <gen> 's spell animation
Cinematic - Send transmission to (All players) from Darkmiss 0213 <gen> named Karolina : Play No sound and display Sarapis Tomemto Seta! . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Darkmiss 0213 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Darkmiss 0213 <gen> named Karolina : Play No sound and display I can't cast spells. What is wrong? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0219 <gen> named Demonic Warlock : Play No sound and display I've silenced you, you don't stand a chance if you chose to fight us. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0212 <gen> named Nikola : Play No sound and display Run Karolina! . Modify duration: Set to 2.00 seconds and Wait
Unit - Remove Fel Orc Warlock 0216 <gen> from the game
Unit - Remove Fel Orc Warlock 0214 <gen> from the game
Unit - Remove Fel Orc Warlock 0215 <gen> from the game
Unit - Create 1 . Fel Orc Warlock for Player 1 (Red) at (Center of Region_045 <gen>) facing 90.00 degrees
Unit - Create 1 . Fel Orc Warlock for Player 1 (Red) at (Center of Region_043 <gen>) facing 90.00 degrees
Unit - Create 1 . Fel Orc Warlock for Player 1 (Red) at (Center of Region_044 <gen>) facing 90.00 degrees
Unit - Create 1 . Fel Orc Warlock for Player 1 (Red) at (Center of Region_046 <gen>) facing 90.00 degrees
Unit - Create 1 . Fel Orc Warlock for Player 1 (Red) at (Center of Region_047 <gen>) facing 90.00 degrees
Unit - Create 1 . Fel Orc Warlock for Player 1 (Red) at (Center of Region_048 <gen>) facing 90.00 degrees
Unit - Make Darkmiss 0213 <gen> face (Center of Region_045 <gen>) over 1.00 seconds
Unit - Order Blademaster 0212 <gen> to Move To . (Center of Region_049 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0212 <gen> named Nikola : Play No sound and display Damn it! We've fallen into a trap. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0213 <gen> named Karolina : Play No sound and display What do we do now? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 2.00 seconds
Unit - Make Blademaster 0212 <gen> face (Center of Region_050 <gen>) over 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0212 <gen> named Nikola : Play No sound and display The only thing left to do. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0212 <gen> named Nikola : Play No sound and display Jump! . Modify duration: Set to 2.00 seconds and Wait
Unit - Add Crow Form to Blademaster 0212 <gen>
Unit - Turn collision for Blademaster 0212 <gen> Off .
Animation - Change Blademaster 0212 <gen> 's animation speed to 10.00 % of its original speed
Unit - Order Blademaster 0212 <gen> to Move To . (Center of Region_050 <gen>)
Animation - Change Blademaster 0212 <gen> flying height to 600.00 at 600.00
Wait 1.00 seconds
Unit - Order Darkmiss 0213 <gen> to Move To . (Center of Region_049 <gen>)
Animation - Change Blademaster 0212 <gen> flying height to 0.00 at 500.00
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0219 <gen> named Demonic Warlock : Play No sound and display Fools get them, the master will have our heads! . Modify duration: Set to 3.00 seconds and Wait
Unit - Add Crow Form to Darkmiss 0213 <gen>
Unit - Turn collision for Darkmiss 0213 <gen> Off .
Animation - Change Darkmiss 0213 <gen> 's animation speed to 10.00 % of its original speed
Unit - Order Darkmiss 0213 <gen> to Move To . (Center of Region_050 <gen>)
Animation - Change Darkmiss 0213 <gen> flying height to 600.00 at 600.00
Wait 1.00 seconds
Animation - Change Darkmiss 0213 <gen> flying height to 0.00 at 500.00
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0219 <gen> named Demonic Warlock : Play No sound and display You idiots! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 3.00 seconds
Unit - Order Eredar Sorcerer 0219 <gen> to Attack . Fel Orc Warlock 0217 <gen>
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0219 <gen> named Demonic Warlock : Play No sound and display Come on, we must get to the underground river to intercept them. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Kill Peasant 0220 <gen>
Part11b
Events
Unit - Peasant 0220 <gen> Dies
Conditions
Actions
Environment - Set fog to style Linear , z-start 200.00 , z-end 8000 , density 0.00 and color ( 100.00 %, 100.00 %, 100.00 %)
Animation - Play Blademaster 0221 <gen> 's death animation
Animation - Play Darkmiss 0222 <gen> 's death animation
Wait 1.48 seconds
Animation - Change Blademaster 0221 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Naaru 0223 <gen> 's animation speed to 0.00 % of its original speed
Wait 2 seconds
Animation - Change Darkmiss 0222 <gen> 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 13.50 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display Uhh...I'll never go swimming again. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0222 <gen> named Karolina : Play No sound and display Kh, kh, kh...We got lucky, if the cave was a few meters longer we would have died. . Modify duration: Set to 4.50 seconds and Wait
Animation - Play Blademaster 0221 <gen> 's stand animation
Animation - Change Blademaster 0221 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display Were are we? . Modify duration: Set to 2.50 seconds and Wait
Animation - Play Darkmiss 0222 <gen> 's stand animation
Animation - Change Darkmiss 0222 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Send transmission to (All players) from Darkmiss 0222 <gen> named Karolina : Play No sound and display This place is beautiful. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display It looks like paradice. . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Blademaster 0221 <gen> to Move To . (Center of Region_051 <gen>)
Unit - Order Darkmiss 0222 <gen> to Move To . (Center of Region_052 <gen>)
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Darkmiss 0222 <gen> named Karolina : Play No sound and display We should have taken the left cave, then we would pop out near the heart of the mountain. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display Nah, they would have expected that. What's this? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0222 <gen> named Karolina : Play No sound and display Looks like a statue of a god. This must be some old shrine. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display Interesting... . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Blademaster 0221 <gen> to Move To . (Center of Region_053 <gen>)
Cinematic - Send transmission to (All players) from Darkmiss 0222 <gen> named Karolina : Play No sound and display We should go, we are not safe here. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display Yes, yes, just a minute. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0222 <gen> named Karolina : Play No sound and display I'll try to open the gate. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 5.00 seconds
Unit - Order Darkmiss 0222 <gen> to Move To . (Center of Region_054 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display Very interesting... . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Naaru 0228 <gen> named Naaru : Play No sound and display Nikola... . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display What? Who said that? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0222 <gen> named Karolina : Play No sound and display Who said what? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display Someone was calling me, didn't you hear it? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0222 <gen> named Karolina : Play No sound and display Nobody was calling, we are all alone here. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display Strange... . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Naaru 0228 <gen> named Naaru : Play No sound and display Nikola! . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display There, did you hear it? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0222 <gen> named Karolina : Play No sound and display No, you're losing it mate. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display I was sure I heard... . Modify duration: Set to 3.00 seconds and Wait
Environment - Create at Region_057 <gen> the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Environment - Create at (Playable map area) the weather effect Northrend Blizzard
Environment - Turn (Last created weather effect) On
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display What?! Where am I? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naaru 0228 <gen> named Naaru : Play No sound and display Don't worry, you are safe, for the time being. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display You...you are the one that's been calling me. Where am I? . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Naaru 0228 <gen> named Naaru : Play No sound and display Your body is in my shrine, but your soul is on the roof of the world. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naaru 0228 <gen> named Naaru : Play No sound and display It is not by coincidence that you took the left turn and ended up in my shrine. You were set here to stop the birth of the Holy Mother. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display Yes, I actually know that. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Naaru 0228 <gen> named Naaru : Play No sound and display You know what your goal is, but I can't say the same about your ally. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display Karolina? She is helping me get rid of the two remaining cults so that the Holy Mother doesn't enter our realm. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Naaru 0228 <gen> named Naaru : Play No sound and display What do you mean by two remaining cults? When did you exactly destroy the Cult of the Holy Mother? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display Karolina told me that...That lying swine! I should slice her in two! . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Naaru 0228 <gen> named Naaru : Play No sound and display Do not be foolish. It is true that you would destroy the Cult by doing so, but what would you do about the Houses? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naaru 0228 <gen> named Naaru : Play No sound and display For now play along, it is your only hope of stopping the Holy Mother from walking the Earth. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display Who are you? How do you know all this? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Naaru 0228 <gen> named Naaru : Play No sound and display Time will awnser all your questions. All that you need to know is that you are not alone here, in time you will come to learn this. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naaru 0228 <gen> named Naaru : Play No sound and display I bestow upon you a new ability, the Light of Naaru. A beacon of hope in the dimmest and darkest of times. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 4.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display Really? How do I use it? . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Naaru 0228 <gen> named Naaru : Play No sound and display You'll know... . Modify duration: Set to 2.50 seconds and Wait
Wait 1.00 seconds
Environment - Turn (Last created weather effect) Off
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 0.00 seconds
Destructible - Open Demonic Gate 0626 <gen>
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Darkmiss 0222 <gen> named Karolina : Play No sound and display I did it. Lets go, we must find our way through the mountain and kill the leader of the House of Dawn. . Modify duration: Set to 5.50 seconds and Wait
Unit - Order Blademaster 0221 <gen> to Move To . (Center of Region_055 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display It would be best if we stay in the shadows, without magic we are seriously handicaped. . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Darkmiss 0222 <gen> named Karolina : Play No sound and display Agreed. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Blademaster 0221 <gen> to Move To . (Center of Region_056 <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0221 <gen> named Nikola : Play No sound and display Lets go. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Darkmiss 0222 <gen> to Move To . (Center of Region_056 <gen>)
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 15.00 seconds the text: And so Nikola and Karolina invoke on a quest to find the heart chamber and kill the lord of the House of Dawn...
Wait 12.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Will they succeed?
Wait 2 seconds
Game - Display to (All players) for 3.00 seconds the text: Only time will tell.
Wait 4.00 seconds
Unit - Kill Peasant 0236 <gen>
Credits
Events
Unit - Peasant 0236 <gen> Dies
Conditions
Actions
Sound - Set music volume to 100 %
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 0 seconds
Sound - Play Credits <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Human Battleship 0232 <gen> to Attack . Undead Battleship 0235 <gen>
Unit - Order Undead Battleship 0235 <gen> to Attack . Human Battleship 0232 <gen>
Unit - Order Human Frigate 0230 <gen> to Attack . Undead Frigate 0234 <gen>
Unit - Order Undead Frigate 0234 <gen> to Attack . Human Frigate 0230 <gen>
Unit - Order Human Frigate 0231 <gen> to Attack . Undead Frigate 0233 <gen>
Unit - Order Undead Frigate 0233 <gen> to Attack . Human Frigate 0231 <gen>
Cinematic - Send transmission to (All players) from Warlock 0208 <gen> named This has been a cinematic made by: : Play No sound and display Kafana(Nikola Luburic) . Modify duration: Set to 5.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Eredar Sorcerer 0219 <gen> named Thank you for watching: : Play No sound and display The Sect of the Holy Mother III - The House of Dawn . Modify duration: Set to 6.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0218 <gen> named Make sure you watch: : Play No sound and display The Sect of the Holy Mother I & II . Modify duration: Set to 6.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0171 <gen> named Special thanks to: : Play No sound and display Kitabatake - for the dark warlock modelAna - for the zombie skin . Modify duration: Set to 6.00 seconds and Wait
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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