Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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Triggers
Revenge of the Blademaster - Trailer.w3x
Variables
Initialization
Model Credits
Credits
---------------------------
Unknown TEMP
Daelin
Olofmoleman
Chriz.
xXm0rpH3usXx
Celestea
Nasrudin
aquilla
Mc !
Illidan
reinless
oBs3rv3r
Xios
sc_freak
abriko
JetFangInferno
iNfraNe
Whitehorn
Red XIII
HappyTauren
Herio-san
Illidan(evil)x
Born2Modificate
---------------------------
---------------------------
Mutiple Authors
EXTRAS
MASTER scene
Initialization
Introduction Text
rifle death
rifle death Copy
rifle death Copy Copy
rifle death Copy Copy Copy
move troll camp 1
move troll camp 2
pally attack
kigami turn
blink and kill
skip
allies
army creation
army removal
army removal Copy
scene 1
scene 1A
scene 1B
scene 1C
scene 1D
scene 1F
scene 1G
scene 1H
scene 1AA
scene 1BB
scene 1DD
scene 1EE
scene 1FF
scene 1GG
scene 1HH
scene 1AAA
scene 1BBB
scene 1CCC
scene 1DDD
scene 2
scene 2A
scene 2B
scene 2C
Scene 2D
scene 2E
scene 2F
scene 2G
scene 2H
scene 2I
scene 2J
scene 2k
scene 2L
scene 2N
scene 2M
scene 2O
scene 2P
scene 2Q
scene 2R
scene 3
CREDITS
scene 3A
scene 3B
scene 3C
scene 3D
scene 3E
scene 3F
scene 3G
scene 3H
scene 3I
scene 3J
scene 3K
scene 3L
scene 3M
scene 3N
scene 3O
scene 3P
scene 3Q
scene 3R
scene 3S
scene 3T
scene 3U
scene 3V
scene 3W
scene 3X
scene 3Y
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
armyunit
unitcode
Yes
current_trigger
trigger
No
point
location
No
temp_unit
unit
No
unitgroup
group
No
wait_time
timer
No
If you are looking for a particular model remember there is a Find function under the edit drop-down or you can press Ctrl-F.
I'd like to credit websites that hosted these files and this map.
Warcraft 3 Campaigns - http://wc3campaigns.net/index.php
Darky's War3 Site - Unavailable
The Hive Workshop - http://hiveworkshop.com/resources_new/
Campaign Creations - http://www.campaigncreations.org/ (Possible 404s or Technical Difficulties at this time.)
I would also like to credit all those who did not receive specific credit either due to indirect help, anonymity or in the process of mass-importing I missed them.
Compiled by DungeonM (USEast)
If you were miscredited or have questions/comments reach me at TheBlarnayPie on AOL or [email protected] on MSN.
underground pack
log house kit
hi res doodadpackhigh%20res%20doodadpack.rar
stonehouse kit
church and library pack
castle wall system
pallisade walls
framework kit (Also Chriz. & Shadow1500)
plantspack version 1.1.rar
azshara pines.rar
loaerderon summer tree.rar
stonehouse kit by xXm0RpH3usXx models.rar
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Introduction Text
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Sound - Play OrcDefeat <gen>
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 0.00 , z-end 0.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Wait 1.00 seconds
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 10.00 %, 10.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 20.00 %, 20.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 30.00 %, 30.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 40.00 %, 40.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 50.00 %, 50.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 60.00 %, 60.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 70.00 %, 70.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 80.00 %, 80.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 90.00 %, 90.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 100.00 %, 100.00 %, 0.00 %), and 0 % transparency
Wait 0.50 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 90.00 %, 90.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 80.00 %, 80.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 70.00 %, 70.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 60.00 %, 60.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 50.00 %, 50.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 40.00 %, 40.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 30.00 %, 30.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 20.00 %, 20.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Millzy Presents at (Center of Region_000 <gen>) with Z offset 0 , using font size 17.00 , color ( 10.00 %, 10.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Wait 4.00 seconds
Floating Text - Create floating text that reads R at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Re at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Rev at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Reve at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Reven at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Reveng at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge O at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of T at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of Th at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of The at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheB at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBl at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBla at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBlad at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBlade at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBladem at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBladema at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBlademas at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBlademast at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBlademaste at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBlademaster at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBlademaster at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 90.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBlademaster at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 80.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBlademaster at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 70.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBlademaster at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 60.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBlademaster at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 50.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBlademaster at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 40.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBlademaster at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 30.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBlademaster at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 20.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Revenge Of TheBlademaster at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 10.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 0.10 seconds
Floating Text - Destroy (Last created floating text)
Sound - Stop OrcDefeat <gen> After fading
Wait 2.00 seconds
Sound - Play 314754_Dark_Ages <gen>
Sound - Set music volume to 100 %
Trigger - Add scene_1A <gen> to the trigger queue ( Ignoring conditions)
Trigger - Remove scene_1A <gen> from the trigger queue
rifle death
Events
Unit - A unit enters rifle_death_1 <gen>
Conditions
(Entering unit) Equal to dummy 0063 <gen>
Actions
Unit - Kill Rifleman 0202 <gen>
rifle death Copy
Events
Unit - A unit enters rifle_death_1_Copy <gen>
Conditions
(Entering unit) Equal to dummy 0063 <gen>
Actions
Unit - Kill Rifleman 0200 <gen>
rifle death Copy Copy
Events
Unit - A unit enters rifle_death_1_Copy_2 <gen>
Conditions
(Entering unit) Equal to dummy 0063 <gen>
Actions
Unit - Kill Rifleman 0197 <gen>
rifle death Copy Copy Copy
Events
Unit - A unit enters Region_033 <gen>
Conditions
(Entering unit) Equal to dummy 0063 <gen>
Actions
Unit - Kill (Triggering unit)
move troll camp 1
Events
Unit - A unit enters bm_1 <gen>
Unit - A unit enters bm2 <gen>
Unit - A unit enters bm3 <gen>
Unit - A unit enters bm4 <gen>
Unit - A unit enters bm5 <gen>
Conditions
(Triggering unit) Equal to Blademaster 0199 <gen>
Actions
Wait 0.20 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(bm_1 <gen> contains (Triggering unit)) Equal to True
Then - Actions
Unit - Order Blademaster 0199 <gen> to Move To . (Center of bm2 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(bm2 <gen> contains (Triggering unit)) Equal to True
Then - Actions
Unit - Order Blademaster 0199 <gen> to Move To . (Center of bm3 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(bm3 <gen> contains (Triggering unit)) Equal to True
Then - Actions
Unit - Order Blademaster 0199 <gen> to Move To . (Center of bm4 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(bm4 <gen> contains (Triggering unit)) Equal to True
Then - Actions
Unit - Order Blademaster 0199 <gen> to Move To . (Center of bm5 <gen>)
Else - Actions
move troll camp 2
Events
Unit - A unit enters sham_1 <gen>
Unit - A unit enters sham_2 <gen>
Unit - A unit enters sham_3 <gen>
Unit - A unit enters sham4 <gen>
Unit - A unit enters sham5 <gen>
Conditions
(Triggering unit) Equal to Shaman 0198 <gen>
Actions
Wait 0.20 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(sham_1 <gen> contains (Triggering unit)) Equal to True
Then - Actions
Unit - Order Shaman 0198 <gen> to Move To . (Center of sham_2 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(sham_2 <gen> contains (Triggering unit)) Equal to True
Then - Actions
Unit - Order Shaman 0198 <gen> to Move To . (Center of sham_3 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(sham_3 <gen> contains (Triggering unit)) Equal to True
Then - Actions
Unit - Order Shaman 0198 <gen> to Move To . (Center of sham4 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(sham4 <gen> contains (Triggering unit)) Equal to True
Then - Actions
Unit - Order Shaman 0198 <gen> to Move To . (Center of sham5 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(sham5 <gen> contains (Triggering unit)) Equal to True
Then - Actions
Unit - Order Shaman 0198 <gen> to Move To . (Center of sham5 <gen>)
Else - Actions
pally attack
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Triggering unit) Equal to Paladin 0147 <gen>
Actions
Wait 0.50 seconds
Animation - Change Paladin 0147 <gen> 's animation speed to 17.50 % of its original speed
Animation - Change Blademaster 0143 <gen> 's animation speed to 20.00 % of its original speed
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 20.00 seconds
Animation - Change Paladin 0147 <gen> 's animation speed to 0.00 % of its original speed
Wait 1.50 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0143 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Blademaster 0143 <gen> instantly to (Center of Region_011 <gen>) , facing (Position of Paladin 0147 <gen>)
Animation - Change Paladin 0147 <gen> 's animation speed to 10.00 % of its original speed
Wait 0.20 seconds
Animation - Change Blademaster 0143 <gen> 's animation speed to 100.00 % of its original speed
Animation - Play Blademaster 0143 <gen> 's Attack slam animation
Wait 1.00 seconds
Sound - Play MetalHeavySliceFlesh2 <gen>
Unit - Kill Paladin 0147 <gen>
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
kigami turn
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Triggering unit) Equal to Blademaster 0143 <gen>
Actions
Unit - Make Blademaster 0143 <gen> face Paladin 0147 <gen> over 1.80 seconds
blink and kill
Events
Conditions
Actions
Sound - Play MetalMediumChopFlesh3 <gen>
Animation - Change Blademaster 0143 <gen> 's animation speed to 200.00 % of its original speed
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0143 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Blademaster 0143 <gen> instantly to (Center of Region_005 <gen>) , facing (Position of Knight 0144 <gen>)
Animation - Play Blademaster 0143 <gen> 's attack animation
Wait 0.50 seconds
Sound - Play MetalMediumChopFlesh3 <gen>
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0143 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Animation - Change Blademaster 0143 <gen> 's animation speed to 300.00 % of its original speed
Unit - Move Blademaster 0143 <gen> instantly to (Center of Region_005_Copy_3 <gen>) , facing (Position of Knight 0146 <gen>)
Animation - Play Blademaster 0143 <gen> 's attack animation
Wait 0.50 seconds
Sound - Play MetalMediumChopFlesh3 <gen>
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0143 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Animation - Change Blademaster 0143 <gen> 's animation speed to 300.00 % of its original speed
Unit - Move Blademaster 0143 <gen> instantly to (Center of Region_005_Copy_2 <gen>) , facing (Position of Knight 0145 <gen>)
Animation - Play Blademaster 0143 <gen> 's attack animation
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0143 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Blademaster 0143 <gen> instantly to (Center of Region_006 <gen>) , facing (Position of Paladin 0147 <gen>)
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Animation - Change Blademaster 0143 <gen> 's animation speed to 100.00 % of its original speed
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Display to (All players) the text: oh so you have had enough?
Wait 2 seconds
Game - Display to (All players) the text: verry well then cinematic will end in
Wait 1.00 seconds
Game - Display to (All players) the text: 5
Wait 1.00 seconds
Game - Display to (All players) the text: 4
Wait 1.00 seconds
Game - Display to (All players) the text: 3
Wait 1.00 seconds
Game - Display to (All players) the text: 2
Wait 1.00 seconds
Game - Display to (All players) the text: 1
Wait 1.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
allies
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Player 1 (Red) as an Ally
Player - Make (Picked player) treat Player 2 (Blue) as an Ally
Player - Make (Picked player) treat Player 3 (Teal) as an Ally
Player - Make (Picked player) treat Player 4 (Purple) as an Ally
Player - Make (Picked player) treat Player 5 (Yellow) as an Ally
Player - Make (Picked player) treat Player 6 (Orange) as an Ally
Player - Make (Picked player) treat Player 7 (Green) as an Ally
Player - Make (Picked player) treat Player 8 (Pink) as an Ally
Player - Make (Picked player) treat Player 9 (Gray) as an Ally
Player - Make (Picked player) treat Player 10 (Light Blue) as an Ally
Player - Make (Picked player) treat Player 11 (Dark Green) as an Ally
Player - Make (Picked player) treat Player 12 (Brown) as an Ally
army creation
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Set Variable Set point = (Center of Region_016 <gen>)
Unit - Create 1 . armyunit[(Random integer number between 1 and 3)] for Player 2 (Blue) at point facing Default building facing degrees
Custom script: call RemoveLocation (udg_point)
Set Variable Set point = (Center of Region_013 <gen>)
Unit - Order (Last created unit) to Move To . point
Custom script: call RemoveLocation (udg_point)
Set Variable Set point = (Center of Region_014 <gen>)
Unit - Create 1 . armyunit[(Random integer number between 1 and 3)] for Player 2 (Blue) at point facing Default building facing degrees
Custom script: call RemoveLocation (udg_point)
Set Variable Set point = (Center of Region_013 <gen>)
Unit - Order (Last created unit) to Move To . point
Custom script: call RemoveLocation (udg_point)
Set Variable Set point = (Center of Region_015 <gen>)
Unit - Create 1 . armyunit[(Random integer number between 1 and 3)] for Player 2 (Blue) at point facing Default building facing degrees
Custom script: call RemoveLocation (udg_point)
Set Variable Set point = (Center of Region_013 <gen>)
Unit - Order (Last created unit) to Move To . point
Custom script: call RemoveLocation (udg_point)
army removal
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
army removal Copy
Events
Unit - A unit enters Region_017 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Triggering unit) Equal to Knight 0031 <gen>
(Triggering unit) Equal to Knight 0030 <gen>
(Triggering unit) Equal to Paladin 0011 <gen>
(Triggering unit) Equal to Knight 0013 <gen>
Actions
Unit - Remove (Triggering unit) from the game
scene 1A
Events
Conditions
Actions
Trigger - Add scene_1B <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 12.00 seconds
Set Variable Set current_trigger = (This trigger)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 0 and color ( 50.00 %, 50.00 %, 100 %)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |cFF9EFFFFFor many generations the orcs and humans have been at war, many lives have been lost and so much hatred between the two races. . Modify duration: Set to 17.00 seconds and Don't wait
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Enemy
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 12.00 seconds
Trigger - Add scene_1F <gen> to the trigger queue ( Ignoring conditions)
Set Variable Set current_trigger = (This trigger)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 8.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.00 seconds
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |cFF9EFFFFThe humans started to target the blademasters, as for they where known as the orcs greatest warriors. . Modify duration: Set to 8.00 seconds and Don't wait
Trigger - Add scene_1G <gen> to the trigger queue ( Ignoring conditions)
Set Variable Set current_trigger = (This trigger)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 4.80 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |cFF9EFFFFMany blademasters where trapped and killed in the process. . Modify duration: Set to 15.00 seconds and Don't wait
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 0 and color ( 50.00 %, 50.00 %, 100 %)
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |cFF9EFFFFBut there was one Blademaster that was different from the rest, hes name was kigami, kigami was way too fast and strong for the humans to handle. . Modify duration: Set to 13.00 seconds and Don't wait
scene 1BBB
Events
Conditions
Actions
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_1CCC <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 7.00 seconds
Unit - Order Blademaster 0143 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Paladin 0147 <gen> to Move To . (Center of Region_010 <gen>)
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 4.00 seconds
Trigger - Run pally_attack <gen> (checking conditions)
scene 2A
Events
Conditions
Actions
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_2B <gen> to the trigger queue ( Ignoring conditions)
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |cFF9EFFFFbut years went by and kigami grew old, and had a son. No one knows who the mother was. . Modify duration: Set to 6.00 seconds and Don't wait
Countdown Timer - Start wait_time as a One-shot timer that will expire in 6.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0061 <gen> named Granis (Human King) : Play No sound and display |cFF006FFFNone of use can kill kigami i guess i will have to KILL HIM MY SELF!!!! . Modify duration: Set to 6.00 seconds and Don't wait
scene 2C
Events
Conditions
Actions
Set Variable Set current_trigger = (This trigger)
Trigger - Add Scene_2D <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0061 <gen> named Granis (Human King) : Play No sound and display |cFF006FFFPrepare my army today kigami will be killed by my own hands, knowing that no one else can. . Modify duration: Set to 6.00 seconds and Don't wait
Animation - Play Paladin 0061 <gen> 's spell slam animation
Animation - Change Paladin 0061 <gen> 's animation speed to 50.00 % of its original speed
Scene 2D
Events
Conditions
Actions
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_2E <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 11.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0011 <gen> named Granis (Human King) : Play No sound and display |cFF006FFFToday we go to war this is the end for kigami. . Modify duration: Set to 6.00 seconds and Don't wait
scene 2G
Events
Conditions
Actions
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_2H <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 1.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |cFF9EFFFFGranis was succesfull in killing kigami.Kigami got a shaman to teleport his son far away from the town to survive. . Modify duration: Set to 8.00 seconds and Don't wait
scene 2N
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |cFF9EFFFFNikoro, kigami's son wanted vengance on the death of his father. Nikoro will do anything and every thing he can to kill Granis for his vengance. . Modify duration: Set to 8.00 seconds and Don't wait
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_2M <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 8.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |cFF9EFFFFThe shaman teleported Nikoro and him self to a troll town where he new the chief of the town would train Nikoro. . Modify duration: Set to 6.00 seconds and Don't wait
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_2O <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 6.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 7.00 seconds
CREDITS
Events
Conditions
Actions
Wait 2 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 0.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Floating Text - Create floating text that reads So will nikoro kill Garnis? at (Center of Region_035 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads or will Garnis kill Nikoro? at (Center of Region_035 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads watch my up coming cinematics to find out at (Center of Region_035 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 6.00 seconds
Floating Text - Create floating text that reads Created By Millzy at (Center of Region_035 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Hope you liked my Trailer for my upcoming cinematics at (Center of Region_035 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Thanks to Real138 for the Loading screen at (Center of Region_035 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Thanks to Wolfmanarc for the Champion moddel at (Center of Region_035 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Thanks to the Creaters of the Ultimate terrainer map at (Center of Region_035 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 3.00 seconds
Floating Text - Create floating text that reads Music - Dark ages from Newgrounds.com at (Center of Region_035 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 10.00 seconds
Cinematic - Fade out over 0.50 seconds using texture Fullscreen.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 0.00 , z-end 0.00 , density 0 and color ( 100 %, 100 %, 100 %)
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
scene 3A
Events
Conditions
Actions
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_3B <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 6.00 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from Shaman 0198 <gen> named Dazil : Play No sound and display |cFFFF3B00Chieftan Rokhan our town was just invaded by Granis and Kigami was killed, This is his son Nikoro you must train him to become a Blademaster. . Modify duration: Set to 6.00 seconds and Don't wait
scene 3B
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Shadow Hunter 0181 <gen> named Rokhan : Play No sound and display |cFFBEA678Kigami has been killed oh no, Im going to have train Nikoro he may be our only chance now. . Modify duration: Set to 6.00 seconds and Don't wait
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_3C <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 6.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |cFF9EFFFFSo Nikoro was trained to be one of the best Blademasters. . Modify duration: Set to 4.00 seconds and Don't wait
scene 3D
Events
Conditions
Actions
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_3E <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 4.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display |cFF9EFFFFThen Nikoro went on his way to kill Granis . Modify duration: Set to 4.00 seconds and Don't wait
scene 3E
Events
Conditions
Actions
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_3F <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 5.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0203 <gen> named Nikoro : Play No sound and display |cFF6BFF68You little dwarfs will tell me where Garnis is or pay with your lifes. . Modify duration: Set to 4.00 seconds and Don't wait
scene 3G
Events
Conditions
Actions
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_3H <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 4.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0201 <gen> named Dwarf General : Play No sound and display |cff660000You will be dead very soon you stupid Orc. . Modify duration: Set to 4.00 seconds and Don't wait
scene 3H
Events
Conditions
Actions
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_3I <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 0.80 seconds
Cinematic - Send transmission to (All players) from Rifleman 0201 <gen> named Dwarf General : Play No sound and display |cff660000FIRE!! . Modify duration: Set to 2.00 seconds and Don't wait
Sound - Play RiflemanYesAttack1 <gen> at 100 % volume, attached to Rifleman 0201 <gen>
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0.00 seconds
Unit - Order Rifleman 0197 <gen> to Attack Once . dummy 0204 <gen>
Unit - Order Rifleman 0200 <gen> to Attack Once . dummy 0204 <gen>
Unit - Order Rifleman 0202 <gen> to Attack Once . dummy 0204 <gen>
scene 3I
Events
Conditions
Actions
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_3J <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0203 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Destroy (Last created special effect)
scene 3L
Events
Conditions
Actions
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_3M <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 0.20 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0203 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Move Blademaster 0203 <gen> instantly to (Center of Region_034 <gen>) , facing (Position of Rifleman 0201 <gen>)
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0.00 seconds
scene 3P
Events
Conditions
Actions
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_3Q <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0203 <gen> named Nikoro : Play No sound and display |cFF6BFF68Ok know tell me where he is. . Modify duration: Set to 2.00 seconds and Don't wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
scene 3Q
Events
Conditions
Actions
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_3R <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 2.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0201 <gen> named Dwarf General : Play No sound and display |cff660000Im not going to tell you. . Modify duration: Set to 2.00 seconds and Don't wait
scene 3R
Events
Conditions
Actions
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_3S <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 2.00 seconds
Sound - Play MetalLightSliceFlesh2 <gen> at 100 % volume, attached to Blademaster 0203 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0203 <gen> named Nikoro : Play No sound and display |cFF6BFF68your Last chance to tell me . Modify duration: Set to 2.00 seconds and Wait
scene 3S
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Rifleman 0201 <gen> named Dwarf General : Play No sound and display |cff660000I will NEVER TELL YOU. . Modify duration: Set to 2.00 seconds and Don't wait
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_3T <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0203 <gen> named Nikoro : Play No sound and display |cFF6BFF68very well then. . Modify duration: Set to 2.00 seconds and Don't wait
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
scene 3U
Events
Conditions
Actions
Set Variable Set current_trigger = (This trigger)
Trigger - Add scene_3V <gen> to the trigger queue ( Ignoring conditions)
Countdown Timer - Start wait_time as a One-shot timer that will expire in 2.20 seconds
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