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Model validation: Retributer

Retributer.MDX

0 errors 0 severe 14 warnings 19 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 2
    • 1 Extent
      • Negative extents
  • 2 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 9 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Bone 2 - "Bone_Arm1_R"
    • 2 Rotation
      • Track 10 at frame 22500 has exactly the same value as tracks 9 and 11
      • Track 22 at frame 50290 has roughly the same value as tracks 21 and 23
  • 1 Bone 3 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 12 at frame 22500 has exactly the same value as tracks 11 and 13
  • 1 Bone 4 - "Bone_Hand_R"
    • 1 Rotation
      • Track 11 at frame 60430 has exactly the same value as tracks 10 and 12
  • 1 Bone 10 - "Bone_Hand_L"
    • 1 Rotation
      • Track 15 at frame 60430 has roughly the same value as tracks 14 and 16
  • 1 Bone 15 - "bone cape2"
    • 1 Rotation
      • Track 61 at frame 91810 has exactly the same value as tracks 60 and 62
  • 2 Bone 18 - "Bone_Leg1_L"
    • 2 Rotation
      • Track 5 at frame 11290 has exactly the same value as tracks 4 and 6
      • Track 28 at frame 50290 has roughly the same value as tracks 27 and 29
  • 2 Bone 19 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 5 at frame 11290 has exactly the same value as tracks 4 and 6
      • Track 29 at frame 50290 has exactly the same value as tracks 28 and 30
  • 2 Bone 20 - "Bone_Foot_L"
    • 2 Rotation
      • Track 3 at frame 11290 has exactly the same value as tracks 2 and 4
      • Track 24 at frame 50290 has roughly the same value as tracks 23 and 25
  • 3 Bone 21 - "Bone_Leg1_R"
    • 3 Rotation
      • Track 6 at frame 11290 has exactly the same value as tracks 5 and 7
      • Track 14 at frame 20110 has exactly the same value as tracks 13 and 15
      • Track 31 at frame 50290 has roughly the same value as tracks 30 and 32
  • 1 Bone 22 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 6 at frame 11290 has exactly the same value as tracks 5 and 7
  • 1 Bone 23 - "Bone_Foot_R"
    • 1 Rotation
      • Track 5 at frame 11290 has exactly the same value as tracks 4 and 6
  • 1 Helper 0
    • 1 Translation
      • Track 5 at frame 11290 has exactly the same value as tracks 4 and 6
  • 1 Helper 1
    • 1 Translation
      • Track 3 at frame 60430 has exactly the same value as tracks 2 and 4
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