• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Round Table

RoundTable.mdx

0 errors 7 severe 4 warnings 28 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 13010); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 13010); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 13010); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 13010); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 4 geoset animations: 3, 7, 8, 9
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 13010); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 4, 10
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 13010); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 5, 11
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 13010); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 6, 12
  • 2 GeosetAnimation 6
    • 2 Alpha
      • Track 3 at frame 15667 is not in any sequence
      • Track 4 at frame 17000 is not in any sequence
  • 2 GeosetAnimation 8
    • 2 Color
      • Track 5 at frame 15667 is not in any sequence
      • Track 6 at frame 17000 is not in any sequence
  • 10 Bone 0 - "Move"
    • 5 Translation
      • Track 0 at frame 1000 is not in any sequence
      • Track 1 at frame 1400 is not in any sequence
      • Track 2 at frame 2000 is not in any sequence
      • Track 6 at frame 15667 is not in any sequence
      • Track 7 at frame 17000 is not in any sequence
    • 5 Rotation
      • Track 0 at frame 1000 is not in any sequence
      • Track 1 at frame 1400 is not in any sequence
      • Track 2 at frame 2000 is not in any sequence
      • Track 6 at frame 15667 is not in any sequence
      • Track 7 at frame 17000 is not in any sequence
  • 4 Bone 1 - "Droite"
    • 2 Translation
      • Track 5 at frame 15667 is not in any sequence
      • Track 6 at frame 17000 is not in any sequence
    • 2 Rotation
      • Track 7 at frame 15667 is not in any sequence
      • Track 8 at frame 17000 is not in any sequence
  • 4 Bone 2 - "Gauche"
    • 2 Translation
      • Track 5 at frame 15667 is not in any sequence
      • Track 6 at frame 17000 is not in any sequence
    • 2 Rotation
      • Track 7 at frame 15667 is not in any sequence
      • Track 8 at frame 17000 is not in any sequence
  • 4 Bone 5 - "Exalibur"
    • 4 Rotation
      • Track 1 at frame 1000 is not in any sequence
      • Track 5 at frame 14333 is not in any sequence
      • Track 6 at frame 15667 is not in any sequence
      • Track 7 at frame 17000 is not in any sequence
  • 2 ParticleEmitter2 0 - "BlizParticle03"
    • 2 Visibility
      • Track 8 at frame 15667 is not in any sequence
      • Track 9 at frame 17000 is not in any sequence
Back
Top