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Triggers
Revenge on Brutillus v1.4.w3x
Variables
Initialization
attack
Untitled Trigger 001
brutil die
brutil come mid
left down corner
left up corner
right up corner
right down corner
bounty
bounty2
bounty3
item trollz
item remove
unit die
gate 1
gate2
item hide
ilidan forcez marching
ilidan ending
purp gate
purp gate die
king die
eye
eye2
eye3
ilidan die
avatar
avat die
gary die
white forcez
gate white force
forcez white off
Levelz
cinematic one
one
two
three
tyri
pet
level 5
zezt
zedem
ozem
devat
ten
level 10
jedenat
dvanat
trinazt
ztrnazt
patnazt
level 15
zeztnazt
zedemnazt
ozemnazt
devetnazt
lazt
bane die
gari knight
gari knight off
Melee Initialization
hero1
emperor hero
empe1r
pain hero
pain1r
bm hero
bm1r
azazel hero
aza1r
fel warlord hero
war1r
talk and talk
purp dl
ilidan ally
detheroc die
talk detheroc
detheroc die
gary talk
gate die
gate die talk
gate die 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Player - Make Player 7 (Green) treat Neutral Hostile as an Ally
Player - Make Neutral Hostile treat Player 7 (Green) as an Ally
Player - Make Player 1 (Red) treat Player 23 (Emerald) as an Ally
Player - Make Player 5 (Yellow) treat Player 23 (Emerald) as an Ally
Player - Make Player 6 (Orange) treat Player 23 (Emerald) as an Ally
Player - Make Player 13 (Maroon) treat Player 23 (Emerald) as an Ally
Player - Make Player 16 (Violet) treat Player 23 (Emerald) as an Ally
Player - Make Player 23 (Emerald) treat Player 1 (Red) as an Ally
Player - Make Player 23 (Emerald) treat Player 5 (Yellow) as an Ally
Player - Make Player 23 (Emerald) treat Player 6 (Orange) as an Ally
Player - Make Player 23 (Emerald) treat Player 13 (Maroon) as an Ally
Player - Make Player 23 (Emerald) treat Player 16 (Violet) as an Ally
brutil die
Events
Unit - Pit Lord 0017 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display Muahahaha! . Modify duration: Add 3.00 seconds and Wait
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 13 (Maroon) with the message: Defeat!
Game - Defeat Player 16 (Violet) with the message: Defeat!
brutil come mid
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Order Pit Lord 0017 <gen> to Attack-Move To . (Center of Region_065 <gen>)
left down corner
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in up_left <gen>) to Attack-Move To . (Center of down_right <gen>)
Unit Group - Order (Units in Region_052 <gen>) to Attack-Move To . (Center of down_right <gen>)
left up corner
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in down_left <gen>) to Attack-Move To . (Center of up_right <gen>)
Unit Group - Order (Units in Region_054 <gen>) to Attack-Move To . (Center of up_right <gen>)
right up corner
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in up_right <gen>) to Attack-Move To . (Center of down_left <gen>)
Unit Group - Order (Units in Region_053 <gen>) to Attack-Move To . (Center of down_left <gen>)
right down corner
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in down_right <gen>) to Attack-Move To . (Center of up_left <gen>)
Unit Group - Order (Units in Region_055 <gen>) to Attack-Move To . (Center of up_left <gen>)
bounty
Events
Conditions
Actions
Player - Turn Gives bounty On for Player 21 (Coal)
bounty2
Events
Conditions
Actions
Player - Turn Gives bounty On for Player 10 (Light Blue)
bounty3
Events
Conditions
Actions
Player - Turn Gives bounty On for Player 7 (Green)
item trollz
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff008000Bribe the Troll Tribe|r
Actions
Unit Group - Pick every unit in (Units in Region_066 <gen> owned by Player 23 (Emerald)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_067 <gen>))
Cinematic - Send transmission to (All players) from Kazra'jin 0901 <gen> named Kazra'jin : Play No sound and display Wa shu wa! . Modify duration: Add 3.00 seconds and Wait
item remove
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cff008000Bribe the Troll Tribe|r
Actions
Item - Remove (Item being manipulated)
unit die
Events
Unit - Doom Minion 0314 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_060 <gen> owned by Player 10 (Light Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_017 <gen>))
Unit Group - Pick every unit in (Units in Region_060 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_017 <gen>))
gate 1
Events
Destructible - Dungeon Gate 0183 <gen> dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_061 <gen> owned by Player 23 (Emerald)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_041 <gen>))
Unit Group - Pick every unit in (Units in Region_062 <gen> owned by Player 23 (Emerald)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_041 <gen>))
gate2
Events
Destructible - Dungeon Gate 0397 <gen> dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_063 <gen> owned by Player 23 (Emerald)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_041 <gen>))
item hide
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Item - Hide gg_item_whwd_1041
Item - Hide gg_item_hslv_0472
Item - Hide gg_item_pghe_1042
Item - Hide gg_item_phea_0475
Item - Hide gg_item_pman_0476
Item - Hide gg_item_hslv_1039
Item - Hide gg_item_pghe_0471
Item - Hide gg_item_hlst_1040
Item - Hide gg_item_infs_0027
Item - Hide gg_item_sres_0029
Item - Hide gg_item_mnst_0066
purp gate
Events
Destructible - Demonic Gate 0092 <gen> dies
Conditions
Actions
Trigger - Turn on purp_gate_die <gen>
purp gate die
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Greed Minion for Player 21 (Coal) at (Center of Region_057 <gen>) facing Default building facing degrees
Unit - Create 1 . Lust Servant for Player 21 (Coal) at (Center of Region_056 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_056 <gen>) to Attack-Move To . (Center of Region_021 <gen>)
Unit Group - Order (Units in Region_057 <gen>) to Attack-Move To . (Center of Region_020 <gen>)
king die
Events
Unit - Queen of Lust 0876 <gen> Dies
Conditions
Actions
Trigger - Turn off purp_gate_die <gen>
Destructible - Kill Portal to Arena 3083 <gen>
eye
Events
Unit - Eye of Banehallow 0871 <gen> Dies
Conditions
Actions
Unit - Make Demon Hunter 0002 <gen> Vulnerable
Special Effect - Create a special effect at (Center of Region_032 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move Demon Hunter 0002 <gen> instantly to (Center of Region_032 <gen>)
Item - Show gg_item_I00G_0979
Unit - Order Demon Hunter 0002 <gen> to Right-Click . gg_item_I00G_0979
Special Effect - Create a special effect at (Center of Region_045 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move Sea Witch 0474 <gen> instantly to (Center of Region_045 <gen>)
Special Effect - Create a special effect at (Center of Region_044 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move Blood Mage 0473 <gen> instantly to (Center of Region_044 <gen>)
eye2
Events
Unit - Eye of Banehallow 0871 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Cinematic - Send transmission to (All players) from Demon Hunter 0002 <gen> named Illidan : Play No sound and display Looks like I won't need your services any longer, my fel companions.. MUAHAHA! . Modify duration: Add 10.00 seconds and Wait
Quest - Display to (All players) the Quest Update message: |cffffff00Main Quest Updated|rDefeat |cffffffffI|r|cffd5d5d5l|r|cffaaaaaal|r|cff808080i|r|cff555555d|r|cff2b2b2ba|r|cff000000n|r
Quest - Create a Required quest titled Defeat Illidan with the description |cffffffffI|r|cffd5d5d5l|r|cffaaaaaal|r|cff808080i|r|cff555555d|r|cff2b2b2ba|r|cff000000n|r has betrayed us! Defeat him and make your way to freedom. , using icon path ReplaceableTextures\CommandButtons\BTNEvilIllidan.blp
eye3
Events
Unit - Eye of Banehallow 0871 <gen> Dies
Conditions
Actions
Player - Make Player 1 (Red) treat Player 22 (Snow) as an Enemy with shared vision
Player - Make Player 5 (Yellow) treat Player 22 (Snow) as an Enemy with shared vision
Player - Make Player 6 (Orange) treat Player 22 (Snow) as an Enemy with shared vision
Player - Make Player 13 (Maroon) treat Player 22 (Snow) as an Enemy with shared vision
Player - Make Player 16 (Violet) treat Player 22 (Snow) as an Enemy with shared vision
ilidan die
Events
Unit - Demon Hunter 0002 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Update message: |cffffff00Main Quest Updated|r|cff800000Reach the Portal!|r
Cinematic - Ping minimap for (All players) at (Center of Region_037 <gen>) for 15.00 seconds
Unit - Unhide Guardian of Destiny 1009 <gen>
Unit - Unhide Guardian of Destiny 1008 <gen>
avatar
Events
Unit - Guardian of Destiny 1009 <gen> Dies
Conditions
Actions
Unit - Move |cff800080Warlock's Creation|r 1012 <gen> instantly to (Center of Region_046 <gen>)
Unit - Unhide |cff800080Warlock's Creation|r 1012 <gen>
Quest - Display to (All players) the Quest Update message: |cffffff00Main Quest Updated|rDefeat the |cff800080Avatar of Kil'jaeden|r
avat die
Events
Unit - |cff800080Warlock's Creation|r 1012 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Dark Knight 0189 <gen> named Lord Garithos : Play No sound and display You have won! I cannot believe it! We are free! . Modify duration: Add 120.00 seconds and Wait
gary die
Events
Unit - Dark Knight 0189 <gen> Dies
Conditions
Actions
Hero - Instantly revive Dark Knight 0189 <gen> at (Center of Region_042 <gen>) , Show revival graphics
white forcez
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Blood Elf Lieutenant for Player 22 (Snow) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 5 . Archer for Player 22 (Snow) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Royal Guard for Player 22 (Snow) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 6 . Naga Siren for Player 22 (Snow) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Center of Region_058 <gen>)
Unit Group - Order (Units in Region_020 <gen>) to Attack-Move To . (Center of Region_058 <gen>)
gate white force
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_058 <gen> owned by Player 22 (Snow)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_040 <gen>))
forcez white off
Events
Unit - Eye of Banehallow 0871 <gen> Dies
Conditions
Actions
Trigger - Turn off white_forcez <gen>
Destructible - Kill Shimmering Portal 0812 <gen>
Destructible - Kill Shimmering Portal 0809 <gen>
cinematic one
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_013 <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display Welcome to my Island, my guests. Let me introduce myself, I am Banehollow, and I have bought you back to the life. . Modify duration: Add 10.00 seconds and Wait
Visibility - Create an initially Enabled visibility modifier for Neutral Hostile emitting Visibility across Region_018 <gen>
Item - Hide gg_item_I00G_0979
Unit - Make Demon Hunter 0002 <gen> Invulnerable
Unit - Hide Guardian of Destiny 1009 <gen>
Unit - Hide Guardian of Destiny 1008 <gen>
Trigger - Run bounty2 <gen> (ignoring conditions)
one
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display Do not take me for a fool, you will not live to see another day! . Modify duration: Add 10.00 seconds and Wait
Unit - Create 8 . Footman for Player 10 (Light Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 8 . Footman for Player 10 (Light Blue) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 8 . Footman for Player 10 (Light Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 8 . Footman for Player 10 (Light Blue) at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 12.00 seconds
Quest - Create a Required quest titled Defend Brutillus with the description |cff800000L|r|cff770000o|r|cff6e0000r|r|cff650000d|r|cff5c0000 |r|cff520000B|r|cff490000a|r|cff400000n|r|cff370000e|r|cff2e0000h|r|cff250000a|r|cff1c0000l|r|cff130000l|r|cff0a0000o|r|cff000000w|r has waited for this moment all his life. After every legacy of Brutillus was slain in the battle, he decided to resurect them once again to make them pay for their crimes againts Nathezrim kind. Survive the Arena and make him pay for this! , using icon path ReplaceableTextures\CommandButtons\BTNMannoroth.blp
Quest - Display to (All players) the Quest Discovered message: |cffffff00Main Quest Discovered|rDefend |cff6f2583Brutillus|r
Unit - Move Captain 0015 <gen> instantly to (Center of Region_010 <gen>)
Destructible - Kill Shimmering Portal 3072 <gen>
Trigger - Run bounty <gen> (ignoring conditions)
two
Events
Unit - Captain 0015 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffdf1f1fv|r|cffbf3f3fl|r|cffa05f5f |r|cff807f7f2|r
Wait 12.00 seconds
Item - Show gg_item_pghe_1042
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display You will pay once more for the crimes you have commited againts my brethren! . Modify duration: Add 6.00 seconds and Wait
Unit - Create 5 . Skeleton Warrior for Player 21 (Coal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior for Player 21 (Coal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior for Player 21 (Coal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior for Player 21 (Coal) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Archer for Player 21 (Coal) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Archer for Player 21 (Coal) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Archer for Player 21 (Coal) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Archer for Player 21 (Coal) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 16.00 seconds
Quest - Display to (All players) the Hint message: |cff008000HINT|r - There is no revive.
Unit - Move Sludge Monstrosity 0018 <gen> instantly to (Center of Region_009 <gen>)
Trigger - Run bounty3 <gen> (ignoring conditions)
three
Events
Unit - Sludge Monstrosity 0018 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffdf1f1fv|r|cffbf3f3fl|r|cffa05f5f |r|cff807f7f3|r
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display Well .. we just getting started milords! . Modify duration: Add 6.00 seconds and Wait
Unit - Create 5 . Zombie for Player 7 (Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Zombie for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Zombie for Player 7 (Green) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Zombie for Player 7 (Green) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Mutant for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 3 . Mutant for Player 7 (Green) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Mutant for Player 7 (Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 3 . Mutant for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Quest - Display to (All players) the Hint message: |cff008000HINT|r - Each level ends after you kill its boss.
Unit - Move Kali'naj Dethknell 0079 <gen> instantly to (Center of Region_011 <gen>)
tyri
Events
Unit - Kali'naj Dethknell 0079 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffdf1f1fv|r|cffbf3f3fl|r|cffa05f5f |r|cff807f7f4|r
Wait 20.00 seconds
Item - Show gg_item_hslv_1039
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display Come on, I have placed a bet on you this round! . Modify duration: Add 6.00 seconds and Wait
Unit - Create 5 . Ghoul for Player 7 (Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 7 (Green) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 4 . Burning Archer for Player 21 (Coal) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 4 . Burning Archer for Player 21 (Coal) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Burning Archer for Player 21 (Coal) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 4 . Burning Archer for Player 21 (Coal) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Quest - Display to (All players) the Hint message: |cff008000HINT|r - Make sure to buy health potions.
Unit - Move Bonecrusher 0074 <gen> instantly to (Center of Region_009 <gen>)
pet
Events
Unit - Bonecrusher 0074 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffea1515e|r|cffd42a2av|r|cffbf3f3fe|r|cffaa5555l|r|cff956a6a |r|cff807f7f5|r
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display Remember the skeleton king you have slain?! We have reanimated him too! . Modify duration: Add 6.00 seconds and Wait
Unit - Create 5 . Giant Skeleton Warrior for Player 21 (Coal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Giant Skeleton Warrior for Player 21 (Coal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Giant Skeleton Warrior for Player 21 (Coal) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Giant Skeleton Warrior for Player 21 (Coal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 4 . Skeletal Marksman for Player 21 (Coal) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 4 . Skeletal Marksman for Player 21 (Coal) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Skeletal Marksman for Player 21 (Coal) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 4 . Skeletal Marksman for Player 21 (Coal) at (Center of Region_012 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Move Skeleton King 0073 <gen> instantly to (Center of Region_010 <gen>)
Quest - Display to (All players) the Hint message: |cff008000HINT|r - Use all stun and damage spells on bosses.
Destructible - Open Rolling Stone Door 1709 <gen>
Destructible - Open Rolling Stone Door 1695 <gen>
level 5
Events
Unit - Skeleton King 0073 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Hint message: |cffffff00L|r|cfffcfc00e|r|cfff9f900v|r|cfff6f600e|r|cfff3f300l|r|cfff1f100 |r|cffeeee005|r|cffebeb00 |r|cffe8e800p|r|cffe5e500a|r|cffe2e200s|r|cffdfdf00s|r|cffdcdc00e|r|cffd9d900d|r|cffd6d600!|r|cffd4d400 |r|cffd1d100E|r|cffcece00v|r|cffcbcb00e|r|cffc8c800r|r|cffc5c500y|r|cffc2c200o|r|cffbfbf00n|r|cffbdbd00e|r|cffbaba00 |r|cffb7b700g|r|cffb4b400e|r|cffb1b100t|r|cffaeae00s|r|cffabab00 |r|cffa9a9005|r|cffa6a6000|r|cffa3a3000|r|cffa0a000 |r|cff9d9d00b|r|cff9a9a00o|r|cff979700n|r|cff949400u|r|cff919100s|r|cff8e8e00 |r|cff8c8c00g|r|cff898900o|r|cff868600l|r|cff838300d|r|cff808000.|r
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Player - Add 500 to Player 13 (Maroon) . Current gold
Player - Add 500 to Player 16 (Violet) . Current gold
zezt
Events
Unit - Skeleton King 0073 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffea1515e|r|cffd42a2av|r|cffbf3f3fe|r|cffaa5555l|r|cff956a6a |r|cff807f7f6|r
Wait 20.00 seconds
Item - Show gg_item_hlst_1040
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display Round six coming! . Modify duration: Add 6.00 seconds and Wait
Unit - Create 5 . Ghost for Player 21 (Coal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Ghost for Player 21 (Coal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Ghost for Player 21 (Coal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Ghost for Player 21 (Coal) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Banshee for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 4 . Banshee for Player 7 (Green) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Banshee for Player 7 (Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 4 . Banshee for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Quest - Display to (All players) the Hint message: |cff008000HINT|r - You should only tome up after you have inventory full of permanent items.
Unit - Move Anya Eversong 0072 <gen> instantly to (Center of Region_009 <gen>)
zedem
Events
Unit - Anya Eversong 0072 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffea1515e|r|cffd42a2av|r|cffbf3f3fe|r|cffaa5555l|r|cff956a6a |r|cff807f7f7|r
Wait 20.00 seconds
Item - Show gg_item_whwd_1041
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display Poor death elf. Lets make sure you die next round too! . Modify duration: Add 6.00 seconds and Wait
Unit - Create 5 . Satyr Soulstealer for Player 21 (Coal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Satyr Soulstealer for Player 21 (Coal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Satyr Soulstealer for Player 21 (Coal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Satyr Soulstealer for Player 21 (Coal) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Satyr Shadowdancer for Player 21 (Coal) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 4 . Satyr Shadowdancer for Player 21 (Coal) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Satyr Shadowdancer for Player 21 (Coal) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 4 . Satyr Shadowdancer for Player 21 (Coal) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Move Prince Geltharis 0071 <gen> instantly to (Center of Region_012 <gen>)
Quest - Display to (All players) the Hint message: |cff008000HINT|r - If you are low on hp, go back and let the other teamnate tank.
ozem
Events
Unit - Prince Geltharis 0071 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffea1515e|r|cffd42a2av|r|cffbf3f3fe|r|cffaa5555l|r|cff956a6a |r|cff807f7f8|r
Wait 20.00 seconds
Item - Show gg_item_pman_0476
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display I made those from your horde companions! . Modify duration: Add 6.00 seconds and Wait
Unit - Create 5 . Skeletal Orc for Player 21 (Coal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Orc for Player 21 (Coal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Orc for Player 21 (Coal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Orc for Player 21 (Coal) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Skeletal Orc Grunt for Player 21 (Coal) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 4 . Skeletal Orc Grunt for Player 21 (Coal) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Skeletal Orc Grunt for Player 21 (Coal) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 4 . Skeletal Orc Grunt for Player 21 (Coal) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Move Tagar the Champion 0091 <gen> instantly to (Center of Region_011 <gen>)
Quest - Display to (All players) the Hint message: |cff008000HINT|r - Take care of your teamnates. If one dies, others will share the same fate.
devat
Events
Unit - Tagar the Champion 0091 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffea1515e|r|cffd42a2av|r|cffbf3f3fe|r|cffaa5555l|r|cff956a6a |r|cff807f7f9|r
Wait 20.00 seconds
Item - Show gg_item_phea_0475
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_014 <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0078 <gen> named Talnivarr the Sleeper : Play No sound and display Undeads are my favorite. . Modify duration: Add 6.00 seconds and Wait
Unit - Create 5 . Abomination for Player 7 (Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination for Player 7 (Green) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination for Player 7 (Green) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Necromancer for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 4 . Necromancer for Player 7 (Green) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Necromancer for Player 7 (Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 4 . Necromancer for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Move Death Knight 0070 <gen> instantly to (Center of Region_010 <gen>)
Quest - Display to (All players) the Hint message: |cff008000HINT|r - If you think the level is too easy, wait for the boss.
ten
Events
Unit - Death Knight 0070 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffea1515e|r|cffd42a2av|r|cffbf3f3fe|r|cffaa5555l|r|cff956a6a |r|cff807f7f10|r
Wait 20.00 seconds
Item - Show gg_item_pghe_0471
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display You killed my personal bodyguard! To hell with you, wretch! . Modify duration: Add 6.00 seconds and Wait
Unit - Create 5 . Bloodfiend for Player 21 (Coal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Bloodfiend for Player 21 (Coal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Bloodfiend for Player 21 (Coal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Bloodfiend for Player 21 (Coal) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Stalker for Player 21 (Coal) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Stalker for Player 21 (Coal) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Stalker for Player 21 (Coal) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Stalker for Player 21 (Coal) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Move Grimnar 0080 <gen> instantly to (Center of Region_009 <gen>)
Quest - Display to (All players) the Hint message: |cff008000HINT|r - The inferno stone is very useful item.
level 10
Events
Unit - Grimnar 0080 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Hint message: |cffffff00L|r|cfffcfc00e|r|cfff9f900v|r|cfff7f700e|r|cfff4f400l|r|cfff1f100 |r|cffeeee001|r|cffecec000|r|cffe9e900 |r|cffe6e600p|r|cffe3e300a|r|cffe1e100s|r|cffdede00s|r|cffdbdb00e|r|cffd8d800d|r|cffd5d500!|r|cffd3d300 |r|cffd0d000E|r|cffcdcd00v|r|cffcaca00e|r|cffc8c800r|r|cffc5c500y|r|cffc2c200o|r|cffbfbf00n|r|cffbdbd00e|r|cffbaba00 |r|cffb7b700g|r|cffb5b500e|r|cffb2b200t|r|cffafaf00s|r|cffacac00 |r|cffaaaa001|r|cffa7a7000|r|cffa4a4000|r|cffa1a1000|r|cff9e9e00 |r|cff9c9c00b|r|cff999900o|r|cff969600n|r|cff939300u|r|cff919100s|r|cff8e8e00 |r|cff8b8b00g|r|cff888800o|r|cff868600l|r|cff838300d|r|cff808000.|r
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 13 (Maroon) . Current gold
Player - Add 1000 to Player 16 (Violet) . Current gold
jedenat
Events
Unit - Grimnar 0080 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffea1515e|r|cffd42a2av|r|cffbf3f3fe|r|cffaa5555l|r|cff956a6a |r|cff807f7f11|r
Wait 20.00 seconds
Item - Show gg_item_hslv_0472
Cinematic - Send transmission to (All players) from Dreadlord 0078 <gen> named Talnivarr the Sleeper : Play No sound and display I got bored by watching this pitiful game. . Modify duration: Add 6.00 seconds and Wait
Unit - Create 5 . Heretic for Player 21 (Coal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Heretic for Player 21 (Coal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Heretic for Player 21 (Coal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Heretic for Player 21 (Coal) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Infernal Machine for Player 21 (Coal) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 4 . Infernal Machine for Player 21 (Coal) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Infernal Machine for Player 21 (Coal) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 4 . Infernal Machine for Player 21 (Coal) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Move Asmodeus 0081 <gen> instantly to (Center of Region_011 <gen>)
Quest - Display to (All players) the Hint message: |cff008000HINT|r - The Brutillus Reincarnation has a 120second coldown.
dvanat
Events
Unit - Asmodeus 0081 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffea1515e|r|cffd42a2av|r|cffbf3f3fe|r|cffaa5555l|r|cff956a6a |r|cff807f7f12|r
Wait 20.00 seconds
Unit - Create 5 . Overlord for Player 21 (Coal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Overlord for Player 21 (Coal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Overlord for Player 21 (Coal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Overlord for Player 21 (Coal) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Ravager for Player 21 (Coal) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Ravager for Player 21 (Coal) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Ravager for Player 21 (Coal) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Ravager for Player 21 (Coal) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Move Lich 0076 <gen> instantly to (Center of Region_009 <gen>)
Quest - Display to (All players) the Hint message: |cff008000HINT|r - Equip Brutillus with the potions of health.
trinazt
Events
Unit - Lich 0076 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffea1515e|r|cffd42a2av|r|cffbf3f3fe|r|cffaa5555l|r|cff956a6a |r|cff807f7f13|r
Wait 20.00 seconds
Item - Show gg_item_mnst_0066
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_015 <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0098 <gen> named Sathrovarr the Corruptor : Play No sound and display Have fun with my revenant friends..muhaha! . Modify duration: Add 6.00 seconds and Wait
Unit - Create 5 . Revenant for Player 21 (Coal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Revenant for Player 21 (Coal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Revenant for Player 21 (Coal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Revenant for Player 21 (Coal) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Death Guard for Player 21 (Coal) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 4 . Death Guard for Player 21 (Coal) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Death Guard for Player 21 (Coal) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 4 . Death Guard for Player 21 (Coal) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Move Lord of the Damned 0060 <gen> instantly to (Center of Region_012 <gen>)
ztrnazt
Events
Unit - Lord of the Damned 0060 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffea1515e|r|cffd42a2av|r|cffbf3f3fe|r|cffaa5555l|r|cff956a6a |r|cff807f7f14|r
Wait 20.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_016 <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0099 <gen> named Culuthas : Play No sound and display What do you say about ogres? . Modify duration: Add 6.00 seconds and Wait
Unit - Create 5 . Stonemaul Ogre for Player 21 (Coal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Stonemaul Ogre for Player 21 (Coal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Stonemaul Ogre for Player 21 (Coal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Stonemaul Ogre for Player 21 (Coal) at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Move Warbringer O'mrogg 0063 <gen> instantly to (Center of Region_011 <gen>)
patnazt
Events
Unit - Warbringer O'mrogg 0063 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffea1515e|r|cffd42a2av|r|cffbf3f3fe|r|cffaa5555l|r|cff956a6a |r|cff807f7f15|r
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display Well, the ogres were not worth much anyway. . Modify duration: Add 6.00 seconds and Wait
Unit - Create 5 . Infernal for Player 21 (Coal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Infernal for Player 21 (Coal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Infernal for Player 21 (Coal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Infernal for Player 21 (Coal) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Mage (Necromancer) for Player 7 (Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 4 . Mage (Necromancer) for Player 7 (Green) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Mage (Necromancer) for Player 7 (Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 4 . Mage (Necromancer) for Player 7 (Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Move Fireshard 0092 <gen> instantly to (Center of Region_009 <gen>)
Wait 9.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Pit Lord 0017 <gen> using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Unit - Remove Pit Lord 0017 <gen> from the game
Quest - Display to (All players) the Quest Update message: |cffffff00Quest Update|r|cff6f2583Brutillus|r is out.
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display Lets spice things up a little bit. Your leader is far away from you.. now prepare to die! . Modify duration: Add 6.00 seconds and Wait
level 15
Events
Unit - Fireshard 0092 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Hint message: |cffffff00L|r|cfffcfc00e|r|cfff9f900v|r|cfff7f700e|r|cfff4f400l|r|cfff1f100 |r|cffeeee001|r|cffecec005|r|cffe9e900 |r|cffe6e600p|r|cffe3e300a|r|cffe1e100s|r|cffdede00s|r|cffdbdb00e|r|cffd8d800d|r|cffd5d500!|r|cffd3d300 |r|cffd0d000E|r|cffcdcd00v|r|cffcaca00e|r|cffc8c800r|r|cffc5c500y|r|cffc2c200o|r|cffbfbf00n|r|cffbdbd00e|r|cffbaba00 |r|cffb7b700g|r|cffb5b500e|r|cffb2b200t|r|cffafaf00s|r|cffacac00 |r|cffaaaa002|r|cffa7a7000|r|cffa4a4000|r|cffa1a1000|r|cff9e9e00 |r|cff9c9c00b|r|cff999900o|r|cff969600n|r|cff939300u|r|cff919100s|r|cff8e8e00 |r|cff8b8b00g|r|cff888800o|r|cff868600l|r|cff838300d|r|cff808000.|r
Player - Add 2000 to Player 1 (Red) . Current gold
Player - Add 2000 to Player 5 (Yellow) . Current gold
Player - Add 2000 to Player 6 (Orange) . Current gold
Player - Add 2000 to Player 13 (Maroon) . Current gold
Player - Add 2000 to Player 16 (Violet) . Current gold
zeztnazt
Events
Unit - Fireshard 0092 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffea1515e|r|cffd42a2av|r|cffbf3f3fe|r|cffaa5555l|r|cff956a6a |r|cff807f7f16|r
Wait 20.00 seconds
Item - Show gg_item_infs_0027
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display Next time you kill a nathrezim, make sure you kill every one of us! . Modify duration: Add 6.00 seconds and Wait
Unit - Create 5 . Flesh Golem for Player 21 (Coal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Flesh Golem for Player 21 (Coal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Flesh Golem for Player 21 (Coal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Flesh Golem for Player 21 (Coal) at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Move Bladebane 0077 <gen> instantly to (Center of Region_009 <gen>)
zedemnazt
Events
Unit - Bladebane 0077 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffea1515e|r|cffd42a2av|r|cffbf3f3fe|r|cffaa5555l|r|cff956a6a |r|cff807f7f17|r
Wait 20.00 seconds
Item - Show gg_item_sres_0029
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display You do not die easily, do you?! . Modify duration: Add 6.00 seconds and Wait
Unit - Create 5 . Doom Minion (Standard) for Player 21 (Coal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Doom Minion (Standard) for Player 21 (Coal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Doom Minion (Standard) for Player 21 (Coal) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Doom Minion (Standard) for Player 21 (Coal) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Hellspawn (Standard) for Player 21 (Coal) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Hellspawn (Standard) for Player 21 (Coal) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Hellspawn (Standard) for Player 21 (Coal) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Move Hellspawn 0054 <gen> instantly to (Center of Region_012 <gen>)
ozemnazt
Events
Unit - Hellspawn 0054 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffea1515e|r|cffd42a2av|r|cffbf3f3fe|r|cffaa5555l|r|cff956a6a |r|cff807f7f18|r
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display Just die already! . Modify duration: Add 4.00 seconds and Wait
Unit - Create 4 . Abyssal for Player 21 (Coal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Abyssal for Player 21 (Coal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Abyssal for Player 21 (Coal) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Abyssal for Player 21 (Coal) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Move Abyssal 0056 <gen> instantly to (Center of Region_009 <gen>)
devetnazt
Events
Unit - Abyssal 0056 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cffea1515e|r|cffd42a2av|r|cffbf3f3fe|r|cffaa5555l|r|cff956a6a |r|cff807f7f19|r
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display Perhaps you should have been never revived! Bring the Ancient One! . Modify duration: Add 6.00 seconds and Wait
Unit - Move Ancient One 0057 <gen> instantly to (Center of Region_001 <gen>)
lazt
Events
Unit - Ancient One 0057 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffff0000L|r|cfffc0202a|r|cfffa0505s|r|cfff70707t|r|cfff50a0a |r|cfff20d0dL|r|cffef0f0fe|r|cffed1212v|r|cffea1414e|r|cffe81717l|r|cffe51a1a |r|cffe21c1c-|r|cffe01f1f |r|cffdd2121G|r|cffdb2424e|r|cffd82727t|r|cffd52929 |r|cffd32c2cy|r|cffd02e2eo|r|cffce3131u|r|cffcb3434r|r|cffc83636 |r|cffc63939r|r|cffc33b3be|r|cffc13e3ev|r|cffbe4141e|r|cffbc4343n|r|cffb94646g|r|cffb74848e|r|cffb44b4b |r|cffb14e4ea|r|cffaf5050n|r|cffac5353d|r|cffaa5555 |r|cffa75858k|r|cffa45b5bi|r|cffa25d5dl|r|cff9f6060l|r|cff9d6262 |r|cff9a6565d|r|cff976868r|r|cff956a6ae|r|cff926d6da|r|cff906f6fd|r|cff8d7272l|r|cff8a7575o|r|cff887777r|r|cff857a7ad|r|cff837c7cs|r|cff807f7f!|r
Wait 20.00 seconds
Quest - Display to (All players) the Quest Update message: |cffffff00Main Quest Update|rDefeat |cff800000L|r|cff770000o|r|cff6e0000r|r|cff650000d|r|cff5c0000 |r|cff520000B|r|cff490000a|r|cff400000n|r|cff370000e|r|cff2e0000h|r|cff250000a|r|cff1c0000l|r|cff130000l|r|cff0a0000o|r|cff000000w|r!
Unit - Move Dreadlord 0100 <gen> instantly to (Center of Region_009 <gen>)
Unit - Move Dreadlord 0099 <gen> instantly to (Center of Region_009 <gen>)
Unit - Move Dreadlord 0098 <gen> instantly to (Center of Region_009 <gen>)
Unit - Move Dreadlord 0078 <gen> instantly to (Center of Region_009 <gen>)
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display I will make you bleed like a pig! . Modify duration: Add 6.00 seconds and Wait
bane die
Events
Unit - Dreadlord 0100 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display You will never defeat Detheroc and his human lapd- . Modify duration: Add 4.00 seconds and Wait
Quest - Mark (Last created quest) as Completed
Quest - Create a Required quest titled Find and Kill Detheroc with the description Lord Banehallow has mentioned another Dreadlord who somehow control a human brigade. Find and kill that pesky |cff00ff00Detheroc|r in your way to freedom. , using icon path ReplaceableTextures\CommandButtons\BTNHeroDreadLord.blp
Quest - Display to (All players) the Quest Discovered message: |cffffff00Main Quest Updated|rFind and kill |cff00ff00Detheroc|r
Unit - Move Summoner 0007 <gen> instantly to (Center of Region_030 <gen>)
Unit - Move Drak'thul 0083 <gen> instantly to (Center of Region_031 <gen>)
Unit - Move Smugrel 0084 <gen> instantly to (Center of Region_029 <gen>)
Unit - Move Maplhas 0085 <gen> instantly to (Center of Region_028 <gen>)
Cinematic - Send transmission to (All players) from Dreadlord 0100 <gen> named Lord Banehollow : Play No sound and display You will never defeat Detheroc and his human lapd- . Modify duration: Add 3.00 seconds and Wait
Unit - Hide Pit Lord 0017 <gen>
Destructible - Remove ForceWall 0418 <gen>
Destructible - Remove ForceWall 0094 <gen>
Destructible - Remove ForceWall 0095 <gen>
Player - Set name of Player 21 (Coal) to Volzarak' Forces
gari knight
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Footman for Player 10 (Light Blue) at (Center of Region_043 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_043 <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 10 (Light Blue) at (Center of Region_043 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_043 <gen> owned by Player 10 (Light Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_041 <gen>))
gari knight off
Events
Unit - Eredar Warlock 0558 <gen> Dies
Conditions
Actions
Trigger - Turn off gari_knight <gen>
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Neutral Hostile as an Ally
Player - Make Neutral Hostile treat Player 10 (Light Blue) as an Ally
Player - Make Player 21 (Coal) treat Neutral Hostile as an Ally
Player - Make Neutral Hostile treat Player 21 (Coal) as an Ally
Game - Turn the day/night cycle Off
Trigger - Turn off purp_gate_die <gen>
Trigger - Turn off white_forcez <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_018 <gen>
Trigger - Turn off gari_knight <gen>
hero1
Events
Unit - A unit enters pitlord <gen>
Conditions
Actions
Unit - Create 1 . Demonic Queen (Possessed) for (Owner of (Entering unit)) at (Center of MIDDLE_OF_ARENA <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
empe1r
Events
Unit - A unit enters emperor <gen>
Conditions
Actions
Unit - Create 1 . Doom Lord for (Owner of (Entering unit)) at (Center of MIDDLE_OF_ARENA <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
pain1r
Events
Unit - A unit enters champion <gen>
Conditions
Actions
Unit - Create 1 . Fel Champion (Possessed) for (Owner of (Entering unit)) at (Center of MIDDLE_OF_ARENA <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
bm1r
Events
Unit - A unit enters blademazter <gen>
Conditions
Actions
Unit - Create 1 . Fel Blademaster (Possessed) for (Owner of (Entering unit)) at (Center of MIDDLE_OF_ARENA <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
aza1r
Events
Unit - A unit enters demon_queen <gen>
Conditions
Actions
Unit - Create 1 . Demonic Queen (Possessed) for (Owner of (Entering unit)) at (Center of MIDDLE_OF_ARENA <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
war1r
Events
Unit - A unit enters warlord <gen>
Conditions
Actions
Unit - Create 1 . Fel General for (Owner of (Entering unit)) at (Center of MIDDLE_OF_ARENA <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
purp dl
Events
Unit - Doom Minion 0155 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Dreadlord 0340 <gen> named Razelikh the Defiler : Play No sound and display I will tear you apart! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Ping minimap for (All players) at (Center of Region_017 <gen>) for 3.00 seconds
talk detheroc
Events
Unit - Abomination 0229 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Dreadlord 0188 <gen> named Detheroc : Play No sound and display Prepare to die. Humans, attack! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Knight 0189 <gen> named Lord Garithos : Play No sound and display Yes, Lord Detheroc! . Modify duration: Add 4.00 seconds and Wait
detheroc die
Events
Unit - Dreadlord 0188 <gen> Dies
Conditions
Actions
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 13 (Maroon) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 16 (Violet) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 13 (Maroon) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 16 (Violet) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 23 (Emerald) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Neutral Hostile treat Player 10 (Light Blue) as an Enemy
Player - Make Player 21 (Coal) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 21 (Coal) as an Enemy
Player - Make Player 10 (Light Blue) treat Neutral Hostile as an Enemy
Quest - Mark (Last created quest) as Completed
Unit - Order Peasant 0218 <gen> to Harvest . Ruins Canopy Tree 0235 <gen>
Unit - Order Peasant 0218 <gen> to Harvest . Ruins Canopy Tree 0245 <gen>
Trigger - Turn on gari_knight <gen>
gary talk
Events
Unit - Dreadlord 0188 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Dark Knight 0189 <gen> named Lord Garithos : Play No sound and display I am free! We are free! I must thank you for killing that mind controling rat! . Modify duration: Add 8.00 seconds and Wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0189 <gen> named Lord Garithos : Play No sound and display I am in your debt, no matter who or what are you.. ugh. I will help you to cut trough the Canyon of Death. To arms! . Modify duration: Add 8.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_059 <gen> owned by Player 10 (Light Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_041 <gen>))
Wait 7.00 seconds
Unit Group - Pick every unit in (Units in Region_059 <gen> owned by Player 10 (Light Blue)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_041 <gen>))
Quest - Display to (All players) the Quest Discovered message: |cffffff00Main Quest Discovered|rReach the |cff6f2583G|r|cff744382a|r|cff7a6181t|r|cff7f7f80e|r
Quest - Create a Required quest titled Reach the Gate with the description Fight your way trough the|cff6f2583 |r|cff702b82C|r|cff713182a|r|cff723782n|r|cff733d82y|r|cff744382o|r|cff754981n|r|cff764f81 |r|cff785581o|r|cff795b81f|r|cff7a6181 |r|cff7b6780D|r|cff7c6d80e|r|cff7d7380a|r|cff7e7980t|r|cff7f7f80h|r and reach the |cff800000T|r|cff7c0303e|r|cff790606m|r|cff760a0ap|r|cff720d0dl|r|cff6f1010e|r|cff6c1414 |r|cff681717o|r|cff651a1af|r|cff621e1e |r|cff5e2121B|r|cff5b2424a|r|cff572828n|r|cff542b2be|r|cff512e2eh|r|cff4d3232a|r|cff4a3535l|r|cff473939l|r|cff433c3co|r|cff403f3fw|r. , using icon path ReplaceableTextures\CommandButtons\BTNDarkPortal.blp
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_041 <gen>
Cinematic - Ping minimap for (All players) at (Center of Region_041 <gen>) for 5.00 seconds
gate die
Events
Destructible - Ruined Gate 2871 <gen> dies
Conditions
Actions
Player - Make Player 1 (Red) treat Player 22 (Snow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 22 (Snow) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 22 (Snow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 22 (Snow) as an Ally with shared vision
Player - Make Player 13 (Maroon) treat Player 22 (Snow) as an Ally with shared vision
Player - Make Player 16 (Violet) treat Player 22 (Snow) as an Ally with shared vision
Player - Make Player 22 (Snow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 22 (Snow) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 22 (Snow) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 22 (Snow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 22 (Snow) treat Player 13 (Maroon) as an Ally with shared vision
Player - Make Player 22 (Snow) treat Player 16 (Violet) as an Ally with shared vision
gate die talk
Events
Destructible - Ruined Gate 2871 <gen> dies
Conditions
Actions
Unit - Order Demon Hunter 0002 <gen> to Move To . (Center of Region_019 <gen>)
Cinematic - Send transmission to (All players) from Demon Hunter 0002 <gen> named Illidan : Play No sound and display At last, you arrived. I knew the dreadlords cannot hold you forever. Help me to get the Eye, and you can peacefuly leave this Island. . Modify duration: Add 10.00 seconds and Wait
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_040 <gen>
gate die 2
Events
Destructible - Ruined Gate 2871 <gen> dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Quest - Create a Required quest titled Help the Illidan with the description Illidan, on a quest from the Kil'jaeden is attacking the Temple of Banehallow. We could use this advantage to attack the temple together. No matter what is Illidan up to, it does not matter as long as we aim for the same goal - destruction of the |cff800000E|r|cff800707y|r|cff800f0fe|r|cff801717 |r|cff801f1fo|r|cff802727f|r|cff802f2f |r|cff803737B|r|cff803f3fa|r|cff804747n|r|cff804f4fe|r|cff805757h|r|cff805f5fa|r|cff806767l|r|cff806f6fl|r|cff807777o|r|cff807f7fw|r. , using icon path war3mapImported\DISBTNelfarmor5.blp
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