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Trigger Viewer

UndeadX07Interlude.w3x
Variables
Initialization
Initialization
Init 01 Players
Init 02 Units
Init 03 Music
Init 04 Environment
Intro Cinematic
Intro Cinematic
Intro Skipped
Run Next Level

		
Name Type Is Array Initial Value
Anubarak unit No
AP12_Player player No Player11
AP1_Player player No Player00
AP4_Player player No Player03
APG1_Player force No
Arthas unit No
Destroyer01 unit No
Destroyer02 unit No
FrostWyrm01 unit No
FrostWyrm02 unit No
FrostWyrm03 unit No
FrostWyrm04 unit No
FrostWyrm05 unit No
Gargoyle01 unit No
Gargoyle02 unit No
Gargoyle03 unit No
Gargoyle04 unit No
Gargoyle05 unit No
Gargoyle06 unit No
Gargoyle07 unit No
Gargoyle08 unit No
HiddenUnits group No
IntroSkipped boolean No false
LichKing unit No
MovingArmy group No
Necromancer unit No
Template version 1.00
Initialization
  Events
    Map initialization
  Conditions
  Actions
    Game - Set ally color filtering to 0
    Trigger - Run Init_01_Players <gen> (checking conditions)
    Trigger - Run Init_02_Units <gen> (checking conditions)
    Trigger - Run Init_03_Music <gen> (checking conditions)
    Trigger - Run Init_04_Environment <gen> (checking conditions)
    -------- Start Intro Cinematic --------
    Trigger - Run Intro_Cinematic <gen> (checking conditions)
Init 01 Players
  Events
  Conditions
  Actions
    Player Group - Add AP1_Player to APG1_Player
    Player Group - Add AP4_Player to APG1_Player
    Player Group - Add AP12_Player to APG1_Player
    -------- Alliance Settings --------
    Player - Make AP1_Player treat Neutral Passive as an Neutral
    Player - Make AP4_Player treat AP12_Player as an Ally
    Player - Make AP12_Player treat AP4_Player as an Ally
    -------- Player Colors --------
    Player - Change color of AP1_Player to Purple, Changing color of existing units
Init 02 Units
  Events
  Conditions
  Actions
    -------- Heroes --------
    Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 0.00% experience from future kills)
    Set Arthas = Death Knight 0005 <gen>
    Set Anubarak = Crypt Lord 0006 <gen>
    Hero - Set Anubarak Hero-level to 2, Hide level-up graphics
    Hero - Learn skill for Anubarak: Undead Crypt Lord - Spiked Carapace
    Unit - Change color of Anubarak to Brown
    -------- Units --------
    Set FrostWyrm01 = Frost Wyrm 0007 <gen>
    Set FrostWyrm02 = Frost Wyrm 0008 <gen>
    Set FrostWyrm03 = Frost Wyrm 0009 <gen>
    Set FrostWyrm04 = Frost Wyrm 0040 <gen>
    Set FrostWyrm05 = Frost Wyrm 0023 <gen>
    Set Gargoyle01 = Gargoyle 0037 <gen>
    Set Gargoyle02 = Gargoyle 0033 <gen>
    Set Gargoyle03 = Gargoyle 0034 <gen>
    Set Gargoyle04 = Gargoyle 0036 <gen>
    Set Gargoyle05 = Gargoyle 0035 <gen>
    Set Gargoyle06 = Gargoyle 0042 <gen>
    Set Gargoyle07 = Gargoyle 0043 <gen>
    Set Gargoyle08 = Gargoyle 0041 <gen>
    Set Destroyer01 = Destroyer 0038 <gen>
    Set Destroyer02 = Destroyer 0039 <gen>
    Set Necromancer = Necromancer 0020 <gen>
    Set LichKing = Lich King 0044 <gen>
    Unit Group - Add FrostWyrm01 to MovingArmy
    Unit Group - Add FrostWyrm02 to MovingArmy
    Unit Group - Add FrostWyrm03 to MovingArmy
    Unit Group - Add Gargoyle01 to MovingArmy
    Unit Group - Add Gargoyle02 to MovingArmy
    Unit Group - Add Gargoyle03 to MovingArmy
    Unit Group - Add Gargoyle04 to MovingArmy
    Unit Group - Add Gargoyle05 to MovingArmy
    Unit Group - Add Destroyer01 to MovingArmy
    Unit Group - Add Destroyer02 to MovingArmy
    -------- Disable Abilities --------
    -------- NPCs --------
    -------- Creeps --------
Init 03 Music
  Events
  Conditions
  Actions
    Sound - Clear the music list
    Wait 0.01 seconds
    Sound - Play Arthas' Theme
    Sound - Set the music list to Music, starting with song 0
Init 04 Environment
  Events
  Conditions
  Actions
    -------- Initial Time Of Day --------
    Game - Set the time of day to 8.00
    Game - Turn the day/night cycle Off
    -------- Weather Effects --------
    -------- Set Sky --------
    Environment - Set sky to Lordaeron Summer Sky
    -------- Fog --------
    -------- Initial Visibility --------
    -------- Bridges, Gates, etc. --------
Intro Cinematic
  Events
  Conditions
  Actions
    -------- Fade Out --------
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    -------- Set Up Scene --------
    Environment - Set fog to style Linear, z-start 500.00, z-end 8000.00, density 0 and color (100%, 100%, 100%)
    Environment - Set sky to Blizzard Sky
    Cinematic - Turn cinematic mode On for APG1_Player
    Player Group - Pick every player in APG1_Player and do (Actions)
      Loop - Actions
        Camera - Apply gg_cam_Hill_Camera_01 for (Picked player) over 0 seconds
        Camera - Apply gg_cam_Hill_Camera_02 for (Picked player) over 13.00 seconds
    -------- Fade In --------
    Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Trigger - Turn on Intro_Skipped <gen>
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- CINEMATIC BEGINS - Cinematic Can Now Be Skipped --------
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- Arthas and Anubarak Approach --------
    Unit - Order Arthas to Move To (Center of Intro_Arthas_Midway <gen>)
    Sound - Play HorseLoop3 <gen> at 70.00% volume, attached to Arthas
    Unit - Order Anubarak to Move To (Center of Intro_Anubarak_Midway <gen>)
    Wait 1.00 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Gargoyle01 to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Unit - Order Gargoyle02 to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Unit - Order Gargoyle03 to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Unit - Order Gargoyle04 to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Unit - Order Gargoyle05 to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Sound - Play HorseLoop2 <gen> at 70.00% volume, attached to Arthas
    Wait 1.00 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play HorseLoop1 <gen> at 70.00% volume, attached to Arthas
    Unit - Order FrostWyrm01 to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Wait 0.50 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order FrostWyrm02 to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Wait 0.50 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play HorseLoop2 <gen> at 70.00% volume, attached to Arthas
    Unit - Order FrostWyrm03 to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Wait 2.00 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play HorseLoop3 <gen> at 70.00% volume, attached to Arthas
    Unit - Order Arthas to Move To (Center of Intro_Arthas_Stop <gen>)
    Unit - Order Anubarak to Move To (Center of Intro_Anubarak_Stop <gen>)
    Wait 1.00 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Destroyer01 to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Unit - Order Destroyer02 to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Wait 1.50 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play HorseLoop2 <gen> at 70.00% volume, attached to Arthas
    Sound - Play FrostwyrmWhat3 <gen> at 60.00% volume, attached to FrostWyrm01
    Wait 1.50 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play HorseLoop1 <gen> at 70.00% volume, attached to Arthas
    Player Group - Pick every player in APG1_Player and do (Actions)
      Loop - Actions
        Camera - Apply gg_cam_Hill_Camera_03 for (Picked player) over 0.00 seconds
        Camera - Apply gg_cam_Hill_Camera_04 for (Picked player) over 11.00 seconds
    Unit - Create 1 Crypt Fiend for Player 1 (Red) at (Center of Intro_First_Hill_Army_Generate <gen>) facing (Position of Necromancer 0020 <gen>)
    Unit Group - Add (Last created unit) to MovingArmy
    Unit - Order (Last created unit) to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Unit - Create 1 Abomination for Player 1 (Red) at (Center of Intro_First_Hill_Army_Generate <gen>) facing (Position of Necromancer 0020 <gen>)
    Unit Group - Add (Last created unit) to MovingArmy
    Unit - Order (Last created unit) to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Wait 1.00 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play HorseLoop3 <gen> at 70.00% volume, attached to Arthas
    Unit - Create 1 Abomination for Player 1 (Red) at (Center of Intro_First_Hill_Army_Generate <gen>) facing (Position of Necromancer 0020 <gen>)
    Unit Group - Add (Last created unit) to MovingArmy
    Unit - Order (Last created unit) to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Unit - Create 1 Ghoul for Player 1 (Red) at (Center of Intro_First_Hill_Army_Generate <gen>) facing (Position of Necromancer 0020 <gen>)
    Unit Group - Add (Last created unit) to MovingArmy
    Unit - Order (Last created unit) to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Unit - Create 1 Ghoul for Player 1 (Red) at (Center of Intro_First_Hill_Army_Generate <gen>) facing (Position of Necromancer 0020 <gen>)
    Unit Group - Add (Last created unit) to MovingArmy
    Unit - Order (Last created unit) to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Wait 0.50 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Sound - Stop HorseLoop3 <gen> After fading
    Wait 0.50 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    -------- Line --------
    Cinematic - Send transmission to (All players) from Arthas named King Arthas: Play L07CArthas41 <gen> and display We've made it, Anub'arak. Our forces are already assembled and waiting.. Modify duration: Add 0 seconds and Don't wait
    Sound - Play FrostwyrmReady1 <gen> at 60.00% volume, attached to FrostWyrm01
    Wait 1.00 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Unit - Create 1 Ghoul for Player 1 (Red) at (Center of Intro_First_Hill_Army_Generate <gen>) facing (Position of Necromancer 0020 <gen>)
    Unit Group - Add (Last created unit) to MovingArmy
    Unit - Order (Last created unit) to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Unit - Create 1 Necromancer for Player 1 (Red) at (Center of Intro_First_Hill_Army_Generate <gen>) facing (Position of Necromancer 0020 <gen>)
    Unit Group - Add (Last created unit) to MovingArmy
    Unit - Order (Last created unit) to Move To (Center of Intro_First_Hill_Army_Destination <gen>)
    Wait 4.00 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order Arthas to Move To (Center of Intro_Arthas_Downhill <gen>)
    Sound - Play HorseLoop2 <gen> at 60.00% volume, attached to Arthas
    Wait 0.50 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Order Anubarak to Move To (Center of Intro_Arthas_Downhill <gen>)
    Wait 1.00 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    -------- Cut To Undead Camp --------
    Unit Group - Pick every unit in MovingArmy and do (Hide (Picked unit))
    Player Group - Pick every player in APG1_Player and do (Actions)
      Loop - Actions
        Camera - Apply gg_cam_Approach_Camera_01 for (Picked player) over 0.00 seconds
        Camera - Apply gg_cam_Approach_Camera_02 for (Picked player) over ((Length of L07CNecromancer42 <gen>) + 7.00) seconds
    Unit - Move Arthas instantly to (Center of Intro_Arthas_Approach_Start <gen>)
    Unit - Move Anubarak instantly to (Center of Intro_Anubarak_Approach_Start <gen>)
    Unit - Order Arthas to Move To (Center of Intro_Arthas_Approach_End <gen>)
    Sound - Play HorseLoop3 <gen> at 70.00% volume, attached to Arthas
    Unit - Order Anubarak to Move To (Center of Intro_Anubarak_Approach_End <gen>)
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play HorseLoop3 <gen> at 70.00% volume, attached to Arthas
    Wait 1.00 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Unit - Make Necromancer face Arthas over 0.50 seconds
    Unit - Make Arthas face Necromancer over 0.50 seconds
    Wait 1.00 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Sound - Set Animation and Spell Sounds to 0.00%
    Unit - Make Anubarak face Necromancer over 0.50 seconds
    Unit - Order Necromancer to Move To (Center of Intro_Necromancer_Approach <gen>)
    Cinematic - Send transmission to (All players) from Necromancer named Necromancer: Play L07CNecromancer42 <gen> and display Greetings, King Arthas. You've arrived just in time. Illidan's naga and blood elf forces have taken up positions at the base of the glacier and--. Modify duration: Add 0 seconds and Don't wait
    Wait for L07CNecromancer42 <gen> to be 0.50 seconds from finished playing
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Sound - Stop the currently playing music theme
    Player Group - Pick every player in APG1_Player and do (Actions)
      Loop - Actions
        Camera - Apply gg_cam_Arthas_Vision_01 for (Picked player) over 0.00 seconds
        Camera - Apply gg_cam_Arthas_Vision_02 for (Picked player) over (((Length of L07CArthas43 <gen>) + (Length of L07CLichKing44 <gen>)) + ((Length of L07CArthas45 <gen>) + (((Length of L07CLichKing46 <gen>) + (Length of L07CArthas47 <gen>)) + 4.00))) seconds
    Animation - Play Arthas's death animation
    Animation - Change Arthas's animation speed to 15.00% of its original speed
    Animation - Change Anubarak's animation speed to 10.00% of its original speed
    Animation - Change Necromancer's animation speed to 10.00% of its original speed
    Animation - Change Necromancer 0019 <gen>'s animation speed to 10.00% of its original speed
    Animation - Change Crypt Fiend 0031 <gen>'s animation speed to 10.00% of its original speed
    Animation - Change Ghoul 0026 <gen>'s animation speed to 10.00% of its original speed
    Animation - Change Banshee 0029 <gen>'s animation speed to 10.00% of its original speed
    Animation - Change Abomination 0014 <gen>'s animation speed to 10.00% of its original speed
    Cinematic - Send transmission to (All players) from Arthas named King Arthas: Play L07CArthas43 <gen> and display Aarrghh.... Modify duration: Add 0 seconds and Don't wait
    Cinematic - Apply a filter over 2.00 seconds using Modulated blending on texture White Mask, starting with color (100%, 0.00%, 0.00%) and 100% transparency and ending with color (100.00%, 0%, 0%) and 10.00% transparency
    Cinematic - Fade out over 1.00 seconds using texture Dream and color (0%, 0%, 50.00%) with 0% transparency
    Wait 0.25 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play Lich King's Theme
    Sound - Play LichKingDream <gen>
    Animation - Change Arthas's animation speed to 10.00% of its original speed
    Wait 0.25 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Change Arthas's animation speed to 5.00% of its original speed
    Wait 0.25 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Animation - Change Arthas's animation speed to 2.50% of its original speed
    Wait for L07CArthas43 <gen> to be 0 seconds from finished playing
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Wait 2.00 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from LichKing named The Lich King: Play L07CLichKing44 <gen> and display Arthas, my champion. You have come at last.. Modify duration: Add 0 seconds and Wait
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Arthas named King Arthas: Play L07CArthas45 <gen> and display Master?. Modify duration: Add 0 seconds and Wait
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from LichKing named The Lich King: Play L07CLichKing46 <gen> and display There is a fracture in my prison, the Frozen Throne, and my energies are seeping from it. That is why your powers have diminished.. Modify duration: Add 0 seconds and Wait
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Arthas named King Arthas: Play L07CArthas47 <gen> and display But how?. Modify duration: Add 0 seconds and Wait
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    -------- Cut To Frozen Throne --------
    Environment - Set fog to style Linear, z-start 0.00, z-end 1250.00, density 5.00 and color (0.00%, 0.00%, 0.00%)
    Player Group - Pick every player in APG1_Player and do (Actions)
      Loop - Actions
        Camera - Apply gg_cam_Frozen_Throne_01 for (Picked player) over 0.00 seconds
        Camera - Apply gg_cam_Frozen_Throne_02 for (Picked player) over ((Length of L07CLichKing48 <gen>) + 3.00) seconds
    Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0%, 0%, 0.00%) with 0% transparency
    Wait 0.50 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from LichKing named The Lich King: Play L07CLichKing48 <gen> and display The runeblade, Frostmourne, was once locked inside the Throne as well. I thrust it from the ice so that it would find its way to you... and then lead you to me. . Modify duration: Add 0.50 seconds and Wait
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    -------- Cut To Undead Camp --------
    Cinematic - Fade out over 0.00 seconds using texture Dream and color (0%, 0%, 50.00%) with 0% transparency
    Cinematic - Apply a filter over 0.00 seconds using Modulated blending on texture White Mask, starting with color (100%, 0.00%, 0.00%) and 100% transparency and ending with color (100.00%, 0%, 0%) and 10.00% transparency
    Animation - Reset Arthas's animation
    Animation - Change Arthas's animation speed to 100% of its original speed
    Animation - Play Arthas's death animation
    Animation - Change Arthas's animation speed to 5.00% of its original speed
    Environment - Set fog to style Linear, z-start 500.00, z-end 8000.00, density 0 and color (100%, 100%, 100%)
    Player Group - Pick every player in APG1_Player and do (Actions)
      Loop - Actions
        Camera - Apply gg_cam_Arthas_Vision_Return_01 for (Picked player) over 0.00 seconds
        Camera - Apply gg_cam_Arthas_Vision_Return_02 for (Picked player) over ((Length of L07CLichKing49 <gen>) + ((Length of L07CLichKing50 <gen>) + 4.00)) seconds
    Wait 0.50 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from LichKing named The Lich King: Play L07CLichKing49 <gen> and display And so it has.. Modify duration: Add 0.50 seconds and Wait
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from LichKing named The Lich King: Play L07CLichKing50 <gen> and display For now we face a grave danger. My creator, the demonlord Kil'jaeden, sent his agents here to destroy me.. Modify duration: Add 0.50 seconds and Wait
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    -------- Cut To Frozen Throne --------
    Environment - Set fog to style Linear, z-start 0.00, z-end 1250.00, density 5.00 and color (0.00%, 0.00%, 0.00%)
    Player Group - Pick every player in APG1_Player and do (Actions)
      Loop - Actions
        Camera - Apply gg_cam_Frozen_Throne_03 for (Picked player) over 0.00 seconds
        Camera - Apply gg_cam_Frozen_Throne_04 for (Picked player) over ((Length of L07CLichKing51 <gen>) + 4.00) seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0.00%) with 0% transparency
    Wait 0.50 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from LichKing named The Lich King: Play L07CLichKing51 <gen> and display If they should reach the Frozen Throne before you, all will be lost. The Scourge will be undone. Now hurry! I will grant you all the power I can spare. . Modify duration: Add 0.00 seconds and Don't wait
    Wait for L07CLichKing51 <gen> to be 1.00 seconds from finished playing
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0%, 0%, 0.00%) with 0% transparency
    Sound - Stop the currently playing music theme
    Wait 1.50 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play Arthas' Theme
    Wait 1.50 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    -------- Cut To Undead Camp --------
    Animation - Reset Arthas's animation
    Animation - Change Arthas's animation speed to 100.00% of its original speed
    Animation - Change Anubarak's animation speed to 100.00% of its original speed
    Animation - Change Necromancer's animation speed to 100.00% of its original speed
    Animation - Change Necromancer 0019 <gen>'s animation speed to 100.00% of its original speed
    Animation - Change Crypt Fiend 0031 <gen>'s animation speed to 100.00% of its original speed
    Animation - Change Ghoul 0026 <gen>'s animation speed to 100.00% of its original speed
    Animation - Change Banshee 0029 <gen>'s animation speed to 100.00% of its original speed
    Animation - Change Abomination 0014 <gen>'s animation speed to 100.00% of its original speed
    Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0%, 0%, 0.00%) with 0% transparency
    Environment - Set fog to style Linear, z-start 0.00, z-end 7000.00, density 0 and color (100%, 100%, 100%)
    Player Group - Pick every player in APG1_Player and do (Actions)
      Loop - Actions
        Camera - Apply gg_cam_Arthas_Final_01 for (Picked player) over 0.00 seconds
        Camera - Apply gg_cam_Arthas_Final_02 for (Picked player) over ((Length of L07CArthas52 <gen>) + 4.00) seconds
    Wait 1.00 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Cinematic - Send transmission to (All players) from Arthas named King Arthas: Play L07CArthas52 <gen> and display I saw another vision of the Lich King. He has restored my powers! I know now what I must do. It's time to end the game... once and for all.. Modify duration: Add 0.00 seconds and Don't wait
    Wait 1.00 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Unit - Order FrostWyrm04 to Move To (Center of Intro_Flyby_Destination <gen>)
    Unit - Order Gargoyle06 to Move To (Center of Intro_Flyby_Destination <gen>)
    Unit - Order Gargoyle07 to Move To (Center of Intro_Flyby_Destination <gen>)
    Unit - Order Gargoyle08 to Move To (Center of Intro_Flyby_Destination <gen>)
    Unit - Order FrostWyrm05 to Move To (Center of Intro_Flyby_Destination <gen>)
    Wait for L07CArthas52 <gen> to be 6.00 seconds from finished playing
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Sound - Play FrostwyrmReady1 <gen> at 60.00% volume, attached to FrostWyrm01
    Wait for L07CArthas52 <gen> to be 0 seconds from finished playing
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Wait 1.00 seconds
    If (IntroSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    -------- CINEMATIC ENDS - Cinematic Can No Longer Be Skipped --------
    -------- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx --------
    Trigger - Turn off Intro_Skipped <gen>
    -------- Fade Out --------
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Trigger - Run Run_Next_Level <gen> (checking conditions)
Intro Skipped
  Events
    Player - Player 1 (Red) skips a cinematic sequence
    Player - Player 4 (Purple) skips a cinematic sequence
    Player - Player 12 (Brown) skips a cinematic sequence
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Set IntroSkipped = True
    -------- Fade Out --------
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Trigger - Run Run_Next_Level <gen> (checking conditions)
Run Next Level
  Events
  Conditions
  Actions
    -------- Set Next Level and Victory --------
    Player Group - Pick every player in APG1_Player and do (Actions)
      Loop - Actions
        Game - Victory (Picked player) (Skip dialogs, Skip scores)