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Triggers
RotA - The Prophecy - The Nightmare.w3x
Variables
Start
Start
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Start
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Sound - Stop the currently playing music theme
Sound - Play Nightmare <gen>
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 6.00 seconds
Wait 2 seconds
Game - Display to (All players) for 5.00 seconds the text: Ke1Thuzad Presents...
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 6.00 seconds
Wait 2 seconds
Game - Display to (All players) for 6.00 seconds the text: The Rise of Ancients
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play BuildingDeathLargeHuman <gen> at 100 % volume, attached to Paladin 0071 <gen>
Unit - Create 1 . Archer for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in FootmansDefend <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's Stand Defend animation
Unit Group - Pick every unit in (Units in GruntsReady <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's Stand Ready animation
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Sound - Play BuildingDeathLargeHuman <gen> at 100 % volume, attached to Paladin 0071 <gen>
Unit - Create 1 . Archer for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Sound - Play BuildingDeathLargeOrc <gen> at 100 % volume, attached to Paladin 0071 <gen>
Unit - Create 1 . Archer for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 2 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
Sound - Play Step4 <gen> at 100 % volume, attached to Mountain Giant 0001 <gen>
Wait 0.50 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 1.00 seconds
Sound - Set volume of Nightmare <gen> to 0.00 %
Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
Sound - Play Step4 <gen> at 100 % volume, attached to Mountain Giant 0001 <gen>
Wait 0.50 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 1.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Sound - Play Step4 <gen> at 100 % volume, attached to Mountain Giant 0001 <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Sound - Play Step4 <gen> at 100 % volume, attached to Mountain Giant 0001 <gen>
Wait 0.50 seconds
Unit - Order Mountain Giant 0001 <gen> to Move To . (Center of Region_004 <gen>)
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 3.00 seconds
Unit - Order Mountain Giant 0001 <gen> to Attack-Move To . (Center of Region_007 <gen>)
Sound - Play Nightmare_Continues <gen>
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Attack.Mountain Giant 0001 <gen>)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 6.00 seconds
Animation - Play Mountain Giant 0001 <gen> 's Attack animation
Wait 0.50 seconds
Special Effect - Create a special effect attached to the Weapon (Unexpected type: 'attachpoint') of Mountain Giant 0001 <gen> using units\human\Footman\Footman.mdl
Wait 0.50 seconds
Animation - Play Mountain Giant 0001 <gen> 's Attack animation
Wait 0.50 seconds
Sound - Play FootmanDeath <gen> at 100 % volume, located at (Center of Region_007 <gen>) with Z offset 0
Special Effect - Destroy (Last created special effect)
Sound - Play FlashBack1Second <gen>
Wait 0.50 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Remove (Picked unit) from the game)
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Set volume of Nightmare_Continues <gen> to 0.00 %
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 3.00 seconds
Wait 2.89 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 4.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Show scores)
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