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Triggers
ROTDEP1.w3x
Variables
Initialization
Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - Lock camera target for Player 1 (Red) to Paladin 0000 <gen> , offset by ( 99.00 , 7.00 ) using Default rotation
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Undead Commander : Play No sound and display How goes it, my minions? Do you have anything to report? . Modify duration: Add 20.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sylvanas Windrunner 0008 <gen> named Master Banshee : Play No sound and display It goes well. That spell you whipped up... the 'Life of the Dead'? They never see through our disguises. We have yet to see a single human who has figured out who we really are. . Modify duration: Add 25.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Undead Commander : Play No sound and display Good, good. And what about our 'fairy dust'? How much do we have? . Modify duration: Add 25.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Ranger 0007 <gen> named Undead Archer : Play No sound and display Not enough. We'll need to find a new source. There's hardly any magic left in the nearby forests. . Modify duration: Add 35.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Undead Commander : Play No sound and display Damn it. I've heard there are several highly skilled 'Heroes' here. Perhaps they use magic... the main source is from those who ACTUALLY use magic. . Modify duration: Add 25.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Ranger 0007 <gen> named Undead Archer : Play No sound and display True. We haven't tried catching them yet, so far we've been extracting magic from the forests and their creatures. If we try using villagers, the others might get suspicious. . Modify duration: Add 35.00 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Priest 0025 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Cinematic - Send transmission to (All players) from Priest 0025 <gen> named Angry Soldier : Play No sound and display For the last time, LET US IN! We've come here every Sunday for a good beer, and it's CLOSED! C-L-O-S-E-D! . Modify duration: Add 30.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0019 <gen> named Pub Guard : Play No sound and display That's because every Sunday, a rich pair of gentlemen who happen to OWN this place use it for private matters with a bunch of friends. . Modify duration: Add 30.00 seconds and Wait
Sound - Play FootmanYesAttack3 <gen> at 100.00 % volume, attached to Priest 0025 <gen>
Cinematic - Send transmission to (All players) from Priest 0025 <gen> named Angry Soldier : Play FootmanYesAttack3 <gen> and display That's it! DIE! . Modify duration: Add 7.00 seconds and Wait
Unit - Order Priest 0025 <gen> to Attack . Footman 0019 <gen>
Unit - Order Priest 0024 <gen> to Attack . Footman 0018 <gen>
Wait 3.00 seconds
Sound - Play FootmanDeath <gen> at 100 % volume, attached to Footman 0019 <gen>
Cinematic - Send transmission to (All players) from Footman 0019 <gen> named Dying Guard : Play No sound and display Y-You... bastards... . Modify duration: Add 10.00 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Mountain King 0026 <gen> , offset by ( 0 , 0 ) using Default rotation
Sound - Play MuradinWhat1 <gen> at 100 % volume, attached to Mountain King 0026 <gen>
Cinematic - Send transmission to (All players) from Mountain King 0026 <gen> named Battle Dwarf : Play No sound and display Hey, what do you think you're doing?! . Modify duration: Add 7.00 seconds and Wait
Sound - Play MuradinYesAttack3 <gen> at 100 % volume, attached to Mountain King 0026 <gen>
Unit - Order Mountain King 0026 <gen> to Attack . Priest 0025 <gen>
Wait 2 seconds
Sound - Play FootmanDeath <gen> at 100 % volume, attached to Priest 0025 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Priest 0024 <gen> named Sidekick Soldier : Play No sound and display Hey! You don't understand! I'm just his sidekick! I'm just! PLEASE DON'T HURT ME! . Modify duration: Add 6.00 seconds and Wait
Sound - Play MuradinWarcry1 <gen> at 100 % volume, attached to Mountain King 0026 <gen>
Unit - Order Mountain King 0026 <gen> to Attack . Priest 0024 <gen>
Wait 2 seconds
Sound - Play FootmanDeath <gen> at 100 % volume, attached to Priest 0024 <gen>
Wait 4.00 seconds
Destructible - Kill Demonic Gate 1179 <gen>
Unit Group - Pick every unit in (Units in Blue_Soldiers <gen>) and do (Order (Units in (Playable map area)) to Attack.Mountain King 0026 <gen>)
Unit Group - Order (Units in Blue_Soldiers <gen>) to Attack . Mountain King 0026 <gen>
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Priest 0044 <gen> named Corrupt Soldier : Play No sound and display Ha! Nobody kills our buddies and lives! . Modify duration: Add 15.00 seconds and Wait
Wait 2 seconds
Unit - Order (Attacking unit) to Move To . (Center of Death_Zone <gen>)
Camera - Lock camera target for Player 1 (Red) to Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Undead Commander : Play No sound and display Damn! I hear a lot of fighting... quick! Teleport us to where you store the supplies, we may need to move our operation elsewhere. . Modify duration: Add 20.00 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Wait 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Paladin 0051 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Paladin 0051 <gen> named Undead Commander : Play No sound and display This is the place? Wow, talk about a slaughter house... what are those ghouls doing, exactly? . Modify duration: Add 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sylvanas Windrunner 0050 <gen> named Master Banshee : Play No sound and display They're processing the meat to turn it into our Magic Dust. Or, 'fairy dust' as you like to call it. You'd be surprised what Ghouls and Abominations can do with a bit of encouragement. . Modify duration: Add 15.00 seconds and Wait
Unit Group - Order (Units in Region_005 <gen>) to Move To . (Center of Region_006 <gen>)
Unit - Order Paladin 0051 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Dark Ranger 0049 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Sylvanas Windrunner 0050 <gen> to Move To . (Center of Region_006 <gen>)
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0051 <gen> named Undead Commander : Play No sound and display Send some of our undead to the forest. I can detect a strong magical presence, we should check it out. And send some good ones, not just the usual idiots. . Modify duration: Add 15.00 seconds and Wait
Destructible - Kill Elven Gate 0892 <gen>
Wait 5.00 seconds
Camera - Lock camera target for Player 1 (Red) to Paladin 0080 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Paladin 0080 <gen> named Paladin : Play No sound and display ...And THAT'S why I don't trust Elves with making food for me. Ever. . Modify duration: Add 25.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0079 <gen> named Companion : Play No sound and display Ha! Really? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0080 <gen> named Paladin : Play No sound and display Tis true. But we should get going, before it gets dark. Know how to get out of a forest with no way to tell where you are? . Modify duration: Add 25.00 seconds and Wait
Unit Group - Order (Units in Region_007 <gen>) to Attack Ground . (Center of Region_008 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0079 <gen> named Companion : Play No sound and display Wait, do you hear that? . Modify duration: Add 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0080 <gen> named Paladin : Play No sound and display Yes... it sounds like bandits in the woods. Stay on your guard. . Modify duration: Add 15.00 seconds and Wait
Wait 3.00 seconds
Unit - Create 1 Pit Lord for Player 1 (Red) at (Center of Region_010 <gen>) facing (Position of Paladin 0080 <gen>)
Unit - Create 1 Lich (Lich) for Player 1 (Red) at (Center of Region_011 <gen>) facing (Position of Paladin 0080 <gen>)
Wait 45.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0079 <gen> named Companion : Play No sound and display Phew! I thought we had killed all of them off. What the hell were they doing here? . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0080 <gen> named Paladin : Play No sound and display I... don't know, lad, I don't know. . Modify duration: Add 10.00 seconds and Wait
Wait 5.00 seconds
Camera - Lock camera target for Player 1 (Red) to Swordsman 0121 <gen> , offset by ( 0 , 0 ) using Default rotation
Sound - Play (Last played sound) at 100 % volume, attached to Swordsman 0120 <gen>
Wait 30.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
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