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Animation - Play Fallen Priest 0063 <gen> 's Stand Work Gold animation
Animation - Play Fallen Priest 0064 <gen> 's Stand Work Gold animation
Animation - Play Peasant 0089 <gen> 's Stand Work animation
Start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Environment - Set sky to Lordaeron Summer Sky
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.10 seconds
Sound - Play StartingTheme <gen>
Game - Display to (All players) for 20.00 seconds the text: It was a warm summer morning on the shores of the River Crawl, south of the Satharonian capital. Just by the water, there was a farmhouse. The farmhouse of Castor Adura and his family. At this very summer morning, Castor was standing on the beach of the river, overlooking something unusual...
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 18.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Order Human Battleship 0062 <gen> to Move To . (Center of Region_002 <gen>)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Sound - Play BoatYes3 <gen>
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display An Imperial battleship!? I wonder why one of those sails by here. The Imperial Army never set foot in these parts of the land. Or at least never when I'm around. . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Camera - Lock camera target for Player 1 (Red) to Farmer 0061 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display I better tell the others about it! . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_000 <gen>)
EnterFarmHouse
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Hide Farmer 0061 <gen>
Sound - Play DoorSlam1 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Unit - Order Farmer 0038 <gen> to Move To . (Center of Region_003 <gen>)
Wait 1.00 seconds
Unit - Make Villager 0040 <gen> face Farmer 0038 <gen> over 1.00 seconds
Unit - Make Farmer 0038 <gen> face Villager 0040 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Hi! Guess what I just saw! . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Child 0042 <gen> to Move To . (Center of Region_003_Copy_2 <gen>)
Unit - Order Villager 0040 <gen> to Move To . (Center of Region_003_Copy <gen>)
Cinematic - Send transmission to (All players) from Villager 0040 <gen> named Alleana : Play No sound and display Hey there! Wow, you really must be in a hurry. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Yeah, pretty much. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0040 <gen> named Alleana : Play No sound and display Right then, no, I don't know what you just saw, honey. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child 0042 <gen> named Will : Play No sound and display Did you see a monster, dad? . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Uh.. no.... I saw an Imperial battleship! Wow, right? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0040 <gen> named Alleana : Play No sound and display So..? Battleships pass by here from time to time. You know that. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Do I? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0040 <gen> named Alleana : Play No sound and display I sure think so! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Sure... right then. But this one was fully armed. I'm gonna head over to the tavern now, to see what the other villagers think. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Child 0042 <gen> named Will : Play No sound and display Will you drink the bad beer and become really funny, daddy? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Uhm, no...? I won't, son. But I have to go now, I gotta be the one to spread the news first!! . Modify duration: Set to 6.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0040 <gen> named Alleana : Play No sound and display Be back soon. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Sure thing, Alleana. See you soon. . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Farmer 0038 <gen> to Move To . (Center of Region_001 <gen>)
Wait 1.00 seconds
Unit - Hide Farmer 0038 <gen>
Sound - Play DoorSlam1 <gen>
Wait 1.00 seconds
Trigger - Run LeaveFarm <gen> (ignoring conditions)
LeaveFarm
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Unit - Unhide Farmer 0061 <gen>
Sound - Play DoorSlam1 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Right then. The tavern next... and no beer. No beer... . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_006 <gen>)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display No beer? Well, one pint shouldn't make any difference. I suppose I could... . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Puh, too warm for long walks today. . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Order Paladin 0033 <gen> to Move To . (Center of Region_007 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Unknown Sailor : Play No sound and display Oy, mate. You want hear something? . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 60.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Uh..? Sure. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Unknown Sailor : Play No sound and display Yaa--urrr--errhmmm--ayyssss---hrraaaaa! . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display What the hell? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Unknown Sailor : Play No sound and display Oh, no. No. I was just clearing my throat, mate. Here's what I was going to tell ya! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Unknown Sailor : Play No sound and display Imperial troops are moving into the area. They've established themselves at the Wayshrine. Rumors has it that they will start recruiting soon. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display What? I won't get recruited into their army. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Unknown Sailor : Play No sound and display No, ye won't. But it's unavoidable, unless of course you head to Duke's Haven. There you can persuade the Duke that perhaps you are unfit of serving the Army. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Duke's Haven is far off, along the main road. I can't go there. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Unknown Sailor : Play No sound and display But you must, mate. The blasphemerous Imperials be here very soon. And they will without any doubt whatsoever recruit you into their... army. Savvy? . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Dargo : Play No sound and display I am Dargo by the way, cap'n of the--- . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Dargo : Play No sound and display ---Bloody Boat!! . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display What bloody boat? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Dargo : Play No sound and display The name of the ship is 'The Bloody Boat', mate. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Ahh.. Well, nice to meet you, Captain Dargo. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Dargo : Play No sound and display The pleasure was mine. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Yes, as a matter of fact, I think it was. Goodbye! . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_009 <gen>)
Wait 2.00 seconds
Trigger - Run InsideTavern <gen> (ignoring conditions)
InsideTavern
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Unit - Hide Paladin 0033 <gen>
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Cinematic - Send transmission to (All players) from Farmer 0082 <gen> named Castor : Play No sound and display Just one beer... . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Farmer 0082 <gen> to Move To . (Center of Region_013 <gen>)
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0082 <gen> named Castor : Play No sound and display Hi Mat. I'll have a beer. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0083 <gen> named Mat : Play No sound and display Here's the beer, but there's something you should know. That guy in the corner has been watching you all night. Creepy, eh? . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Farmer 0082 <gen> named Castor : Play No sound and display What? I just got here, and it's not even night. So how's that possible again? . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0083 <gen> named Mat : Play No sound and display Don't know. But still... he has been doing that. All night. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0082 <gen> named Castor : Play No sound and display Idiot... . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Farmer 0082 <gen> to Move To . (Center of Region_009_Copy_Copy <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Order Medivh 0081 <gen> to Move To . (Center of Region_014 <gen>)
Cinematic - Send transmission to (All players) from Farmer 0082 <gen> named Castor : Play No sound and display Hey, you. The barkeeper tells me you've been watching me. You're a stranger here, so it's my right asking. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0081 <gen> named Mysterious Man : Play No sound and display I did watch you through the window earlier, while you talked to that sailor. I overheard, no eavesdropping involved, just an open window; that the army might be intrested in recruiting you. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0081 <gen> named Mysterious Man : Play No sound and display If I were you, I would go to Duke's Haven. Trust me, I would. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0082 <gen> named Castor : Play No sound and display Oh yeah? Well, I won't. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0081 <gen> named Mysterious Man : Play No sound and display It is your funeral. Literally. No one survies the Imperial Army. Now if you excuse me, I'm going to have a drink, alone. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0082 <gen> named Castor : Play No sound and display It was interesting to convene with you, uhm.. stranger. Have a nice day. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Farmer 0082 <gen> to Move To . (Center of Region_015 <gen>)
Wait 1.00 seconds
Trigger - Run Leave_Tavern <gen> (ignoring conditions)
Leave Tavern
Events
Conditions
Actions
Game - Set the time of day to 12.00
Game - Turn the day/night cycle Off
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Sound - Play DoorSlam1 <gen>
Wait 1.00 seconds
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_007 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Oh no! . Modify duration: Set to 2.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Region - Center Region_009 <gen> on (Center of (Playable map area))
Sound - Play CreepyEmpire <gen>
Unit - Order Imperial Guard 0093 <gen> to Move To . (Center of Region_016 <gen>)
Unit - Order Swordsman 0090 <gen> to Move To . (Center of Region_016_Copy <gen>)
Unit - Order Swordsman 0091 <gen> to Move To . (Center of Region_016_Copy_2 <gen>)
Unit - Order Chaplain 0092 <gen> to Move To . (Center of Region_016_Copy_3 <gen>)
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Imperials! . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_000 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Imperial Guard 0093 <gen> named Imperial Guard : Play No sound and display Search the village! Every able-bodied man are to depart with the ships in Port Temor tonight. . Modify duration: Set to 5.00 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Farmer 0061 <gen> , offset by ( 0 , 0 ) using Default rotation
Sound - Stop CreepyEmpire <gen> After fading
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Bloody flaming crap. Now I must go to Duke's Haven, like that sailor said. Damn it. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 10.00 seconds the text: After talking to his wife, Alleana, Castor decided to leave for Duke's Haven immediately and be back in two or three days.
Wait 10.00 seconds
Trigger - Run JourneyBegins <gen> (ignoring conditions)
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
JourneyBegins
Events
Conditions
Actions
Unit - Move Farmer 0061 <gen> instantly to (Center of Region_020 <gen>)
Unit - Make Farmer 0061 <gen> face (Center of Region_021 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display I hope the way to Duke's Haven will be clear of Imperials. . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_021 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Swordsman 0015 <gen> named Swordsman : Play No sound and display Hey, you there. Where are you heading? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Duke's Haven. It's to the right on the main road, right? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Swordsman 0015 <gen> named Swordsman : Play No sound and display Hehe. Sure, sure. It will be a 'cooomfortable' journey. Hahhaha. Go on, peasant. . Modify duration: Set to 7.00 seconds and Wait
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_022 <gen>)
Wait 1.00 seconds
Sound - Play JourneyBeginsMusic <gen>
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display What are those Imperials' problem. . Modify duration: Set to 4.50 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Imperial Guard 0011 <gen> named Imperial Guard : Play No sound and display You just go on, peasant. Don't look like you have never seen this wayshrine before. . Modify duration: Set to 6.00 seconds and Wait
Unit - Make Farmer 0061 <gen> face Imperial Guard 0011 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display But... I havn't. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Imperial Guard 0011 <gen> named Imperial Guard : Play No sound and display I didn't say you have. I just said you shouldn't look like you havn't. Move along. . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_023 <gen>)
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Like I said, what is their problem? I really want to go home now. Duke's Haven sure is thousands of miles away. . Modify duration: Set to 8.00 seconds and Wait
ApproachingDukesHaven
Events
Unit - A unit enters Region_023 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_025 <gen>)
Unit Group - Pick every unit in (Units in Region_026 <gen>) and do (Order (Picked unit) to Move To.(Random point in Region_024 <gen>))
Cinematic - Send transmission to (All players) from Hydromancer 0017 <gen> named Battlemage : Play No sound and display Make way for the Imperial Army! . Modify duration: Set to 4.00 seconds and Wait
ReachingDukesHaven
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 4.00 seconds the text: One day later...
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_025_Copy <gen>)
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_025_Copy_Copy <gen>)
Wait 0.75 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Finally, Duke's Haven. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Now I got to find that Duke. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0054 <gen> named Guard : Play No sound and display So, what's your bussiness here in Duke's Haven? The Army Recruitment Office lies in the Duke's Hold, if that's what you are looking for. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display I sort of am, thanks. . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_056 <gen>)
Camera - Lock camera target for Player 1 (Red) to Farmer 0061 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Wait 2 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display This town was smaller than I thought... . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display That's got to be the Duke's Hold. . Modify duration: Set to 7.00 seconds and Wait
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_057 <gen>)
DukesHold
Events
Unit - A unit enters Region_057 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Hide Farmer 0061 <gen>
Sound - Play DoorSlam1 <gen>
Wait 1.00 seconds
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Sound - Play DoorSlam1 <gen>
Wait 0.50 seconds
Unit - Order Farmer 0128 <gen> to Move To . (Center of Region_028 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Farmer 0128 <gen> named Castor : Play No sound and display Greetings, Duke. I have come here to talk about my recruitment into the army. . Modify duration: Set to 7.00 seconds and Wait
Unit - Order Paladin 0097 <gen> to Move To . (Center of Region_028_Copy <gen>)
Cinematic - Send transmission to (All players) from Paladin 0097 <gen> named Duke Carrodd : Play No sound and display Normally, I would put people like you in prison, peasant. You have to make quite a few arrangements before you may come and speak to me here. But I'll let you talk, for this once. . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Farmer 0128 <gen> named Castor : Play No sound and display Whoops, sorry about that. But anyway, I can't get recruited into your army. Every time I swing my arms like I must with a sword, I get paralyzed..uhm..uh...so I can't use a sword. Ah.. yeah! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0097 <gen> named Duke Carrodd : Play No sound and display You must join the army, because you are of proper age for that. There are more professions within the army than being a swordsman. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0128 <gen> named Castor : Play No sound and display But I won't be in the bloody army. 'Cause I can't. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0097 <gen> named Duke Carrodd : Play No sound and display Silence, peasant. You will have to do as your told. Guards, sieze him. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 6.00 seconds
Sound - Play Rojdajk <gen>
Unit - Order Farmer 0128 <gen> to Move To . (Center of Region_027 <gen>)
Wait 2.00 seconds
Sound - Play DoorSlam1 <gen>
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Game - Set the time of day to 12.00
Game - Turn the day/night cycle Off
Wait 1.00 seconds
Sound - Play DoorSlam1 <gen>
Unit - Unhide Farmer 0061 <gen>
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_058 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display I think I'll be able to hide in the slums. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_059 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 12.00 seconds
Unit - Make Farmer 0061 <gen> face Footman 0127 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Hi! You guarding this inn? Can I come inside? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0127 <gen> named Mercenary Guard : Play No sound and display Hey, do I look like I want to talk? Watch yourself around here. . Modify duration: Set to 6.00 seconds and Wait
Unit - Unhide Paladin 0033 <gen>
Unit - Move Paladin 0033 <gen> instantly to (Center of Region_054 <gen>) , facing (Position of Footman 0127 <gen>)
Sound - Play DoorSlam1 <gen>
Unit - Make Farmer 0061 <gen> face (Center of Region_054 <gen>) over 0 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Dargo : Play No sound and display Bloody flaming innkeeper fool. I'm gonna--- . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Captain Dargo? What are you doing here? . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Footman 0127 <gen> named Mercenary Guard : Play No sound and display You!? I thought I told you to keep away from here, sailor. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Dargo : Play No sound and display There be no time for questions and answers now, mate. I got to hurry a bit. Must get out of town you know. Savvy? . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display I'll follow you out of town. I'm in a bit of a situation here. But when we're out of here you are gonna have to answer a few questions! . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0 seconds
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_060_Copy <gen>)
Unit - Order Paladin 0033 <gen> to Move To . (Center of Region_060 <gen>)
Cinematic - Send transmission to (All players) from Footman 0127 <gen> named Mercenary Guard : Play No sound and display Get lost! . Modify duration: Set to 2.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play ImperialArmyArrives <gen>
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Dargo : Play No sound and display My men will clear a path for us to get out. Trust me, mate. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Sure... uh.. mate! . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Destructible - Kill Gate 0682 <gen>
Sound - Play GateEpicBash <gen>
Sound - Play HumanCallToArmsWhat1 <gen>
Unit Group - Pick every unit in (Units in Region_062 <gen>) and do (Order (Picked unit) to Attack.Swordsman 0014 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Unit - Move Paladin 0033 <gen> instantly to (Center of Region_063 <gen>) , facing (Position of Footman 0127 <gen>)
Unit - Move Farmer 0061 <gen> instantly to (Center of Region_063_Copy <gen>) , facing (Position of Footman 0127 <gen>)
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0 seconds
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_065 <gen>)
Unit - Order Paladin 0033 <gen> to Move To . (Center of Region_066 <gen>)
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Dargo : Play No sound and display Hurry, mate! This action is almost like the explosion on Poop Deck last year! . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Poop-what? . Modify duration: Set to 3.00 seconds and Wait
Sound - Stop ImperialArmyArrives <gen> After fading
Sound - Play JourneyBeginsMusic <gen>
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Dargo : Play No sound and display Poop Deck, mate! . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_067_Copy <gen>)
Unit - Order Paladin 0033 <gen> to Move To . (Center of Region_067 <gen>)
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Into the wilderness! . Modify duration: Set to 3.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Dargo : Play No sound and display Bloody exhausting, mate. . Modify duration: Set to 4.00 seconds and Wait
Unit - Make Farmer 0061 <gen> face Paladin 0033 <gen> over 1.00 seconds
Unit - Make Paladin 0033 <gen> face Farmer 0061 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display You! You tricked me to go to this place to avoid the army. Now I got it all over me. I'm in real deep trouble because of you. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Dargo : Play No sound and display Aye, that be true. But to the bottom of the sea with that. Now let's get away from Duke's Haven. I know how we can get you back home. . Modify duration: Set to 7.00 seconds and Wait
Unit - Order Farmer 0061 <gen> to Move To . (Center of Region_030 <gen>)
Unit - Order Paladin 0033 <gen> to Move To . (Center of Region_031 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
MeetingImperials
Events
Unit - A unit enters Region_030 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Look, Imperials! . Modify duration: Set to 3.50 seconds and Wait
Sound - Stop JourneyBeginsMusic <gen> After fading
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
Unit - Order Archmage 0119 <gen> to Move To . (Center of Region_032_Copy_Copy_5 <gen>)
Unit - Order Imperial Guard 0117 <gen> to Move To . (Center of Region_032_Copy_7 <gen>)
Unit - Order Imperial Guard 0118 <gen> to Move To . (Center of Region_032_Copy_2_Copy_5 <gen>)
Unit - Order Swordsman 0102 <gen> to Move To . (Center of Region_032_Copy_6 <gen>)
Unit - Order Swordsman 0103 <gen> to Move To . (Center of Region_032_Copy_Copy_4 <gen>)
Unit - Order Swordsman 0104 <gen> to Move To . (Center of Region_032_Copy_2_Copy_4 <gen>)
Unit - Order Swordsman 0105 <gen> to Move To . (Center of Region_032_Copy_5 <gen>)
Unit - Order Swordsman 0106 <gen> to Move To . (Center of Region_032_Copy_Copy_3 <gen>)
Unit - Order Swordsman 0107 <gen> to Move To . (Center of Region_032_Copy_2_Copy_3 <gen>)
Unit - Order Swordsman 0108 <gen> to Move To . (Center of Region_032_Copy_4 <gen>)
Unit - Order Swordsman 0109 <gen> to Move To . (Center of Region_032_Copy_Copy_2 <gen>)
Unit - Order Swordsman 0110 <gen> to Move To . (Center of Region_032_Copy_2_Copy_2 <gen>)
Unit - Order Chaplain 0114 <gen> to Move To . (Center of Region_032 <gen>)
Unit - Order Chaplain 0115 <gen> to Move To . (Center of Region_032_Copy_Copy <gen>)
Unit - Order Chaplain 0116 <gen> to Move To . (Center of Region_032_Copy_2_Copy <gen>)
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Dargo : Play No sound and display So it seems. Wonder what they be doing here. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0119 <gen> named Battlemage : Play No sound and display Company halt! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Imperial Guard 0117 <gen> named Imperial Guard : Play No sound and display We're stopping, my Lady? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0119 <gen> named Battlemage : Play No sound and display I sense someone nearby. Someone familiar... . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Unit - Order Archmage 0119 <gen> to Move To . (Center of Region_050 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0119 <gen> named Battlemage : Play No sound and display Come forth, we won't hurt you. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0033 <gen> named Dargo : Play No sound and display Oy mate, we are in deep shit now, and are apparently gonna keep on sinking. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Farmer 0061 <gen> named Castor : Play No sound and display Yeah... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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