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Model validation: Republic Shadow Priestess
0
errors
0
severe
18
warnings
24
unused
6
Model
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Torso_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Geoset 5
This geoset has both skin/weights and vertex groups
1
Geoset 6
This geoset has both skin/weights and vertex groups
1
Geoset 7
This geoset has both skin/weights and vertex groups
1
Geoset 8
This geoset has both skin/weights and vertex groups
1
Bone 0 - "root_bind_jnt"
There are no vertices attached to this bone
1
Bone 44 - "L_lwr_arm_twist_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 108 - "bone_head"
There are no vertices attached to this bone
1
Bone 1 - "pelvis_bind_jnt"
1
Rotation
Track 132 at frame 9200 has roughly the same value as tracks 131 and 133
1
Bone 4 - "bone_chest"
1
Rotation
Track 73 at frame 4667 has roughly the same value as tracks 72 and 74
1
Bone 13 - "L_eye_bind_jnt"
1
Rotation
Track 7 at frame 867 has roughly the same value as tracks 6 and 8
1
Bone 22 - "L_shoulder_bind_jnt"
1
Rotation
Track 110 at frame 8667 has roughly the same value as tracks 109 and 111
2
Bone 24 - "L_lwr_arm_bind_jnt"
2
Rotation
Track 22 at frame 1333 has roughly the same value as tracks 21 and 23
Track 83 at frame 5100 has roughly the same value as tracks 82 and 84
2
Bone 26 - "L_tmb_01_bind_jnt"
2
Rotation
Track 4 at frame 267 has roughly the same value as tracks 3 and 5
Track 67 at frame 6600 has roughly the same value as tracks 66 and 68
1
Bone 27 - "L_tmb_02_bind_jnt"
1
Rotation
Track 69 at frame 6600 has roughly the same value as tracks 68 and 70
1
Bone 28 - "L_tmb_03_bind_jnt"
1
Rotation
Track 67 at frame 6600 has roughly the same value as tracks 66 and 68
1
Bone 36 - "L_rng_finger_02_bind_jnt"
1
Rotation
Track 31 at frame 4000 has roughly the same value as tracks 30 and 32
2
Bone 42 - "L_hand_ribbon_03_bind_jnt"
2
Translation
Track 45 at frame 3467 has roughly the same value as tracks 44 and 46
Track 86 at frame 5133 has roughly the same value as tracks 85 and 87
3
Bone 47 - "R_lwr_arm_bind_jnt"
3
Rotation
Track 21 at frame 1067 has roughly the same value as tracks 20 and 22
Track 51 at frame 2867 has roughly the same value as tracks 50 and 52
Track 76 at frame 4833 has roughly the same value as tracks 75 and 77
1
Bone 49 - "R_tmb_01_bind_jnt"
1
Rotation
Track 33 at frame 3767 has roughly the same value as tracks 32 and 34
2
Bone 53 - "R_ind_finger_02_bind_jnt"
2
Rotation
Track 115 at frame 7600 has roughly the same value as tracks 114 and 116
Track 118 at frame 7800 has roughly the same value as tracks 117 and 119
1
Bone 54 - "R_ind_finger_03_bind_jnt"
1
Rotation
Track 11 at frame 900 has roughly the same value as tracks 10 and 12
1
Bone 59 - "R_rng_finger_02_bind_jnt"
1
Rotation
Track 83 at frame 7600 has roughly the same value as tracks 82 and 84
1
Bone 60 - "R_rng_finger_03_bind_jnt"
1
Rotation
Track 97 at frame 7600 has roughly the same value as tracks 96 and 98
1
Bone 83 - "M_skirt_03_bind_jnt"
1
Rotation
Track 3 at frame 233 has roughly the same value as tracks 2 and 4
1
CollisionShape 4 - "B_KGS_BoxCol_0"
1
Rotation
Track 133 at frame 9200 has roughly the same value as tracks 132 and 134