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Trigger Viewer

RPG ARENA 0.9.4.w3x
Variables
Unbezeichnete Kategorie
Unbezeichneter Auslöser 001
other fliing words
eis 1
eis 1 Kopieren
ice 2
ice 2 Kopieren
vulkan 1
vulkan 1 Kopieren
vulkan 2
Mobs 1
islands
islands Kopieren
Nature
Nature Kopieren
Wuest
Wuest Kopieren
Verwuest
Verwuest Kopieren
arena
Unbezeichneter Auslöser 002
Unbezeichneter Auslöser 002 Kopieren
Unbezeichneter Auslöser 002 Kopieren 2
Unbezeichneter Auslöser 002 Kopieren 3
Unbezeichneter Auslöser 002 Kopieren 4
Unbezeichneter Auslöser 002 Kopieren 5
Unbezeichneter Auslöser 002 Kopieren 5 Kopieren
Unbezeichneter Auslöser 002 Kopieren 5 Kopieren Kopieren
Unbezeichneter Auslöser 002 Kopieren 5 Kopieren Kopieren 2
Unbezeichneter Auslöser 002 Kopieren 5 Kopieren Kopieren 3
Unbezeichneter Auslöser 002 Kopieren 5 Kopieren Kopieren 4
Unbezeichneter Auslöser 002 Kopieren 5 Kopieren Kopieren 5
p 1
p 2
p 3
p 4
p 5
p 6
p 7
p 8
p 9
p 10
p 11
p 12
out
out Kopieren
out Kopieren Kopieren
out Kopieren Kopieren 2
out Kopieren Kopieren 3
out Kopieren Kopieren 4
out Kopieren Kopieren 4 Kopieren
out Kopieren Kopieren 4 Kopieren Kopieren
out Kopieren Kopieren 4 Kopieren Kopieren 2
out Kopieren Kopieren 4 Kopieren Kopieren 3
out Kopieren Kopieren 4 Kopieren Kopieren 4
out Kopieren Kopieren 4 Kopieren Kopieren 5
tutorial
TUTORIAL
unkillable
unkillable
unkillable Kopieren
killable
killable Kopieren
mobs 3
islands Kopieren 3
islands Kopieren 3 Kopieren
Nature Kopieren 3
Nature Kopieren 3 Kopieren
Wuest Kopieren 3
Wuest Kopieren 3 Kopieren
Verwuest Kopieren 3
Verwuest Kopieren 3 Kopieren
wood
player ooo
player ooo Kopieren
player ooo Kopieren 2
player ooo Kopieren 3
player ooo Kopieren 4
player ooo Kopieren 5
player ooo Kopieren 6
player ooo Kopieren 7
player ooo Kopieren 7 Kopieren
player ooo Kopieren 7 Kopieren 2
player ooo Kopieren 7 Kopieren 3
player ooo Kopieren 7 Kopieren 4
Heroes
thrall
Arthas
Sauon
Hades
Sen jin
Poseidon
Shaman
Berserk
Paladin
Magier
Distance
Warrior
Schrift in luft helden
Schrift in luft helden Kopieren
Schrift in luft helden Kopieren 2
Schrift in luft helden Kopieren 3
Schrift in luft helden Kopieren 4
Schrift in luft helden Kopieren 5
deat-revive
team 1 left
team 2 right
counddown
c 1
Win\lose
win team 1
win team 2
Leave
hero
hero Kopieren
hero Kopieren 2
hero Kopieren 3
hero Kopieren 4
hero Kopieren 5
hero Kopieren 6
hero Kopieren 7
hero Kopieren 7 Kopieren
hero Kopieren 7 Kopieren Kopieren
hero Kopieren 7 Kopieren Kopieren 2
hero Kopieren 7 Kopieren Kopieren 3
no player
no player Kopieren
no player Kopieren 2
no player Kopieren 3
no player Kopieren 4
no player Kopieren 5
no player Kopieren 11
no player Kopieren 11 Kopieren
no player Kopieren 11 Kopieren 2
no player Kopieren 11 Kopieren 3
no player Kopieren 11 Kopieren 4
no player Kopieren 11 Kopieren 5
Modes
Unbezeichneter Auslöser 004
Unbezeichneter Auslöser 005
Unbezeichneter Auslöser 005 Kopieren
Unbezeichneter Auslöser 005 Kopieren 2
Unbezeichneter Auslöser 005 Kopieren 3
repick
s 1
s 1 Kopieren
s 1 Kopieren Kopieren
s 1 Kopieren Kopieren 2
Unit port 1
Unit port 1 Kopieren
Unit port 1 Kopieren Kopieren
Unit port 1 Kopieren Kopieren Kopieren
Unit port 1 Kopieren Kopieren Kopieren 2
Unit port 1 Kopieren Kopieren Kopieren 3Unit port 1 Kopieren Kopieren Kopieren 3
Unit port 1 Kopieren Kopieren Kopieren 3Unit port 1 Kopieren Kopieren Kopieren 3 Kopieren
Unit port 1 Kopieren Kopieren Kopieren 3Unit port 1 Kopieren Kopieren Kopieren Kopieren 2
Unit port 1 Kopieren Kopieren Kopieren 3 Kopieren
Unit port 1 Kopieren Kopieren Kopieren 3 Kopieren Kopieren
Unit port 1 Kopieren Kopieren Kopieren 3 Kopieren Kopieren 2
Unit port 1 Kopieren Kopieren Kopieren 3 Kopieren Kopieren 3
Unit port 1 Kopieren Kopieren Kopieren 3 Kopieren Kopieren 3 Kopieren
Unit port 1 Kopieren Kopieren Kopieren 3 Kopieren Kopieren 3 Kopieren 2
tore
by trall
by Arthas
by trall Kopieren 2
by Horus
by poseidon
by sen jin
Mobs 2
islands Kopieren 2
islands Kopieren 2 Kopieren
Nature Kopieren 2
Nature Kopieren 2 Kopieren
Wuest Kopieren 2
Wuest Kopieren 2 Kopieren
Verwuest Kopieren 2
Verwuest Kopieren 2 Kopieren
Mobs 5
island s 3
forest 3 3
Verwuest 3 3
Stein
Ports
eins bis vier port in mitte
fnf bis sechs port in mitte
to gras wst
from gras wst
to ultimateshop
to ultimateshop Kopieren
to ultimateshop Kopieren Kopieren
to ultimateshop Kopieren Kopieren Kopieren
to ultimateshop Kopieren Kopieren Kopieren 2
to ultimateshop Kopieren Kopieren Kopieren 3
to ultimateshop Kopieren Kopieren Kopieren 4
to ultimateshop Kopieren Kopieren Kopieren 5
to ultimateshop Kopieren Kopieren Kopieren 5 Kopieren
to ultimateshop Kopieren Kopieren Kopieren 5 Kopieren Kopieren
to ultimateshop Kopieren Kopieren Kopieren 5 Kopieren Kopieren 2
to ultimateshop Kopieren Kopieren Kopieren 5 Kopieren Kopieren 3
to ultimateshop Kopieren Kopieren Kopieren 5 Kopieren Kopieren 4
to ultimateshop Kopieren Kopieren Kopieren 5 Kopieren Kopieren 5
reg monsters
lvl Arena fire Kopieren 2 Kopieren Kopieren 2 Kopieren 2 Kopieren Kopieren Kopieren
lvl Arena fire Kopieren 2 Kopieren Kopieren 2 Kopieren 2 Kopieren Kopieren Kopier Kopieren
lvl Arena fire Kopieren 2 Kopieren Kopieren 2 Kopieren 2 Kopieren Kopieren Kopi Kopieren 2
lvl Arena fire Kopieren 2 Kopieren Kopieren 2 Kopieren 2 Kopieren Kopieren Kopi Kopieren 3
lvl Arena fire Kopieren 2 Kopieren Kopieren 2 Kopieren 2 Kopieren Kopieren Kopi Kopieren 4
lvl Arena fire Kopieren 2 Kopieren Kopieren 2 Kopieren 2 Kopieren Kopieren Kopi Kopieren 5
lvl Arena fire Kopieren 2 Kopieren Kopieren 2 Kopieren 2 Kopieren Kopieren Kopi Kopieren 6
lvl Area ice
lvl Area ice Kopieren
lvl Area ice Kopieren 2
lvl Area ice Kopieren 3
lvl Area ice Kopieren 4
lvl Area ice Kopieren 5
lvl Area ice Kopieren 6
anfh
anfh Kopieren
anfh Kopieren Kopieren
anfh Kopieren Kopieren 2
hero t
hero h
hero p
hero s
hero s Kopieren
hero s Kopieren 2
Monster lvl gebiet
Eredar
Trolles
Naga
Wolves
LeaderBoard
Set Up Leaderboard
Update Leaderboard
Unbezeichneter Auslöser 003
Unbezeichneter Auslöser 003 Kopieren
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.

		
Name Type Is Array Initial Value
Counddown timer No
Dialogamanfang dialog No
Dialogfelder button Yes
duel destructable No
Kills integer Yes
Team1kills integer No
Team2Kills integer No
TheLeaderBoard leaderboard No
Timerfenster timerdialog No
Unbezeichneter Auslöser 001
  Events
    Map initialization
  Conditions
  Actions
    Quest - Create a Required quest titled Credits with the description tHIS GREAT MAP WAS MADE BY SUMON WITH A LITTLE HELP OF MORGUHL (GAME MODE AND WIN SYSTEM) ALL MODELS ARE FROM HIVEWORKSHOP.COM (NAMES OF THE CREATORES WILL FOLLOW IN THE NEXT VERSIONS), using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
eis 1
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Lvl 10- 25 at (Center of eis_1 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
eis 1 Kopieren
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Lvl 10- 25 at (Center of lvl_10_25_2 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
ice 2
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads lvl 25-40 at (Center of eis_2 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
ice 2 Kopieren
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads lvl 25-40 at (Center of lvl_25_40_2 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
vulkan 1
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads LVL 10-25 at (Center of vulkan_1 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
vulkan 1 Kopieren
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads LVL 10-25 at (Center of lvl_10_25_2_vulkan <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
vulkan 2
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads LVL 25-40 at (Center of lvl_25_40_2_vulkan <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
islands
  Events
    Time - Elapsed game time is 10.00 seconds
  Conditions
  Actions
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
islands Kopieren
  Events
    Time - Elapsed game time is 60.00 seconds
  Conditions
  Actions
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Murloc for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
Nature
  Events
    Time - Elapsed game time is 10.00 seconds
  Conditions
  Actions
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
Nature Kopieren
  Events
    Time - Elapsed game time is 60.00 seconds
  Conditions
  Actions
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
Wuest
  Events
    Time - Elapsed game time is 10.00 seconds
  Conditions
  Actions
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
Wuest Kopieren
  Events
    Time - Elapsed game time is 60.00 seconds
  Conditions
  Actions
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock-Human for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
Verwuest
  Events
    Time - Elapsed game time is 10.00 seconds
  Conditions
  Actions
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
Verwuest Kopieren
  Events
    Time - Elapsed game time is 60.00 seconds
  Conditions
  Actions
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
Unbezeichneter Auslöser 002
  Events
    Unit - A unit enters heal_for_arena <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Wait 1.00 seconds
    Unit - Move (Triggering unit) instantly to (Center of Gebiet_014 <gen>)
Unbezeichneter Auslöser 002 Kopieren
  Events
    Unit - A unit enters heal_for_arena <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 3 (Teal)
  Actions
    Wait 1.00 seconds
    Unit - Move (Triggering unit) instantly to (Center of Gebiet_014 <gen>)
Unbezeichneter Auslöser 002 Kopieren 2
  Events
    Unit - A unit enters heal_for_arena <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 2 (Blue)
  Actions
    Wait 1.00 seconds
    Unit - Move (Triggering unit) instantly to (Center of Gebiet_014 <gen>)
Unbezeichneter Auslöser 002 Kopieren 3
  Events
    Unit - A unit enters heal_for_arena <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 4 (Purple)
  Actions
    Wait 1.00 seconds
    Unit - Move (Triggering unit) instantly to (Center of Gebiet_014 <gen>)
Unbezeichneter Auslöser 002 Kopieren 4
  Events
    Unit - A unit enters heal_for_arena <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
  Actions
    Wait 1.00 seconds
    Unit - Move (Triggering unit) instantly to (Center of Gebiet_014 <gen>)
Unbezeichneter Auslöser 002 Kopieren 5
  Events
    Unit - A unit enters heal_for_arena <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 6 (Orange)
  Actions
    Wait 1.00 seconds
    Unit - Move (Triggering unit) instantly to (Center of Gebiet_014 <gen>)
Unbezeichneter Auslöser 002 Kopieren 5 Kopieren
  Events
    Unit - A unit enters heal_for_arena <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 7 (Green)
  Actions
    Wait 1.00 seconds
    Unit - Move (Triggering unit) instantly to (Center of Gebiet_055 <gen>)
Unbezeichneter Auslöser 002 Kopieren 5 Kopieren Kopieren
  Events
    Unit - A unit enters heal_for_arena <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 8 (Pink)
  Actions
    Wait 1.00 seconds
    Unit - Move (Triggering unit) instantly to (Center of Gebiet_055 <gen>)
Unbezeichneter Auslöser 002 Kopieren 5 Kopieren Kopieren 2
  Events
    Unit - A unit enters heal_for_arena <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 9 (Gray)
  Actions
    Wait 1.00 seconds
    Unit - Move (Triggering unit) instantly to (Center of Gebiet_055 <gen>)
Unbezeichneter Auslöser 002 Kopieren 5 Kopieren Kopieren 3
  Events
    Unit - A unit enters heal_for_arena <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
  Actions
    Wait 1.00 seconds
    Unit - Move (Triggering unit) instantly to (Center of Gebiet_055 <gen>)
Unbezeichneter Auslöser 002 Kopieren 5 Kopieren Kopieren 4
  Events
    Unit - A unit enters heal_for_arena <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
  Actions
    Wait 1.00 seconds
    Unit - Move (Triggering unit) instantly to (Center of Gebiet_055 <gen>)
Unbezeichneter Auslöser 002 Kopieren 5 Kopieren Kopieren 5
  Events
    Unit - A unit enters heal_for_arena <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  Actions
    Wait 1.00 seconds
    Unit - Move (Triggering unit) instantly to (Center of Gebiet_055 <gen>)
p 1
  Events
    Time - Every 599.00 seconds of game time
  Conditions
  Actions
    Game - Display to (All players) the text: ARENA STARTS IN A FEW SECONDS
    Wait 3.00 seconds
    Unit - Move (Random unit from (Units owned by Player 1 (Red) of type Shaman)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 1 (Red) of type Berserk)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 1 (Red) of type See-God)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 1 (Red) of type Sen'jin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 1 (Red) of type Good of the Underworld)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 1 (Red) of type Kriegshäuptling)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 1 (Red) of type Lord of the Rings)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 1 (Red) of type The Lich King)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 1 (Red) of type Human Hero Warrior)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 1 (Red) of type Hero Human Paladin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 1 (Red) of type Magier)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 1 (Red) of type Human hero Distance fighter)) instantly to (Random point in heal_for_arena <gen>)
p 2
  Events
    Time - Every 599.00 seconds of game time
  Conditions
  Actions
    Wait 3.00 seconds
    Unit - Move (Random unit from (Units owned by Player 2 (Blue) of type Shaman)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 2 (Blue) of type Berserk)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 2 (Blue) of type See-God)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 2 (Blue) of type Sen'jin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 2 (Blue) of type Good of the Underworld)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 2 (Blue) of type Kriegshäuptling)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 2 (Blue) of type Lord of the Rings)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 2 (Blue) of type The Lich King)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 2 (Blue) of type Human Hero Warrior)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 2 (Blue) of type Hero Human Paladin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 2 (Blue) of type Magier)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 2 (Blue) of type Human hero Distance fighter)) instantly to (Random point in heal_for_arena <gen>)
p 3
  Events
    Time - Every 599.00 seconds of game time
  Conditions
  Actions
    Wait 3.00 seconds
    Unit - Move (Random unit from (Units owned by Player 3 (Teal) of type Shaman)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 3 (Teal) of type Berserk)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 3 (Teal) of type See-God)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 3 (Teal) of type Sen'jin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 3 (Teal) of type Good of the Underworld)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 3 (Teal) of type Kriegshäuptling)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 3 (Teal) of type Lord of the Rings)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 3 (Teal) of type The Lich King)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 3 (Teal) of type Human Hero Warrior)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 3 (Teal) of type Hero Human Paladin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 3 (Teal) of type Magier)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 3 (Teal) of type Human hero Distance fighter)) instantly to (Random point in heal_for_arena <gen>)
p 4
  Events
    Time - Every 599.00 seconds of game time
  Conditions
  Actions
    Wait 3.00 seconds
    Unit - Move (Random unit from (Units owned by Player 4 (Purple) of type Shaman)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 4 (Purple) of type Berserk)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 4 (Purple) of type See-God)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 4 (Purple) of type Sen'jin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 4 (Purple) of type Good of the Underworld)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 4 (Purple) of type Kriegshäuptling)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 4 (Purple) of type Lord of the Rings)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 4 (Purple) of type The Lich King)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 4 (Purple) of type Human Hero Warrior)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 4 (Purple) of type Hero Human Paladin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 4 (Purple) of type Magier)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 4 (Purple) of type Human hero Distance fighter)) instantly to (Random point in heal_for_arena <gen>)
p 5
  Events
    Time - Every 599.00 seconds of game time
  Conditions
  Actions
    Wait 3.00 seconds
    Unit - Move (Random unit from (Units owned by Player 5 (Yellow) of type Shaman)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 5 (Yellow) of type Berserk)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 5 (Yellow) of type See-God)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 5 (Yellow) of type Sen'jin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 5 (Yellow) of type Good of the Underworld)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 5 (Yellow) of type Kriegshäuptling)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 5 (Yellow) of type Lord of the Rings)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 5 (Yellow) of type The Lich King)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 5 (Yellow) of type Human Hero Warrior)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 5 (Yellow) of type Hero Human Paladin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 5 (Yellow) of type Magier)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 5 (Yellow) of type Human hero Distance fighter)) instantly to (Random point in heal_for_arena <gen>)
p 6
  Events
    Time - Every 599.00 seconds of game time
  Conditions
  Actions
    Wait 3.00 seconds
    Unit - Move (Random unit from (Units owned by Player 6 (Orange) of type Shaman)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 6 (Orange) of type Berserk)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 6 (Orange) of type See-God)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 6 (Orange) of type Sen'jin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 6 (Orange) of type Good of the Underworld)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 6 (Orange) of type Kriegshäuptling)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 6 (Orange) of type Lord of the Rings)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 6 (Orange) of type The Lich King)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 6 (Orange) of type Human Hero Warrior)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 6 (Orange) of type Hero Human Paladin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 6 (Orange) of type Magier)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 6 (Orange) of type Human hero Distance fighter)) instantly to (Random point in heal_for_arena <gen>)
p 7
  Events
    Time - Every 599.00 seconds of game time
  Conditions
  Actions
    Wait 3.00 seconds
    Unit - Move (Random unit from (Units owned by Player 7 (Green) of type Shaman)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 7 (Green) of type Berserk)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 7 (Green) of type See-God)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 7 (Green) of type Sen'jin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 7 (Green) of type Good of the Underworld)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 7 (Green) of type Kriegshäuptling)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 7 (Green) of type Lord of the Rings)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 7 (Green) of type The Lich King)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 7 (Green) of type Human Hero Warrior)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 7 (Green) of type Hero Human Paladin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 7 (Green) of type Magier)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 7 (Green) of type Human hero Distance fighter)) instantly to (Random point in heal_for_arena <gen>)
p 8
  Events
    Time - Every 599.00 seconds of game time
  Conditions
  Actions
    Wait 3.00 seconds
    Unit - Move (Random unit from (Units owned by Player 8 (Pink) of type Shaman)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 8 (Pink) of type Berserk)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 8 (Pink) of type See-God)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 8 (Pink) of type Sen'jin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 8 (Pink) of type Good of the Underworld)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 8 (Pink) of type Kriegshäuptling)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 8 (Pink) of type Lord of the Rings)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 8 (Pink) of type The Lich King)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 8 (Pink) of type Human Hero Warrior)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 8 (Pink) of type Hero Human Paladin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 8 (Pink) of type Magier)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 8 (Pink) of type Human hero Distance fighter)) instantly to (Random point in heal_for_arena <gen>)
p 9
  Events
    Time - Every 599.00 seconds of game time
  Conditions
  Actions
    Wait 3.00 seconds
    Unit - Move (Random unit from (Units owned by Player 9 (Gray) of type Shaman)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 9 (Gray) of type Berserk)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 9 (Gray) of type See-God)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 9 (Gray) of type Sen'jin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 9 (Gray) of type Good of the Underworld)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 9 (Gray) of type Kriegshäuptling)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 9 (Gray) of type Lord of the Rings)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 9 (Gray) of type The Lich King)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 9 (Gray) of type Human Hero Warrior)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 9 (Gray) of type Hero Human Paladin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 9 (Gray) of type Magier)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 9 (Gray) of type Human hero Distance fighter)) instantly to (Random point in heal_for_arena <gen>)
p 10
  Events
    Time - Every 599.00 seconds of game time
  Conditions
  Actions
    Wait 3.00 seconds
    Unit - Move (Random unit from (Units owned by Player 10 (Light Blue) of type Shaman)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 10 (Light Blue) of type Berserk)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 10 (Light Blue) of type See-God)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 10 (Light Blue) of type Sen'jin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 10 (Light Blue) of type Good of the Underworld)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 10 (Light Blue) of type Kriegshäuptling)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 10 (Light Blue) of type Lord of the Rings)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 10 (Light Blue) of type The Lich King)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 10 (Light Blue) of type Human Hero Warrior)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 10 (Light Blue) of type Hero Human Paladin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 10 (Light Blue) of type Magier)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 10 (Light Blue) of type Human hero Distance fighter)) instantly to (Random point in heal_for_arena <gen>)
p 11
  Events
    Time - Every 599.00 seconds of game time
  Conditions
  Actions
    Wait 3.00 seconds
    Unit - Move (Random unit from (Units owned by Player 11 (Dark Green) of type Shaman)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 11 (Dark Green) of type Berserk)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 11 (Dark Green) of type See-God)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 11 (Dark Green) of type Sen'jin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 11 (Dark Green) of type Good of the Underworld)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 11 (Dark Green) of type Kriegshäuptling)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 11 (Dark Green) of type Lord of the Rings)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 11 (Dark Green) of type The Lich King)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 11 (Dark Green) of type Human Hero Warrior)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 11 (Dark Green) of type Hero Human Paladin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 11 (Dark Green) of type Magier)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 8 (Pink) of type Human hero Distance fighter)) instantly to (Random point in heal_for_arena <gen>)
p 12
  Events
    Time - Every 599.00 seconds of game time
  Conditions
  Actions
    Wait 3.00 seconds
    Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Shaman)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Berserk)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type See-God)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Sen'jin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Good of the Underworld)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Kriegshäuptling)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Lord of the Rings)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type The Lich King)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Human Hero Warrior)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Hero Human Paladin)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Magier)) instantly to (Random point in heal_for_arena <gen>)
    Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Human hero Distance fighter)) instantly to (Random point in heal_for_arena <gen>)
out
  Events
    Unit - A unit enters arena <gen>
  Conditions
    (Triggering unit) Equal to (Entering unit)
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of arena <gen>) over 0.50 seconds
    Wait 40.00 seconds
    Unit Group - Pick every unit in (Units in arena <gen>) and do (Add 1 to (Owner of (Entering unit)).Current lumber)
    Wait 2 seconds
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of left_reg <gen>) over 0.50 seconds
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
out Kopieren
  Events
    Unit - A unit enters arena <gen>
  Conditions
    (Triggering unit) Equal to (Entering unit)
    (Owner of (Triggering unit)) Equal to Player 2 (Blue)
  Actions
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of arena <gen>) over 0.50 seconds
    Wait 40.00 seconds
    Wait 2 seconds
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of left_reg <gen>) over 0.50 seconds
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
out Kopieren Kopieren
  Events
    Unit - A unit enters arena <gen>
  Conditions
    (Triggering unit) Equal to (Entering unit)
    (Owner of (Triggering unit)) Equal to Player 3 (Teal)
  Actions
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of arena <gen>) over 0.50 seconds
    Wait 40.00 seconds
    Wait 2 seconds
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of left_reg <gen>) over 0.50 seconds
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
out Kopieren Kopieren 2
  Events
    Unit - A unit enters arena <gen>
  Conditions
    (Triggering unit) Equal to (Entering unit)
    (Owner of (Triggering unit)) Equal to Player 4 (Purple)
  Actions
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of arena <gen>) over 0.50 seconds
    Wait 40.00 seconds
    Wait 2 seconds
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of left_reg <gen>) over 0.50 seconds
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
out Kopieren Kopieren 3
  Events
    Unit - A unit enters arena <gen>
  Conditions
    (Triggering unit) Equal to (Entering unit)
    (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
  Actions
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of arena <gen>) over 0.50 seconds
    Wait 40.00 seconds
    Wait 2 seconds
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of left_reg <gen>) over 0.50 seconds
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
out Kopieren Kopieren 4
  Events
    Unit - A unit enters arena <gen>
  Conditions
    (Triggering unit) Equal to (Entering unit)
    (Owner of (Triggering unit)) Equal to Player 6 (Orange)
  Actions
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of arena <gen>) over 0.50 seconds
    Wait 40.00 seconds
    Wait 2 seconds
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of left_reg <gen>) over 0.50 seconds
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
out Kopieren Kopieren 4 Kopieren
  Events
    Unit - A unit enters arena <gen>
  Conditions
    (Triggering unit) Equal to (Entering unit)
    (Owner of (Triggering unit)) Equal to Player 7 (Green)
  Actions
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of arena <gen>) over 0.50 seconds
    Wait 40.00 seconds
    Wait 2 seconds
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of right_reg <gen>) over 0.50 seconds
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
out Kopieren Kopieren 4 Kopieren Kopieren
  Events
    Unit - A unit enters arena <gen>
  Conditions
    (Triggering unit) Equal to (Entering unit)
    (Owner of (Triggering unit)) Equal to Player 8 (Pink)
  Actions
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of arena <gen>) over 0.50 seconds
    Wait 40.00 seconds
    Wait 2 seconds
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of right_reg <gen>) over 0.50 seconds
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
out Kopieren Kopieren 4 Kopieren Kopieren 2
  Events
    Unit - A unit enters arena <gen>
  Conditions
    (Triggering unit) Equal to (Entering unit)
    (Owner of (Triggering unit)) Equal to Player 9 (Gray)
  Actions
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of arena <gen>) over 0.50 seconds
    Wait 40.00 seconds
    Wait 2 seconds
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of right_reg <gen>) over 0.50 seconds
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
out Kopieren Kopieren 4 Kopieren Kopieren 3
  Events
    Unit - A unit enters arena <gen>
  Conditions
    (Triggering unit) Equal to (Entering unit)
    (Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
  Actions
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of arena <gen>) over 0.50 seconds
    Wait 40.00 seconds
    Wait 2 seconds
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of right_reg <gen>) over 0.50 seconds
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
out Kopieren Kopieren 4 Kopieren Kopieren 4
  Events
    Unit - A unit enters arena <gen>
  Conditions
    (Triggering unit) Equal to (Entering unit)
    (Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
  Actions
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of arena <gen>) over 0.50 seconds
    Wait 40.00 seconds
    Wait 2 seconds
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of right_reg <gen>) over 0.50 seconds
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
out Kopieren Kopieren 4 Kopieren Kopieren 5
  Events
    Unit - A unit enters arena <gen>
  Conditions
    (Triggering unit) Equal to (Entering unit)
    (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  Actions
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of arena <gen>) over 0.50 seconds
    Wait 40.00 seconds
    Wait 2 seconds
    Camera - Pan camera for (Owner of (Entering unit)) to (Center of right_reg <gen>) over 0.50 seconds
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
TUTORIAL
  Events
  Conditions
  Actions
    Wait 1.00 seconds
    Visibility - Disable black mask
    Cinematic - Turn cinematic mode On for (All players)
    Camera - .Apply. gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
    Camera - .Apply. gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
    Camera - .Apply. gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
    Camera - .Apply. gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
    Camera - .Apply. gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Footman named Helper at (Center of (Playable map area)): Play No sound and display Here is a Base! Port there with using your spell ! You can buy things here or regenerate .... Modify duration: Add 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Footman named Helper at (Center of (Playable map area)): Play No sound and display ... also you can put items into your huts !. Modify duration: Add 3.00 seconds and Wait
    Camera - .Apply. gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 6 (Orange) over 0 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 7 (Green) over 0 seconds
    Camera - .Apply. gg_cam_Camera_002 for Player 8 (Pink) over 0 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Footman named Helper at (Center of (Playable map area)): Play No sound and display Here is the BOOK SHOP ! You can buy books for gold OR wood !. Modify duration: Add 3.00 seconds and Wait
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
    Camera - .Apply. gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_003 for Player 5 (Yellow) over 0 seconds
    Camera - .Apply. gg_cam_Camera_003 for Player 6 (Orange) over 0 seconds
    Camera - .Apply. gg_cam_Camera_003 for Player 7 (Green) over 0 seconds
    Camera - .Apply. gg_cam_Camera_003 for Player 8 (Pink) over 0 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Footman named Helper at (Center of (Playable map area)): Play No sound and display Here is the final Boss ! If you have him you´re unkillable !. Modify duration: Add 3.00 seconds and Wait
    Camera - .Apply. gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_005 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
    Camera - .Apply. gg_cam_Camera_005 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_005 for Player 5 (Yellow) over 0 seconds
    Camera - .Apply. gg_cam_Camera_005 for Player 6 (Orange) over 0 seconds
    Camera - .Apply. gg_cam_Camera_005 for Player 7 (Green) over 0 seconds
    Camera - .Apply. gg_cam_Camera_005 for Player 8 (Pink) over 0 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Footman named Helper at (Center of (Playable map area)): Play No sound and display Here is on of the SUPER-HEROES ! Kill him to get his soul!. Modify duration: Add 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Footman named Helper at (Center of (Playable map area)): Play No sound and display Kill the gate behind him with his dropped stone to get him!. Modify duration: Add 3.00 seconds and Wait
    Visibility - Enable black mask
    Camera - .Apply. gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 3 (Teal) over 0 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 4 (Purple) over 0 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 5 (Yellow) over 0 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 6 (Orange) over 0 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 7 (Green) over 0 seconds
    Camera - .Apply. gg_cam_Camera_004 for Player 8 (Pink) over 0 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Unit - Create 1.Ghoust for Player 1 (Red) at (Center of repick_port_hin <gen>) facing 270.00 degrees
    Unit - Create 1.Ghoust for Player 2 (Blue) at (Center of repick_port_hin <gen>) facing 270.00 degrees
    Unit - Create 1.Ghoust for Player 3 (Teal) at (Center of repick_port_hin <gen>) facing 270.00 degrees
    Unit - Create 1.Ghoust for Player 4 (Purple) at (Center of repick_port_hin <gen>) facing 270.00 degrees
    Unit - Create 1.Ghoust for Player 5 (Yellow) at (Center of repick_port_hin <gen>) facing 270.00 degrees
    Unit - Create 1.Ghoust for Player 6 (Orange) at (Center of repick_port_hin <gen>) facing 270.00 degrees
    Unit - Create 1.Ghoust for Player 7 (Green) at (Center of repick_port_hin <gen>) facing 270.00 degrees
    Unit - Create 1.Ghoust for Player 8 (Pink) at (Center of repick_port_hin <gen>) facing 270.00 degrees
    Unit - Create 1.Ghoust for Player 9 (Gray) at (Center of repick_port_hin <gen>) facing 270.00 degrees
    Unit - Create 1.Ghoust for Player 10 (Light Blue) at (Center of repick_port_hin <gen>) facing 270.00 degrees
    Unit - Create 1.Ghoust for Player 11 (Dark Green) at (Center of repick_port_hin <gen>) facing 270.00 degrees
    Unit - Create 1.Ghoust for Player 12 (Brown) at (Center of repick_port_hin <gen>) facing 270.00 degrees
    Trigger - Turn off (This trigger)
unkillable
  Events
    Unit - A unit enters in_mitte <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Make (Triggering unit) Invulnerable
unkillable Kopieren
  Events
    Unit - A unit enters unkillable_bei_ultra_shop <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Make (Triggering unit) Invulnerable
killable
  Events
    Unit - A unit leaves in_mitte <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Make (Triggering unit) Vulnerable
killable Kopieren
  Events
    Unit - A unit leaves unkillable_bei_ultra_shop <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
  Actions
    Unit - Make (Triggering unit) Vulnerable
islands Kopieren 3
  Events
    Time - Elapsed game time is 240.00 seconds
  Conditions
  Actions
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
islands Kopieren 3 Kopieren
  Events
    Time - Elapsed game time is 300.00 seconds
  Conditions
  Actions
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul-Warrior for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
Nature Kopieren 3
  Events
    Time - Elapsed game time is 240.00 seconds
  Conditions
  Actions
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
Nature Kopieren 3 Kopieren
  Events
    Time - Elapsed game time is 300.00 seconds
  Conditions
  Actions
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Dark Wolf for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
Wuest Kopieren 3
  Events
    Time - Elapsed game time is 240.00 seconds
  Conditions
  Actions
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
Wuest Kopieren 3 Kopieren
  Events
    Time - Elapsed game time is 300.00 seconds
  Conditions
  Actions
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem Lvl 2 for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
Verwuest Kopieren 3
  Events
    Time - Elapsed game time is 240.00 seconds
  Conditions
  Actions
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
Verwuest Kopieren 3 Kopieren
  Events
    Time - Elapsed game time is 300.00 seconds
  Conditions
  Actions
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
player ooo
  Events
    Unit - A unit owned by Player 1 (Red).Gains a level
  Conditions
  Actions
    Player - Add 3 to Player 1 (Red).Current lumber
    Player - Add 150 to Player 1 (Red).Current gold
player ooo Kopieren
  Events
    Unit - A unit owned by Player 2 (Blue).Gains a level
  Conditions
  Actions
    Player - Add 3 to Player 2 (Blue).Current lumber
    Player - Add 150 to Player 2 (Blue).Current gold
player ooo Kopieren 2
  Events
    Unit - A unit owned by Player 3 (Teal).Gains a level
  Conditions
  Actions
    Player - Add 3 to Player 3 (Teal).Current lumber
    Player - Add 150 to Player 3 (Teal).Current gold
player ooo Kopieren 3
  Events
    Unit - A unit owned by Player 4 (Purple).Gains a level
  Conditions
  Actions
    Player - Add 3 to Player 4 (Purple).Current lumber
    Player - Add 150 to Player 4 (Purple).Current gold
player ooo Kopieren 4
  Events
    Unit - A unit owned by Player 5 (Yellow).Gains a level
  Conditions
  Actions
    Player - Add 3 to Player 5 (Yellow).Current lumber
    Player - Add 150 to Player 5 (Yellow).Current gold
player ooo Kopieren 5
  Events
    Unit - A unit owned by Player 6 (Orange).Gains a level
  Conditions
  Actions
    Player - Add 3 to Player 6 (Orange).Current lumber
    Player - Add 150 to Player 6 (Orange).Current gold
player ooo Kopieren 6
  Events
    Unit - A unit owned by Player 7 (Green).Gains a level
  Conditions
  Actions
    Player - Add 3 to Player 7 (Green).Current lumber
    Player - Add 150 to Player 7 (Green).Current gold
player ooo Kopieren 7
  Events
    Unit - A unit owned by Player 8 (Pink).Gains a level
  Conditions
  Actions
    Player - Add 3 to Player 8 (Pink).Current lumber
    Player - Add 150 to Player 8 (Pink).Current gold
player ooo Kopieren 7 Kopieren
  Events
    Unit - A unit owned by Player 9 (Gray).Gains a level
  Conditions
  Actions
    Player - Add 3 to Player 9 (Gray).Current lumber
    Player - Add 150 to Player 9 (Gray).Current gold
player ooo Kopieren 7 Kopieren 2
  Events
    Unit - A unit owned by Player 10 (Light Blue).Gains a level
  Conditions
  Actions
    Player - Add 3 to Player 10 (Light Blue).Current lumber
    Player - Add 150 to Player 10 (Light Blue).Current gold
player ooo Kopieren 7 Kopieren 3
  Events
    Unit - A unit owned by Player 11 (Dark Green).Gains a level
  Conditions
  Actions
    Player - Add 3 to Player 11 (Dark Green).Current lumber
    Player - Add 150 to Player 11 (Dark Green).Current gold
player ooo Kopieren 7 Kopieren 4
  Events
    Unit - A unit owned by Player 12 (Brown).Gains a level
  Conditions
  Actions
    Player - Add 3 to Player 12 (Brown).Current lumber
    Player - Add 150 to Player 12 (Brown).Current gold
thrall
  Events
    Unit - A unit enters thrall_hero <gen>
  Conditions
    ((Triggering unit) has (Item carried by (Entering unit) of type Thralls Stone)) Equal to True
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of in_mitte <gen>) over 1.00 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Kriegshäuptling for (Owner of (Triggering unit)) at (Center of in_mitte <gen>) facing Default building facing degrees
    Item - Remove (Item carried by (Entering unit) of type Thralls Stone)
    Hero - Create Doomhammer and give it to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 1) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 2) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 3) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 4) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 5) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 6) to (Last created unit)
Arthas
  Events
    Unit - A unit enters Arthas <gen>
  Conditions
    ((Triggering unit) has (Item carried by (Entering unit) of type Arthas Stone)) Equal to True
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of in_mitte <gen>) over 1.00 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.The Lich King for (Owner of (Triggering unit)) at (Center of in_mitte <gen>) facing Default building facing degrees
    Item - Remove (Item carried by (Entering unit) of type Arthas Stone)
    Hero - Create Frostmurne and give it to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 1) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 2) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 3) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 4) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 5) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 6) to (Last created unit)
Sauon
  Events
    Unit - A unit enters Sauron <gen>
  Conditions
    ((Triggering unit) has (Item carried by (Entering unit) of type Saurons Stone)) Equal to True
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of in_mitte <gen>) over 1.00 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Lord of the Rings for (Owner of (Triggering unit)) at (Center of in_mitte <gen>) facing Default building facing degrees
    Item - Remove (Item carried by (Entering unit) of type Saurons Stone)
    Hero - Create Saurons Mace and give it to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 1) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 2) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 3) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 4) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 5) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 6) to (Last created unit)
Hades
  Events
    Unit - A unit enters horus <gen>
  Conditions
    ((Triggering unit) has (Item carried by (Entering unit) of type Hades Stone)) Equal to True
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of in_mitte <gen>) over 1.00 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Good of the Underworld for (Owner of (Triggering unit)) at (Center of in_mitte <gen>) facing Default building facing degrees
    Item - Remove (Item carried by (Entering unit) of type Hades Stone)
    Hero - Create Satans Fire and give it to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 1) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 2) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 3) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 4) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 5) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 6) to (Last created unit)
Sen jin
  Events
    Unit - A unit enters Sen_jin <gen>
  Conditions
    ((Triggering unit) has (Item carried by (Entering unit) of type Sen'jins Stone)) Equal to True
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of in_mitte <gen>) over 1.00 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.Sen'jin for (Owner of (Triggering unit)) at (Center of in_mitte <gen>) facing Default building facing degrees
    Item - Remove (Item carried by (Entering unit) of type Sen'jins Stone)
    Hero - Create Thunder Glave and give it to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 1) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 2) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 3) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 4) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 5) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 6) to (Last created unit)
Poseidon
  Events
    Unit - A unit enters pos_hero <gen>
  Conditions
    ((Triggering unit) has (Item carried by (Entering unit) of type Poseidons stone)) Equal to True
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of in_mitte <gen>) over 1.00 seconds
    Unit - Remove (Triggering unit) from the game
    Unit - Create 1.See-God for (Owner of (Triggering unit)) at (Center of in_mitte <gen>) facing Default building facing degrees
    Item - Remove (Item carried by (Entering unit) of type Poseidons stone)
    Hero - Create Three-piece and give it to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 1) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 2) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 3) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 4) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 5) to (Last created unit)
    Hero - Give (Item carried by (Triggering unit) in slot 6) to (Last created unit)
Shaman
  Events
    Unit - A unit enters Shaman <gen>
  Conditions
  Actions
    Unit - Create 1.Shaman for (Owner of (Triggering unit)) at (Random point in the_lvl_park <gen>) facing 270.00 degrees
    Unit - Remove (Triggering unit) from the game
Berserk
  Events
    Unit - A unit enters Berserk <gen>
  Conditions
  Actions
    Unit - Create 1.Berserk for (Owner of (Triggering unit)) at (Random point in the_lvl_park <gen>) facing 270.00 degrees
    Unit - Remove (Triggering unit) from the game
Paladin
  Events
    Unit - A unit enters Paladin <gen>
  Conditions
  Actions
    Unit - Create 1.Hero Human Paladin for (Owner of (Triggering unit)) at (Random point in the_lvl_park <gen>) facing 270.00 degrees
    Unit - Remove (Triggering unit) from the game
Magier
  Events
    Unit - A unit enters magier <gen>
  Conditions
  Actions
    Unit - Create 1.Magier for (Owner of (Triggering unit)) at (Random point in the_lvl_park <gen>) facing 270.00 degrees
    Unit - Remove (Triggering unit) from the game
Distance
  Events
    Unit - A unit enters Distance <gen>
  Conditions
  Actions
    Unit - Create 1.Human hero Distance fighter for (Owner of (Triggering unit)) at (Random point in the_lvl_park <gen>) facing 270.00 degrees
    Unit - Remove (Triggering unit) from the game
Warrior
  Events
    Unit - A unit enters Warrior <gen>
  Conditions
  Actions
    Unit - Create 1.Human Hero Warrior for (Owner of (Triggering unit)) at (Random point in the_lvl_park <gen>) facing 270.00 degrees
    Unit - Remove (Triggering unit) from the game
Schrift in luft helden
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Warrior at (Center of Warrior <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Schrift in luft helden Kopieren
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Distance Fighter at (Center of fighter_2 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Schrift in luft helden Kopieren 2
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Shaman at (Center of Shaman <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Schrift in luft helden Kopieren 3
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Berserk at (Center of Berserk <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Schrift in luft helden Kopieren 4
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Magier at (Center of magier <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Schrift in luft helden Kopieren 5
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Paladin at (Center of Paladin <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
team 1 left
  Events
    Unit - A unit owned by Player 1 (Red).Dies
    Unit - A unit owned by Player 2 (Blue).Dies
    Unit - A unit owned by Player 3 (Teal).Dies
    Unit - A unit owned by Player 4 (Purple).Dies
    Unit - A unit owned by Player 5 (Yellow).Dies
    Unit - A unit owned by Player 6 (Orange).Dies
  Conditions
  Actions
    Wait 10.00 seconds
    Camera - Pan camera for (Owner of (Dying unit)) to (Center of left_reg <gen>) over 0.70 seconds
    Hero - Instantly revive (Dying unit) at (Center of left_reg <gen>), Show revival graphics
team 2 right
  Events
    Unit - A unit owned by Player 9 (Gray).Dies
    Unit - A unit owned by Player 10 (Light Blue).Dies
    Unit - A unit owned by Player 7 (Green).Dies
    Unit - A unit owned by Player 8 (Pink).Dies
    Unit - A unit owned by Player 11 (Dark Green).Dies
    Unit - A unit owned by Player 12 (Brown).Dies
  Conditions
  Actions
    Wait 10.00 seconds
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of right_reg <gen>) over 0.70 seconds
    Hero - Instantly revive (Dying unit) at (Center of right_reg <gen>), Show revival graphics
c 1
  Events
    Time - Elapsed game time is 0.01 seconds
  Conditions
  Actions
    Countdown Timer - Create a timer window for Counddown with title Arena Starts
    Countdown Timer - Start Counddown as a One-shot timer that will expire in 604.00 seconds
    Countdown Timer - Show (Last created timer window)
    Countdown Timer - Show (Last created timer window) for Player 1 (Red)
    Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
    Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
    Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
    Countdown Timer - Show (Last created timer window) for Player 6 (Orange)
    Countdown Timer - Show (Last created timer window) for Player 5 (Yellow)
    Countdown Timer - Show (Last created timer window) for Player 7 (Green)
    Countdown Timer - Show (Last created timer window) for Player 8 (Pink)
    Countdown Timer - Show (Last created timer window) for Player 9 (Gray)
    Countdown Timer - Show (Last created timer window) for Player 10 (Light Blue)
    Countdown Timer - Show (Last created timer window) for Player 11 (Dark Green)
    Countdown Timer - Show (Last created timer window) for Player 12 (Brown)
    Wait 600.00 seconds
    Wait 4.00 seconds
    Countdown Timer - Destroy (Last created timer window)
    Countdown Timer - Create a timer window for Counddown with title Arena time
    Countdown Timer - Start Counddown as a One-shot timer that will expire in 42.00 seconds
    Countdown Timer - Show (Last created timer window) for Player 1 (Red)
    Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
    Countdown Timer - Show (Last created timer window) for Player 3 (Teal)
    Countdown Timer - Show (Last created timer window) for Player 4 (Purple)
    Countdown Timer - Show (Last created timer window) for Player 6 (Orange)
    Countdown Timer - Show (Last created timer window) for Player 5 (Yellow)
    Countdown Timer - Show (Last created timer window) for Player 7 (Green)
    Countdown Timer - Show (Last created timer window) for Player 8 (Pink)
    Countdown Timer - Show (Last created timer window) for Player 9 (Gray)
    Countdown Timer - Show (Last created timer window) for Player 10 (Light Blue)
    Countdown Timer - Show (Last created timer window) for Player 11 (Dark Green)
    Countdown Timer - Show (Last created timer window) for Player 12 (Brown)
    Wait 42.00 seconds
    Countdown Timer - Destroy (Last created timer window)
    Trigger - Run c_1 <gen> (checking conditions)
win team 1
  Events
    Time - Every 1.00 seconds of game time
  Conditions
    Team1kills Greater than or equal to 100
  Actions
    Game - Display to (All players) the text: Team 1 WON ! (wait 10seconds)
    Wait 10.00 seconds
    Game - Victory Player 1 (Red) (Show dialogs, Show scores)
    Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
    Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
    Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
    Game - Victory Player 5 (Yellow) (Show dialogs, Show scores)
    Game - Victory Player 6 (Orange) (Show dialogs, Show scores)
    Game - Defeat Player 7 (Green) with the message: Niederlage!
    Game - Defeat Player 8 (Pink) with the message: Niederlage!
    Game - Defeat Player 10 (Light Blue) with the message: Niederlage!
    Game - Defeat Player 9 (Gray) with the message: Niederlage!
    Game - Defeat Player 11 (Dark Green) with the message: Niederlage!
    Game - Defeat Player 12 (Brown) with the message: Niederlage!
win team 2
  Events
    Time - Every 1.00 seconds of game time
  Conditions
    Team2Kills Greater than or equal to 100
  Actions
    Game - Display to (All players) the text: Team 2 WON ! (wait 10seconds)
    Wait 10.00 seconds
    Game - Defeat Player 1 (Red) with the message: Niederlage!
    Game - Defeat Player 2 (Blue) with the message: Niederlage!
    Game - Defeat Player 3 (Teal) with the message: Niederlage!
    Game - Defeat Player 4 (Purple) with the message: Niederlage!
    Game - Defeat Player 5 (Yellow) with the message: Niederlage!
    Game - Defeat Player 6 (Orange) with the message: Niederlage!
    Game - Victory Player 7 (Green) (Show dialogs, Show scores)
    Game - Victory Player 8 (Pink) (Show dialogs, Show scores)
    Game - Victory Player 9 (Gray) (Show dialogs, Show scores)
    Game - Victory Player 10 (Light Blue) (Show dialogs, Show scores)
    Game - Victory Player 11 (Dark Green) (Show dialogs, Show scores)
    Game - Victory Player 12 (Brown) (Show dialogs, Show scores)
hero
  Events
    Player - Player 2 (Blue) leaves the game
  Conditions
  Actions
    Unit - Remove Orc Burrow 0050 <gen> from the game
    Wait 1.00 seconds
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 2 (Blue))) from the game
hero Kopieren
  Events
    Player - Player 3 (Teal) leaves the game
  Conditions
  Actions
    Unit - Remove Orc Burrow 0051 <gen> from the game
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 3 (Teal))) from the game
hero Kopieren 2
  Events
    Player - Player 4 (Purple) leaves the game
  Conditions
  Actions
    Unit - Remove Orc Burrow 0052 <gen> from the game
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 4 (Purple))) from the game
hero Kopieren 3
  Events
    Player - Player 5 (Yellow) leaves the game
  Conditions
  Actions
    Unit - Remove Orc Burrow 0053 <gen> from the game
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 5 (Yellow))) from the game
hero Kopieren 4
  Events
    Player - Player 6 (Orange) leaves the game
  Conditions
  Actions
    Unit - Remove Orc Burrow 0054 <gen> from the game
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 6 (Orange))) from the game
hero Kopieren 5
  Events
    Player - Player 7 (Green) leaves the game
  Conditions
  Actions
    Unit - Remove Orc Burrow 0055 <gen> from the game
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 7 (Green))) from the game
hero Kopieren 6
  Events
    Player - Player 8 (Pink) leaves the game
  Conditions
  Actions
    Unit - Remove Orc Burrow 0056 <gen> from the game
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 8 (Pink))) from the game
hero Kopieren 7
  Events
    Player - Player 1 (Red) leaves the game
  Conditions
  Actions
    Unit - Remove Orc Burrow 0049 <gen> from the game
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 1 (Red))) from the game
hero Kopieren 7 Kopieren
  Events
    Player - Player 9 (Gray) leaves the game
  Conditions
  Actions
    Unit - Remove Orc Burrow 0239 <gen> from the game
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 9 (Gray))) from the game
hero Kopieren 7 Kopieren Kopieren
  Events
    Player - Player 10 (Light Blue) leaves the game
  Conditions
  Actions
    Unit - Remove Orc Burrow 0240 <gen> from the game
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 10 (Light Blue))) from the game
hero Kopieren 7 Kopieren Kopieren 2
  Events
    Player - Player 11 (Dark Green) leaves the game
  Conditions
  Actions
    Unit - Remove Orc Burrow 0233 <gen> from the game
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 11 (Dark Green))) from the game
hero Kopieren 7 Kopieren Kopieren 3
  Events
    Player - Player 12 (Brown) leaves the game
  Conditions
  Actions
    Unit - Remove Orc Burrow 0238 <gen> from the game
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 12 (Brown))) from the game
no player
  Events
    Time - Every 0.50 seconds of game time
  Conditions
    (Player 2 (Blue) slot status) Equal to Is unused
  Actions
    Unit - Remove Orc Burrow 0050 <gen> from the game
    Wait 1.00 seconds
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 2 (Blue))) from the game
no player Kopieren
  Events
    Time - Every 0.50 seconds of game time
  Conditions
    (Player 1 (Red) slot status) Equal to Is unused
  Actions
    Unit - Remove Orc Burrow 0049 <gen> from the game
    Wait 1.00 seconds
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 1 (Red))) from the game
no player Kopieren 2
  Events
    Time - Every 0.50 seconds of game time
  Conditions
    (Player 3 (Teal) slot status) Equal to Is unused
  Actions
    Unit - Remove Orc Burrow 0051 <gen> from the game
    Wait 1.00 seconds
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 3 (Teal))) from the game
no player Kopieren 3
  Events
    Time - Every 0.50 seconds of game time
  Conditions
    (Player 4 (Purple) slot status) Equal to Is unused
  Actions
    Unit - Remove Orc Burrow 0052 <gen> from the game
    Wait 1.00 seconds
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 4 (Purple))) from the game
no player Kopieren 4
  Events
    Time - Every 0.50 seconds of game time
  Conditions
    (Player 5 (Yellow) slot status) Equal to Is unused
  Actions
    Unit - Remove Orc Burrow 0053 <gen> from the game
    Wait 1.00 seconds
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 5 (Yellow))) from the game
no player Kopieren 5
  Events
    Time - Every 0.50 seconds of game time
  Conditions
    (Player 6 (Orange) slot status) Equal to Is unused
  Actions
    Unit - Remove Orc Burrow 0054 <gen> from the game
    Wait 1.00 seconds
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 6 (Orange))) from the game
no player Kopieren 11
  Events
    Time - Every 0.50 seconds of game time
  Conditions
    (Player 7 (Green) slot status) Equal to Is unused
  Actions
    Unit - Remove Orc Burrow 0055 <gen> from the game
    Wait 1.00 seconds
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 7 (Green))) from the game
no player Kopieren 11 Kopieren
  Events
    Time - Every 0.50 seconds of game time
  Conditions
    (Player 8 (Pink) slot status) Equal to Is unused
  Actions
    Unit - Remove Orc Burrow 0056 <gen> from the game
    Wait 1.00 seconds
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 8 (Pink))) from the game
no player Kopieren 11 Kopieren 2
  Events
    Time - Every 0.50 seconds of game time
  Conditions
    (Player 9 (Gray) slot status) Equal to Is unused
  Actions
    Unit - Remove Orc Burrow 0239 <gen> from the game
    Wait 1.00 seconds
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 9 (Gray))) from the game
no player Kopieren 11 Kopieren 3
  Events
    Time - Every 0.50 seconds of game time
  Conditions
    (Player 10 (Light Blue) slot status) Equal to Is unused
  Actions
    Unit - Remove Orc Burrow 0240 <gen> from the game
    Wait 1.00 seconds
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 10 (Light Blue))) from the game
no player Kopieren 11 Kopieren 4
  Events
    Time - Every 0.50 seconds of game time
  Conditions
    (Player 11 (Dark Green) slot status) Equal to Is unused
  Actions
    Unit - Remove Orc Burrow 0233 <gen> from the game
    Wait 1.00 seconds
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 11 (Dark Green))) from the game
no player Kopieren 11 Kopieren 5
  Events
    Time - Every 0.50 seconds of game time
  Conditions
    (Player 12 (Brown) slot status) Equal to Is unused
  Actions
    Unit - Remove Orc Burrow 0238 <gen> from the game
    Wait 1.00 seconds
    Unit - Remove (Random unit from (Units in map <gen> owned by Player 12 (Brown))) from the game
Unbezeichneter Auslöser 004
  Events
    Time - Elapsed game time is 1.00 seconds
  Conditions
  Actions
    Dialog - Clear Dialogamanfang
    Dialog - Change the title of Dialogamanfang to How much kills needed to win ?
    Dialog - Create a dialog button for Dialogamanfang labelled 25 (Normal)
    Set VariableSet Dialogfelder[1] = (Last created dialog Button)
    Dialog - Create a dialog button for Dialogamanfang labelled 50 (Long)
    Set VariableSet Dialogfelder[2] = (Last created dialog Button)
    Dialog - Create a dialog button for Dialogamanfang labelled 75 (very Long)
    Set VariableSet Dialogfelder[3] = (Last created dialog Button)
    Dialog - Create a dialog button for Dialogamanfang labelled 100(Hours)
    Set VariableSet Dialogfelder[4] = (Last created dialog Button)
    Dialog - Show Dialogamanfang for Player 1 (Red)
Unbezeichneter Auslöser 005
  Events
    Dialog - A dialog button is clicked for Dialogamanfang
  Conditions
    (Clicked dialog button) Equal to Dialogfelder[1]
  Actions
    Set VariableSet Team1kills = 75
    Set VariableSet Team2Kills = 75
    Trigger - Run Update_Leaderboard <gen> (checking conditions)
    Trigger - Run TUTORIAL <gen> (checking conditions)
    Game - Display to (All players) the text: 25 KILLS NEEDED TO WIN (75 at start)
Unbezeichneter Auslöser 005 Kopieren
  Events
    Dialog - A dialog button is clicked for Dialogamanfang
  Conditions
    (Clicked dialog button) Equal to Dialogfelder[2]
  Actions
    Set VariableSet Team1kills = 50
    Set VariableSet Team2Kills = 50
    Trigger - Run Update_Leaderboard <gen> (checking conditions)
    Trigger - Run TUTORIAL <gen> (checking conditions)
    Game - Display to (All players) the text: 50 KILLS NEEDED TO WIN (50 at start)
Unbezeichneter Auslöser 005 Kopieren 2
  Events
    Dialog - A dialog button is clicked for Dialogamanfang
  Conditions
    (Clicked dialog button) Equal to Dialogfelder[3]
  Actions
    Set VariableSet Team1kills = 25
    Set VariableSet Team2Kills = 25
    Trigger - Run Update_Leaderboard <gen> (checking conditions)
    Trigger - Run TUTORIAL <gen> (checking conditions)
    Game - Display to (All players) the text: 75 KILLS NEEDED TO WIN (25 at start)
Unbezeichneter Auslöser 005 Kopieren 3
  Events
    Dialog - A dialog button is clicked for Dialogamanfang
  Conditions
    (Clicked dialog button) Equal to Dialogfelder[4]
  Actions
    Do nothing
    Trigger - Run Update_Leaderboard <gen> (checking conditions)
    Trigger - Run TUTORIAL <gen> (checking conditions)
    Game - Display to (All players) the text: 100 KILLS NEEDED TO WIN
s 1
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Repick at (Center of repick <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
s 1 Kopieren
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Repick at (Center of repick_2 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
s 1 Kopieren Kopieren
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads to base 2 at (Center of repick_right_weg <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
s 1 Kopieren Kopieren 2
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads to base 1 at (Center of repick_left_weg <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Unit port 1
  Events
    Unit - A unit enters repick <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of repick_port_hin <gen>)
Unit port 1 Kopieren
  Events
    Unit - A unit enters repick_2 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of repick_port_hin <gen>)
Unit port 1 Kopieren Kopieren
  Events
    Unit - A unit enters repick_left_weg <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
Unit port 1 Kopieren Kopieren Kopieren
  Events
    Unit - A unit enters repick_left_weg <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Owner of (Triggering unit)) Equal to Player 2 (Blue)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
Unit port 1 Kopieren Kopieren Kopieren 2
  Events
    Unit - A unit enters repick_left_weg <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Owner of (Triggering unit)) Equal to Player 3 (Teal)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
Unit port 1 Kopieren Kopieren Kopieren 3Unit port 1 Kopieren Kopieren Kopieren 3
  Events
    Unit - A unit enters repick_left_weg <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Owner of (Triggering unit)) Equal to Player 4 (Purple)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
Unit port 1 Kopieren Kopieren Kopieren 3Unit port 1 Kopieren Kopieren Kopieren 3 Kopieren
  Events
    Unit - A unit enters repick_left_weg <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
Unit port 1 Kopieren Kopieren Kopieren 3Unit port 1 Kopieren Kopieren Kopieren Kopieren 2
  Events
    Unit - A unit enters repick_left_weg <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Owner of (Triggering unit)) Equal to Player 6 (Orange)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
Unit port 1 Kopieren Kopieren Kopieren 3 Kopieren
  Events
    Unit - A unit enters repick_right_weg <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Owner of (Triggering unit)) Equal to Player 9 (Gray)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
Unit port 1 Kopieren Kopieren Kopieren 3 Kopieren Kopieren
  Events
    Unit - A unit enters repick_right_weg <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
Unit port 1 Kopieren Kopieren Kopieren 3 Kopieren Kopieren 2
  Events
    Unit - A unit enters repick_right_weg <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Owner of (Triggering unit)) Equal to Player 7 (Green)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
Unit port 1 Kopieren Kopieren Kopieren 3 Kopieren Kopieren 3
  Events
    Unit - A unit enters repick_right_weg <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Owner of (Triggering unit)) Equal to Player 8 (Pink)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
Unit port 1 Kopieren Kopieren Kopieren 3 Kopieren Kopieren 3 Kopieren
  Events
    Unit - A unit enters repick_right_weg <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
Unit port 1 Kopieren Kopieren Kopieren 3 Kopieren Kopieren 3 Kopieren 2
  Events
    Unit - A unit enters repick_right_weg <gen>
  Conditions
    ((Triggering unit) is A Hero) Equal to True
    (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
by trall
  Events
    Unit - A unit enters thrall_dor <gen>
  Conditions
    ((Triggering unit) has (Item carried by (Entering unit) of type Thralls Stone)) Equal to True
  Actions
    Destructible - Kill Roar 0612 <gen>
by Arthas
  Events
    Unit - A unit enters Arthas_Tor <gen>
  Conditions
    ((Triggering unit) has (Item carried by (Entering unit) of type Arthas Stone)) Equal to True
  Actions
    Destructible - Kill Spell Shield 1296 <gen>
by trall Kopieren 2
  Events
    Unit - A unit enters Sauron_tor <gen>
  Conditions
    ((Triggering unit) has (Item carried by (Entering unit) of type Saurons Stone)) Equal to True
  Actions
    Destructible - Kill Spell Shield 1297 <gen>
by Horus
  Events
    Unit - A unit enters horus_tor <gen>
  Conditions
    ((Triggering unit) has (Item carried by (Entering unit) of type Hades Stone)) Equal to True
  Actions
    Destructible - Kill Roar 0757 <gen>
by poseidon
  Events
    Unit - A unit enters pos_dor <gen>
  Conditions
    ((Triggering unit) has (Item carried by (Entering unit) of type Poseidons stone)) Equal to True
  Actions
    Destructible - Kill Roar 0458 <gen>
by sen jin
  Events
    Unit - A unit enters Senjin_tor <gen>
  Conditions
    ((Triggering unit) has (Item carried by (Entering unit) of type Sen'jins Stone)) Equal to True
  Actions
    Destructible - Kill Roar 0934 <gen>
islands Kopieren 2
  Events
    Time - Elapsed game time is 120.00 seconds
  Conditions
  Actions
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
islands Kopieren 2 Kopieren
  Events
    Time - Elapsed game time is 180.00 seconds
  Conditions
  Actions
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Mur'gul for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
Nature Kopieren 2
  Events
    Time - Elapsed game time is 120.00 seconds
  Conditions
  Actions
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
Nature Kopieren 2 Kopieren
  Events
    Time - Elapsed game time is 180.00 seconds
  Conditions
  Actions
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolf [2] for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
Wuest Kopieren 2
  Events
    Time - Elapsed game time is 120.00 seconds
  Conditions
  Actions
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
Wuest Kopieren 2 Kopieren
  Events
    Time - Elapsed game time is 180.00 seconds
  Conditions
  Actions
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Rock Golem for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
Verwuest Kopieren 2
  Events
    Time - Elapsed game time is 120.00 seconds
  Conditions
  Actions
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
Verwuest Kopieren 2 Kopieren
  Events
    Time - Elapsed game time is 180.00 seconds
  Conditions
  Actions
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Troll Priest for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
island s 3
  Events
    Time - Every 300.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1.Naga for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Naga for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Naga for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Naga for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
    Unit - Create 1.Naga for Neutral Hostile at (Random point in islands <gen>) facing Default building facing degrees
forest 3 3
  Events
    Time - Every 300.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1.Wolve-Human for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolve-Human for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolve-Human for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolve-Human for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
    Unit - Create 1.Wolve-Human for Neutral Hostile at (Random point in Forest <gen>) facing Default building facing degrees
Verwuest 3 3
  Events
    Time - Every 300.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1.Eredar Sorcerer for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar Sorcerer for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar Sorcerer for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar Sorcerer for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
    Unit - Create 1.Eredar Sorcerer for Neutral Hostile at (Random point in verwst_land <gen>) facing Default building facing degrees
Stein
  Events
    Time - Every 300.00 seconds of game time
  Conditions
  Actions
    Unit - Create 1.Grount for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Grount for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Grount for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Grount for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
    Unit - Create 1.Grount for Neutral Hostile at (Random point in wuest <gen>) facing Default building facing degrees
eins bis vier port in mitte
  Events
    Unit - A unit enters 1_bis_4_port <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of in_mitte <gen>) over 1.00 seconds
    Unit - Move (Triggering unit) instantly to (Center of in_mitte <gen>)
fnf bis sechs port in mitte
  Events
    Unit - A unit enters 5_bis_8_port <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of in_mitte <gen>) over 1.00 seconds
    Unit - Move (Triggering unit) instantly to (Center of in_mitte <gen>)
to gras wst
  Events
    Unit - A unit enters port_from_west_gebiet_31_links <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of come_from_wst <gen>) over 0.50 seconds
    Unit - Move (Triggering unit) instantly to (Center of come_from_wst <gen>)
from gras wst
  Events
    Unit - A unit enters port_zu_wst <gen>
  Conditions
  Actions
    Camera - Pan camera for (Owner of (Triggering unit)) to (Center of port_tu_west_links <gen>) over 0.50 seconds
    Unit - Move (Triggering unit) instantly to (Center of port_tu_west_links <gen>)
to ultimateshop
  Events
    Unit - A unit enters Gebiet_068 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of unkillable_bei_ultra_shop <gen>)
to ultimateshop Kopieren
  Events
    Unit - A unit enters Gebiet_063 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of unkillable_bei_ultra_shop <gen>)
to ultimateshop Kopieren Kopieren
  Events
    Unit - A unit enters Gebiet_065 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
to ultimateshop Kopieren Kopieren Kopieren
  Events
    Unit - A unit enters Gebiet_065 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 2 (Blue)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
to ultimateshop Kopieren Kopieren Kopieren 2
  Events
    Unit - A unit enters Gebiet_065 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 3 (Teal)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
to ultimateshop Kopieren Kopieren Kopieren 3
  Events
    Unit - A unit enters Gebiet_065 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 4 (Purple)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
to ultimateshop Kopieren Kopieren Kopieren 4
  Events
    Unit - A unit enters Gebiet_065 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
to ultimateshop Kopieren Kopieren Kopieren 5
  Events
    Unit - A unit enters Gebiet_065 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 6 (Orange)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of left_reg <gen>)
to ultimateshop Kopieren Kopieren Kopieren 5 Kopieren
  Events
    Unit - A unit enters Gebiet_066 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 7 (Green)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
to ultimateshop Kopieren Kopieren Kopieren 5 Kopieren Kopieren
  Events
    Unit - A unit enters Gebiet_066 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 8 (Pink)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
to ultimateshop Kopieren Kopieren Kopieren 5 Kopieren Kopieren 2
  Events
    Unit - A unit enters Gebiet_066 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 9 (Gray)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
to ultimateshop Kopieren Kopieren Kopieren 5 Kopieren Kopieren 3
  Events
    Unit - A unit enters Gebiet_066 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
to ultimateshop Kopieren Kopieren Kopieren 5 Kopieren Kopieren 4
  Events
    Unit - A unit enters Gebiet_066 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
to ultimateshop Kopieren Kopieren Kopieren 5 Kopieren Kopieren 5
  Events
    Unit - A unit enters Gebiet_066 <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  Actions
    Unit - Move (Triggering unit) instantly to (Center of right_reg <gen>)
lvl Arena fire Kopieren 2 Kopieren Kopieren 2 Kopieren 2 Kopieren Kopieren Kopieren
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Rock Ogre
  Actions
    Wait 20.00 seconds
    Unit - Create 1 Rock Ogre for Neutral Hostile at (Position of (Dying unit)) facing (Position of (Dying unit))
lvl Arena fire Kopieren 2 Kopieren Kopieren 2 Kopieren 2 Kopieren Kopieren Kopier Kopieren
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Fire Element
  Actions
    Wait 20.00 seconds
    Unit - Create 1 Fire Element for Neutral Hostile at (Position of (Dying unit)) facing (Position of (Dying unit))
lvl Arena fire Kopieren 2 Kopieren Kopieren 2 Kopieren 2 Kopieren Kopieren Kopi Kopieren 2
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Fire Golem
  Actions
    Wait 20.00 seconds
    Unit - Create 1 Fire Golem for Neutral Hostile at (Position of (Dying unit)) facing (Position of (Dying unit))
lvl Arena fire Kopieren 2 Kopieren Kopieren 2 Kopieren 2 Kopieren Kopieren Kopi Kopieren 3
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Fire Elemantar King
  Actions
    Wait 20.00 seconds
    Unit - Create 1 Fire Elemantar King for Neutral Hostile at (Position of (Dying unit)) facing (Position of (Dying unit))
lvl Arena fire Kopieren 2 Kopieren Kopieren 2 Kopieren 2 Kopieren Kopieren Kopi Kopieren 4
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Fire Golem King
  Actions
    Wait 20.00 seconds
    Unit - Create 1 Fire Golem King for Neutral Hostile at (Position of (Dying unit)) facing (Position of (Dying unit))
lvl Arena fire Kopieren 2 Kopieren Kopieren 2 Kopieren 2 Kopieren Kopieren Kopi Kopieren 5
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Dark fire Elemantar King
  Actions
    Wait 20.00 seconds
    Unit - Create 1 Dark fire Elemantar King for Neutral Hostile at (Position of (Dying unit)) facing (Position of (Dying unit))
lvl Arena fire Kopieren 2 Kopieren Kopieren 2 Kopieren 2 Kopieren Kopieren Kopi Kopieren 6
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Dark Fire Element
  Actions
    Wait 20.00 seconds
    Unit - Create 1 Dark Fire Element for Neutral Hostile at (Position of (Dying unit)) facing (Position of (Dying unit))
lvl Area ice
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Ice Bear
  Actions
    Wait 20.00 seconds
    Unit - Create 1 Ice Bear for Neutral Hostile at (Position of (Dying unit)) facing (Position of (Dying unit))
lvl Area ice Kopieren
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Gruft-Keeper
  Actions
    Wait 20.00 seconds
    Unit - Create 1 Gruft-Keeper for Neutral Hostile at (Position of (Dying unit)) facing (Position of (Dying unit))
lvl Area ice Kopieren 2
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Banshee
  Actions
    Wait 20.00 seconds
    Unit - Create 1 Banshee for Neutral Hostile at (Position of (Dying unit)) facing (Position of (Dying unit))
lvl Area ice Kopieren 3
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Lich
  Actions
    Wait 20.00 seconds
    Unit - Create 1 Lich for Neutral Hostile at (Position of (Dying unit)) facing (Position of (Dying unit))
lvl Area ice Kopieren 4
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Ice Magnataur
  Actions
    Wait 20.00 seconds
    Unit - Create 1 Ice Magnataur for Neutral Hostile at (Position of (Dying unit)) facing (Position of (Dying unit))
lvl Area ice Kopieren 5
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Mighty Banshee
  Actions
    Wait 20.00 seconds
    Unit - Create 1 Mighty Banshee for Neutral Hostile at (Position of (Dying unit)) facing (Position of (Dying unit))
lvl Area ice Kopieren 6
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to Mighty Lich
  Actions
    Wait 20.00 seconds
    Unit - Create 1 Mighty Lich for Neutral Hostile at (Position of (Dying unit)) facing (Position of (Dying unit))
anfh
  Events
    Unit - Satans Helper 0131 <gen> Dies
  Conditions
  Actions
    Wait 15.00 seconds
    Hero - Instantly revive Satans Helper 0131 <gen> at (Center of satans_helper <gen>), Show revival graphics
anfh Kopieren
  Events
    Unit - Troll War-Boss 0132 <gen> Dies
  Conditions
  Actions
    Wait 15.00 seconds
    Hero - Instantly revive Troll War-Boss 0132 <gen> at (Center of Troll_Boss <gen>), Hide revival graphics
anfh Kopieren Kopieren
  Events
    Unit - Azhara 0138 <gen> Dies
  Conditions
  Actions
    Wait 15.00 seconds
    Hero - Instantly revive Azhara 0138 <gen> at (Center of Naga_king_revive <gen>), Hide revival graphics
anfh Kopieren Kopieren 2
  Events
    Unit - Wolve-Boss 0139 <gen> Dies
  Conditions
  Actions
    Wait 15.00 seconds
    Hero - Instantly revive Wolve-Boss 0139 <gen> at (Center of wolf_boss_revive <gen>), Hide revival graphics
hero t
  Events
    Unit - Kriegshäuptling 0078 <gen> Dies
  Conditions
  Actions
    Wait 15.00 seconds
    Hero - Instantly revive Kriegshäuptling 0078 <gen> at (Center of thrall <gen>), Show revival graphics
hero h
  Events
    Unit - Good of the Underworld 0125 <gen> Dies
  Conditions
  Actions
    Wait 15.00 seconds
    Hero - Instantly revive Good of the Underworld 0125 <gen> at (Center of Hades <gen>), Show revival graphics
hero p
  Events
    Unit - See-God 0077 <gen> Dies
  Conditions
  Actions
    Wait 15.00 seconds
    Hero - Instantly revive See-God 0077 <gen> at (Center of poseidon <gen>), Show revival graphics
hero s
  Events
    Unit - Sen'jin 0124 <gen> Dies
  Conditions
  Actions
    Wait 15.00 seconds
    Hero - Instantly revive Sen'jin 0124 <gen> at (Center of sen_jin <gen>), Show revival graphics
hero s Kopieren
  Events
    Unit - Keeper 0036 <gen> Dies
  Conditions
  Actions
    Wait 15.00 seconds
    Hero - Instantly revive Keeper 0036 <gen> at (Center of Gebiet_084 <gen>), Show revival graphics
hero s Kopieren 2
  Events
    Unit - Dark Keeper 0038 <gen> Dies
  Conditions
  Actions
    Wait 15.00 seconds
    Hero - Instantly revive Dark Keeper 0038 <gen> at (Center of Gebiet_085 <gen>), Show revival graphics
Eredar
  Events
    Unit - A unit enters arena <gen>
  Conditions
  Actions
    Unit - Create 1.Eredar Sorcerer for Neutral Hostile at (Random point in eredar <gen>) facing 270.00 degrees
    Unit - Create 1.Eredar Sorcerer for Neutral Hostile at (Random point in eredar <gen>) facing 270.00 degrees
    Unit - Create 2.Eredar for Neutral Hostile at (Random point in eredar <gen>) facing 270.00 degrees
Trolles
  Events
    Unit - A unit enters arena <gen>
  Conditions
  Actions
    Unit - Create 1.Deathly Troll Priest for Neutral Hostile at (Random point in trolles <gen>) facing 270.00 degrees
    Unit - Create 1.Deathly Troll Priest for Neutral Hostile at (Random point in trolles <gen>) facing 270.00 degrees
    Unit - Create 2.Eredar for Neutral Hostile at (Random point in trolles <gen>) facing 270.00 degrees
Naga
  Events
    Unit - A unit enters arena <gen>
  Conditions
  Actions
    Unit - Create 1.Naga for Neutral Hostile at (Random point in Nagas_in_lvl_gebiet <gen>) facing 270.00 degrees
    Unit - Create 1.Naga for Neutral Hostile at (Random point in Nagas_in_lvl_gebiet <gen>) facing 270.00 degrees
    Unit - Create 2.Mur'gul-Warrior for Neutral Hostile at (Random point in Nagas_in_lvl_gebiet <gen>) facing 270.00 degrees
Wolves
  Events
    Unit - A unit enters arena <gen>
  Conditions
  Actions
    Unit - Create 1.Wolve-Human for Neutral Hostile at (Random point in Wolfes_in_lvl_gebiet <gen>) facing 270.00 degrees
    Unit - Create 1.Wolve-Human for Neutral Hostile at (Random point in Wolfes_in_lvl_gebiet <gen>) facing 270.00 degrees
    Unit - Create 2.Dark Wolf for Neutral Hostile at (Random point in Wolfes_in_lvl_gebiet <gen>) facing 270.00 degrees
Set Up Leaderboard
  Events
    Map initialization
  Conditions
  Actions
    For each (Integer A) from 1 to 12, do (Set VariableSet Kills[(Integer A)] = 0)
    Wait 1.00 seconds
    Leaderboard - Create a leaderboard for (All players) titled Kills
    Set VariableSet TheLeaderBoard = (Last created leaderboard)
    Leaderboard - Add Neutral Hostile to (Last created leaderboard) with label Team 1 Kills and value 0
    Leaderboard - Change the color of the label for Neutral Hostile in (Last created leaderboard) to (100%, 100%, 100%) with 0% transparency
    Leaderboard - Change the color of the value for Neutral Hostile in (Last created leaderboard) to (100%, 100%, 100%) with 0% transparency
    Leaderboard - Add Neutral Passive to (Last created leaderboard) with label Team 2 Kills and value 0
    Leaderboard - Change the color of the label for Neutral Passive in (Last created leaderboard) to (100%, 100%, 100%) with 0% transparency
    Leaderboard - Change the color of the value for Neutral Passive in (Last created leaderboard) to (100%, 100%, 100%) with 0% transparency
    Leaderboard - Add Neutral Victim to (Last created leaderboard) with label (Win = + ((String(100)) + Team Kills)) and value 100
    Leaderboard - Change the display style for Neutral Victim in (Last created leaderboard) to Show the label, Hide the value, and Hide the icon
    Leaderboard - Change the color of the label for Neutral Victim in (Last created leaderboard) to (100%, 100%, 100%) with 0% transparency
    Trigger - Turn on Update_Leaderboard <gen>
Update Leaderboard
  Events
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Change the value for (Picked player) in TheLeaderBoard to Kills[(Player number of (Picked player))])
    Leaderboard - Change the value for Neutral Hostile in TheLeaderBoard to Team1kills
    Leaderboard - Change the value for Neutral Passive in TheLeaderBoard to Team2Kills
Unbezeichneter Auslöser 003
  Events
    Unit - A unit owned by Player 1 (Red).Dies
    Unit - A unit owned by Player 2 (Blue).Dies
    Unit - A unit owned by Player 3 (Teal).Dies
    Unit - A unit owned by Player 4 (Purple).Dies
    Unit - A unit owned by Player 5 (Yellow).Dies
    Unit - A unit owned by Player 6 (Orange).Dies
  Conditions
  Actions
    If (((Killing unit) is A Hero) Equal to True) then do (Set VariableSet Team2Kills = (Team2Kills + 1)) else do (Do nothing)
    Trigger - Run Update_Leaderboard <gen> (checking conditions)
Unbezeichneter Auslöser 003 Kopieren
  Events
    Unit - A unit owned by Player 7 (Green).Dies
    Unit - A unit owned by Player 8 (Pink).Dies
    Unit - A unit owned by Player 9 (Gray).Dies
    Unit - A unit owned by Player 10 (Light Blue).Dies
    Unit - A unit owned by Player 11 (Dark Green).Dies
    Unit - A unit owned by Player 12 (Brown).Dies
  Conditions
  Actions
    If (((Killing unit) is A Hero) Equal to True) then do (Set VariableSet Team1kills = (Team1kills + 1)) else do (Do nothing)
    Trigger - Run Update_Leaderboard <gen> (checking conditions)