function SaveLoad_InitialSetup takes nothing returns nothing
local integer i = 0
local integer j = 0
loop
set udg_SaveLoad_Compress[i + 48] = j
set udg_SaveLoad_Uncompress[i] = i + 48
set j = j + 1
set i = i + 1
exitwhen i >= 10
endloop
set i = 0
loop
set udg_SaveLoad_Compress[i + 97] = j
set udg_SaveLoad_Compress[i + 65] = j + 26
set udg_SaveLoad_Uncompress[i + 10] = i + 97
set udg_SaveLoad_Uncompress[i + 26 + 10] = i + 65
set j = j + 1
set i = i + 1
exitwhen i >= 26
endloop
endfunction
function SaveLoad_Id2CId takes integer n returns integer
local integer i = n / (256 * 256 * 256)
local integer r
set n = n - i * (256 * 256 * 256)
set r = udg_SaveLoad_Compress[i]
set i = n / (256 * 256)
set n = n - i * (256 * 256)
set r = r * 64 + udg_SaveLoad_Compress[i]
set i = n / 256
set r = r * 64 + udg_SaveLoad_Compress[i]
return r * 64 + udg_SaveLoad_Compress[n - i * 256]
endfunction
function SaveLoad_CId2Id takes integer n returns integer
local integer i = n / (64 * 64 * 64)
local integer r
set n = n - i * (64 * 64 * 64)
set r = udg_SaveLoad_Uncompress[i]
set i = n / (64 * 64)
set n = n - i * (64 * 64)
set r = r * 256 + udg_SaveLoad_Uncompress[i]
set i = n / 64
set r = r * 256 + udg_SaveLoad_Uncompress[i]
return r * 256 + udg_SaveLoad_Uncompress[n - i * 64]
endfunction
function SaveLoad_Unit2Integer takes unit u returns integer
local integer i = 0
local integer n = GetUnitTypeId(u)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Heroes_LastIndex
if udg_SaveLoad_Heroes[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Unit takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Heroes_LastIndex then
return udg_SaveLoad_Heroes[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Item2Integer takes item t returns integer
local integer i = 0
local integer n = GetItemTypeId(t)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Items_LastIndex
if udg_SaveLoad_Items[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Item takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Items_LastIndex then
return udg_SaveLoad_Items[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Ability2Integer takes integer a returns integer
local integer i = 0
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Abilities_LastIndex
if udg_SaveLoad_Abilities[i] == a then
return i
endif
endloop
return SaveLoad_Id2CId(a)
endfunction
function SaveLoad_Integer2Ability takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Abilities_LastIndex then
return udg_SaveLoad_Abilities[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_EncodeChar takes string n returns integer
local integer i = 0
local string s1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
local string s2 = "abcdefghijklmnopqrstuvwxyz"
local string s3 = "0123456789"
loop
if SubString(s1,i,i + 1) == n then
return i
endif
if SubString(s2,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 26
endloop
set i = 0
loop
if SubString(s3,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 10
endloop
return 0
endfunction
function SaveLoad_EncodeVerify takes string buffer returns integer
local integer i = 0
local integer j = 0
local string name = GetPlayerName(GetTriggerPlayer())
if udg_SaveLoad_UsePlayername == true then
loop
set j = j + SaveLoad_EncodeChar(SubString(name,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(name)
endloop
endif
set i = 0
loop
set j = j + SaveLoad_EncodeChar(SubString(buffer,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
return j
endfunction
function SaveLoad_EncodeValues takes nothing returns string
local integer i
local integer j
local integer k
local integer l
local integer m
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer array a
local string buffer = ""
local string c = ""
local integer skip = 0
local integer CONST = 1000000
local string abc = "0123456789"
set i = 0
loop
set i = i + 1
exitwhen i > udg_SaveCount
set buffer = buffer + I2S(udg_Save[i]) + "-"
endloop
set buffer = buffer + I2S(SaveLoad_EncodeVerify(buffer))
if udg_Save[1] == 0 then
set buffer = "-" + buffer
endif
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * 11
set j = j + 1
exitwhen j > m
endloop
set l = 0
set c = SubString(buffer,i,i + 1)
loop
exitwhen SubString(abc,l,l + 1) == c
set l = l + 1
exitwhen l > 9
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set buffer = ""
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / CodeLength
set a[j - 1] = a[j - 1] + (a[j] - k * CodeLength) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / CodeLength
set i = a[j] - k * CodeLength
set buffer = buffer + SubString(udg_SaveLoad_Alphabet,i,i + 1)
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = StringLength(buffer)
set skip = 0
set c = ""
loop
set i = i - 1
set c = c + SubString(buffer,i,i + 1)
set skip = skip + 1
if skip == 4 and i > 0 then
set c = c + "-"
set skip = 0
endif
exitwhen i <= 0
endloop
return c
endfunction
function SaveLoad_DecodeValues takes string s returns boolean
local integer i
local integer j
local integer k
local integer l
local integer SaveCode = 0
local integer m
local integer array a
local string buffer = ""
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer skip = -1
local integer CONST = 1000000
local string abc = "0123456789-"
local string c
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * CodeLength
set j = j + 1
exitwhen j > m
endloop
set skip = skip + 1
if skip == 4 then
set skip = 0
set i = i + 1
endif
set l = CodeLength
set c = SubString(s,i,i + 1)
loop
set l = l - 1
exitwhen l < 1
exitwhen SubString(udg_SaveLoad_Alphabet,l,l + 1) == c
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(s)
endloop
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / 11
set a[j - 1] = a[j - 1] + (a[j] - k * 11) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / 11
set i = a[j] - k * 11
set buffer = SubString(abc,i,i + 1) + buffer
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = 0
set j = 0
loop
loop
exitwhen i >= StringLength(buffer)
exitwhen i > 0 and SubString(buffer,i,i + 1) == "-" and SubString(buffer,i - 1,i) != "-"
set i = i + 1
endloop
if i < StringLength(buffer) then
set k = i
endif
set SaveCode = SaveCode + 1
set udg_Save[SaveCode] = S2I(SubString(buffer,j,i))
set j = i + 1
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set j = SaveLoad_EncodeVerify(SubString(buffer,0,k))
set udg_SaveCount = SaveCode - 1
if j == udg_Save[SaveCode]then
return true
endif
return false
endfunction
function SaveLoad_Encode takes nothing returns string
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
endif
return SaveLoad_EncodeValues()
endfunction
function SaveLoad_Decode takes string s returns boolean
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
set s = StringCase(s,true)
endif
if SaveLoad_DecodeValues(s) then
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Decoding sucessful")
return true
endif
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Decoding failed")
return false
endfunction
function CreateTextFile takes string Code returns nothing
call PreloadGenClear()
call PreloadGenStart()
// The line below creates the log
call Preload("load " + Code)
// The line below creates the file at the specified location
call PreloadGenEnd(udg_TextFileName + ".txt")
endfunction
Name | Type | is_array | initial_value |
Anubarak | unit | No | |
AP01_SharedPlayer | player | No | Player00 |
AP04_Arthas | player | No | Player03 |
AP12_Anubarak | player | No | Player11 |
AP2_Rescuables | player | No | Player01 |
AP3_Nerubians | player | No | Player02 |
AP5_Towers | player | No | Player04 |
AP6_FacelessOnes | player | No | Player05 |
APG1_Player | force | No | |
ArachnathidGroup | group | No | |
Arthas | unit | No | |
BossRevealerGroup | group | No | |
CameraReturnPoint | location | No | |
ChooseDifficulty | dialog | No | |
Code | string | No | |
CodeError | boolean | No | |
CombatCheckTimer | timer | No | |
CrabGroup | group | No | |
CryptVictory01 | unit | No | |
CryptVictory02 | unit | No | |
CryptVictory03 | unit | No | |
CryptVictory04 | unit | No | |
CryptVictory05 | unit | No | |
CryptVictory06 | unit | No | |
EarthquakeSound | sound | No | |
Eggs01 | real | No | |
Eggs01DeadCount | integer | No | |
Eggs01Done | boolean | No | |
Eggs01Timer | timer | No | |
Eggs02 | real | No | |
Eggs02DeadCount | integer | No | |
Eggs02Done | boolean | No | |
Eggs02Timer | timer | No | |
Eggs03 | real | No | |
Eggs03DeadCount | integer | No | |
Eggs03Done | boolean | No | |
Eggs03Timer | timer | No | |
Eggs04 | real | No | |
Eggs04DeadCount | integer | No | |
Eggs04Done | boolean | No | |
Eggs04Timer | timer | No | |
EggsRevealerGroup | group | No | |
ElevatorsSound | sound | No | |
Ensnare01 | effect | No | |
Ensnare02 | effect | No | |
Ensnare03 | effect | No | |
Ensnare04 | effect | No | |
Ensnare05 | effect | No | |
Ensnare06 | effect | No | |
Ensnare07 | effect | No | |
Ensnare08 | effect | No | |
Ensnare09 | effect | No | |
Ensnare10 | effect | No | |
Ensnare11 | effect | No | |
Ensnare12 | effect | No | |
Ensnare13 | effect | No | |
Ensnare14 | effect | No | |
ExpDisabledForAnuburak | boolean | No | |
ExpDisabledForArthas | boolean | No | |
FacelessFriendCounter | integer | No | |
FakeAnubarak | unit | No | |
FOFriends | group | No | |
ForgottenOneFriendInterval | real | No | |
FountainElevator | destructable | No | |
FountainPlate | destructable | No | |
GameOver | boolean | No | |
GameSelection | boolean | No | |
GatesRollingSound | sound | No | |
GoldCoinsFound | integer | No | |
Hard | boolean | No | |
HardB | button | No | |
HiddenUnits | group | No | |
HiddenUnitsCreep | group | No | |
InCinematic | boolean | No | |
InFOCombat | boolean | No | |
IntroSkipped | boolean | No | |
ItemFootSwitchPoint | location | No | |
ItemTrapAmbushDone | boolean | No | |
MaxSpiderlingsSpawn | integer | No | |
MidCinForgottenOneSkipped | boolean | No | |
NormalB | button | No | |
PlateActivationSound | sound | No | |
PlayerColor | string | Yes | |
PlayerOneTomesAgility | integer | No | |
PlayerOneTomesIntelligence | integer | No | |
PlayerOneTomesStrength | integer | No | |
PlayerTwoTomesAgility | integer | No | |
PlayerTwoTomesIntelligence | integer | No | |
PlayerTwoTomesStrength | integer | No | |
PointBurrowTrap | location | No | |
PointEggAttackInitArea | location | No | |
PointSpawnGenerator01 | location | No | |
PointSpawnGenerator02 | location | No | |
PointSpawnGenerator03 | location | No | |
PointSpawnGenerator04 | location | No | |
PointTentacleCasterCreate01 | location | No | |
PointVictoryFacelessSpawn04 | location | No | |
QuestCryptfiend | quest | No | |
QuestCryptfiendReq01 | questitem | No | |
QuestExit | quest | No | |
QuestForgottenOne | quest | No | |
QuestForgottenOneReq | questitem | No | |
QuestGold | quest | No | |
QuestGold0Req | questitem | No | |
QuestLocateExitReq | questitem | No | |
QuestMustSurviveExitReq | questitem | No | |
QuestMustSurviveForgottenReq | questitem | No | |
RandomCrabPoint | location | No | |
RandomNumber | real | No | |
RandomVictoryPoint | location | No | |
RescuableGroup | group | No | |
Satchet01 | unit | No | |
Satchet02 | unit | No | |
SatchetPosition | location | No | |
Save | integer | Yes | |
SaveCount | integer | No | |
SaveLoad_Abilities | abilcode | Yes | |
SaveLoad_Abilities_LastIndex | integer | No | |
SaveLoad_Alphabet | string | No | |
SaveLoad_CaseSensitive | boolean | No | |
SaveLoad_Compress | integer | Yes | |
SaveLoad_Heroes | unitcode | Yes | |
SaveLoad_Heroes_LastIndex | integer | No | |
SaveLoad_Initialized | boolean | No | |
SaveLoad_Items | itemcode | Yes | |
SaveLoad_Items_LastIndex | integer | No | |
SaveLoad_Uncompress | integer | Yes | |
SaveLoad_UsePlayername | boolean | No | |
SelectedUnits | group | No | |
SelectedUnits2 | group | No | |
SinglePlayer | boolean | No | |
SpawnFacelessFriendsTimer | timer | No | |
SpiderlingGroup | group | No | |
StartingUnits | group | No | |
TempHero | unit | No | |
TempItem | item | No | |
TempItemType | itemcode | No | |
TempPoint | location | No | |
TempUnit | unit | No | |
TempUnitGroup | group | No | |
TentacleCaster01 | unit | No | |
TentacleCaster02 | unit | No | |
TentacleCaster03 | unit | No | |
TentacleCaster04 | unit | No | |
TentacleSpawnPoint | location | No | |
TextFileName | string | No | |
TheForgottenOne | unit | No | |
TowerLeft | boolean | No | |
TowerRevealerGroup | group | No | |
TowerRight | boolean | No | |
Validate | boolean | No | |
VictorySkipped | boolean | No | |
VisibilityBoss | fogmodifier | No | |
VisibilityEggs01 | fogmodifier | No | |
VisibilityEggs02 | fogmodifier | No | |
VisibilityEggs03 | fogmodifier | No | |
VisibilityEggs04 | fogmodifier | No | |
VisibilityEggsMain | fogmodifier | No | |
VisibilityTower | fogmodifier | No |