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Model validation: RiflemanElite

RiflemanElite.mdx

0 errors 0 severe 58 warnings 25 unused
  • 6 Model
    • Attachment 1 "HandRight Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 2 "HandLeft Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 5 "FootRight Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 6 "FootLeft Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 5
    • 1 Extent
      • Negative extents
  • 1 Geoset 6
    • 1 Extent
      • Negative extents
  • 1 Geoset 7
    • 1 Extent
      • Negative extents
  • 10 Geoset 8
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 13 Geoset 9
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 13 Geoset 10
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 13 Geoset 11
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 4 - "Bone_Chest"
    • 1 Rotation
      • Track 18 at frame 14700 has exactly the same value as tracks 17 and 19
  • 5 Bone 10 - "Rifle"
    • 1 Translation
      • Track 15 at frame 14700 has exactly the same value as tracks 14 and 16
    • 4 Rotation
      • Track 18 at frame 14700 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 14800 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 15033 has exactly the same value as tracks 19 and 21
      • Track 43 at frame 22633 has exactly the same value as tracks 42 and 44
  • 1 Bone 13 - "Bone_Head"
    • 1 Rotation
      • Track 35 at frame 22633 has exactly the same value as tracks 34 and 36
  • 1 Bone 14 - "Beard3"
    • 1 Rotation
      • Track 36 at frame 22633 has exactly the same value as tracks 35 and 37
  • 1 Bone 18 - "Bone_Arm R"
    • 1 Rotation
      • Track 36 at frame 22633 has roughly the same value as tracks 35 and 37
  • 1 Bone 19 - "Bone_UpperArm R"
    • 1 Rotation
      • Track 33 at frame 22633 has roughly the same value as tracks 32 and 34
  • 3 Bone 20 - "Bone_Hand R"
    • 3 Rotation
      • Track 9 at frame 14700 has roughly the same value as tracks 8 and 10
      • Track 25 at frame 22633 has exactly the same value as tracks 24 and 26
      • Track 35 at frame 26933 has roughly the same value as tracks 34 and 36
  • 2 Bone 21 - "Bone_Arm L"
    • 2 Rotation
      • Track 15 at frame 14600 has exactly the same value as tracks 14 and 16
      • Track 38 at frame 22633 has exactly the same value as tracks 37 and 39
  • 2 Bone 23 - "Bone_Hand L"
    • 2 Rotation
      • Track 24 at frame 22633 has exactly the same value as tracks 23 and 25
      • Track 39 at frame 26933 has exactly the same value as tracks 38 and 40
  • 1 Bone 24 - "Coat1"
    • 1 Rotation
      • Track 71 at frame 30333 has exactly the same value as tracks 70 and 72
  • 1 Bone 27 - "Coat4"
    • 1 Rotation
      • Track 71 at frame 30333 has exactly the same value as tracks 70 and 72
  • 1 Bone 31 - "Coat10"
    • 1 Rotation
      • Track 63 at frame 30333 has exactly the same value as tracks 62 and 64
  • 1 Bone 33 - "Coat11"
    • 1 Rotation
      • Track 62 at frame 30333 has exactly the same value as tracks 61 and 63
  • 1 Bone 35 - "Coat12"
    • 1 Rotation
      • Track 63 at frame 30333 has exactly the same value as tracks 62 and 64
  • 1 Bone 49 - "Bone_Thigh R"
    • 1 Rotation
      • Track 13 at frame 9600 has exactly the same value as tracks 12 and 14
  • 1 Bone 52 - "Bone_Thigh L"
    • 1 Rotation
      • Track 52 at frame 22633 has exactly the same value as tracks 51 and 53
  • 1 Helper 0
    • 1 Translation
      • Track 72 at frame 28333 has exactly the same value as tracks 71 and 73
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