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Triggers
Rise Of Evil.w3x
Variables
Initialization
Melee Initialization
Start
Quest
Quest Finish
Cinematics
Game Start
Tunnel
Quest
Enemy
Victory/Defeat
Defeat
Victory
Heros
Fejut
Kygerijou
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Corpse
unit
No
UnitNull
Main
quest
No
Mark
effect
No
Quest
quest
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Player - Set Player 1 (Red) . Current gold to 300
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 1 (Red) . Current lumber to 120
Player - Set Player 1 (Red) . Current gold to 300
Visibility - Enable black mask
Visibility - Enable fog of war
Start
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\Map 1.ai (Unexpected type: 'aiscript')
Quest - Create a Optional, undiscovered quest titled Revenge with the description Bandits pillaged and burned the nearby town. Take revenge by killing all of them. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set Quest = (Last created quest)
Quest - Create a quest requirement for Quest with the description Kill the bandit leader.
Quest - Create a Required quest titled The Rotten Ones with the description A plague has gripped the land and nature is suffering from it, find out the cause of this plague and destroy it. , using icon path ReplaceableTextures\PassiveButtons\PASBTNRegenerationAura.blp
Set Variable Set Main = (Last created quest)
Quest - Create a quest requirement for Main with the description Find the cause of the plague.
Quest - Flash the quest dialog button
Unit - Create a permanent Fleshy Villager (Male) corpse for Neutral Extra at (Center of Quest <gen>) facing (Random angle) degrees
Set Variable Set Corpse = (Last created unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set Mark = (Last created special effect)
Quest Finish
Events
Unit - Rogue 0014 <gen> Dies
Conditions
Actions
Quest - Mark Quest as Completed
Quest - Flash the quest dialog button
Game Start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Camera - . Apply . gg_cam_Tavern for Player 1 (Red) over 0 seconds
Game - Display to (All players) the text: One day just outside the tavern 'The Drunken Rabbit', Fejut, Master Of Beasts decides to go home after a few drinks.
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Unit - Move Master Of Beasts 0015 <gen> instantly to (Center of Tavern <gen>) , facing 270.00 degrees
Cinematic - Send transmission to (All players) from Master Of Beasts 0015 <gen> named Fejut : Play No sound and display Man, I'm tired, I best head home for some sleep. . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Master Of Beasts 0015 <gen> to Move To . ((Center of Tavern <gen>) offset by 1250.00 towards 355.00 degrees.)
Camera - . Apply . gg_cam_Head_Home for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - Pan camera as necessary for Player 1 (Red) to (Target of gg_cam_Stop) over 3.00 seconds
Wait 3.50 seconds
Camera - . Apply . gg_cam_Turn for Player 1 (Red) over 1.50 seconds
Cinematic - Send transmission to (All players) from Master Of Beasts 0015 <gen> named Fejut : Play No sound and display Wait, what is this? . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Master Of Beasts 0015 <gen> to Move To . (Center of Infected_Land <gen>)
Camera - . Apply . gg_cam_Infected_Land for Player 1 (Red) over 2.50 seconds
Cinematic - Send transmission to (All players) from Master Of Beasts 0015 <gen> named Fejut : Play No sound and display Some sort of plague has infected the land and trees! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Tunnel for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Master Of Beasts 0015 <gen> named Fejut : Play No sound and display I must assemble an army and annihilate the plague that caused this! . Modify duration: Set to 2.50 seconds and Wait
Unit - Order Master Of Beasts 0015 <gen> to Move To . (Center of Tunnel <gen>)
Tunnel
Events
Unit - A unit enters Tunnel <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Tunnel_Out <gen>) , facing (Position of Gold Mine 0000 <gen>)
Camera - . Apply . gg_cam_Base for Player 1 (Red) over 0 seconds
Unit - Order Master Of Beasts 0015 <gen> to Move To . ((Center of Tunnel_Out <gen>) offset by 850.00 towards 225.00 degrees.)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Master Of Beasts 0015 <gen> named Fejut : Play No sound and display These Stags will serve me well, let me use my call to convert them to workers. . Modify duration: Add 0 seconds and Wait
Unit - Add Tranquility to Master Of Beasts 0015 <gen>
Unit - Order Master Of Beasts 0015 <gen> to Night Elf Keeper Of The Grove - Tranquility .
Wait 5.00 seconds
Unit - Remove Tranquility from Master Of Beasts 0015 <gen>
Destructible - Pick every destructible in Start <gen> and do (Actions)
Loop - Actions
Destructible - Remove (Picked destructible)
Unit Group - Pick every unit in (Units in Start <gen> matching (((Matching unit) is A ground unit) Equal to True)) and do (Remove (Picked unit) from the game)
Melee Game - Create Undead starting units for Player 2 (Blue) at (Player 2 (Blue) start location) ( Exclude Heroes)
Melee Game - Create (Race of Master Of Beasts 0015 <gen>) starting units for Player 1 (Red) at (Player 1 (Red) start location) ( Exclude Heroes)
Unit Group - Pick every unit in (Units within 750.00 of (Player 1 (Red) start location) matching (((Matching unit) is A peon-type unit) Equal to True).) and do (Replace (Picked unit) with a Stag Miner using The new unit's default life and mana)
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Quest
Events
Unit - A unit enters Quest_Toggle <gen>
Conditions
(Triggering unit) Equal to Master Of Beasts 0015 <gen>
Actions
Unit - Order Master Of Beasts 0015 <gen> to Stop .
Unit - Make Master Of Beasts 0015 <gen> face Corpse over 0 seconds
Special Effect - Destroy Mark
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Camera - . Apply . gg_cam_Quest for Player 1 (Red) over 0 seconds
Unit - Order Master Of Beasts 0015 <gen> to Move To . ((Center of Quest <gen>) offset by 150.00 towards 45.00 degrees.)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Master Of Beasts 0015 <gen> named Fejut : Play No sound and display Hold, there is a note on this corpse. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Corpse named Note : Play No sound and display To whoever finds this note, please help us. Bandits looted and burned our village, take revenge by killing all of them. Their leader stole my magic ring, Keep it if you kill him, it won't be of any use to me anymore. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Master Of Beasts 0015 <gen> named Fejut : Play No sound and display We have to take revenge, and that magic ring will certainly come in handy when fighting that plague. . Modify duration: Add 0 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Quest - Mark Quest as Discovered
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Enemy
Events
Unit - A unit enters Plague <gen>
Conditions
(Triggering unit) Equal to Master Of Beasts 0015 <gen>
Actions
Unit - Order Master Of Beasts 0015 <gen> to Stop .
Unit - Make Master Of Beasts 0015 <gen> face Gold Mine 0001 <gen> over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Camera - . Apply . gg_cam_Enemy for Player 1 (Red) over 0 seconds
Unit - Order Summoner Of Evil 0025 <gen> to Move To . ((Center of Plague <gen>) offset by 500.00 towards 300.00 degrees.)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Master Of Beasts 0015 <gen> named Fejut : Play No sound and display What is this place... I sense really much bad energy flowing around here. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Summoner Of Evil 0025 <gen> named Kygerijou : Play No sound and display So, finally we found some resistance. Let's get this over with quickly, we have to infect the rest of the world soon enough. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Master Of Beasts 0015 <gen> named Fejut : Play No sound and display Never! I will not let you walk away alive! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Summoner Of Evil 0025 <gen> named Kygerijou : Play No sound and display Come try me fool! You will never be able to stop us! . Modify duration: Set to 6.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Quest - Mark (Last created quest requirement) as Completed
Quest - Create a quest requirement for Main with the description Destroy the undead base.
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Defeat
Events
Unit - Master Of Beasts 0015 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Camera - Pan camera for Player 1 (Red) to (Position of (Triggering unit)) over 0 seconds
Cinematic - Send transmission to (All players) from Master Of Beasts 0015 <gen> named Fejut : Play No sound and display No... I have... failed. Now... the world will... fall! . Modify duration: Add 0 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Position of Summoner Of Evil 0025 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Summoner Of Evil 0025 <gen> named Kygerijou : Play No sound and display Hahaha! Now nothing can stop us, come my minions, the world is ours to take! . Modify duration: Set to 6.00 seconds and Wait
Wait 2.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Victory
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Count structures controlled by Player 2 (Blue) (Include incomplete structures)) Equal to 0) and ((Count non-structure units controlled by Player 2 (Blue) (Include incomplete units)) Equal to 0)
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Camera - Pan camera for Player 1 (Red) to (Position of Master Of Beasts 0015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Master Of Beasts 0015 <gen> named Fejut : Play No sound and display Well done my friends, but I fear this battle is far from over... . Modify duration: Add 0 seconds and Wait
Quest - Mark (Last created quest requirement) as Completed
Quest - Mark Main as Completed
Quest - Flash the quest dialog button
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Fejut
Events
Unit - Master Of Beasts 0015 <gen> Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 3
Actions
Hero - Disable experience gain for (Triggering unit) .
Kygerijou
Events
Unit - Summoner Of Evil 0025 <gen> Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 3
Actions
Hero - Disable experience gain for (Triggering unit) .
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