Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Secret Rooms (part2).w3x
Variables
Rooms
INTRODUCTION
Room 1 lever
Room 1 switch
Room 1 switch info
Room 1 lever 2
Room 1 Succubus killer trap
Room 2
Room 2 lever
Room 2 switch
Room 3
Room 3 switch
Room 3 patrol
Room 4
Room 4 shade
Room 5
Room 5 lever 1
Room 5 lever 2
Room 6
Room 6 switch 1
Room 6 switch 2
Room 6 gate
Room 6 lever 1
Room 6 lever 2
Room 7
Room 7 egg
Room 7 gate
Room 8
Room 8 harvest
Room 8 cave
Room 9
Room 9 new monster
Room 9 lever
Room 10
Room 10 lever
Room 11
Room 11 chicken
Room 11 gate
Room 12
Room 12 switch
Room 13
Room 13 lever
Room 13 barrel
Room 13 energy field
Room 14
Room 14 cage
Room 14 gate
Room 15
Room 15 fountain
Room 15 blink back
Room 15 gate and anarchist
Room 15 anarchist byby
WIN
Win
CAMERATARGETSAURON
Camera
DEFEAT
Die
Runes
Runes1a
Runes1b
Runes2a
Runes2b
Runes3a
Runes3b
Runes4a
Runes4b
Runes5a
Runes5b
Yes or no
Yes
No
Time
Time
Doodads, destructibles
Invul
Patrols
Patrols
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
INTRODUCTION
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Open West wall of Elevator 0000 <gen>
Game - Display to (All players) for 2.00 seconds the text: Greetings!
Wait 2 seconds
Game - Display to (All players) for 5.00 seconds the text: You thought that you have escaped from 15 rooms? There are more rooms than the first part of this trilogy.
Wait 4.00 seconds
Game - Display to (All players) for 5.00 seconds the text: This is the first room, so I will help you. Use the lever to activate the elevator. The fence is illusion.The lever is ressurrected when it dies.
Wait 4.00 seconds
Game - Display to (All players) for 10.00 seconds the text: In the upper location of the room there is a switch that activates the elevator like the lever "downstairs". But beware: there is an enemy. Use your Shadow Meld ability to hide.
Room 1 lever
Events
Destructible - Lever 0005 <gen> dies
Conditions
Actions
Wait 3.00 seconds
Destructible - Set height of Elevator 0000 <gen> to 2
Destructible - Close West wall of Elevator 0000 <gen>
Destructible - Open East wall of Elevator 0000 <gen>
Wait 4.00 seconds
Destructible - Set height of Elevator 0000 <gen> to 1
Destructible - Close East wall of Elevator 0000 <gen>
Destructible - Open West wall of Elevator 0000 <gen>
Wait 2.00 seconds
Destructible - Resurrect Lever 0005 <gen> with (Max life of Lever 0005 <gen>) life and Show birth animation
Wait 1.00 seconds
Room 1 switch
Events
Unit - A unit enters Switch <gen>
Conditions
Actions
Destructible - Kill Foot Switch 0003 <gen>
Wait 2 seconds
Destructible - Set height of Elevator 0000 <gen> to 2
Destructible - Close West wall of Elevator 0000 <gen>
Destructible - Open East wall of Elevator 0000 <gen>
Wait 4.00 seconds
Destructible - Set height of Elevator 0000 <gen> to 1
Destructible - Open West wall of Elevator 0000 <gen>
Destructible - Close East wall of Elevator 0000 <gen>
Destructible - Resurrect Foot Switch 0003 <gen> with (Max life of Foot Switch 0003 <gen>) life and Show birth animation
Room 1 switch info
Events
Unit - A unit enters Switch <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 3.50 seconds the text: Don't go down for now if the gate is closed. Find the lever in this upper room.
Room 1 lever 2
Events
Destructible - Lever 0067 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0004 <gen>
Game - Display to (All players) for 3.50 seconds the text: Now the gate is opened. Use the switch to go down.
Wait 2 seconds
Game - Display to (All players) for 3.50 seconds the text: |cff32cd32GOOD LUCK!|r|cffff0000Ordworse|r
Room 1 Succubus killer trap
Events
Unit - A unit enters Succubus_Die <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Room Monster (Warn)
Actions
Unit - Remove Invulnerable (Neutral) from Room Monster 0003 <gen>
Unit - Kill Room Monster 0003 <gen>
Special Effect - Create a special effect at (Center of Succubus_Die <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Succubus_Die <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 0.70 seconds
Special Effect - Create a special effect at (Center of Succubus_Die <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Room 2
Events
Unit - A unit enters Room_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Iron Gate 0004 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 2
Wait 2 seconds
Game - Display to (All players) for 7.00 seconds the text: |cff32cd32HINT|r - Find a lever to destroy the wall. There is a switch over the wall that activates an elevator and the gate.
Sound - Play Hint <gen>
Room 2 lever
Events
Destructible - Lever 0065 <gen> dies
Conditions
Actions
Destructible - Remove Stone Wall 0090 <gen>
Room 2 switch
Events
Unit - A unit enters Switch_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Destructible - Kill Foot Switch 0026 <gen>
Destructible - Set height of Elevator 0025 <gen> to 3
Destructible - Close North wall of Elevator 0025 <gen>
Game - Display to (All players) for 2.00 seconds the text: Good!
Wait 1.00 seconds
Destructible - Open Iron Gate 0076 <gen>
Wait 1.00 seconds
Unit - Order Room Monster 0001 <gen> to Stop .
Room 3
Events
Unit - A unit enters Room_3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Iron Gate 0076 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 3
Room 3 switch
Events
Unit - A unit enters Switch3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Destructible - Kill Foot Switch 0421 <gen>
Destructible - Open Iron Gate 0129 <gen>
Unit - Move Room Monster 0002 <gen> instantly to (Center of Enemy3a <gen>)
Unit - Order Room Monster 0002 <gen> to Move To . (Center of Enemy3c <gen>)
Game - Display to (All players) for 2.00 seconds the text: Brilliantly!
Room 3 patrol
Events
Unit - A unit enters Enemy3c <gen>
Conditions
Actions
Unit - Order Room Monster 0002 <gen> to Patrol To . (Center of Enemy3d <gen>)
Room 4
Events
Unit - A unit enters Room_4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Iron Gate 0129 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 4
Room 4 shade
Events
Unit - Shade 0010 <gen> Dies
Conditions
Actions
Item - Remove gg_item_gemt_0009
Destructible - Open Iron Gate 0470 <gen>
Game - Display to (All players) for 2.00 seconds the text: Amazing!
Room 5
Events
Unit - A unit enters Room_5 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Iron Gate 0470 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 5
Room 5 lever 1
Events
Destructible - Lever 0593 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate 0592 <gen>
Room 5 lever 2
Events
Destructible - Do you like this map? 0481 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0471 <gen>
Game - Display to (All players) for 2.00 seconds the text: Very good!
Room 6
Events
Unit - A unit enters Room_6 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Iron Gate 0471 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 6
Room 6 switch 1
Events
Unit - A unit enters Switch4 <gen>
Conditions
Actions
Destructible - Kill Foot Switch 0664 <gen>
Destructible - Set height of Elevator 0476 <gen> to 3
Destructible - Close West wall of Elevator 0476 <gen>
Room 6 switch 2
Events
Unit - A unit enters Switch5 <gen>
Conditions
Actions
Destructible - Kill Foot Switch 0665 <gen>
Destructible - Set height of Elevator 0473 <gen> to 3
Destructible - Close East wall of Elevator 0473 <gen>
Room 6 gate
Events
Destructible - Foot Switch 0664 <gen> dies
Destructible - Foot Switch 0665 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate 0601 <gen>
Room 6 lever 1
Events
Destructible - Lever 0669 <gen> dies
Conditions
Actions
Destructible - Close West wall of Elevator 0484 <gen>
Destructible - Set height of Elevator 0484 <gen> to 3
Room 6 lever 2
Events
Destructible - Lever 0485 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0471 <gen>
Destructible - Open Iron Gate 0472 <gen>
Game - Display to (All players) for 2.00 seconds the text: Awesome!
Unit - Create 1 . Room Monster (NerubianGuard) for Player 2 (Blue) at (Center of Enemy7a <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Enemy7b <gen>)
Unit - Change color of (Last created unit) to (Color of Player 4 (Purple))
Room 7
Events
Unit - A unit enters Room_7 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Iron Gate 0472 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 7
Room 7 egg
Events
Destructible - Egg Sack 0683 <gen> dies
Conditions
Actions
Item - Move gg_item_kygh_0011 to (Center of Eggkey <gen>)
Room 7 gate
Events
Unit - A unit enters Room_7_gate <gen>
Conditions
(((Entering unit) is A ground unit) Equal to (gg_item_kygh_0011 is owned)) and ((Unit-type of (Entering unit)) Equal to Player)
Actions
Destructible - Open Iron Gate 0674 <gen>
Game - Display to (All players) for 2.00 seconds the text: Nice find!
Room 8
Events
Unit - A unit enters Room_8 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Iron Gate 0674 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 8
Room 8 harvest
Events
Unit - A unit enters Harvest <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Unit - Order Room Monster 0014 <gen> to Attack . Cityscape Summer Tree Wall 0732 <gen>
Unit - Order Room Monster 0015 <gen> to Attack . Cityscape Summer Tree Wall 0741 <gen>
Unit - Order Room Monster 0016 <gen> to Attack . Cityscape Summer Tree Wall 0730 <gen>
Wait 5.50 seconds
Unit - Order Room Monster 0014 <gen> to Attack . Cityscape Summer Tree Wall 0731 <gen>
Unit - Order Room Monster 0015 <gen> to Attack . Cityscape Summer Tree Wall 0740 <gen>
Unit - Order Room Monster 0016 <gen> to Attack . Cityscape Summer Tree Wall 0729 <gen>
Wait 5.50 seconds
Unit - Order Room Monster 0014 <gen> to Attack . Cityscape Summer Tree Wall 0737 <gen>
Unit - Order Room Monster 0015 <gen> to Attack . Cityscape Summer Tree Wall 0746 <gen>
Unit - Order Room Monster 0016 <gen> to Attack . Cityscape Summer Tree Wall 0727 <gen>
Wait 5.50 seconds
Unit - Order Room Monster 0014 <gen> to Attack . Cityscape Summer Tree Wall 0742 <gen>
Unit - Order Room Monster 0015 <gen> to Attack . Cityscape Summer Tree Wall 0744 <gen>
Unit - Order Room Monster 0016 <gen> to Attack . Cityscape Summer Tree Wall 0728 <gen>
Wait 5.50 seconds
Unit - Order Room Monster 0014 <gen> to Attack . Cityscape Summer Tree Wall 0747 <gen>
Unit - Order Room Monster 0015 <gen> to Attack . Cityscape Summer Tree Wall 0745 <gen>
Unit - Order Room Monster 0016 <gen> to Attack . Cityscape Summer Tree Wall 0734 <gen>
Wait 6.30 seconds
Unit - Order Room Monster 0014 <gen> to Patrol To . (Center of Remove_Nerubian_Guards <gen>)
Unit - Order Room Monster 0015 <gen> to Patrol To . (Center of Remove_Nerubian_Guards <gen>)
Unit - Order Room Monster 0016 <gen> to Patrol To . (Center of Remove_Nerubian_Guards <gen>)
Room 8 cave
Events
Unit - A unit enters Remove_Nerubian_Guards <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Room Monster (NerubianGuardHarvester)
Actions
Unit - Remove (Entering unit) from the game
Room 9
Events
Unit - A unit enters Room_9 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Iron Gate 0743 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 9
Room 9 new monster
Events
Unit - A unit enters Enemy_13spawn <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Room Monster (Ancient-Turtle) for Player 2 (Blue) at (Center of Enemy13a <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of Enemy13b <gen>)
Room 9 lever
Events
Destructible - Lever 0907 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0786 <gen>
Game - Display to (All players) for 2.00 seconds the text: Great! Beware from the enemies.
Room 10
Events
Unit - A unit enters Room_10 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Iron Gate 0786 <gen>
Game - Display to (All players) for 4.00 seconds the text: Room 10|cffff0000BEWARE:|r Shadow Meld Ability removed. Use the runes.
Sound - Play Warning <gen>
Unit - Remove Shadow Meld from Player 0004 <gen>
Room 10 lever
Events
Destructible - Lever 0970 <gen> dies
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Okay, that's good!
Destructible - Open Iron Gate 0961 <gen>
Room 11
Events
Unit - A unit enters Room_11 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Iron Gate 0961 <gen>
Game - Display to (All players) for 7.00 seconds the text: Room 11|cff32cd32HINT|r - Now you can use again your Shadow Meld Ability.|cff32cd32HINT|r - Click, click, click, click, click, click... to get the key.
Unit - Add Shadow Meld to Player 0004 <gen>
Sound - Play Hint <gen>
Room 11 chicken
Events
Unit - Chicken 0024 <gen> Dies
Conditions
Actions
Item - Move gg_item_kybl_0025 to (Position of Chicken 0024 <gen>)
Room 11 gate
Events
Unit - A unit enters Key <gen>
Conditions
(((Entering unit) is A ground unit) Equal to (gg_item_kybl_0025 is owned)) and ((Unit-type of (Entering unit)) Equal to Player)
Actions
Trigger - Turn off (This trigger)
Destructible - Open Iron Gate 0985 <gen>
Game - Display to (All players) for 2.00 seconds the text: That's perfect!
Item - Remove gg_item_kybl_0025
Room 12
Events
Unit - A unit enters Room_12 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Iron Gate 0985 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 12
Room 12 switch
Events
Unit - A unit enters Switch6 <gen>
Conditions
Actions
Destructible - Kill Foot Switch 1017 <gen>
Destructible - Open Iron Gate 0986 <gen>
Game - Display to (All players) for 2.00 seconds the text: Excellent!
Room 13
Events
Unit - A unit enters Room_13 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Iron Gate 0986 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 13DON'T KILL THE OWL!
Unit - Change ownership of Snowy Owl 0028 <gen> to Player 1 (Red) and Change color
Room 13 lever
Events
Destructible - Lever 1042 <gen> dies
Conditions
Actions
Destructible - Remove Magical Pen Wall 1041 <gen>
Destructible - Remove Magical Pen Wall 1040 <gen>
Room 13 barrel
Events
Destructible - Barrel of Explosives 1031 <gen> dies
Conditions
Actions
Destructible - Kill Cityscape Summer Tree Wall 1019 <gen>
Destructible - Kill Cityscape Summer Tree Wall 1020 <gen>
Destructible - Kill Cityscape Summer Tree Wall 1021 <gen>
Destructible - Kill Cityscape Summer Tree Wall 1022 <gen>
Destructible - Kill Cityscape Summer Tree Wall 1023 <gen>
Destructible - Kill Cityscape Summer Tree Wall 1024 <gen>
Destructible - Kill Cityscape Summer Tree Wall 1025 <gen>
Destructible - Kill Cityscape Summer Tree Wall 1026 <gen>
Destructible - Kill Cityscape Summer Tree Wall 1027 <gen>
Destructible - Kill Cityscape Summer Tree Wall 1028 <gen>
Destructible - Kill Cityscape Summer Tree Wall 1029 <gen>
Destructible - Kill Cityscape Summer Tree Wall 1030 <gen>
Room 13 energy field
Events
Unit - A unit enters POWER <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Snowy Owl
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Center of POWER <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Wait 0.75 seconds
Special Effect - Create a special effect at (Center of POWER <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 0.75 seconds
Special Effect - Create a special effect at (Center of POWER <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of POWER <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 0.75 seconds
Special Effect - Create a special effect at (Center of POWER <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at (Center of POWER <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 0.75 seconds
Special Effect - Create a special effect at (Center of POWER <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Kill Snowy Owl 0028 <gen>
Unit - Add Sentinel to Player 0004 <gen>
Destructible - Open Iron Gate 1088 <gen>
Room 14
Events
Unit - A unit enters Room_14 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Destructible - Close Iron Gate 1088 <gen>
Game - Display to (All players) for 2.00 seconds the text: Room 14
Room 14 cage
Events
Destructible - Cage 1271 <gen> dies
Conditions
Actions
Unit - Create 1 . Sapper for Neutral Passive at (Center of Cage <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Goblin <gen>)
Room 14 gate
Events
Unit - A unit enters Goblin <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Sapper
Actions
Destructible - Destroy Iron Gate 1089 <gen>
Unit - Remove (Last created unit) from the game
Special Effect - Create a special effect at (Center of Goblin <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Room 15
Events
Unit - A unit enters Room_15 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 2.00 seconds the text: Room 15
Wait 3.00 seconds
Game - Display to (All players) for 4.00 seconds the text: |cffffcc00Room Monster|r : What is the code???
Room 15 fountain
Events
Unit - A unit enters Fountain <gen>
Conditions
(((Entering unit) is A ground unit) Equal to (gg_item_bzbe_0012 is owned)) and ((Unit-type of (Entering unit)) Equal to Player)
Actions
Trigger - Turn off (This trigger)
Item - Remove gg_item_bzbe_0012
Item - Create Full Vial at (Position of Player 0004 <gen>)
Unit - Add Blink to Player 0004 <gen>
Room 15 blink back
Events
Unit - A unit leaves Leaving <gen>
Conditions
Actions
Unit - Remove Blink from Player 0004 <gen>
Item - Remove (Last created item)
Room 15 gate and anarchist
Events
Player - Player 1 (Red) types a chat message containing Kronos (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Destroy City Entrance 1270 <gen>
Game - Display to (All players) for 4.00 seconds the text: |cffffcc00Room Monster|r : You fool!
Unit - Order Room Monster 0029 <gen> to Move To . (Center of End <gen>)
Room 15 anarchist byby
Events
Unit - A unit enters End <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Room Monster (UnbrokenAnarchist)
Actions
Unit - Remove Room Monster 0029 <gen> from the game
Win
Events
Unit - A unit enters End <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Game - Display to (All players) for 2.00 seconds the text: YOU HAVE ESCAPED!!!
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Camera
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Player 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Die
Events
Unit - Player 0004 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: You are killed!
Runes1a
Events
Unit - A unit enters Runes5 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Unit - Add Shadow Meld to Player 0004 <gen>
Runes1b
Events
Unit - A unit leaves Runes5 <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Player
Actions
Unit - Remove Shadow Meld from Player 0004 <gen>
Runes2a
Events
Unit - A unit enters Runes4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Unit - Add Shadow Meld to Player 0004 <gen>
Runes2b
Events
Unit - A unit leaves Runes4 <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Player
Actions
Unit - Remove Shadow Meld from Player 0004 <gen>
Runes3a
Events
Unit - A unit enters Runes3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Unit - Add Shadow Meld to Player 0004 <gen>
Runes3b
Events
Unit - A unit leaves Runes3 <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Player
Actions
Unit - Remove Shadow Meld from Player 0004 <gen>
Runes4a
Events
Unit - A unit enters Runes2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Unit - Add Shadow Meld to Player 0004 <gen>
Runes4b
Events
Unit - A unit leaves Runes2 <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Player
Actions
Unit - Remove Shadow Meld from Player 0004 <gen>
Runes5a
Events
Unit - A unit enters Runes1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Player
Actions
Unit - Add Shadow Meld to Player 0004 <gen>
Runes5b
Events
Unit - A unit leaves Runes1 <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Player
Actions
Unit - Remove Shadow Meld from Player 0004 <gen>
Yes
Events
Player - Player 1 (Red) types a chat message containing Yes (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 3.00 seconds the text: Thank you! Your reward: an empty vial!
Trigger - Turn off (This trigger)
Wait 2 seconds
Item - Move gg_item_bzbe_0012 to (Position of Player 0004 <gen>)
No
Events
Player - Player 1 (Red) types a chat message containing No (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 3.00 seconds the text: Shit. =(
Trigger - Turn off (This trigger)
Time
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Set the time of day to 5.00
Game - Set time of day speed to 0.01 % of the default speed
Invul
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Make Iron Gate 0004 <gen> Invulnerable
Destructible - Make Iron Gate 0076 <gen> Invulnerable
Destructible - Make Iron Gate 0129 <gen> Invulnerable
Destructible - Make Iron Gate 0470 <gen> Invulnerable
Destructible - Make Iron Gate 0472 <gen> Invulnerable
Destructible - Make Iron Gate 0471 <gen> Invulnerable
Destructible - Make Iron Gate 0674 <gen> Invulnerable
Destructible - Make Iron Gate 0743 <gen> Invulnerable
Destructible - Make Iron Gate 0786 <gen> Invulnerable
Destructible - Make Iron Gate 0961 <gen> Invulnerable
Destructible - Make Iron Gate 0985 <gen> Invulnerable
Destructible - Make Iron Gate 0986 <gen> Invulnerable
Destructible - Make Iron Gate 1088 <gen> Invulnerable
Destructible - Make Iron Gate 1089 <gen> Invulnerable
Destructible - Make City Entrance 1270 <gen> Invulnerable
Destructible - Make Dungeon Gate 0592 <gen> Invulnerable
Destructible - Make Dungeon Gate 0601 <gen> Invulnerable
Destructible - Make City Entrance 0075 <gen> Invulnerable
Destructible - Make Stone Wall 0090 <gen> Invulnerable
Destructible - Make Magical Pen Wall 1040 <gen> Invulnerable
Destructible - Make Magical Pen Wall 1041 <gen> Invulnerable
Destructible - Open Iron Gate 0743 <gen>
Patrols
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Order Room Monster 0003 <gen> to Patrol To . (Center of Enemy1b <gen>)
Unit - Order Room Monster 0001 <gen> to Patrol To . (Center of Enemy2a <gen>)
Unit - Order Room Monster 0002 <gen> to Patrol To . (Center of Enemy3b <gen>)
Unit - Order Room Monster 0013 <gen> to Patrol To . (Center of Enemy8b <gen>)
Unit - Order Room Monster 0020 <gen> to Patrol To . (Center of Enemy12b <gen>)
Unit - Order Room Monster 0022 <gen> to Patrol To . (Center of enemy14b <gen>)
Unit - Order Room Monster 0023 <gen> to Patrol To . (Center of Enemy15b <gen>)
Unit - Order Room Monster 0026 <gen> to Patrol To . (Center of Enemy16b <gen>)
Unit - Order Room Monster 0027 <gen> to Patrol To . (Center of Enemy17b <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.