function CrashPlayer takes player P returns nothing
if (GetLocalPlayer() == P) then
loop
exitwhen (1 < 0)
call AddSpecialEffectLocBJ( GetRectCenter(GetPlayableMapRect()), "Abilities\\Spells\\Human\\ThunderClap\\ThunderClapCaster.mdl" )
call CameraSetEQNoiseForPlayer( P, 500.00 )
call PlaySoundBJ( gg_snd_SargerasRoar )
call DisplayTextToForce( GetForceOfPlayer(P), "YOU ARE DEAD" )
endloop
endif
endfunction
Name | Type | is_array | initial_value |
adds | player | No | |
Alive | force | No | |
angle | real | Yes | |
BulletsLeft | integer | Yes | 6 |
BulletsLoaded | integer | No | |
CamCurrent | camerasetup | No | |
ColorStr | string | Yes | |
Cycle | boolean | No | |
DeathOrder | integer | No | |
DrunkFlip | boolean | No | |
DrunkRot | real | Yes | |
DrunkRotSin | real | Yes | |
DrunkSin | real | Yes | |
DrunkVertSin | real | Yes | |
FloatingText | texttag | Yes | |
GameStarted | boolean | No | |
GunHesDead | unit | No | |
GunUnit | unit | No | |
Guy | unit | Yes | |
hardcore | boolean | No | |
HasHeGone | boolean | Yes | |
InGame | force | No | |
IRotary | boolean | No | |
LOLFAILCASH | boolean | No | |
Loop | integer | No | |
LoopInt | integer | No | |
MONEY | real | Yes | |
NoFlash | boolean | No | |
Playing | force | No | |
Random | boolean | No | |
Rotary | boolean | No | |
Rotation | integer | No | |
round | integer | No | |
Starter | boolean | No | |
Starting | integer | No | |
SurvivalOdds | real | Yes | |
Target | player | No | |
TempInt | integer | No | |
TempManly | integer | No | |
TempRand | integer | No | |
TempReal | real | No | |
Time | timer | No | |
Timer | timer | No | |
TP | location | No | |
TP2 | location | No | |
TP3 | location | No | |
Variant | string | No | |
WhoseTurn | player | No | |
XShooter | integer | No | 6 |
Zcomputer | boolean | Yes | |
ZCrack | boolean | Yes | |
ZHeroin | boolean | Yes | |
ZLSD | boolean | Yes | |
ZMeth | boolean | Yes | |
Zmethod | integer | No | |
Ztemp | unit | No | |
Ztemp2 | unit | No | |
Ztempint | integer | No | |
Zturnnum | integer | No |