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Model validation: Republic Shadow Priestess

RepublicShadowPriestess.mdx

0 errors 0 severe 18 warnings 24 unused
  • 6 Model
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "L_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 132 at frame 9200 has roughly the same value as tracks 131 and 133
  • 1 Bone 4 - "bone_chest"
    • 1 Rotation
      • Track 73 at frame 4667 has roughly the same value as tracks 72 and 74
  • 1 Bone 13 - "L_eye_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 867 has roughly the same value as tracks 6 and 8
  • 1 Bone 22 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 110 at frame 8667 has roughly the same value as tracks 109 and 111
  • 2 Bone 24 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 22 at frame 1333 has roughly the same value as tracks 21 and 23
      • Track 83 at frame 5100 has roughly the same value as tracks 82 and 84
  • 2 Bone 26 - "L_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 4 at frame 267 has roughly the same value as tracks 3 and 5
      • Track 67 at frame 6600 has roughly the same value as tracks 66 and 68
  • 1 Bone 27 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 69 at frame 6600 has roughly the same value as tracks 68 and 70
  • 1 Bone 28 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 67 at frame 6600 has roughly the same value as tracks 66 and 68
  • 1 Bone 36 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 31 at frame 4000 has roughly the same value as tracks 30 and 32
  • 2 Bone 42 - "L_hand_ribbon_03_bind_jnt"
    • 2 Translation
      • Track 45 at frame 3467 has roughly the same value as tracks 44 and 46
      • Track 86 at frame 5133 has roughly the same value as tracks 85 and 87
  • 3 Bone 47 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 21 at frame 1067 has roughly the same value as tracks 20 and 22
      • Track 51 at frame 2867 has roughly the same value as tracks 50 and 52
      • Track 76 at frame 4833 has roughly the same value as tracks 75 and 77
  • 1 Bone 49 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 3767 has roughly the same value as tracks 32 and 34
  • 2 Bone 53 - "R_ind_finger_02_bind_jnt"
    • 2 Rotation
      • Track 115 at frame 7600 has roughly the same value as tracks 114 and 116
      • Track 118 at frame 7800 has roughly the same value as tracks 117 and 119
  • 1 Bone 54 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 11 at frame 900 has roughly the same value as tracks 10 and 12
  • 1 Bone 59 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 83 at frame 7600 has roughly the same value as tracks 82 and 84
  • 1 Bone 60 - "R_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 97 at frame 7600 has roughly the same value as tracks 96 and 98
  • 1 Bone 83 - "M_skirt_03_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 233 has roughly the same value as tracks 2 and 4
  • 1 CollisionShape 4 - "B_KGS_BoxCol_0"
    • 1 Rotation
      • Track 133 at frame 9200 has roughly the same value as tracks 132 and 134
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