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Model validation: Scientist2

Scientist2.MDX

0 errors 16 severe 17 warnings 136 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 11 Bone 1 - "Bone_Pelvis"
    • 1 11 Rotation
      • Track 4 has the same frame 1800 as track 3
      • Track 9 at frame 14567 has exactly the same value as tracks 8 and 10
      • Track 15 at frame 191417 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 191528 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 191656 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 191812 has exactly the same value as tracks 17 and 19
      • Track 21 at frame 192209 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 192365 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 192549 has exactly the same value as tracks 22 and 24
      • Track 26 at frame 193410 has roughly the same value as tracks 25 and 27
      • Track 29 at frame 194255 has roughly the same value as tracks 28 and 30
      • Track 30 at frame 194606 has roughly the same value as tracks 29 and 31
  • 1 1 Bone 2 - "Bone_Leg1_L"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 45 at frame 35967 has exactly the same value as tracks 44 and 46
  • 1 3 Bone 3 - "Bone_Leg2_L"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 50 at frame 35967 has exactly the same value as tracks 49 and 51
    • 2 Translation
      • Track 4 at frame 194255 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 194606 has exactly the same value as tracks 4 and 6
  • 1 16 Bone 4 - "Bone_Foot_L"
    • 1 4 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 10 at frame 6067 has exactly the same value as tracks 9 and 11
      • Track 51 at frame 35967 has exactly the same value as tracks 50 and 52
      • Track 65 at frame 191417 has roughly the same value as tracks 64 and 66
      • Track 66 at frame 191528 has roughly the same value as tracks 65 and 67
    • 12 Translation
      • Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
      • Track 9 at frame 191417 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 191528 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 191656 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 191812 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 192209 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 192365 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 192549 has exactly the same value as tracks 16 and 18
      • Track 20 at frame 193410 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 194255 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 194606 has exactly the same value as tracks 23 and 25
  • 1 1 Bone 5 - "Bone_Leg1_R"
    • 1 1 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 45 at frame 35967 has exactly the same value as tracks 44 and 46
  • 1 2 Bone 6 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 5 has the same frame 1800 as track 4
    • 2 Translation
      • Track 4 at frame 194255 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 194606 has exactly the same value as tracks 4 and 6
  • 1 18 Bone 7 - "Bone_Foot_R"
    • 1 6 Rotation
      • Track 5 has the same frame 1800 as track 4
      • Track 11 at frame 6067 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 7167 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 8167 has exactly the same value as tracks 12 and 14
      • Track 50 at frame 35967 has exactly the same value as tracks 49 and 51
      • Track 64 at frame 191417 has roughly the same value as tracks 63 and 65
      • Track 65 at frame 191528 has roughly the same value as tracks 64 and 66
    • 12 Translation
      • Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
      • Track 9 at frame 191417 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 191528 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 191656 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 191812 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 192209 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 192365 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 192549 has exactly the same value as tracks 16 and 18
      • Track 20 at frame 193410 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 194255 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 194606 has exactly the same value as tracks 23 and 25
  • 1 3 Bone 8 - "Bone_Chest"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 47 at frame 35967 has exactly the same value as tracks 46 and 48
    • 2 Translation
      • Track 4 at frame 194255 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 194606 has exactly the same value as tracks 4 and 6
  • 1 2 Bone 9 - "Bone_Arm1_R"
    • 1 2 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 50 at frame 35967 has exactly the same value as tracks 49 and 51
      • Track 74 at frame 193410 has roughly the same value as tracks 73 and 75
  • 1 4 Bone 10 - "Bone_Arm2_R"
    • 1 2 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 50 at frame 35967 has exactly the same value as tracks 49 and 51
      • Track 77 at frame 193410 has roughly the same value as tracks 76 and 78
    • 2 Translation
      • Track 4 at frame 194255 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 194606 has exactly the same value as tracks 4 and 6
  • 1 7 Bone 11 - "Bone_Hand_R"
    • 1 7 Rotation
      • Track 1 has the same frame 1800 as track 0
      • Track 1 at frame 1800 has exactly the same value as tracks 0 and 2
      • Track 11 at frame 8367 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 9100 has exactly the same value as tracks 11 and 13
      • Track 22 at frame 34633 has exactly the same value as tracks 21 and 23
      • Track 25 at frame 35967 has exactly the same value as tracks 24 and 26
      • Track 30 at frame 191417 has roughly the same value as tracks 29 and 31
      • Track 31 at frame 191528 has roughly the same value as tracks 30 and 32
  • 1 1 Bone 12 - "Bone_Arm1_L"
    • 1 1 Rotation
      • Track 2 has the same frame 1800 as track 1
      • Track 43 at frame 35967 has exactly the same value as tracks 42 and 44
  • 1 3 Bone 13 - "Bone_Arm2_L"
    • 1 1 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 45 at frame 35967 has exactly the same value as tracks 44 and 46
    • 2 Translation
      • Track 4 at frame 194255 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 194606 has exactly the same value as tracks 4 and 6
  • 1 5 Bone 14 - "Bone_Hand_L"
    • 1 5 Rotation
      • Track 2 has the same frame 1800 as track 1
      • Track 7 at frame 4634 has exactly the same value as tracks 6 and 8
      • Track 40 at frame 35967 has exactly the same value as tracks 39 and 41
      • Track 52 at frame 192209 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 192365 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 192549 has exactly the same value as tracks 53 and 55
  • 1 16 Bone 15 - "Bone_Head"
    • 1 3 Rotation
      • Track 6 has the same frame 1800 as track 5
      • Track 57 at frame 35967 has exactly the same value as tracks 56 and 58
      • Track 71 at frame 191417 has roughly the same value as tracks 70 and 72
      • Track 72 at frame 191528 has roughly the same value as tracks 71 and 73
    • 13 Translation
      • Track 1 at frame 14134 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 15867 has exactly the same value as tracks 1 and 3
      • Track 6 at frame 17467 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 191417 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 191528 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 191656 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 191812 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 192209 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 192365 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 192549 has exactly the same value as tracks 16 and 18
      • Track 20 at frame 193410 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 194255 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 194606 has exactly the same value as tracks 23 and 25
  • 1 7 Helper 0
    • 1 1 Translation
      • Track 5 has the same frame 1800 as track 4
      • Track 44 at frame 35967 has exactly the same value as tracks 43 and 45
    • 6 Rotation
      • Track 10 at frame 35967 has exactly the same value as tracks 9 and 11
      • Track 15 at frame 191417 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 191528 has roughly the same value as tracks 15 and 17
      • Track 21 at frame 192209 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 192365 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 192549 has exactly the same value as tracks 22 and 24
  • 10 Material 1
    • 10 Layer 0
      • 10 Alpha
        • Track 7 at frame 191417 has exactly the same value as tracks 6 and 8
        • Track 8 at frame 191528 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 191656 has exactly the same value as tracks 8 and 10
        • Track 10 at frame 191812 has exactly the same value as tracks 9 and 11
        • Track 13 at frame 192209 has exactly the same value as tracks 12 and 14
        • Track 14 at frame 192365 has exactly the same value as tracks 13 and 15
        • Track 15 at frame 192549 has exactly the same value as tracks 14 and 16
        • Track 18 at frame 193410 has exactly the same value as tracks 17 and 19
        • Track 21 at frame 194255 has exactly the same value as tracks 20 and 22
        • Track 22 at frame 194606 has exactly the same value as tracks 21 and 23
  • 10 GeosetAnimation 0
    • 10 Alpha
      • Track 13 at frame 191417 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 191528 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 191656 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 191812 has exactly the same value as tracks 15 and 17
      • Track 19 at frame 192209 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 192365 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 192549 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 193410 has exactly the same value as tracks 23 and 25
      • Track 27 at frame 194255 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 194606 has exactly the same value as tracks 27 and 29
  • 11 Helper 1
    • 11 Scaling
      • Track 1 at frame 4634 has exactly the same value as tracks 0 and 2
      • Track 13 at frame 191417 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 191528 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 191656 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 191812 has exactly the same value as tracks 15 and 17
      • Track 19 at frame 192209 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 192365 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 192549 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 193410 has exactly the same value as tracks 23 and 25
      • Track 27 at frame 194255 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 194606 has exactly the same value as tracks 27 and 29
  • 2 EventObject 1 - "FPTxFBL1"
    • Track 1 at frame 30800 is not in any sequence
    • Track 2 at frame 31767 is not in any sequence
  • 2 EventObject 2 - "FPTxFBR1"
    • Track 1 at frame 30367 is not in any sequence
    • Track 2 at frame 31333 is not in any sequence
  • unused Texture 0 - Team color
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