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Unit - Make Villager 0003 <gen> face Paladin 0002 <gen> over 0 seconds
Game - Display to (All players) for 3.00 seconds the text: A sunny day in a little village..
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: A warrior-priest is saying goodbye to his wife. He has been sent out to defend the kingdom against the undead.
Wait 8.00 seconds
Game - Display to (All players) for 2.00 seconds the text: Everybody knows that it is suicide...
Wait 4.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Mathias : Play No sound and display I will think of you... . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Mathias : Play No sound and display I will think of you, you know that right? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Start2 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Adrianna : Play No sound and display Yes my dear, I know that. . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Adrianna : Play No sound and display I will miss you to... . Modify duration: Subtract 2.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Adrianna : Play No sound and display You know it's suicide! . Modify duration: Subtract 1.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Mathias : Play No sound and display My dear, it's for the sake of our land. . Modify duration: Subtract 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Adrianna : Play No sound and display Let the king fight his own war! . Modify duration: Subtract 1.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Mathias : Play No sound and display You know it doesn't work like that... . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Sound - Play doorknock2 <gen> at 100 % volume, skipping the first 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0004 <gen> named Soldier : Play No sound and display It is time... . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0002 <gen> named Mathias : Play No sound and display Goodbye. . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Unit - Make Villager 0003 <gen> face (Facing of Paladin 0002 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Adrianna : Play No sound and display Just go... . Modify duration: Subtract 1.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Order Paladin 0002 <gen> to Move To . (Center of MoveOut <gen>)
Sound - Play creak_closing <gen> at 100 % volume, skipping the first 0 seconds
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Out_in_the_Village <gen> (ignoring conditions)
Out in the Village
Events
Conditions
Actions
Animation - Lock Paladin 0005 <gen> 's Head to face Footman 0004 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Camera - . Apply . gg_cam_Watch_the_men_talk for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Watch_the_men_talk_Copy for Player 1 (Red) over 40.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0004 <gen> named Soldier : Play No sound and display Lovely day, isn't it sir? . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0005 <gen> named Mathias : Play No sound and display The sun is shinning, yet it feels cold and wet. . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Footman 0004 <gen> named Soldier : Play No sound and display Cheer up sir, I would give everything i have to live like this. . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Watch_the_lake for Player 1 (Red) over 12.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0005 <gen> named Mathias : Play No sound and display How so? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0004 <gen> named Soldier : Play No sound and display You have a great house, a wife, and look at the view, sir. . Modify duration: Add 0 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0005 <gen> named Mathias : Play No sound and display I guess it's a little fine place. And you can stop saying sir. . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Footman 0004 <gen> named Soldier : Play No sound and display Okay. . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Watch_them_talk_more for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Footman 0004 <gen> named Soldier : Play No sound and display Shall i lead the way? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0005 <gen> named Mathias : Play No sound and display Yes thanks. . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Watch_them_talk_more_Copy for Player 1 (Red) over 40.00 seconds
Cinematic - Send transmission to (All players) from Footman 0004 <gen> named Soldier : Play No sound and display Okay. But just so you know this, it's a 2 hours journey to the nearest resting place. . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0005 <gen> named Mathias : Play No sound and display I will survive, and your name? . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Footman 0004 <gen> named David : Play No sound and display David, and yours? . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0005 <gen> named Mathias : Play No sound and display Mathias. . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0004 <gen> named David : Play No sound and display Well, lets get moving. . Modify duration: Add 0 seconds and Don't wait
Unit - Order Footman 0004 <gen> to Move To . (Center of Move_out_of_the_village <gen>)
Wait 1.00 seconds
Unit - Order Paladin 0005 <gen> to Move To . (Center of Move_out_of_the_village <gen>)
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Run Watch_them_walk <gen> (ignoring conditions)
Watch them walk
Events
Conditions
Actions
Unit - Remove Footman 0004 <gen> from the game
Unit - Remove Paladin 0005 <gen> from the game
Unit - Order Footman 0007 <gen> to Move To . (Center of Talk <gen>)
Wait 1.00 seconds
Unit - Order Paladin 0006 <gen> to Move To . (Center of Talk2 <gen>)
Camera - . Apply . gg_cam_Watch_forest_walk for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Watch_forest_walk_Copy for Player 1 (Red) over 30.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Footman 0007 <gen> named Soldier : Play No sound and display Still one hour again. . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0006 <gen> named Mathias : Play No sound and display Wait a minute. . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Unit - Make Footman 0007 <gen> face Paladin 0006 <gen> over 0 seconds
Wait 2.00 seconds
Unit - Pause Paladin 0006 <gen>
Unit - Pause Footman 0007 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0007 <gen> named Soldier : Play No sound and display Yes? . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0006 <gen> named Mathias : Play No sound and display Shouldn't there be any robbers and such on this roads? . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Footman 0007 <gen> named Soldier : Play No sound and display They are to busy keeping away from the undead. . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0006 <gen> named Mathias : Play No sound and display Oh, okay. . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0007 <gen> named Soldier : Play No sound and display Well, lets move on. . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Unit - Unpause Footman 0007 <gen>
Unit - Order Footman 0007 <gen> to Move To . (Center of Walk_through_forest <gen>)
Wait 1.00 seconds
Unit - Unpause Paladin 0006 <gen>
Unit - Order Paladin 0006 <gen> to Move To . (Center of Walk_through_forest <gen>)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: 1 Hour later.
Wait 5.00 seconds
Trigger - Run Creepy <gen> (ignoring conditions)
Creepy
Events
Conditions
Actions
Unit - Set Paladin 0008 <gen> movement speed to 20.00
Unit - Set Footman 0009 <gen> movement speed to 20.00
Game - Set the time of day to 16.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 2000.00 , density 0 and color ( 0.00 %, 10.00 %, 0.00 %)
Environment - Set sky to Lordaeron Winter Sky (Bright Green)
Camera - . Apply . gg_cam_Creepy_Camera for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Creepy_Camera_Copy for Player 1 (Red) over 20.00 seconds
Unit - Order Footman 0009 <gen> to Move To . (Center of Creepy1 <gen>)
Unit - Order Paladin 0008 <gen> to Move To . (Center of Creepy1 <gen>)
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play FreakyForest4 <gen> at 100 % volume, skipping the first 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0009 <gen> named Soldier : Play No sound and display We are there soon now. . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Unit - Pause Footman 0009 <gen>
Unit - Pause Paladin 0008 <gen>
Cinematic - Send transmission to (All players) from Paladin 0008 <gen> named Soldier : Play No sound and display It's almost like we are in another world. Just 5 minutes ago there was a huge forest surrounding us. . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 1.00 seconds the text: Meanwhile...
Wait 2.00 seconds
Environment - Set sky to Lordaeron Summer Sky
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Unit - Create 1 Footman for Neutral Passive at (Center of Stand <gen>) facing (Center of Watch <gen>)
Camera - . Apply . gg_cam_The_wrong_guy for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_The_wrong_guy_Copy for Player 1 (Red) over 20.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play doorknock2 <gen> at 100 % volume, skipping the first 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Soldier : Play No sound and display Is there anybody!? . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Sound - Play doorknock2 <gen> at 100 % volume, skipping the first 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Soldier : Play No sound and display I'm here to get a priest called Mathias! . Modify duration: Subtract 2.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Trigger - Run Creepy2 <gen> (ignoring conditions)
Creepy2
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 3000.00 , density 0 and color ( 0.00 %, 10.00 %, 0.00 %)
Environment - Set sky to Lordaeron Winter Sky (Bright Green)
Unit - Remove Footman 0009 <gen> from the game
Unit - Remove Paladin 0008 <gen> from the game
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Creepy2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Creepy2_Copy for Player 1 (Red) over 30.00 seconds
Wait 2 seconds
Sound - Play FreakyForest2 <gen> at 100 % volume, skipping the first 0 seconds
Cinematic - Send transmission to (All players) from Footman 0011 <gen> named David : Play No sound and display We are here... . Modify duration: Add 0.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Mathias : Play No sound and display Are you sure? This place doesn't look like a resting place. . Modify duration: Add 0.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Footman 0011 <gen> named David : Play No sound and display Oh, it is. You can get a well deserved long rest. . Modify duration: Add 0.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Mathias : Play No sound and display If you say so. . Modify duration: Add 0.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0011 <gen> named David : Play No sound and display Come, we need to go through this crypt to get to the other side. . Modify duration: Subtract 1.00 seconds and Don't wait
Unit - Set Footman 0011 <gen> movement speed to 100.00
Unit - Set Paladin 0010 <gen> movement speed to 100.00
Wait 2.00 seconds
Unit - Order Paladin 0010 <gen> to Move To . (Center of Move_to_crypt <gen>)
Unit - Order Footman 0011 <gen> to Move To . (Center of Move_to_crypt <gen>)
Wait 0.36 seconds
Camera - . Apply . gg_cam_Crypt for Player 1 (Red) over 1.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play FlashBackHalfSecondSecond <gen> at 100 % volume, skipping the first 0 seconds
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Darkness <gen> (ignoring conditions)
Environment - Set sky to None
Darkness
Events
Conditions
Actions
Sound - Set Ambient Sounds to 0.00 %
Sound - Set User Interface Sounds to 0.00 %
Sound - Set Unit Response Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 100.00 %
Camera - . Apply . gg_cam_Darkness for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 8.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Darkness_Copy for Player 1 (Red) over 35.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Priest 0012 <gen> named Mathias : Play No sound and display Where... am i? . Modify duration: Subtract 2.00 seconds and Don't wait
Wait 4.00 seconds
Trigger - Turn on Ghostly <gen>
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Priest 0012 <gen> named Mathias : Play No sound and display Why did you do this David?.. . Modify duration: Subtract 1.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Soldier 0013 <gen> named David : Play No sound and display I am sorry, sir. . Modify duration: Subtract 2.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Priest 0012 <gen> named Mathias : Play No sound and display May God have mercy on your soul. . Modify duration: Add 0.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Soldier 0013 <gen> named David : Play No sound and display I had no choice... . Modify duration: Add 0.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Kill Soldier 0013 <gen>
Wait 0.70 seconds
Animation - Change Soldier 0013 <gen> flying height to 0.00 at 900.00
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Priest 0012 <gen> named Mathias : Play No sound and display Who's there!? Who killed him!? . Modify duration: Add 0.00 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Darkness_Copy_Copy for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Darkness_Copy_Copy_Copy for Player 1 (Red) over 40.00 seconds
Sound - Play SargerasLaugh <gen> at 100 % volume, attached to Consumer 0014 <gen>
Wait 3.00 seconds
Trigger - Turn on Ghostly2 <gen>
Unit - Move Consumer 0014 <gen> instantly to (Center of ConsumerStart <gen>)
Wait 1.00 seconds
Unit - Make Consumer 0014 <gen> face Priest 0012 <gen> over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Consumer 0014 <gen> named Consumer : Play No sound and display Hahaha... He was already dead. He was just one of the many souls i consumed over the years. . Modify duration: Add 0.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Priest 0012 <gen> named Mathias : Play No sound and display I will make you pay for your sins! . Modify duration: Add 0.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Consumer 0014 <gen> named Consumer : Play No sound and display You will die. I will claim your soul for eternity! . Modify duration: Add 0.00 seconds and Don't wait
Wait 1.50 seconds
Animation - Play Consumer 0014 <gen> 's attack animation
Wait 0.36 seconds
Animation - Change Consumer 0014 <gen> 's animation speed to 0.00 % of its original speed
Trigger - Turn on Consume <gen>
Wait 0.36 seconds
Cinematic - Send transmission to (All players) from Priest 0012 <gen> named Mathias : Play No sound and display Argh... You will never take my soul! . Modify duration: Add 0.00 seconds and Don't wait
Wait 0.36 seconds
Animation - Change Priest 0012 <gen> 's animation speed to 15.00 % of its original speed
Animation - Play Priest 0012 <gen> 's spell animation
Wait 4.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Priest 0012 <gen> using LightStrikeArray.mdx
Wait 0.45 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Cinematic - Fade out over 0.25 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play SargerasRoar <gen> at 100 % volume, attached to Consumer 0014 <gen>
Wait 8.00 seconds
Trigger - Run Credits <gen> (ignoring conditions)
Ghostly
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Set Variable Set Ghost = (Ghost - 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Priest 0012 <gen> using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Destroy (Last created special effect)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Ghost_Copy_Copy Greater than or equal to 50.00
Then - Actions
Else - Actions
Set Variable Set Ghost_Copy_Copy = (Ghost_Copy_Copy + 1)
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Sound - Play T_I___feat__Rihanna____Live_Your_Life <gen> at 100 % volume, skipping the first 0 seconds
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 12.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Floating Text - Create floating text that reads Scattered Sins at (Center of Cred <gen>) with Z offset 0 , using font size 12.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 35.00 towards 90 degrees
Wait 6.00 seconds
Floating Text - Create floating text that reads A cinematic by Yearight at (Center of Cred <gen>) with Z offset 0 , using font size 12.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 35.00 towards 90 degrees
Wait 8.00 seconds
Floating Text - Create floating text that reads Credits: at (Center of Cred <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 35.00 towards 90 degrees
Wait 15.00 seconds
Floating Text - Create floating text that reads Indoor doodads pack - By NasrudinDeath Woods - By Mc !Eerie Fog - By sc_freekTrees - By xXm0RpH3usXxFireTrapUp - By JetFangInfernoI'm not sure who to credit for the place able water, if you know please tell me so i can credit it. at (Center of Cred <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 35.00 towards 90 degrees
Wait 8.00 seconds
Floating Text - Create floating text that reads I got the door-knock and open door sounds from GetSounds.com at (Center of Cred <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 35.00 towards 90 degrees
Wait 10.00 seconds
Floating Text - Create floating text that reads Music:TI feat. Rihanna:Live Your Life at (Center of Cred <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 35.00 towards 90 degrees
Wait 120.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Esc
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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