Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Run for your life v1.0b.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
Unbezeichneter Auslöser 001
Unbezeichneter Auslöser 001 Kopieren
Unbezeichneter Auslöser 001 Kopieren Kopieren
Player to Zombie
Unbezeichneter Auslöser 002
Unbezeichneter Auslöser 003
Player
Player Kopieren
Player Kopieren Kopieren
Player Kopieren Kopieren Kopieren
Player Kopieren Kopieren Kopieren Kopieren
Player Kopieren Kopieren Kopieren Kopieren Kopieren
Player Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren
Player Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren
Player Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren
Player Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren
Player Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Ko Kopieren
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Player
force
No
Zombie1
unit
No
Zombie1_Kopieren
unit
No
Zombie1_Kopieren_Kopieren
unit
No
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Welcome to "Run for your life",you may now run away from the starting position!The first 3 Undeads will spawn soon and chase you.Survive one night and you win.
Game - Set the time of day to 18.00
Wait 15.00 seconds
Game - Display to (All players) the text: The first 3 Undeads are spawned!Now run!
Unit - Create 1 . Undead for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing Default building facing degrees
Set Variable Set Zombie1 = (Last created unit)
Unit - Create 1 . Undead for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing Default building facing degrees
Set Variable Set Zombie1_Kopieren = (Last created unit)
Unit - Create 1 . Undead for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing Default building facing degrees
Set Variable Set Zombie1_Kopieren_Kopieren = (Last created unit)
Unbezeichneter Auslöser 001
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Order Zombie1 to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Random unit from (Units owned by Player 1 (Red) of type Undead)) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Undead)) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Undead)) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Random unit from (Units owned by Player 5 (Yellow) of type Undead)) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Undead)) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Random unit from (Units owned by Player 6 (Orange) of type Undead)) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Random unit from (Units owned by Player 7 (Green) of type Undead)) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Random unit from (Units owned by Player 8 (Pink) of type Undead)) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Random unit from (Units owned by Player 9 (Gray) of type Undead)) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Random unit from (Units owned by Player 10 (Light Blue) of type Undead)) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Random unit from (Units owned by Player 11 (Dark Green) of type Undead)) to Attack-Move To . (Random point in (Playable map area))
Unbezeichneter Auslöser 001 Kopieren
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Order Zombie1_Kopieren to Attack-Move To . (Random point in (Playable map area))
Unbezeichneter Auslöser 001 Kopieren Kopieren
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Order Zombie1_Kopieren_Kopieren to Attack-Move To . (Random point in (Playable map area))
Player to Zombie
Events
Unit - A unit Dies
Conditions
Actions
Player Group - Add (Owner of (Dying unit)) to Player
Unit - Create 1 . Undead for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + is now an undead!Now he cant control his unit.)
Camera - Lock camera target for (Owner of (Dying unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Cinematic - Disable user control for Player .
Unbezeichneter Auslöser 002
Events
Unit - A unit Dies
Conditions
(Camper 0013 <gen> is dead) Equal to True
(Camper 0005 <gen> is dead) Equal to True
(Camper 0003 <gen> is dead) Equal to True
(Camper 0004 <gen> is dead) Equal to True
(Camper 0012 <gen> is dead) Equal to True
(Camper 0008 <gen> is dead) Equal to True
(Camper 0006 <gen> is dead) Equal to True
(Camper 0007 <gen> is dead) Equal to True
(Camper 0010 <gen> is dead) Equal to True
(Camper 0009 <gen> is dead) Equal to True
(Camper 0011 <gen> is dead) Equal to True
Actions
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Now you all died and you are all Undeads...
Wait 4.00 seconds
Game - Defeat Player 1 (Red) with the message: Try it again!
Game - Defeat Player 2 (Blue) with the message: Try it again!
Game - Defeat Player 3 (Teal) with the message: Try it again!
Game - Defeat Player 4 (Purple) with the message: Try it again!
Game - Defeat Player 5 (Yellow) with the message: Try it again!
Game - Defeat Player 6 (Orange) with the message: Try it again!
Game - Defeat Player 7 (Green) with the message: Try it again!
Game - Defeat Player 8 (Pink) with the message: Try it again!
Game - Defeat Player 9 (Gray) with the message: Try it again!
Game - Defeat Player 10 (Light Blue) with the message: Try it again!
Game - Defeat Player 11 (Dark Green) with the message: Try it again!
Unbezeichneter Auslöser 003
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Display to (All players) the text: Wow,you have done it!You have survived one night in the Undead Town "Daykill"
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Cinematic - Enable user control for (All players) .
Player
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 1 (Red) of type Camper (Male 2))) to Attack-Move To . (Random point in (Playable map area))
Player Kopieren
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 2 (Blue) of type Camper (Male 2))) to Attack-Move To . (Random point in (Playable map area))
Player Kopieren Kopieren
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 3 (Teal) of type Camper (Male 2))) to Attack-Move To . (Random point in (Playable map area))
Player Kopieren Kopieren Kopieren
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 4 (Purple) of type Camper (Male 2))) to Attack-Move To . (Random point in (Playable map area))
Player Kopieren Kopieren Kopieren Kopieren
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 5 (Yellow) of type Camper (Male 2))) to Attack-Move To . (Random point in (Playable map area))
Player Kopieren Kopieren Kopieren Kopieren Kopieren
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 6 (Orange) of type Camper (Male 2))) to Attack-Move To . (Random point in (Playable map area))
Player Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 7 (Green) of type Camper (Male 2))) to Attack-Move To . (Random point in (Playable map area))
Player Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 8 (Pink) of type Camper (Male 2))) to Attack-Move To . (Random point in (Playable map area))
Player Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 9 (Gray) of type Camper (Male 2))) to Attack-Move To . (Random point in (Playable map area))
Player Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 10 (Light Blue) of type Camper (Male 2))) to Attack-Move To . (Random point in (Playable map area))
Player Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Kopieren Ko Kopieren
Events
Time - Every 5.00 seconds of game time
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit - Order (Random unit from (Units owned by Player 11 (Dark Green) of type Camper (Male 2))) to Attack-Move To . (Random point in (Playable map area))
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.