Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set the current research level of Rhlh (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Add 3000 to (Picked player) . Current lumber
Player - Add 250 to (Picked player) . Current gold
Player - Turn Gives bounty On for (Picked player)
Player - Set the current research level of R00E (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Limit training of Siege Engine to 4 for (Picked player)
Player - Limit training of Attack Turtle to 4 for (Picked player)
Player - Limit training of Demolisher to 4 for (Picked player)
Unit Group - Pick every unit in (Units owned by Neutral Passive.) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Wait 3.00 seconds
Quest - Create a Optional quest titled Credits 1 with the description Iplaythings - Gave me a lot of ideas and helped me test it :)Raphamaster - Ideas.NWG_Jonas - I used some of his triggers from another map we once worked on.The-Arbiter - Helping me testing it and gave some good ideas.Admiral_Thrawn - ideas for making the tiles unwalkable.Ancient_Doom - Ideas.Beta Testers - You know who you are :)General_Frank - Model(s).Mc ! - Model(s).Tiberius_XXVII - Model(s).Rizz_Boomer -Model(s).Apaka - Model(s). , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Credits 2 with the description Ancient_Doom - Ideas.Beta Testers - You know who you are :)General_Frank - Model(s).Mc ! - Model(s).Tiberius_XXVII - Model(s).Rizz_Boomer -Model(s).Apaka - Model(s). , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Clans with the description If you like this map and want to play it more, then check out some of the clans that play it!Clan EQE (U.S. East)Clan LSI (U.S. East)Clan KOSD (U.S. East) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Forum with the description If you like this map, go to www.interembassy.net www.wc3diplo.com and/or www.gamerisle.org and give me suggestions, ideas, report bugs, imbalances and glitches so it can become even better and more fun to play. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Information with the description If you want information your race just type:-infoIt will show you the starting text of your race. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Changelog with the description -=Balance Issues=-- Removed some of pinks starting units.- Nerfed Light Blue.- Nerfed blues units.- Added a few more starting units for purple.- Nerfed sentry points spawn.- Nerfed Mercenary spawns.-=Bug Fixes=-- Fixed the spawns when north point/lost point is captured.- Brown now shows up on the multiboard.- Fixed a bug with the multiboard.- Fixed a few bugged floating texts.- Fixed fatal errors caused by hero spells.- Fixed the colors in Calias spell “Combatan Aura”.- Fixed the researching events bugs.- Income without resources now occurs every 4 minutes, was 5 before.-=Editions=-- The isle where tethyr is is now connected directly with the defies shipyard.- Replaced the units and towers owned by red below sentry point with units owned by green.- Greatly reduced the amount of starting units for red, and moved a number of them outside.- A previously inaccessible zone is now accessible from: Darkmist Caverns, Brackenwall Village and The Barrens, this zone also contains a mine.- The tree barricades are now first removed 12 minutes ingame, was 10 before.- Cleared the pathing to Swamplight Manor.- Decreased the gold cost of tabethas mages from 250 to 125 and wood cost from 1500 to 1100, and it now only takes 1 minute to research, 1 minute and 30 seconds before.- Agility now give less attack speed increasement.- Marshland Potions now restore 100 mana and also drops upon death now. -=Additions=-- Added a new hero for blue “Morlann, Elite Mage of Tabetha”- Added Precision stance to yellows ranged unit.- The one who loses Shady Rest can now type either “-north”, “-central” or “-south” - Typing “-north” will give you a base in the northern quagmire. - Typing “-central” will give you a base in the central quagmire. - Typing “-south” will give you a base in the southern quagmire. - All will have the same spawn, but you may want to choose out of strategical locations, and north will spawn most starting units, central next most and south will give you the lowest amount of starting units.- New Faction! The Zandalar Tribe has joined up with the alliance to destroy the nagas, new alliance player.- New base for brown, Smolderwing’s Camp. (Idea Postponed)- New base for gray, up behind brackenwall village, Darkmist Caverns, it however removed the mine there was there previously. (Idea Postponed)- Reds lighthouse now adds a spawn to theramore.- Added a new unit for red, Dwarven Blaster which will now be applied to the blacksmith spawn, it has siege damage, the sailors being moved to the lighthouse. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Floating Text - Create floating text that reads Zurim'Gar City at (Center of Rect_000 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads VanCleff's Throne at (Center of Rect_341 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Dreadmurk Outpost at (Center of Rect_002 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Camp Oceanplight at (Center of Rect_342 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Altar of Nature at (Center of Rect_340 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tor'Oko at (Center of Rect_323 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Zul'Matha at (Center of Rect_167 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Shady Rest Village at (Center of Shady_Rest_Village_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Nat's Landing at (Center of Rect_291 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Defias Lighthouse at (Center of Rect_171 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Theramore City at (Center of Theramore_Text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Witch Hill at (Center of Witch_Hill_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Private Hendel's Cage at (Center of Hendels_Cage_Spaw <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tethyr's Cove at (Center of Tehtyrs_Cove <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Camp Torwalo at (Center of Camp_Torwalo_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sentry Point at (Center of Sentry_Point_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Camp Riverflight at (Center of Camp_Riverflight_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Watch Tower at (Center of Horde_Outpost_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Camp Inspector at (Center of Inspector_Camp_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Camp Infiltrator at (Center of Infiltrator_Camp_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Swamplight Manor at (Center of Swamplight_Manor_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads North Point at (Center of Region_141 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Blackhoof Village at (Center of Blackhoof_Village_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Base of Operation at (Center of Base_of_Operation_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Alcaz Island at (Center of Alcaz_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Murlocian Outpost at (Center of Murlocian_Outpost_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Murlocian Village at (Center of Murlocian_Village_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Stonemaul Ruins at (Center of Stonemaul_Ruins_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Den of Flames at (Center of Den_of_Flames_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mudsprocket at (Center of Mudsprocket_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tabetha's Farm at (Center of Tabetha_Farm_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Lost Point at (Center of Lost_Point_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Brackenwall Village at (Center of Brackenwall_Village_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Onyxia's Lair at (Center of Onyxias_Lair_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Dragonflight Outpost at (Center of Dragonflight_Outpost_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Camp Seasight at (Center of Camp_Seasight_Sapwn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Not equal to True
((Picked unit) is A ground unit) Equal to True
((Picked unit) is A structure) Not equal to True
Then - Actions
Unit - Add Ocean Strength to (Picked unit)
Else - Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Not equal to True
((Picked unit) is A ground unit) Equal to True
((Picked unit) is A structure) Not equal to True
Then - Actions
Unit - Add Zandali Valor to (Picked unit)
Else - Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Not equal to True
((Picked unit) is A ground unit) Equal to True
((Picked unit) is A structure) Not equal to True
Then - Actions
Unit - Add Marshland Healing to (Picked unit)
Else - Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Not equal to True
((Picked unit) is A ground unit) Equal to True
((Picked unit) is A structure) Not equal to True
Then - Actions
Unit - Add Ocean Strength to (Picked unit)
Else - Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Not equal to True
((Picked unit) is A ground unit) Equal to True
((Picked unit) is A structure) Not equal to True
Then - Actions
Unit - Add Mainland Fortitude to (Picked unit)
Else - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If (((Picked unit) is A Hero) Equal to True) then do (Set mana of (Picked unit) to 100%) else do (Do nothing))
Player - Make Sanctum of Reanimation Unavailable for training/construction by Player 10 (Light Blue)
Player - Make Healing Facility Unavailable for training/construction by Player 8 (Pink)
Player - Make Pig Farm Unavailable for training/construction by Player 3 (Teal)
Player - Make Grimtotem Tent Unavailable for training/construction by Player 12 (Brown)
Player - Make Peon Unavailable for training/construction by Player 1 (Red)
Player - Make Peon Unavailable for training/construction by Player 2 (Blue)
Player - Make Peon Unavailable for training/construction by Player 1 (Red)
Player - Make Peon Unavailable for training/construction by Player 4 (Purple)
Player - Make Peon Unavailable for training/construction by Player 5 (Yellow)
Player - Make Peon Unavailable for training/construction by Player 6 (Orange)
Player - Make Peon Unavailable for training/construction by Player 10 (Light Blue)
Player - Make Peon Unavailable for training/construction by Player 11 (Dark Green)
Player - Make Peon Unavailable for training/construction by Player 12 (Brown)
Player - Make Peasant Unavailable for training/construction by Player 12 (Brown)
Player - Make Peasant Unavailable for training/construction by Player 11 (Dark Green)
Player - Make Peasant Unavailable for training/construction by Player 10 (Light Blue)
Player - Make Peasant Unavailable for training/construction by Player 8 (Pink)
Player - Make Peasant Unavailable for training/construction by Player 3 (Teal)
Player - Make Mur'gul Slave Unavailable for training/construction by Player 2 (Blue)
Player - Make Mur'gul Slave Unavailable for training/construction by Player 3 (Teal)
Player - Make Mur'gul Slave Unavailable for training/construction by Player 1 (Red)
Player - Make Mur'gul Slave Unavailable for training/construction by Player 4 (Purple)
Player - Make Mur'gul Slave Unavailable for training/construction by Player 5 (Yellow)
Player - Make Mur'gul Slave Unavailable for training/construction by Player 6 (Orange)
Player - Make Mur'gul Slave Unavailable for training/construction by Player 8 (Pink)
Player - Make Mur'gul Slave Unavailable for training/construction by Player 10 (Light Blue)
Player - Make Mur'gul Slave Unavailable for training/construction by Player 12 (Brown)
Player - Make Slave Unavailable for training/construction by Player 1 (Red)
Player - Make Slave Unavailable for training/construction by Player 2 (Blue)
Player - Make Slave Unavailable for training/construction by Player 3 (Teal)
Player - Make Slave Unavailable for training/construction by Player 5 (Yellow)
Player - Make Slave Unavailable for training/construction by Player 4 (Purple)
Player - Make Slave Unavailable for training/construction by Player 6 (Orange)
Player - Make Slave Unavailable for training/construction by Player 8 (Pink)
Player - Make Slave Unavailable for training/construction by Player 11 (Dark Green)
Player - Make Watch Tower (Captureable) Unavailable for training/construction by Player 11 (Dark Green)
Player - Make Watch Tower (Captureable) Unavailable for training/construction by Player 6 (Orange)
Player - Make Watch Tower (Captureable) Unavailable for training/construction by Player 5 (Yellow)
Player - Make Watch Tower (Captureable) Unavailable for training/construction by Player 4 (Purple)
Player - Make Watch Tower (Captureable) Unavailable for training/construction by Player 2 (Blue)
Player - Make Watch Tower (Captureable) Unavailable for training/construction by Player 1 (Red)
Player - Make Guard Tower (Captureable) Unavailable for training/construction by Player 11 (Dark Green)
Player - Make Guard Tower (Captureable) Unavailable for training/construction by Player 10 (Light Blue)
Player - Make Guard Tower (Captureable) Unavailable for training/construction by Player 12 (Brown)
Player - Make Guard Tower (Captureable) Unavailable for training/construction by Player 8 (Pink)
Player - Make Guard Tower (Captureable) Unavailable for training/construction by Player 3 (Teal)
Player - Make Farm (Captureable) Unavailable for training/construction by Player 3 (Teal)
Player - Make Farm (Captureable) Unavailable for training/construction by Player 8 (Pink)
Player - Make Farm (Captureable) Unavailable for training/construction by Player 10 (Light Blue)
Player - Make Farm (Captureable) Unavailable for training/construction by Player 11 (Dark Green)
Player - Make Farm (Captureable) Unavailable for training/construction by Player 12 (Brown)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make Coral Bed (Captureable) Unavailable for training/construction by (Picked player)
Player - Make Healing Facility (Captureable) Unavailable for training/construction by (Picked player)
Player - Make Pig Farm (Captureable) Unavailable for training/construction by (Picked player)
Player - Make Sanctum of Reanimation (Captureable) Unavailable for training/construction by (Picked player)
Player - Make Tidal Guardian (Captureable) Unavailable for training/construction by (Picked player)
Player - Make Coral Bed (Captureable) Available for training/construction by Player 11 (Dark Green)
Player - Make Tidal Guardian (Captureable) Available for training/construction by Player 11 (Dark Green)
Player - Make Pig Farm (Captureable) Available for training/construction by Player 8 (Pink)
Player - Make Healing Facility (Captureable) Available for training/construction by Player 3 (Teal)
Player - Make Sanctum of Reanimation (Captureable) Available for training/construction by Player 12 (Brown)
Cinematic - Fade out and back in over 20.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Disable user control for (All players) .
Sound - Play StartSong <gen>
Game - Display to (All players) for 20.00 seconds the text: |cff7777aaWelcome to Sages of Dustwallow 1.8 created by |cffffcc00XX_Noob|r |cff7777aaof Clan LSI.|r|cff7777aaRemember to stop by |cffffcc00www.wc3diplo.net|r |cff7777aaor|r |cffffcc00www.gamerisle.org|r|cff7777aaThis map is still in beta stage, so expect imbalances and report them all at the forum.|r
Wait 17.00 seconds
Cinematic - Enable user control for (All players) .
Sound - Stop music After fading
Game - Display to (All players) for 30.00 seconds the text: |cff7777aaIf you want to see your starting text type '-info' without the ''.If you want to see your events type '-events' without the ''.If you want to see how to increase your spawn limit type '-food' without the ''.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Then - Actions
Game - Grant shared vision and full shared unit control of Player 12 (Brown) units with his/her allies
Else - Actions
Custom script: call DoNothing()
Spawn Upgrade
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set the current research level of Rhlh (Unexpected type: 'techcode') to ((Current research level of Rhlh (Unexpected type: 'techcode') for (Picked player)) + 1) for (Picked player)
Life Upgrade
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set the current research level of R00E (Unexpected type: 'techcode') to ((Current research level of R00E (Unexpected type: 'techcode') for (Picked player)) + 1) for (Picked player)
Leavers
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Triggering player)) + |cff7777aa has left the game, his/her allies will now have control of his/her forces.|r)
Game - Grant shared vision and full shared unit control of (Triggering player) units with his/her allies
Camera
Events
Player - Player 1 (Red) types a chat message containing -cam (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -cam (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -cam (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -cam (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -cam (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -cam (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -cam (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -cam (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing -cam (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -cam (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -cam (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing -cam (Unexpected type: 'stringnoformat') as A substring
Conditions
(Substring((Entered chat string), 1, 4)) Equal to -cam
(Integer((Substring((Entered chat string), 6, 10)))) Less than or equal to 4000
(Integer((Substring((Entered chat string), 6, 10)))) Greater than or equal to 500
Actions
Camera - Set (Triggering player) 's camera Distance to target to (Real((Substring((Entered chat string), 6, 10)))) over 2.00 seconds
Spawn 2
Events
Time - Elapsed game time is 601.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cff7777aaAs the war in the swamps of dustwallow continues, more soldiers and volunteers join the ranks of the army!Your spawns have increased.|r |cffffcc00(2/5)|r
Wait 600.00 seconds
Game - Display to (All players) for 30 seconds the text: |cff7777aaAs the war in the swamps of dustwallow continues, more soldiers and volunteers join the ranks of the army!Your spawns have increased.|r |cffffcc00(3/5)|r
Wait 600.00 seconds
Game - Display to (All players) for 30 seconds the text: |cff7777aaAs the war in the swamps of dustwallow continues, more soldiers and volunteers join the ranks of the army!Your spawns have increased.|r |cffffcc00(4/5)|r
Wait 600.00 seconds
Game - Display to (All players) for 30 seconds the text: |cff7777aaAs the war in the swamps of dustwallow continues, more soldiers and volunteers join the ranks of the army!Your spawns have increased.|r |cffffcc00(5/5)|r
Player - Player 1 (Red) types a chat message containing -info (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -events (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -food (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -info
Then - Actions
Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: |cffffcc00[Start Text]|r|cff7777aaYou are controlling the forces of Theramore city and Swamplight Manor, your main enemies are orange and dark green.You should try to defend Swamplight Manor, upgrade the towers and get 3 groups of units there.
Wait 5.00 seconds
Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: |cff7777aaWhile your men is defending Swamplight Manor you should take the rest of your men and clean the coast of all their outposts and any resources that are present, however this can be difficult.
Wait 5.00 seconds
Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: |cff7777aaRemember to research "Oceans Strength" once you get the resources for it.You should also research "Lorena" from Theramore Docks.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -events
Then - Actions
Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: |cffffcc00[Events]|r|cff7777aa- If anyone on your team kills Defias Lighthouse, you get it.- You can research 'Lorena' at Theramore Docks to get a new hero.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -food
Then - Actions
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: |cffffcc00[Spawn Limit]|r|cff7777aaYou cannot get your spawn limit increased.|r
Else - Actions
Do nothing
Blue Texts
Events
Player - Player 2 (Blue) types a chat message containing -info (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -events (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -food (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -info
Then - Actions
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: |cffffcc00[Start Text]|r|cff7777aaYou are controlling the militia and mages of the Quagmire, your main enemy is purple.You should start by upgrading as many towers at Shady Rest Inn as possible and move your units there to defend it, if you can defend it for fifteen minutes, you get it.
Wait 5.00 seconds
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: |cff7777aaWhile you are defending it, after you won a battle, go around and capture a few resources to help you in the war, once you have gained the base, you should advance to Stonemore Keep and destroy it.
Wait 5.00 seconds
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: |cff7777aaRemember to research "Marshland Regeneration" once you have the resources you need for it.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -events
Then - Actions
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: |cffffcc00[Events]|r|cff7777aa- If you defend Shady Rest for 15 minutes you get it as a base.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -food
Then - Actions
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: |cffffcc00[Spawn Limit]|r|cff7777aaTo increase your spawn limit to 75 you need to kill Lost Point Tents and Lost Point Tower.|r
Else - Actions
Do nothing
Teal Texts
Events
Player - Player 3 (Teal) types a chat message containing -info (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -events (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -food (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -info
Then - Actions
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: |cffffcc00[Start Text]|r|cff7777aaYou are controlling the forces of the goblins, your main enemy is gray.You should start by going to Horde Watch tower a little east of Mudsprocket owned by pink, and defend it with him once the dragonflights attack.
Wait 5.00 seconds
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: |cff7777aaOnce you have established a propper defense you should simply just camp more till you gain a good strike force, in the meantime you should capture the nearby resources.
Wait 5.00 seconds
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: |cff7777aaRemember to research "Marshland Regeneration" when you have the resources to it, it helps greatly.You should also research "Emberstrife Expedition" which will give you a new base.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -events
Then - Actions
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: |cffffcc00[Events]|r|cff7777aa- You can research 'Emberstrife Exepdition' to gain a new base.- You can capture Dragonflight Outpost.- 10 minutes in the game you get Beezil's Wreck.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -food
Then - Actions
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: |cffffcc00[Spawn Limit]|r|cff7777aaTo increase your spawn limit to 65 you need to Dragonflight Outpost.|r
Else - Actions
Do nothing
Purple Texts
Events
Player - Player 4 (Purple) types a chat message containing -info (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -events (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -food (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -info
Then - Actions
Game - Display to Player Group - Player 4 (Purple) for 15.00 seconds the text: |cffffcc00[Start Text]|r|cff7777aaYou are controlling the forces of the deserters of theramore, your main enemy is blue.You should start by gathering all your units and take the small camp under inspector camp. Once thats done, make sure to block blues reinforcements from the south, when all your units are gathered, mar
Wait 5.00 seconds
Game - Display to Player Group - Player 4 (Purple) for 15.00 seconds the text: |cff7777aaYou need to take it down within 15 minutes, if you own if when 15 minutes have passed, you get it, and it will help you greatly, when you have it, go and take Inspector camp and then simply marsh upon the rest of blue bases and you got him destroyed.
Wait 5.00 seconds
Game - Display to Player Group - Player 4 (Purple) for 15.00 seconds the text: |cff7777aaRemember to research "Marshland Regeneration" when you have the resources to it, it helps greatly.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -events
Then - Actions
Game - Display to Player Group - Player 4 (Purple) for 15.00 seconds the text: |cffffcc00[Events]|r|cff7777aa- If you capture Shady Rest Inn you can gain it as a base.- You can kill Hendels Cage to gain him and a new base.- You can take Private Hendel to 'Lordamore Village' to gain it.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -food
Then - Actions
Game - Display to Player Group - Player 4 (Purple) for 15.00 seconds the text: |cffffcc00[Spawn Limit]|r|cff7777aaTo increase your spawn limit to 75 you need to kill Tabetha's Farm.|r
Else - Actions
Do nothing
Yellow Texts
Events
Player - Player 5 (Yellow) types a chat message containing -info (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -events (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -food (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -info
Then - Actions
Game - Display to Player Group - Player 5 (Yellow) for 15.00 seconds the text: |cffffcc00[Start Text]|r|cff7777aaYou are controlling the forces of the Theramore Brigade and the SI:7, your main enemy is light blue.You should start by gathering all your forces and take down the nearby Mine, once you taken it, build towers there as quickly as possible, and then make sure it doesn't fall.
Wait 5.00 seconds
Game - Display to Player Group - Player 5 (Yellow) for 15.00 seconds the text: |cff7777aaWhen its properly defended, try to take Camp Seasight, but if light blue already have taken it, wait for him to attack you, it is wise to play defensive untill you begin to spawn many units and have your heroes atleast above 3.
Wait 5.00 seconds
Game - Display to Player Group - Player 5 (Yellow) for 15.00 seconds the text: |cff7777aaRemember to research "Mainland Fortitude" it is of great help for your melees.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -events
Then - Actions
Game - Display to Player Group - Player 5 (Yellow) for 15.00 seconds the text: |cffffcc00[Events]|r|cff7777aa- If you kill Camp Torwalo you get a new base.- If pink loses Varian Wrynn you get him 2 minutes later.- 10 minutes in the game you get SI:7 Expedition Point.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -food
Then - Actions
Game - Display to Player Group - Player 5 (Yellow) for 15.00 seconds the text: |cffffcc00[Spawn Limit]|r|cff7777aaTo increase your spawn limit to 75 you need to kill Camp Torwalo and Blackhoof Village.|r
Else - Actions
Do nothing
Orange Texts
Events
Player - Player 6 (Orange) types a chat message containing -info (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -events (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -food (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: |cff7777aaRemember to research "Ocean Strength" at one of your main buildings.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -info
Then - Actions
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: |cffffcc00[Start Text]|r|cff7777aaYou are controlling the forces of the Defias, your main enemy is red.You should start by gathering your forces with dark green outside Swamplight Manor, and take it down, as it will give you and dark green a new base.
Wait 5.00 seconds
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: |cff7777aaOnce Swamplight is down you should push him down north, and take Sentry Point, you should however also watch out for yellow from the north, once sentry point is doing, Theramore will be an easy target.
Wait 5.00 seconds
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: |cff7777aaRemember to research "Ocean Strength" at one of your main buildings.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -events
Then - Actions
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: |cffffcc00[Events]|r|cff7777aa- If any of your team kill Swamplight manor you get it.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -food
Then - Actions
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: |cffffcc00[Spawn Limit]|r|cff7777aaTo increase your spawn limit to 75 you need to kill Swamplight Manor.|r
Else - Actions
Do nothing
Green Texts
Events
Player - Player 7 (Green) types a chat message containing -info (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -events (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -food (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: |cff7777aaRemember to research "Ocean Strength" at one of your main buildings.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -info
Then - Actions
Game - Display to Player Group - Player 7 (Green) for 15.00 seconds the text: |cffffcc00[Start Text]|r|cff7777aaYou are controlling the forces of the Zandali Trolls, your main enemy is orange and dark green.You originally came here to observe the black dragonflight, but recent hostility from the naga has diverted your attention elsewhere, you should quickly move all your units up to the front to protect the border.
Wait 5.00 seconds
Game - Display to Player Group - Player 7 (Green) for 15.00 seconds the text: |cff7777aaWhen you reached the border to the defias island, you should build up a defensive along with taking the resources on your island, you will eventually be able to take on defias as you get new units.
Wait 5.00 seconds
Game - Display to Player Group - Player 7 (Green) for 15.00 seconds the text: |cff7777aaRemember to research "Zandali Valor" at one of your main buildings.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -events
Then - Actions
Game - Display to Player Group - Player 7 (Green) for 15.00 seconds the text: |cffffcc00[Events]|r|cff7777aa- Once you kill 75 units you get a new hero.|r|cff7777aa- Once you kill 125 units you get a new demi hero.|r|cff7777aa- Once you kill 200 units you get a new hero.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -food
Then - Actions
Game - Display to Player Group - Player 7 (Green) for 15.00 seconds the text: |cffffcc00[Spawn Limit]|r|cff7777aaNone.|r
Else - Actions
Do nothing
Pink Texts
Events
Player - Player 8 (Pink) types a chat message containing -info (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -events (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -food (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -info
Then - Actions
Game - Display to Player Group - Player 8 (Pink) for 15.00 seconds the text: |cffffcc00[Start Text]|r|cff7777aaYou are controlling the forces of the ogres and orcs of Brackenwall Village, your main enemy is brown.You should start by upgrading all your towers at "Horde Watch Tower" and quickly afterwards take all units at brackenwall and go to the zeppelin above the base, it will transport you to
Wait 5.00 seconds
Game - Display to Player Group - Player 8 (Pink) for 15.00 seconds the text: |cff7777aaOnce you arrived at mudsprocket, you should head to "Horde Watch Tower" if it has already fallen, help teal defend mudsprocket.
Wait 5.00 seconds
Game - Display to Player Group - Player 8 (Pink) for 15.00 seconds the text: |cff7777aaRemember to research "Mainland Fortitude" it is of great help for your melees.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -events
Then - Actions
Game - Display to Player Group - Player 8 (Pink) for 15.00 seconds the text: |cffffcc00[Events]|r|cff7777aa- You can capture Stonemaul Mound.- You can capture Stonemaul Ruins.- If any of your allies kill Dragonflight Outpost you get a new base- If Brackenwall Village is destroyed and Horde Watch Tower is alive its spawn gets increased.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -food
Then - Actions
Game - Display to Player Group - Player 8 (Pink) for 15.00 seconds the text: |cffffcc00[Spawn Limit]|r|cff7777aaTo increase your spawn limit to 85 you need to kill Den of Flames, Dragonflight Outpost and Stonemaul Ruins.|r
Else - Actions
Do nothing
Gray Texts
Events
Player - Player 9 (Gray) types a chat message containing -info (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -events (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -food (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -info
Then - Actions
Game - Display to Player Group - Player 9 (Gray) for 15.00 seconds the text: |cffffcc00[Start Text]|r|cff7777aaYou are controlling the western forces of the black dragonflight, your main enemy is teal.You should start by gathering all your forces and aid brown in taking down Horde Watch tower, if its down you can easily go and attack mudsprocket together with brown.
Wait 5.00 seconds
Game - Display to Player Group - Player 9 (Gray) for 15.00 seconds the text: |cff7777aaYou should take each your entrance to mudsprocket as you lead the attack, if you do that, you can divide their forces and make them weaker in their defense.
Wait 5.00 seconds
Game - Display to Player Group - Player 9 (Gray) for 15.00 seconds the text: |cff7777aaRemember to research "Draconid Disease" at any of your main buildings, it makes all your dragon units deal 3 damage per second to all enemy units.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -events
Then - Actions
Game - Display to Player Group - Player 9 (Gray) for 15.00 seconds the text: |cffffcc00[Events]|r|cff7777aa- If mudsprocket is destroyed you gain a new base.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -food
Then - Actions
Game - Display to Player Group - Player 9 (Gray) for 15.00 seconds the text: |cffffcc00[Spawn Limit]|r|cff7777aaTo increase your spawn limit to 75 you need to kill Muusdprocket Duplicator.|r
Else - Actions
Do nothing
Lightblue Texts
Events
Player - Player 10 (Light Blue) types a chat message containing -info (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -events (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -food (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -info
Then - Actions
Game - Display to Player Group - Player 10 (Light Blue) for 15.00 seconds the text: |cffffcc00[Start Text]|r|cff7777aaYou are controlling the forces of the Grimtotem Taurens, your main enemy is yellow.You should start by destroying Camp Riverflight and quickly move on to the mine east of Camp Torwalo, and take it, once thats done you should wait till you get more units and strike at North Point Tents.
Wait 5.00 seconds
Game - Display to Player Group - Player 10 (Light Blue) for 15.00 seconds the text: |cff7777aaIf your strike against North point tents is succesful, move on to take Witch Hill, if you succed there, you should not have much trouble taking down North Point Tower.
Wait 5.00 seconds
Game - Display to Player Group - Player 10 (Light Blue) for 15.00 seconds the text: |cff7777aaRemember to research "Mainland Fortitude" at any of your main buildings.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -events
Then - Actions
Game - Display to Player Group - Player 10 (Light Blue) for 15.00 seconds the text: |cffffcc00[Events]|r|cff7777aa- If any of your allies kill North Point Tents you get it.- If any of your allies kill Witch Hill you get it.- After ten minutes you get Direhorn Village.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -food
Then - Actions
Game - Display to Player Group - Player 10 (Light Blue) for 15.00 seconds the text: |cffffcc00[Spawn Limit]|r|cff7777aaTo increase your spawn limit to 85 you need to kill North Point and Witch Hill.|r
Else - Actions
Do nothing
Darkgreen Texts
Events
Player - Player 11 (Dark Green) types a chat message containing -info (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -events (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -food (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -info
Then - Actions
Game - Display to Player Group - Player 11 (Dark Green) for 15.00 seconds the text: |cffffcc00[Start Text]|r|cff7777aaYou are controlling the forces of the Nagas, your main enemy is red.You should work together with orange and take down Swamplight Manor as quickly as possible, once its down you should assist orange in defending it from yellow and also taking Sentry Point.
Wait 5.00 seconds
Game - Display to Player Group - Player 11 (Dark Green) for 15.00 seconds the text: |cff7777aaOnce sentry point is taken, you should marsh with orange on Theramore and destroy it, it will not be difficult.
Wait 5.00 seconds
Game - Display to Player Group - Player 11 (Dark Green) for 15.00 seconds the text: |cff7777aaRemember to research "Ocean Strength" at one of your main buildings.Research "Murloc Alliance" at Alcaz Island once you gain enough resources to gain two new murloc bases to help you.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -events
Then - Actions
Game - Display to Player Group - Player 11 (Dark Green) for 15.00 seconds the text: |cffffcc00[Events]|r|cff7777aa- If any of your allies kill Swamplight Manor you get a new base.- You can research 'Murloc Alliance' at alcaz island to gain murlocs.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -food
Then - Actions
Game - Display to Player Group - Player 11 (Dark Green) for 15.00 seconds the text: |cffffcc00[Spawn Limit]|r|cff7777aaTo increase your spawn limit to 75 you need to kill Swamplight Manor.|r
Else - Actions
Do nothing
Brown Texts
Events
Player - Player 12 (Brown) types a chat message containing -info (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -events (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -food (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -info
Then - Actions
Game - Display to Player Group - Player 12 (Brown) for 15.00 seconds the text: |cff7777aaYou should take each your entrance to mudsprocket as you lead the attack, if you do that, you can divide their forces and make them weaker in their defense.
Wait 5.00 seconds
Game - Display to Player Group - Player 12 (Brown) for 15.00 seconds the text: |cffffcc00[Start Text]|r|cff7777aaYou are controlling the eastern forces of the black dragonflight, your main enemies are teal and pink.You should start by gathering all your forces and ask gray to assist you in taken down "Horde Watch Tower" near the river under Stonemaul Ruins.
Wait 5.00 seconds
Game - Display to Player Group - Player 12 (Brown) for 15.00 seconds the text: |cff7777aaRemember to research "Draconid Disease" at any of your main buildings, it makes all your dragon units deal 3 damage per second to all enemy units.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -events
Then - Actions
Game - Display to Player Group - Player 12 (Brown) for 15.00 seconds the text: |cffffcc00[Events]|r|cff7777aa- If any of your allies kill Horde Watch Tower you get it.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -food
Then - Actions
Game - Display to Player Group - Player 12 (Brown) for 15.00 seconds the text: |cffffcc00[Spawn Limit]|r|cff7777aaTo increase your spawn limit to 85 you need to kill Horde Watch Tower.|r
Else - Actions
Do nothing
Multiboard Initialization
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 3 columns and 13 rows, titled |cffffcc00Sages of Dustwallow|r .
Set Variable Set Multiboard = (Last created multiboard)
Multiboard - Set the text for Multiboard item in column 1 , row 1 to |CFFFEC70ARace
Multiboard - Set the text for Multiboard item in column 2 , row 1 to |CFFFEC70AHero Kills
Multiboard - Set the text for Multiboard item in column 3 , row 1 to |CFFFEC70AKills
Multiboard - Set the text for Multiboard item in column 1 , row 2 to |cFFFF0303Theramore City
Multiboard - Set the text for Multiboard item in column 1 , row 3 to |cFF0042FFQuagmire Population
Multiboard - Set the text for Multiboard item in column 1 , row 4 to |cFF1CE6B9Goblins
Multiboard - Set the text for Multiboard item in column 1 , row 5 to |cFF540081Theramore Deserters
Multiboard - Set the text for Multiboard item in column 1 , row 6 to |cFFFFFC00Theramore Brigade
Multiboard - Set the text for Multiboard item in column 1 , row 7 to |cFFFE8A0EDefias
Multiboard - Set the text for Multiboard item in column 1 , row 8 to |cff00FF40Zandalar Trolls
Multiboard - Set the text for Multiboard item in column 1 , row 9 to |cFFE55BB0Brackenwall
Multiboard - Set the text for Multiboard item in column 1 , row 10 to |cffC0C0C0West Dragonflight
Multiboard - Set the text for Multiboard item in column 1 , row 11 to |cFF7FBFF1Grimtotem
Multiboard - Set the text for Multiboard item in column 1 , row 12 to |cFF106246Nagas
Multiboard - Set the text for Multiboard item in column 1 , row 13 to |cFF492A04East Dragonflight
Multiboard - Set the text for Multiboard item in column 2 , row 2 to 0
Multiboard - Set the text for Multiboard item in column 2 , row 3 to 0
Multiboard - Set the text for Multiboard item in column 2 , row 4 to 0
Multiboard - Set the text for Multiboard item in column 2 , row 5 to 0
Multiboard - Set the text for Multiboard item in column 2 , row 6 to 0
Multiboard - Set the text for Multiboard item in column 2 , row 7 to 0
Multiboard - Set the text for Multiboard item in column 2 , row 8 to 0
Multiboard - Set the text for Multiboard item in column 2 , row 9 to 0
Multiboard - Set the text for Multiboard item in column 2 , row 10 to 0
Multiboard - Set the text for Multiboard item in column 2 , row 11 to 0
Multiboard - Set the text for Multiboard item in column 3 , row 12 to 0
Multiboard - Set the text for Multiboard item in column 3 , row 13 to 0
Multiboard - Set the text for Multiboard item in column 3 , row 2 to 0
Multiboard - Set the text for Multiboard item in column 3 , row 3 to 0
Multiboard - Set the text for Multiboard item in column 3 , row 4 to 0
Multiboard - Set the text for Multiboard item in column 3 , row 5 to 0
Multiboard - Set the text for Multiboard item in column 3 , row 6 to 0
Multiboard - Set the text for Multiboard item in column 3 , row 7 to 0
Multiboard - Set the text for Multiboard item in column 3 , row 8 to 0
Multiboard - Set the text for Multiboard item in column 3 , row 9 to 0
Multiboard - Set the text for Multiboard item in column 3 , row 10 to 0
Multiboard - Set the text for Multiboard item in column 3 , row 11 to 0
Multiboard - Set the text for Multiboard item in column 3 , row 12 to 0
Multiboard - Set the text for Multiboard item in column 3 , row 13 to 0
Multiboard - Set the width for Multiboard item in column 1 , row 1 to 11.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 1 , row 2 to 11.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 1 , row 3 to 11.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 1 , row 4 to 11.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 1 , row 5 to 11.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 1 , row 6 to 11.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 1 , row 7 to 11.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 1 , row 8 to 11.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 1 , row 9 to 11.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 1 , row 10 to 11.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 1 , row 11 to 11.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 1 , row 12 to 11.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 1 , row 13 to 11.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 2 , row 1 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 2 , row 2 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 2 , row 3 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 2 , row 4 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 2 , row 5 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 2 , row 6 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 2 , row 7 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 2 , row 8 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 2 , row 9 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 2 , row 10 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 2 , row 11 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 1 , row 12 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 1 , row 13 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 3 , row 1 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 3 , row 2 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 3 , row 3 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 3 , row 4 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 3 , row 5 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 3 , row 6 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 3 , row 7 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 3 , row 8 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 3 , row 9 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 3 , row 10 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 3 , row 11 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 1 , row 12 to 4.00 % of the total screen width
Multiboard - Set the width for Multiboard item in column 1 , row 13 to 4.00 % of the total screen width
Multiboard - Set the display style for Multiboard item in column 1 , row 1 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 1 , row 2 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 1 , row 3 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 1 , row 4 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 1 , row 5 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 1 , row 6 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 1 , row 7 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 1 , row 8 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 1 , row 9 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 1 , row 10 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 1 , row 11 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 1 , row 12 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 1 , row 13 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 2 , row 1 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 2 , row 2 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 2 , row 3 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 2 , row 4 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 2 , row 5 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 2 , row 6 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 2 , row 7 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 2 , row 8 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 2 , row 9 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 2 , row 10 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 2 , row 11 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 2 , row 12 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 2 , row 13 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 3 , row 1 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 3 , row 2 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 3 , row 3 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 3 , row 4 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 3 , row 5 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 3 , row 6 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 3 , row 7 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 3 , row 8 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 3 , row 9 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 3 , row 10 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 3 , row 11 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 3 , row 12 to Show text and Hide icons
Multiboard - Set the display style for Multiboard item in column 3 , row 13 to Show text and Hide icons
If ((Owner of (Dying unit)) Equal to Neutral Hostile) then do (Skip remaining actions) else do (Do nothing)
If (((Dying unit) belongs to an ally of (Owner of (Killing unit)).) Equal to True) then do (Skip remaining actions) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 1 (Red)) then do (Set the text for Multiboard item in column 3, row 2 to (String((Player 1 (Red) Units Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 2 (Blue)) then do (Set the text for Multiboard item in column 3, row 3 to (String((Player 2 (Blue) Units Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 3 (Teal)) then do (Set the text for Multiboard item in column 3, row 4 to (String((Player 3 (Teal) Units Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 4 (Purple)) then do (Set the text for Multiboard item in column 3, row 5 to (String((Player 4 (Purple) Units Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 5 (Yellow)) then do (Set the text for Multiboard item in column 3, row 6 to (String((Player 5 (Yellow) Units Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 6 (Orange)) then do (Set the text for Multiboard item in column 3, row 7 to (String((Player 6 (Orange) Units Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 7 (Green)) then do (Set the text for Multiboard item in column 3, row 8 to (String((Player 7 (Green) Units Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 8 (Pink)) then do (Set the text for Multiboard item in column 3, row 9 to (String((Player 8 (Pink) Units Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 9 (Gray)) then do (Set the text for Multiboard item in column 3, row 10 to (String((Player 9 (Gray) Units Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 10 (Light Blue)) then do (Set the text for Multiboard item in column 3, row 11 to (String((Player 10 (Light Blue) Units Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 11 (Dark Green)) then do (Set the text for Multiboard item in column 3, row 12 to (String((Player 11 (Dark Green) Units Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 12 (Brown)) then do (Set the text for Multiboard item in column 3, row 13 to (String((Player 12 (Brown) Units Killed)))) else do (Do nothing)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A Hero) Equal to True
Then - Actions
If ((Owner of (Killing unit)) Equal to Player 1 (Red)) then do (Set the text for Multiboard item in column 2, row 2 to (String((Player 1 (Red) Heroes Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 2 (Blue)) then do (Set the text for Multiboard item in column 2, row 3 to (String((Player 2 (Blue) Heroes Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 3 (Teal)) then do (Set the text for Multiboard item in column 2, row 4 to (String((Player 3 (Teal) Heroes Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 4 (Purple)) then do (Set the text for Multiboard item in column 2, row 5 to (String((Player 4 (Purple) Heroes Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 5 (Yellow)) then do (Set the text for Multiboard item in column 2, row 6 to (String((Player 5 (Yellow) Heroes Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 6 (Orange)) then do (Set the text for Multiboard item in column 2, row 7 to (String((Player 6 (Orange) Heroes Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 7 (Green)) then do (Set the text for Multiboard item in column 3, row 8 to (String((Player 7 (Green) Heroes Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 8 (Pink)) then do (Set the text for Multiboard item in column 2, row 9 to (String((Player 8 (Pink) Heroes Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 9 (Gray)) then do (Set the text for Multiboard item in column 3, row 10 to (String((Player 9 (Gray) Heroes Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 10 (Light Blue)) then do (Set the text for Multiboard item in column 3, row 11 to (String((Player 10 (Light Blue) Heroes Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 11 (Dark Green)) then do (Set the text for Multiboard item in column 3, row 12 to (String((Player 11 (Dark Green) Heroes Killed)))) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 12 (Brown)) then do (Set the text for Multiboard item in column 3, row 13 to (String((Player 12 (Brown) Heroes Killed)))) else do (Do nothing)
Else - Actions
Do nothing
Multiboard Update2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Multiboard - Show Multiboard
hero Dies
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Unit - Remove (Dying unit) from the game
Tips
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00You can type -cam and then any number between 500 and 4000 to set your camera.|r
Wait 60.00 seconds
Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00Jaina Proudmoore is the hero with the best area of effect attacks.|r
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00Tabetha is very strong with her magic attacks, it would be wise to always keep her protected.|r
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00Brogg and Drazzit both have a war stomp, using them to their stuns stun for the longest time is a good combination.|r
Game - Display to Player Group - Player 4 (Purple) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00Both of your heroes ahve an escape ability, Balos Jacken have wind walk and Gavis Grayshield have divine shield, use them to get safely out.|r
Game - Display to Player Group - Player 5 (Yellow) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00Darill have a powerful aura to boost ranged attacks and Calia have a powerful aura to boost melee attack, make sure to get them as they will help a lot.|r
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00Edwin Vancleef have Manic Laughter which is the best disabler spell in the game, use it wisely so it takes the most units.|r
Game - Display to Player Group - Player 8 (Pink) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00Nazeer Bloodpike have mirror image, it can help to take some additional damage.|r
Game - Display to Player Group - Player 9 (Gray) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00Etherstrife has slumber which is perfect to stun them and then sorround the target, but if attacked, the target wakes up and run again.|r
Game - Display to Player Group - Player 10 (Light Blue) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00Arnak Grimtotem have the best buffer spell in the game, Grimtotem War Song, make good use of it as it is very powerful in battle, make sure it affects the most units.|r
Game - Display to Player Group - Player 11 (Dark Green) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00Zelfrax is an amazing hero killer and good at survival, get him to target heroes and not units.|r
Game - Display to Player Group - Player 12 (Brown) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00JYour heroes have powerful area of effect spells and can inflict a good deal of damage on armies.|r
Wait 60.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00If you missed your start text you may type "-info" without the "" to be shown your start text again.|r
Wait 60.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00Make sure to check out the stances on the different units, propper use of them can turn the tide of a battle to your favor.|r
Wait 60.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00You can upgrade both lumbermills and mines to gain increased income.|r
Wait 60.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00Building towers at build plots is cheap and can spare you for a lot of lumber.|r
Wait 60.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00If you dont spawn anymore, check your spawn limit, if you are above it, you will not spawn.|r
Wait 60.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |cffFF0000Tip:|r |cffffcc00You can capture Lumbermills and Mines to gain increased income.|r
Wait 60.00 seconds
Trigger - Run (This trigger) (checking conditions)
Income
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 500 to (Picked player) . Current lumber
Player - Add 50 to (Picked player) . Current gold
Lordamore Init
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Captain of North Point (wielding Frostmourne)
Actions
Game - Display to Player Group - Player 4 (Purple) for 30 seconds the text: |cffFF0000Warning:|r |cffffcc00You can now kill Private Hendels Cage to gain Private Hendel and a new base, the cage is located here. (Look at the red ping at the minimap)|r
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of Lordamore_Spawn <gen>) for 5.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players) for 30 seconds the text: |cff7777aaPrivate Hendel has been revealed by the forces of Theramore as a traitor, he was taken to a remote island off the coast held in a small camp where he is being tortured for information.|r
(Unit-type of (Entering unit)) Equal to Grand Betrayer
Actions
Game - Display to (All players) for 30 seconds the text: |cff7777aaPrivate Hendel has built a new village, Lordamore, in honor of both Lordaeron and Theramore.|r
Floating Text - Create floating text that reads Lordamore Village at (Center of Lordamore_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
(Unit-type of (Triggering unit)) Equal to Private Hendel
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Game - Display to Player Group - Player 4 (Purple) for 30 seconds the text: |cffFF0000Warning:|r |cffffcc00You can now get Lordamore Villlage by moving Private Hendel there, it is located here. (Look at the red ping at the minimap)|r
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of Lordamore_Spawn <gen>) for 5.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Set Variable Set SpawnPoint = (Center of Hendels_Encampment_Spawn <gen>)
Game - Display to (All players) for 30 seconds the text: |cff7777aaPrivate Hendel has been freed from his theramore captors, he have established a new encampment at the site of his prison.|r
Floating Text - Create floating text that reads Lordamore Village at (Center of Lordamore_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Hendels Encampment at (Center of Hendels_Encampment_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Game - Display to Player Group - Player 5 (Yellow) for 30 seconds the text: |cffFF0000Warning:|r |cffffcc00You will now gain Varian Wrynn in two minutes. (Look at the red ping at the minimap)|r
Game - Display to (All players) for 30 seconds the text: |cff7777aaVarian Wrynn found himself wounded while fighting side by side with the horde, he fell to the ground, slowly regaining his memory.|r
Wait 120.00 seconds
Game - Display to (All players) for 30 seconds the text: |cff7777aaA human was found wounded in the swamps, clothed in the orcs armor, the humans took him to get interrogated at Theramore, but Jaina quickly regonises the human, Varian Wrynn.|r
Unit - Create 1 . Lo'Gosh for Player 5 (Yellow) at (Center of Region_141 <gen>) facing Default building facing degrees
Item - Create |cffffcc00Marshland Potion|r at (Position of (Last created unit))
Hero - Set (Last created unit) Hero-level to 3 , Hide level-up graphics
Hero - Give (Last created item) to (Last created unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Camp Inspector
Then - Actions
Game - Display to (All players) for 30 seconds the text: |cff7777aaCamp Inspector has been captured, the mercenaries of the camp will now obey their captor.
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Camp Seasight
Then - Actions
Game - Display to (All players) for 30 seconds the text: |cff7777aaCamp Seasight has been captured, the mercenaries of the camp will now obey their captor.
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Camp Oceanplight (Barrens)
Then - Actions
Game - Display to (All players) for 30 seconds the text: |cff7777aaCamp Oceanplight has been captured, the mercenaries of the camp will now obey their captor.
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Camp Riverflight
Then - Actions
Game - Display to (All players) for 30 seconds the text: |cff7777aaCamp Riverflight has been captured, the mercenaries of the camp will now obey their captor.
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Camp Infiltrator
Then - Actions
Game - Display to (All players) for 30 seconds the text: |cff7777aaCamp Infiltrator has been captured, the mercenaries of the camp will now obey their captor.
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Sentry Point
Then - Actions
Game - Display to (All players) for 30 seconds the text: |cff7777aaSentry Point has been captured, the soldiers of the tower will now obey their captor.
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Altar of Shadow
Then - Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Altar of Nature
Then - Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Altar of Frost
Then - Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Altar of Fire
Then - Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Altar of Holy
Then - Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Altar of Arcane
Then - Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Copper Mine (crested, southeast facing)
Then - Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Tin Mine (crested, southwest facing)
Then - Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Iron Mine (one story)
Then - Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Mithril Mine (ruined, two story)
Then - Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Thorium Mine (ruined, crested)
Then - Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Lumber Mill (two story, southwest facing)
Then - Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to War Mill (ruined, one story)
Then - Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Build Plot
Then - Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than or equal to 1000.00
(Unit-type of (Triggering unit)) Equal to Build Plot
Then - Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Else - Actions
Do nothing
Build Plot
Events
Unit - A unit Dies
Conditions
Actions
Set Variable Set SpawnPoint = (Position of (Triggering unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Defensive Tower
Then - Actions
Unit - Create 1 . Build Plot for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Defensive Tower II
Then - Actions
Unit - Create 1 . Build Plot for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Defensive Tower III
Then - Actions
Unit - Create 1 . Build Plot for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Watch Tower (Captureable)
Then - Actions
Unit - Create 1 . Build Plot for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Watch Tower II (Captureable)
Then - Actions
Unit - Create 1 . Build Plot for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Guard Tower (Captureable)
Then - Actions
Unit - Create 1 . Build Plot for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Guard Tower II (Captureable)
Then - Actions
Unit - Create 1 . Build Plot for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Farm (Captureable)
Then - Actions
Unit - Create 1 . Build Plot (Healing) for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Farm II (Captureable)
Then - Actions
Unit - Create 1 . Build Plot (Healing) for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Healing Facility (Captureable)
Then - Actions
Unit - Create 1 . Build Plot (Healing) for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Healing Facility II (Captureable)
Then - Actions
Unit - Create 1 . Build Plot (Healing) for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Sanctum of Reanimation (Captureable)
Then - Actions
Unit - Create 1 . Build Plot (Healing) for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Sanctum of Reanimation II (Captureable)
Then - Actions
Unit - Create 1 . Build Plot (Healing) for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Grimtotem Tent (Captureable)
Then - Actions
Unit - Create 1 . Build Plot (Healing) for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Grimtotem Tent II (Captureable)
Then - Actions
Unit - Create 1 . Build Plot (Healing) for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Pig Farm (Captureable)
Then - Actions
Unit - Create 1 . Build Plot (Healing) for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Pig Farm II (Captureable)
Then - Actions
Unit - Create 1 . Build Plot (Healing) for (Owner of (Killing unit)) at SpawnPoint facing Default building facing degrees
Else - Actions
Do nothing
Zepp Crash
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cff7777aaA Zeppelin from Gadgetzan was shot down by agents of the black dragonflight, the survivors of the crash have created a new base, Beezil's Wreck, in honor of the ships captain.|r
Unit Group - Pick every unit in (Units in Region_015 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Neutral Passive
Then - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 3 (Teal) and Change color
Game - Display to (All players) for 30 seconds the text: |cff7777aaA great fire errupted in the Quagmire, spreading across the entire swamp, opening up a large number of new passages, this great fire made the black dragons step into action, and at the same time, a Zeppelin from Gadgetzan was shot down by the very agents of the dragonflight.|r
Unit Group - Pick every unit in (Units in Region_036 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Neutral Passive
Then - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 12 (Brown) and Change color
Game - Display to (All players) for 30 seconds the text: |cffffcc00Like this map? want to help it improve? well then, go to www.interembassy.net or www.wc3diplo.net or www.gamerisle.org and post all your ideas and imbalances and/or bugs you spotted while playing.Looking for a clan for this map? well then, make sure to check out or Clan EQE, LSI, or KoSD on East (Azeroth).|r
Zeppelins
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Mudsprocket Smith 0287 <gen> is alive) Not equal to True
(Mudsprocket Headquarter 0288 <gen> is alive) Not equal to True
(Mudsprocket Science Tower 0289 <gen> is alive) Not equal to True
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Brackenwall Barracks 0197 <gen> is alive) Not equal to True
(Brackenwall Mound 0196 <gen> is alive) Not equal to True
(Brackenwall War Mill 0199 <gen> is alive) Not equal to True
(Brackenwall Hall 0198 <gen> is alive) Not equal to True
Then - Actions
Unit - Remove Zeppelin 0304 <gen> from the game
Unit - Remove Zeppelin 0195 <gen> from the game
Else - Actions
Do nothing
Tree Cut
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to B000 (Unexpected type: 'destructablecode')
Then - Actions
Destructible - Remove (Picked destructible)
Else - Actions
Do nothing
Floating Text - Create floating text that reads Emberstrife Cavern at (Center of Emberstrife_Caverns_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Stonemore Keep at (Center of Stonemore_Keep_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Beezil's Wreck at (Center of Zeppelin_Crash_Site_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
(Unit-type of (Triggering unit)) Equal to Dragonflight Outpost (2)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Killing unit)) Equal to Player 8 (Pink)
Actions
Floating Text - Create floating text that reads Beastmaster Camp at (Center of Beastmaster_Camp_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Game - Display to (All players) for 30 seconds the text: |cffffcc00The Goblins of Mudsprocket have captured the Dragonflight Outpost and built an outpost of their own as they think it lies in a very strategic position And the horde have constructed a camp for the taming of wild raptors in the nearby forest.|r
Unit - Create 1 . Mudsprocket Outpost for Player 3 (Teal) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 3 (Teal) at (Center of Region_104 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 3 (Teal) at (Center of Region_104_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 3 (Teal) at (Center of Region_104_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 3 (Teal) at (Center of Region_104_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 3 (Teal) at (Center of Region_104_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 3 (Teal) at (Center of Region_104_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 3 (Teal) at (Center of Region_104_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Healing Facility for Player 3 (Teal) at (Center of Region_104_Copy_2_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Healing Facility for Player 3 (Teal) at (Center of Region_104_Copy_2_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Healing Facility for Player 3 (Teal) at (Center of Region_104_Copy_2_Copy <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Region_155 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Neutral Passive
Then - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 8 (Pink) and Change color
(Unit-type of (Triggering unit)) Equal to Swamplight Manor
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00The Defias have captured Swamplight Manor in hope of rebuilding a their civilization on Kalimdor.|r
Unit - Create 1 . Swamplight Manor for Player 6 (Orange) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 6 (Orange) at (Center of Region_124_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 6 (Orange) at (Center of Region_124_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 6 (Orange) at (Center of Region_124 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 6 (Orange) at (Center of Region_124_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 6 (Orange) at (Center of Region_124_Copy_11 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 6 (Orange) at (Center of Region_124_Copy_12 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 6 (Orange) at (Center of Region_124_Copy_10 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 6 (Orange) at (Center of Region_124_Copy_9 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 6 (Orange) at (Center of Region_124_Copy_8 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 6 (Orange) at (Center of Region_124_Copy_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 6 (Orange) at (Center of Region_124_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 6 (Orange) at (Center of Region_124_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 6 (Orange) at (Center of Region_124_Copy_4_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 6 (Orange) at (Center of Region_124_Copy_4_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 6 (Orange) at (Center of Region_124_Copy_4_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 6 (Orange) at (Center of Region_124_Copy_4_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 6 (Orange) at (Center of Region_124_Copy_4_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Tidal Guardian for Player 11 (Dark Green) at (Center of Region_140 <gen>) facing Default building facing degrees
Unit - Create 1 . Tidal Guardian for Player 11 (Dark Green) at (Center of Region_140_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Tidal Guardian for Player 11 (Dark Green) at (Center of Region_140_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Tidal Guardian for Player 11 (Dark Green) at (Center of Region_140_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Tidal Guardian for Player 11 (Dark Green) at (Center of Region_140_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Zelfrax for Player 11 (Dark Green) at (Center of Region_211 <gen>) facing Default building facing degrees
(Unit-type of (Triggering unit)) Equal to Witch Hill
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Equal to Player 12 (Brown)
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00The Grimtotem Taurens have claimed the spiritual energies of Witch Hill for themself, building an encampment to guard their source of power.|r
Unit - Create 1 . Witch Hill for Player 10 (Light Blue) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 10 (Light Blue) at (Center of Region_143_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 10 (Light Blue) at (Center of Region_143_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 10 (Light Blue) at (Center of Region_143_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 10 (Light Blue) at (Center of Region_143_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 10 (Light Blue) at (Center of Region_143_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 10 (Light Blue) at (Center of Region_143 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 10 (Light Blue) at (Center of Region_143_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Grimtotem Tent for Player 10 (Light Blue) at (Center of Region_143_Copy_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Grimtotem Tent for Player 10 (Light Blue) at (Center of Region_143_Copy_9 <gen>) facing Default building facing degrees
Unit - Create 1 . Grimtotem Tent for Player 10 (Light Blue) at (Center of Region_143_Copy_8 <gen>) facing Default building facing degrees
(Unit-type of (Triggering unit)) Equal to North Point Tent
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Equal to Player 12 (Brown)
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00The Grimtotem Taurens have razed the camp and north point and build a camp of their own construction, Camp Merenajo.|r
Floating Text - Create floating text that reads Camp Merenajo at (Center of Rect_232 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Create 1 . Camp Merenajo for Player 10 (Light Blue) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 10 (Light Blue) at (Center of Region_158_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 10 (Light Blue) at (Center of Region_158_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 10 (Light Blue) at (Center of Region_158_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 10 (Light Blue) at (Center of Region_158_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 10 (Light Blue) at (Center of Region_158_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 10 (Light Blue) at (Center of Region_158 <gen>) facing Default building facing degrees
Unit - Create 1 . Grimtotem Tent for Player 10 (Light Blue) at (Center of Region_158_Copy_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Grimtotem Tent for Player 10 (Light Blue) at (Center of Region_158_Copy_8 <gen>) facing Default building facing degrees
(Unit-type of (Triggering unit)) Equal to Horde Watch Tower
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Equal to Player 9 (Gray)
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00The Black Dragonflight have captured the horde watch tower, they now grow even closer to Mudsprocket.|r
Unit - Create 1 . Dragonflight Watch Tower for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Rect_253_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Rect_253_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Rect_253_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Rect_253_Copy_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Rect_253_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Center of Rect_253_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Sanctum of Reanimation for Player 12 (Brown) at (Center of Rect_253 <gen>) facing Default building facing degrees
Unit - Create 1 . Sanctum of Reanimation for Player 12 (Brown) at (Center of Rect_253_Copy_4 <gen>) facing Default building facing degrees
(Mudsprocket Duplicator 0854 <gen> is dead) Equal to True
(Mudsprocket Headquarter 0288 <gen> is dead) Equal to True
(Mudsprocket Smith 0287 <gen> is dead) Equal to True
(Mudsprocket Science Tower 0289 <gen> is dead) Equal to True
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00With the destruction of Mudsprocket the black dragonflight has set up a barracks in the ruins of the city.|r
Floating Text - Create floating text that reads Dragonflight Barracks at (Center of Rect_269 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Create 1 . Dragonflight Barracks for Player 9 (Gray) at (Center of Rect_270 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 9 (Gray) at (Center of Rect_253_Copy_8 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 9 (Gray) at (Center of Rect_253_Copy_12 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 9 (Gray) at (Center of Rect_253_Copy_14 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 9 (Gray) at (Center of Rect_253_Copy_15 <gen>) facing Default building facing degrees
Unit - Create 1 . Watch Tower for Player 9 (Gray) at (Center of Rect_253_Copy_9 <gen>) facing Default building facing degrees
Unit - Create 1 . Sanctum of Reanimation for Player 9 (Gray) at (Center of Rect_253_Copy_11 <gen>) facing Default building facing degrees
Unit - Create 1 . Sanctum of Reanimation for Player 9 (Gray) at (Center of Rect_253_Copy_13 <gen>) facing Default building facing degrees
Unit - Create 1 . Sanctum of Reanimation for Player 9 (Gray) at (Center of Rect_253_Copy_10 <gen>) facing Default building facing degrees
Floating Text - Create floating text that reads SI:7 Expedition Point at (Center of SI7_Expedition_Point_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Direhorn Village at (Center of Direhorn_Village_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Game - Display to (All players) for 30 seconds the text: |cffffcc00With the destruction of Camp Towalo the SI:7 Agents have set up a new basecamp in the swamps.|r
Unit Group - Pick every unit in (Units in Region_214 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Neutral Passive
Then - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Else - Actions
Do nothing
Floating Text - Create floating text that reads SI:7 Outpost at (Center of SI_Outpost_Spawn <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Game - Display to (All players) for 30 seconds the text: |cffffcc00With the destruction of Camp Towalo the SI:7 Agents have set up a new basecamp in the swamps.|r
Unit Group - Pick every unit in (Units in Rect_173 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Neutral Passive
Then - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units in Rect_172 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Neutral Passive
Then - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color
(Current research level of Rhrt (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 1
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Colonel Lorena have returned from her strip to Stormwind to join the forces of Theramore with the recent hostility of the races nearby.|r
Unit - Create 1 . Colonel of Theramore for Player 1 (Red) at (Center of Theramore_Land_Spawn <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 3 , Hide level-up graphics
(Current research level of Rhri (Unexpected type: 'techcode') for Player 3 (Teal)) Equal to 1
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00The goblins has sent an assault raid into the emberstrife caverns and slain Emberstrife, and setting up a basecamp inside of it.|r
Game - Display to (All players) for 10.00 seconds the text: Tabetha has trained a new elite mage, it can be found at her side.
Else - Actions
Do nothing
Bear God
Events
Unit - A unit Dies
Conditions
Actions
Set Variable Set SpawnPoint = (Center of Rect_322 <gen>)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) Units Killed) Equal to 75
Then - Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00The Zandali Trolls have summoned Nalorakk, the Bear God to aid them in defeating the threat that is the nagas.|r
Unit - Create 1 . Bear God for Player 7 (Green) at SpawnPoint facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 2 , Hide level-up graphics
Set Variable Set SpawnPoint = (Center of Rect_322 <gen>)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) Units Killed) Equal to 125
Then - Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00The Zandali Trolls have summonedHalazzi, the Lynx God to aid them in defeating the threat that is the nagas.|r
Unit - Create 1 . Halazzi The Lynx for Player 7 (Green) at SpawnPoint facing Default building facing degrees
Set Variable Set SpawnPoint = (Center of Rect_322 <gen>)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) Units Killed) Equal to 200
Then - Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00The Zandali Trolls have summoned Akil'zon, the Eagle God to aid them in defeating the threat that is the nagas.|r
Unit - Create 1 . Eagle God for Player 7 (Green) at SpawnPoint facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 4 , Hide level-up graphics
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -sea
Then - Actions
Game - Display to (All players) for 15.00 seconds the text: |cff7777aaInspector has set up an encampment on a small island off the coast of Stonemore Keep.|r
Unit - Move Grayshield's Encampment 1540 <gen> instantly to (Center of Rect_324 <gen>)
Unit - Create 1 . Guard Tower for Player 2 (Blue) at (Center of Rect_325_Copy_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 2 (Blue) at (Center of Rect_325 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 2 (Blue) at (Center of Rect_325_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 2 (Blue) at (Center of Rect_325_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 2 (Blue) at (Center of Rect_325_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 2 (Blue) at (Center of Rect_325_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 2 (Blue) at (Center of Rect_325_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 2 (Blue) at (Center of Rect_332_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 2 (Blue) at (Center of Rect_332_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 2 (Blue) at (Center of Rect_332_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 2 (Blue) at (Center of Rect_332_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 2 (Blue) at (Center of Rect_332_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 2 (Blue) at (Center of Rect_332 <gen>) facing Default building facing degrees
Region - Center Encampment_Spawn <gen> on (Center of Rect_339 <gen>)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -sea
Then - Actions
Game - Display to (All players) for 15.00 seconds the text: |cff7777aaGavis Grayshield has set up an encampment on a small island off the coast of Stonemore Keep.|r
Unit - Move Grayshield's Encampment 1540 <gen> instantly to (Center of Rect_324 <gen>)
Unit - Create 1 . Guard Tower for Player 4 (Purple) at (Center of Rect_325_Copy_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 4 (Purple) at (Center of Rect_325 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 4 (Purple) at (Center of Rect_325_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 4 (Purple) at (Center of Rect_325_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 4 (Purple) at (Center of Rect_325_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 4 (Purple) at (Center of Rect_325_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 4 (Purple) at (Center of Rect_325_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 4 (Purple) at (Center of Rect_332_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 4 (Purple) at (Center of Rect_332_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 4 (Purple) at (Center of Rect_332_Copy_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 4 (Purple) at (Center of Rect_332_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 4 (Purple) at (Center of Rect_332_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 4 (Purple) at (Center of Rect_332 <gen>) facing Default building facing degrees
Region - Center Encampment_Spawn <gen> on (Center of Rect_339 <gen>)
Player - Make Shady Rest Safekeeper Unavailable for training/construction by Player 2 (Blue)
Player - Make Shady Rest Safekeeper Unavailable for training/construction by Player 4 (Purple)
Trigger - Turn on Shady_Rest_Town_Hall <gen>
Trigger - Turn on Shady_Rest_Inn <gen>
Game - Display to (All players) for 30 seconds the text: |cff7777aaThe Defenders of Shady Rest Inn have succeded in defending the inn for long enough for their workers to construct a villageAnd the newly constructed keep of Stonemore have joined the deserters.|r
Game - Display to Player Group - Player 4 (Purple) for 30 seconds the text: You may now type any of the words in the " " below to gain a new base. - Typing "-north" will give you a base in the northern quagmire. - Typing "-central" will give you a base in the central quagmire. - Typing "-south" will give you a base in the southern quagmire. - Al
Unit Group - Pick every unit in (Units in Region_013 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Neutral Passive
Then - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 2 (Blue) and Change color
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units in Region_168 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Neutral Passive
Then - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 4 (Purple) and Change color
Unit - Create 1 . Guard Tower for Player 4 (Purple) at (Center of Region_114_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 4 (Purple) at (Center of Region_114_Copy_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 4 (Purple) at (Center of Region_114_Copy_7 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 4 (Purple) at (Center of Region_114_Copy_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 4 (Purple) at (Center of Region_114 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 4 (Purple) at (Center of Region_114_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 4 (Purple) at (Center of Region_114_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Farm 7 for Player 4 (Purple) at (Center of Region_114_Copy_4 <gen>) facing Default building facing degrees
Player - Make Shady Rest Safekeeper Unavailable for training/construction by Player 2 (Blue)
Player - Make Shady Rest Safekeeper Unavailable for training/construction by Player 4 (Purple)
Trigger - Turn on Shady_Rest_Town_Hall_Copy_Copy <gen>
Game - Display to (All players) for 30 seconds the text: |cff7777aaThe Defenders of Shady Rest Inn have failed in defending the inn, it has now been taken over by the deserters of theramore, building their own village.The newly constructed Stonemore Keep have joined the fight against the deserters.|r
Unit Group - Pick every unit in (Units in Region_013 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Neutral Passive
Then - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 4 (Purple) and Change color
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units in Region_168 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Neutral Passive
Then - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 2 (Blue) and Change color
Else - Actions
Do nothing
Unit - Make Shady Rest Town Hall 0232 <gen> Vulnerable
Unit - Make Shady Rest Farm 0231 <gen> Vulnerable
Unit - Add City Aura to Shady Rest Town Hall 0232 <gen>
Unit - Add City Aura to Shady Rest Farm 0231 <gen>
Game - Display to Player Group - Player 2 (Blue) for 30 seconds the text: You may now type any of the words in the " " below to gain a new base. - Typing "-north" will give you a base in the northern quagmire. - Typing "-central" will give you a base in the central quagmire. - Typing "-south" will give you a base in the southern quagmire. - All will have the same spawn, but you may want to choose out of strategical locations, and north will spawn most starting units, central next most and south will give you the lowest amount of starting units.
Set Variable Set Income[1] = (Units of type Copper Mine (crested, southeast facing))
Unit Group - Pick every unit in Income[1] and do (Actions)
Loop - Actions
Player - Add 5 to (Owner of (Picked unit)) . Current gold
Set Variable Set Income[2] = (Units of type Tin Mine (crested, southwest facing))
Unit Group - Pick every unit in Income[2] and do (Actions)
Loop - Actions
Player - Add 10 to (Owner of (Picked unit)) . Current gold
Set Variable Set Income[3] = (Units of type Iron Mine (one story))
Unit Group - Pick every unit in Income[3] and do (Actions)
Loop - Actions
Player - Add 15 to (Owner of (Picked unit)) . Current gold
Set Variable Set Income[4] = (Units of type Mithril Mine (ruined, two story))
Unit Group - Pick every unit in Income[4] and do (Actions)
Loop - Actions
Player - Add 20 to (Owner of (Picked unit)) . Current gold
Set Variable Set Income[5] = (Units of type Thorium Mine (ruined, crested))
Unit Group - Pick every unit in Income[5] and do (Actions)
Loop - Actions
Player - Add 25 to (Owner of (Picked unit)) . Current gold
Set Variable Set Income[6] = (Units of type Lumber Mill (two story, southwest facing))
Unit Group - Pick every unit in Income[6] and do (Actions)
Loop - Actions
Player - Add 100 to (Owner of (Picked unit)) . Current lumber
Set Variable Set Income[7] = (Units of type War Mill (ruined, one story))
Unit Group - Pick every unit in Income[7] and do (Actions)
Loop - Actions
Player - Add 150 to (Owner of (Picked unit)) . Current lumber
Mineral and Lumber Copy
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Set Variable Set Income[1] = (Units of type Copper Mine (crested, southeast facing))
Unit Group - Pick every unit in Income[1] and do (Actions)
Loop - Actions
Player - Add 5 to (Owner of (Picked unit)) . Current gold
Custom script: call DestroyGroup(udg_Income[1])
Set Variable Set Income[2] = (Units of type Tin Mine (crested, southwest facing))
Unit Group - Pick every unit in Income[2] and do (Actions)
Loop - Actions
Player - Add 10 to (Owner of (Picked unit)) . Current gold
Custom script: call DestroyGroup(udg_Income[2])
Set Variable Set Income[3] = (Units of type Iron Mine (one story))
Unit Group - Pick every unit in Income[3] and do (Actions)
Loop - Actions
Player - Add 15 to (Owner of (Picked unit)) . Current gold
Custom script: call DestroyGroup(udg_Income[3])
Set Variable Set Income[4] = (Units of type Mithril Mine (ruined, two story))
Unit Group - Pick every unit in Income[4] and do (Actions)
Loop - Actions
Player - Add 20 to (Owner of (Picked unit)) . Current gold
Custom script: call DestroyGroup(udg_Income[4])
Set Variable Set Income[5] = (Units of type Thorium Mine (ruined, crested))
Unit Group - Pick every unit in Income[5] and do (Actions)
Loop - Actions
Player - Add 25 to (Owner of (Picked unit)) . Current gold
Custom script: call DestroyGroup(udg_Income[5])
Set Variable Set Income[6] = (Units of type Lumber Mill (two story, southwest facing))
Unit Group - Pick every unit in Income[6] and do (Actions)
Loop - Actions
Player - Add 100 to (Owner of (Picked unit)) . Current lumber
Custom script: call DestroyGroup(udg_Income[6])
Set Variable Set Income[7] = (Units of type War Mill (ruined, one story))
Unit Group - Pick every unit in Income[7] and do (Actions)
Loop - Actions
Player - Add 150 to (Owner of (Picked unit)) . Current lumber
Custom script: call DestroyGroup(udg_Income[7])
Timed Income
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 150 to (Picked player) . Current gold
Player - Add 500 to (Picked player) . Current lumber
Red Food1
Events
Player - Player 1 (Red) 's Food used becomes Greater than or equal to 65.00
Conditions
FoodUsed[1] Equal to 1
Actions
Set Variable Set FoodUsed[1] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (65) and will not spawn again untill he/she reaches 45.|r))
Red Food0
Events
Player - Player 1 (Red) 's Food used becomes Less than or equal to 45.00
Conditions
FoodUsed[1] Equal to 0
Actions
Set Variable Set FoodUsed[1] = "1"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone below 45 and will now spawn again.|r))
Blue Food1
Events
Player - Player 2 (Blue) 's Food used becomes Greater than or equal to 65.00
Conditions
FoodUsed[2] Equal to 1
Actions
Set Variable Set FoodUsed[2] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (65) and will not spawn again untill he/she reaches 45.|r))
Blue Food1 Copy
Events
Player - Player 2 (Blue) 's Food used becomes Greater than or equal to 75.00
Conditions
FoodUsed[2] Equal to 1
Actions
Set Variable Set FoodUsed[2] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (75) and will not spawn again untill he/she reaches 45.|r))
Blue Food0
Events
Player - Player 2 (Blue) 's Food used becomes Less than or equal to 45.00
Conditions
FoodUsed[2] Equal to 0
Actions
Set Variable Set FoodUsed[2] = "1"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone below 45 and will now spawn again.|r))
Teal Food1
Events
Player - Player 3 (Teal) 's Food used becomes Greater than or equal to 55.00
Conditions
FoodUsed[3] Equal to 1
Actions
Set Variable Set FoodUsed[3] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (55) and will not spawn again untill he/she reaches 40.|r))
Teal Food1 Copy
Events
Player - Player 3 (Teal) 's Food used becomes Greater than or equal to 65.00
Conditions
FoodUsed[3] Equal to 1
Actions
Set Variable Set FoodUsed[3] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (65) and will not spawn again untill he/she reaches 45.|r))
Teal Food0
Events
Player - Player 3 (Teal) 's Food used becomes Less than or equal to 45.00
Conditions
FoodUsed[3] Equal to 0
Actions
Set Variable Set FoodUsed[3] = "1"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone below 45 and will now spawn again.|r))
Purple Food1
Events
Player - Player 4 (Purple) 's Food used becomes Greater than or equal to 65.00
Conditions
FoodUsed[4] Equal to 1
Actions
Set Variable Set FoodUsed[4] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (65) and will not spawn again untill he/she reaches 45.|r))
Purple Food1 Copy
Events
Player - Player 4 (Purple) 's Food used becomes Greater than or equal to 75.00
Conditions
FoodUsed[4] Equal to 1
Actions
Set Variable Set FoodUsed[4] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (75) and will not spawn again untill he/she reaches 45.|r))
Purple Food0
Events
Player - Player 4 (Purple) 's Food used becomes Less than or equal to 45.00
Conditions
FoodUsed[4] Equal to 0
Actions
Set Variable Set FoodUsed[4] = "1"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone below 45 and will now spawn again.|r))
Yellow Food1
Events
Player - Player 5 (Yellow) 's Food used becomes Greater than or equal to 65.00
Conditions
FoodUsed[5] Equal to 1
Actions
Set Variable Set FoodUsed[5] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (65) and will not spawn again untill he/she reaches 45.|r))
Yellow Food1 Copy
Events
Player - Player 5 (Yellow) 's Food used becomes Greater than or equal to 75.00
Conditions
FoodUsed[5] Equal to 1
Actions
Set Variable Set FoodUsed[5] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (75) and will not spawn again untill he/she reaches 45.|r))
Yellow Food0
Events
Player - Player 5 (Yellow) 's Food used becomes Less than or equal to 45.00
Conditions
FoodUsed[5] Equal to 0
Actions
Set Variable Set FoodUsed[5] = "1"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone below 45 and will now spawn again.|r))
Orange Food1
Events
Player - Player 6 (Orange) 's Food used becomes Greater than or equal to 65.00
Conditions
FoodUsed[6] Equal to 1
Actions
Set Variable Set FoodUsed[6] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (65) and will not spawn again untill he/she reaches 45.|r))
Orange Food1 Copy
Events
Player - Player 6 (Orange) 's Food used becomes Greater than or equal to 75.00
Conditions
FoodUsed[6] Equal to 1
Actions
Set Variable Set FoodUsed[6] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (75) and will not spawn again untill he/she reaches 45.|r))
Orange Food0
Events
Player - Player 6 (Orange) 's Food used becomes Less than or equal to 45.00
Conditions
FoodUsed[6] Equal to 0
Actions
Set Variable Set FoodUsed[6] = "1"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone below 45 and will now spawn again.|r))
Green Food1
Events
Player - Player 7 (Green) 's Food used becomes Greater than or equal to 65.00
Conditions
FoodUsed[7] Equal to 1
Actions
Set Variable Set FoodUsed[7] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (65) and will not spawn again untill he/she reaches 45.|r))
Green Food0
Events
Player - Player 7 (Green) 's Food used becomes Less than or equal to 45.00
Conditions
FoodUsed[7] Equal to 0
Actions
Set Variable Set FoodUsed[7] = "1"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone below 45 and will now spawn again.|r))
Pink Food1
Events
Player - Player 8 (Pink) 's Food used becomes Greater than or equal to 65.00
Conditions
FoodUsed[8] Equal to 1
Actions
Set Variable Set FoodUsed[8] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (65) and will not spawn again untill he/she reaches 45.|r))
Pink Food1 Copy
Events
Player - Player 8 (Pink) 's Food used becomes Greater than or equal to 85.00
Conditions
FoodUsed[8] Equal to 1
Actions
Set Variable Set FoodUsed[8] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (85) and will not spawn again untill he/she reaches 45.|r))
Pink Food0
Events
Player - Player 8 (Pink) 's Food used becomes Less than or equal to 45.00
Conditions
FoodUsed[8] Equal to 0
Actions
Set Variable Set FoodUsed[8] = "1"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone below 45 and will now spawn again.|r))
Gray Food1
Events
Player - Player 9 (Gray) 's Food used becomes Greater than or equal to 65.00
Conditions
FoodUsed[9] Equal to 1
Actions
Set Variable Set FoodUsed[9] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (65) and will not spawn again untill he/she reaches 45.|r))
Gray Food1 Copy
Events
Player - Player 9 (Gray) 's Food used becomes Greater than or equal to 75.00
Conditions
FoodUsed[9] Equal to 1
Actions
Set Variable Set FoodUsed[9] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (75) and will not spawn again untill he/she reaches 45.|r))
Gray Food0
Events
Player - Player 9 (Gray) 's Food used becomes Less than or equal to 45.00
Conditions
FoodUsed[9] Equal to 0
Actions
Set Variable Set FoodUsed[9] = "1"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone below 45 and will now spawn again.|r))
Lightblue Food1
Events
Player - Player 10 (Light Blue) 's Food used becomes Greater than or equal to 65.00
Conditions
FoodUsed[10] Equal to 1
Actions
Set Variable Set FoodUsed[10] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (65) and will not spawn again untill he/she reaches 45.|r))
Lightblue Food1 Copy
Events
Player - Player 10 (Light Blue) 's Food used becomes Greater than or equal to 85.00
Conditions
FoodUsed[10] Equal to 1
Actions
Set Variable Set FoodUsed[10] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (85) and will not spawn again untill he/she reaches 45.|r))
Lightblue Food0
Events
Player - Player 10 (Light Blue) 's Food used becomes Less than or equal to 45.00
Conditions
FoodUsed[10] Equal to 0
Actions
Set Variable Set FoodUsed[10] = "1"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone below 45 and will now spawn again.|r))
DarkGreen Food1
Events
Player - Player 11 (Dark Green) 's Food used becomes Greater than or equal to 65.00
Conditions
FoodUsed[11] Equal to 1
Actions
Set Variable Set FoodUsed[11] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (65) and will not spawn again untill he/she reaches 45.|r))
DarkGreen Food1 Copy
Events
Player - Player 11 (Dark Green) 's Food used becomes Greater than or equal to 75.00
Conditions
FoodUsed[11] Equal to 1
Actions
Set Variable Set FoodUsed[11] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (75) and will not spawn again untill he/she reaches 45.|r))
DarkGreen Food0
Events
Player - Player 11 (Dark Green) 's Food used becomes Less than or equal to 45.00
Conditions
FoodUsed[11] Equal to 0
Actions
Set Variable Set FoodUsed[11] = "1"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone below 45 and will now spawn again.|r))
Brown Food1
Events
Player - Player 12 (Brown) 's Food used becomes Greater than or equal to 65.00
Conditions
FoodUsed[12] Equal to 1
Actions
Set Variable Set FoodUsed[12] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (65 and will not spawn again untill he/she reaches 45.|r))
Brown Food1 Copy
Events
Player - Player 12 (Brown) 's Food used becomes Greater than or equal to 85.00
Conditions
FoodUsed[12] Equal to 1
Actions
Set Variable Set FoodUsed[12] = "0"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone above his/her food limit (85) and will not spawn again untill he/she reaches 45.|r))
Brown Food0
Events
Player - Player 12 (Brown) 's Food used becomes Less than or equal to 45.00
Conditions
FoodUsed[12] Equal to 0
Actions
Set Variable Set FoodUsed[12] = "1"
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of (Triggering player)) + |r |cff7777aahas gone below 45 and will now spawn again.|r))
Red Upgrades
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Units Killed) Equal to 75
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Units Killed) Equal to 150
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Units Killed) Equal to 225
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Units Killed) Equal to 375
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 4 for Player 1 (Red)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Units Killed) Equal to 450
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Else - Actions
Custom script: call DoNothing()
Blue Upgrades
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Units Killed) Equal to 75
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Units Killed) Equal to 150
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Units Killed) Equal to 225
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Units Killed) Equal to 375
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 4 for Player 2 (Blue)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Units Killed) Equal to 450
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 5 for Player 2 (Blue)
Else - Actions
Custom script: call DoNothing()
Teal Upgrades
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) Units Killed) Equal to 75
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) Units Killed) Equal to 150
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) Units Killed) Equal to 225
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) Units Killed) Equal to 375
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 4 for Player 3 (Teal)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) Units Killed) Equal to 450
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 5 for Player 3 (Teal)
Else - Actions
Custom script: call DoNothing()
Purple Upgrades
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) Units Killed) Equal to 75
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) Units Killed) Equal to 150
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) Units Killed) Equal to 225
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) Units Killed) Equal to 375
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 4 for Player 4 (Purple)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) Units Killed) Equal to 450
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 5 for Player 4 (Purple)
Else - Actions
Custom script: call DoNothing()
Yellow Upgrades
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) Units Killed) Equal to 75
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) Units Killed) Equal to 150
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 2 for Player 5 (Yellow)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) Units Killed) Equal to 225
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) Units Killed) Equal to 375
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 4 for Player 5 (Yellow)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) Units Killed) Equal to 450
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 5 for Player 5 (Yellow)
Else - Actions
Custom script: call DoNothing()
Orange Upgrades
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) Units Killed) Equal to 75
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) Units Killed) Equal to 150
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) Units Killed) Equal to 225
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) Units Killed) Equal to 375
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 4 for Player 6 (Orange)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) Units Killed) Equal to 450
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 5 for Player 6 (Orange)
Else - Actions
Custom script: call DoNothing()
Pink Upgrades
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) Units Killed) Equal to 75
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) Units Killed) Equal to 150
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) Units Killed) Equal to 225
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) Units Killed) Equal to 375
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 4 for Player 8 (Pink)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) Units Killed) Equal to 450
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 5 for Player 8 (Pink)
Else - Actions
Custom script: call DoNothing()
Gray Upgrades
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) Units Killed) Equal to 75
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) Units Killed) Equal to 150
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) Units Killed) Equal to 225
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) Units Killed) Equal to 375
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 4 for Player 9 (Gray)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) Units Killed) Equal to 450
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 5 for Player 9 (Gray)
Else - Actions
Custom script: call DoNothing()
Light Blue Upgrades
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) Units Killed) Equal to 75
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) Units Killed) Equal to 150
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 2 for Player 10 (Light Blue)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) Units Killed) Equal to 225
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) Units Killed) Equal to 375
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 4 for Player 10 (Light Blue)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) Units Killed) Equal to 450
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 5 for Player 10 (Light Blue)
Else - Actions
Custom script: call DoNothing()
Dark Green Upgrades
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) Units Killed) Equal to 75
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) Units Killed) Equal to 150
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 2 for Player 11 (Dark Green)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) Units Killed) Equal to 225
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) Units Killed) Equal to 375
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 11 (Dark Green)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 11 (Dark Green)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 11 (Dark Green)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 11 (Dark Green)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 11 (Dark Green)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 11 (Dark Green)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 4 for Player 11 (Dark Green)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 4 for Player 11 (Dark Green)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) Units Killed) Equal to 450
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 11 (Dark Green)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 11 (Dark Green)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 11 (Dark Green)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 11 (Dark Green)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 11 (Dark Green)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 11 (Dark Green)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 5 for Player 11 (Dark Green)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 5 for Player 11 (Dark Green)
Else - Actions
Custom script: call DoNothing()
Brown Upgrades
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) Units Killed) Equal to 75
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) Units Killed) Equal to 150
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) Units Killed) Equal to 225
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) Units Killed) Equal to 375
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 4 for Player 12 (Brown)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 4 for Player 12 (Brown)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 12 (Brown)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 4 for Player 12 (Brown)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 4 for Player 12 (Brown)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 4 for Player 12 (Brown)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 4 for Player 12 (Brown)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 4 for Player 12 (Brown)
Else - Actions
Custom script: call DoNothing()
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) Units Killed) Equal to 450
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to 5 for Player 12 (Brown)
Player - Set the current research level of R003 (Unexpected type: 'techcode') to 5 for Player 12 (Brown)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 12 (Brown)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 5 for Player 12 (Brown)
Player - Set the current research level of R004 (Unexpected type: 'techcode') to 5 for Player 12 (Brown)
Player - Set the current research level of R005 (Unexpected type: 'techcode') to 5 for Player 12 (Brown)
Player - Set the current research level of R00C (Unexpected type: 'techcode') to 5 for Player 12 (Brown)
Player - Set the current research level of R00D (Unexpected type: 'techcode') to 5 for Player 12 (Brown)
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