Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
RoS RTH.w3x
Variables
Untitled Category
Untitled Trigger 007
Untitled Category
Untitled Trigger 008
Untitled Category
Untitled Trigger 009
Initialization
Melee Initialization
Untitled Category
Untitled Trigger 001
Untitled Category
Untitled Trigger 003
Untitled Category
Untitled Trigger 004
Brodovi
b1
pomjeranje b
Untitled Trigger 002
Untitled Category
Untitled Trigger 005
Untitled Category
Untitled Trigger 006
Untitled Category
Untitled Trigger 010
Untitled Category
Untitled Trigger 011
Untitled Category
Untitled Trigger 012
Untitled Category
Untitled Trigger 013
Untitled Trigger 014
Untitled Trigger 015
Untitled Trigger 016
Untitled Trigger 017
Untitled Category
Untitled Trigger 022
Untitled Trigger 023
Untitled Trigger 024
Untitled Trigger 021
Untitled Trigger 018
Untitled Trigger 019
Untitled Category
Untitled Trigger 025
Untitled Trigger 026
Untitled Trigger 027
Untitled Category
Untitled Trigger 020
Untitled Trigger 028
Untitled Trigger 029
Untitled Trigger 030
Untitled Trigger 031
Untitled Trigger 032
Untitled Trigger 033
Untitled Trigger 034
Untitled Category
Untitled Trigger 035
Untitled Trigger 036
Untitled Trigger 037
Untitled Category
Untitled Trigger 038
Untitled Category
Untitled Category
Untitled Trigger 039
Untitled Trigger 040
Untitled Trigger 041
Untitled Category
Untitled Trigger 042
Untitled Trigger 043
Untitled Trigger 044
Untitled Trigger 045
Untitled Trigger 046
Untitled Trigger 047
Untitled Trigger 048
Untitled Trigger 049
Untitled Trigger 050
Untitled Trigger 051
Untitled Trigger 052
Untitled Trigger 053
Untitled Category
Untitled Trigger 058
Untitled Trigger 054
Untitled Trigger 055
Untitled Trigger 056
Untitled Trigger 057
Untitled Trigger 059
Untitled Trigger 060
Untitled Trigger 061
Untitled Trigger 062
Untitled Trigger 063
Untitled Trigger 064
Untitled Trigger 065
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 007
Events
Unit - A unit enters Region_037 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_027 <gen>)
Untitled Trigger 008
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Create 2 . Sorceress for Neutral Hostile at (Center of El_b <gen>) facing Default building facing degrees
Unit - Create 1 . Noble Lord for Neutral Hostile at (Center of El_b <gen>) facing Default building facing degrees
Unit - Create 2 . Horseman for Neutral Hostile at (Center of El_b <gen>) facing Default building facing degrees
Unit - Create 4 . Swordsman for Neutral Hostile at (Center of El_b <gen>) facing Default building facing degrees
Untitled Trigger 009
Events
Unit - A unit enters El_b <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Patrol To . (Center of El_m <gen>)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Untitled Trigger 001
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Press |cffffcc00F9|r for Help
Quest - Create a Required quest titled Heroes with the description Heroes of every race are:Leader, Captain, WizardLeaders are supporting heroes with auras for each race.Leaders are: The King, Warchief, Death Lord, Nature Lord.Captains are damaging heroes with destructive spells for each race.Captains are:Mountain Lord, Orc Captain, Dreadlord, Demon Hunter.Wizards are summoning and ritual heroes for each race.Wizards are:Blood Mage, Shadow Hunter, Lich Lord, Keeper of the Grove. , using icon path ReplaceableTextures\CommandButtons\BTNAltarOfElders.blp
Quest - Create a Required quest titled Gameplay with the description Research many researches for improved army.Every race has special units and researches.Researching buildings are Blacksmith, War Mill, Graveyard and Hunter`s Hall.You have only 150 lumber which is used for building more main buildings. Lumber increasing is secret you must discover.Units are in classified by damage and armor type in each building.There are some diferences in races in some buildings where the special units are.Defend yourselves against former lords of empire which is coming from sea after 15 minutes of gameplay. Destroy ships to stop their attacks on each country. Defeat the emperor which has a stronghold on former neutral island.Build up special buildings that allows you to gather gold from other mines. These buildings are Farms, Burrows, Graves and Moon Wells. , using icon path ReplaceableTextures\CommandButtons\BTNBattleStations.blp
Untitled Trigger 003
Events
Time - Elapsed game time is 18.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Map by |cffffcc00Bandy234|r
Untitled Trigger 004
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Bugs with the description If you catch up any bugs please e-mail me on |[email protected]|r , using icon path ReplaceableTextures\CommandButtons\BTNCarrionScarabs.blp
Quest - Create a Optional quest titled Latest Map with the description New episodes of Reign of Swords are coming so keep looking at |cffffcc00hiveworkshop.com|r for it where you can find the storyline of RoS. , using icon path ReplaceableTextures\CommandButtons\BTNScrollOfRegenerationGreen.blp
b1
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 . Human Frigate for Neutral Hostile at (Center of Region_081 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Frigate for Neutral Hostile at (Center of Region_035 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Frigate for Neutral Hostile at (Center of Region_036 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Frigate for Neutral Hostile at (Center of Region_043 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Frigate for Neutral Hostile at (Center of Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Frigate for Neutral Hostile at (Center of Region_038 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Frigate for Neutral Hostile at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Frigate for Neutral Hostile at (Center of Region_041 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Frigate for Neutral Hostile at (Center of Region_042 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Frigate for Neutral Hostile at (Center of Brodovi <gen>) facing Default building facing degrees
Unit - Create 1 . Human Frigate for Neutral Hostile at (Center of Region_039 <gen>) facing Default building facing degrees
Untitled Trigger 002
Events
Unit - A unit enters Brodovi <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_023 <gen>)
Untitled Trigger 005
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Create 1 . Noble Lord for Neutral Hostile at (Center of Agg_B <gen>) facing Default building facing degrees
Unit - Create 2 . Priest for Neutral Hostile at (Center of Agg_B <gen>) facing Default building facing degrees
Unit - Create 2 . Musketeer for Neutral Hostile at (Center of Agg_B <gen>) facing Default building facing degrees
Unit - Create 3 . Heavy Swordsman for Neutral Hostile at (Center of Agg_B <gen>) facing Default building facing degrees
Untitled Trigger 006
Events
Unit - A unit enters Agg_B <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Agg_m <gen>)
Untitled Trigger 010
Events
Unit - A unit enters Region_038 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_028 <gen>)
Untitled Trigger 011
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Create 1 . Noble Lord for Neutral Hostile at (Center of Sb_b <gen>) facing Default building facing degrees
Unit - Create 2 . Light Wizard for Neutral Hostile at (Center of Sb_b <gen>) facing Default building facing degrees
Unit - Create 2 . Crossbowman for Neutral Hostile at (Center of Sb_b <gen>) facing Default building facing degrees
Unit - Create 4 . Footman for Neutral Hostile at (Center of Sb_b <gen>) facing Default building facing degrees
Untitled Trigger 012
Events
Unit - A unit enters Sb_b <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Sobb_m <gen>)
Untitled Trigger 013
Events
Unit - A unit enters Region_040 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_029 <gen>)
Untitled Trigger 014
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Create 1 . Noble Lord for Neutral Hostile at (Center of Zay_Abb_b <gen>) facing Default building facing degrees
Unit - Create 1 . Cannon for Neutral Hostile at (Center of Zay_Abb_b <gen>) facing Default building facing degrees
Unit - Create 4 . Archer for Neutral Hostile at (Center of Zay_Abb_b <gen>) facing Default building facing degrees
Unit - Create 2 . Woodcutter for Neutral Hostile at (Center of Zay_Abb_b <gen>) facing Default building facing degrees
Untitled Trigger 015
Events
Unit - A unit enters Zay_Abb_b <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Abb_m <gen>)
Untitled Trigger 016
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Create 1 . Noble Lord for Neutral Hostile at (Center of Region_044 <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Neutral Hostile at (Center of Region_044 <gen>) facing Default building facing degrees
Unit - Create 3 . Templar for Neutral Hostile at (Center of Region_044 <gen>) facing Default building facing degrees
Unit - Create 2 . Musketeer for Neutral Hostile at (Center of Region_044 <gen>) facing Default building facing degrees
Untitled Trigger 017
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Zay_m <gen>)
Untitled Trigger 022
Events
Unit - A unit enters Region_042 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_033 <gen>)
Untitled Trigger 023
Events
Unit - A unit enters Region_033 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Create 1 . Noble Lord for Neutral Hostile at (Center of Bord_b <gen>) facing Default building facing degrees
Unit - Create 1 . Dark Wizard for Neutral Hostile at (Center of Bord_b <gen>) facing Default building facing degrees
Unit - Create 2 . Rider for Neutral Hostile at (Center of Bord_b <gen>) facing Default building facing degrees
Unit - Create 2 . Woodsman for Neutral Hostile at (Center of Bord_b <gen>) facing Default building facing degrees
Untitled Trigger 024
Events
Unit - A unit enters Bord_b <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Bord_m <gen>)
Untitled Trigger 021
Events
Unit - A unit enters Region_041 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_030 <gen>)
Untitled Trigger 018
Events
Unit - A unit enters Region_030 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Create 1 . Noble Lord for Neutral Hostile at (Center of Ruk_b <gen>) facing Default building facing degrees
Unit - Create 1 . Light wizard for Neutral Hostile at (Center of Ruk_b <gen>) facing Default building facing degrees
Unit - Create 2 . Horseman for Neutral Hostile at (Center of Ruk_b <gen>) facing Default building facing degrees
Unit - Create 2 . Knight for Neutral Hostile at (Center of Ruk_b <gen>) facing Default building facing degrees
Untitled Trigger 019
Events
Unit - A unit enters Ruk_b <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Ruk_m <gen>)
Untitled Trigger 025
Events
Unit - A unit enters Region_043 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_025 <gen>)
Untitled Trigger 026
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Create 1 . Noble Lord for Neutral Hostile at (Center of Mars_b <gen>) facing Default building facing degrees
Unit - Create 2 . Ranger for Neutral Hostile at (Center of Mars_b <gen>) facing Default building facing degrees
Unit - Create 2 . Cavalary for Neutral Hostile at (Center of Mars_b <gen>) facing Default building facing degrees
Untitled Trigger 027
Events
Unit - A unit enters Mars_b <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Mars_m <gen>)
Untitled Trigger 020
Events
Unit - A unit enters Region_035 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_026 <gen>)
Untitled Trigger 028
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Create 1 . Noble Lord for Neutral Hostile at (Center of SOng_b <gen>) facing Default building facing degrees
Unit - Create 1 . Sorceress for Neutral Hostile at (Center of SOng_b <gen>) facing Default building facing degrees
Unit - Create 2 . Skilled Swordsman for Neutral Hostile at (Center of SOng_b <gen>) facing Default building facing degrees
Unit - Create 2 . Crossbowman for Neutral Hostile at (Center of SOng_b <gen>) facing Default building facing degrees
Untitled Trigger 029
Events
Unit - A unit enters SOng_b <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Song_m <gen>)
Untitled Trigger 030
Events
Unit - A unit enters Region_036 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_032 <gen>)
Untitled Trigger 031
Events
Unit - A unit enters Region_032 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Create 1 . Noble Lord for Neutral Hostile at (Center of Mer_Carr_b <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Neutral Hostile at (Center of Mer_Carr_b <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Neutral Hostile at (Center of Mer_Carr_b <gen>) facing Default building facing degrees
Untitled Trigger 032
Events
Unit - A unit enters Mer_Carr_b <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Mer_m <gen>)
Untitled Trigger 033
Events
Unit - A unit enters Region_080 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Create 3 . Archer for Neutral Hostile at (Center of Region_034 <gen>) facing Default building facing degrees
Unit - Create 3 . Spearman for Neutral Hostile at (Center of Region_034 <gen>) facing Default building facing degrees
Unit - Create 1 . Noble Lord for Neutral Hostile at (Center of Region_034 <gen>) facing Default building facing degrees
Untitled Trigger 034
Events
Unit - A unit enters Region_034 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Carr_m <gen>)
Untitled Trigger 035
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_031 <gen>)
Untitled Trigger 036
Events
Unit - A unit enters Region_031 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Create 1 . Noble Lord for Neutral Hostile at (Center of Hun_b <gen>) facing Default building facing degrees
Unit - Create 2 . Heavy Swordsman for Neutral Hostile at (Center of Hun_b <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Neutral Hostile at (Center of Hun_b <gen>) facing Default building facing degrees
Unit - Create 2 . Priest for Neutral Hostile at (Center of Hun_b <gen>) facing Default building facing degrees
Untitled Trigger 037
Events
Unit - A unit enters Hun_b <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Hun_m <gen>)
Untitled Trigger 038
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Strange ships appear from the sea. Get ready, maybe they are hostile.
Untitled Trigger 039
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Create 1 . Light Wizard for Neutral Hostile at (Center of Region_066 <gen>) facing 270.00 degrees
Unit - Create 1 . Light Wizard for Neutral Hostile at (Center of Region_065 <gen>) facing 270.00 degrees
Unit - Create 1 . Rifleman for Neutral Hostile at (Center of Region_064 <gen>) facing 270.00 degrees
Unit - Create 1 . Rifleman for Neutral Hostile at (Center of Region_063 <gen>) facing 270.00 degrees
Unit - Create 1 . Templar for Neutral Hostile at (Center of Region_068 <gen>) facing 270.00 degrees
Unit - Create 1 . Templar for Neutral Hostile at (Center of Region_067 <gen>) facing 270.00 degrees
Unit - Create 1 . Mounted Royal Guard for Neutral Hostile at (Center of Region_062 <gen>) facing 270.00 degrees
Unit - Create 1 . Mounted Royal Guard for Neutral Hostile at (Center of Region_061 <gen>) facing 270.00 degrees
Unit - Create 1 . Royal Guard for Neutral Hostile at (Center of Region_053 <gen>) facing 180.00 degrees
Unit - Create 1 . Royal Guard for Neutral Hostile at (Center of Region_050 <gen>) facing 180.00 degrees
Unit - Create 1 . Royal Guard for Neutral Hostile at (Center of Region_052 <gen>) facing 90.00 degrees
Unit - Create 1 . Royal Guard for Neutral Hostile at (Center of Region_051 <gen>) facing 270.00 degrees
Unit - Create 1 . Royal Guard for Neutral Hostile at (Center of Region_059 <gen>) facing 0.00 degrees
Unit - Create 1 . Royal Guard for Neutral Hostile at (Center of Region_058 <gen>) facing 0.00 degrees
Unit - Create 1 . Royal Guard for Neutral Hostile at (Center of Region_057 <gen>) facing 180.00 degrees
Unit - Create 1 . Royal Guard for Neutral Hostile at (Center of Region_055 <gen>) facing 180.00 degrees
Unit - Create 1 . Royal Guard for Neutral Hostile at (Center of Region_056 <gen>) facing 0.00 degrees
Unit - Create 1 . Royal Guard for Neutral Hostile at (Center of Region_054 <gen>) facing 0.00 degrees
Unit - Create 1 . Knight Lord for Neutral Hostile at (Center of Region_060 <gen>) facing 270.00 degrees
Unit - Create 1 . Paladin Lord for Neutral Hostile at (Center of Region_048 <gen>) facing 0.00 degrees
Unit - Create 1 . Royal Captain for Neutral Hostile at (Center of Region_049 <gen>) facing 180.00 degrees
Unit - Create 1 . Guardian Lord for Neutral Hostile at (Center of Region_047 <gen>) facing 300.00 degrees
Unit - Create 1 . Captain Lord for Neutral Hostile at (Center of Region_046 <gen>) facing 220.00 degrees
Untitled Trigger 040
Events
Destructible - King's Throne 3928 <gen> dies
Conditions
Actions
Quest - Display to (All players) the Warning message: Emperor Throne has been razed.
Untitled Trigger 041
Events
Unit - The Emperor 0107 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: Emperor Edmudson is dead and his corpse i rotting on deserted island.
Untitled Trigger 042
Events
Unit - A unit enters Agg_m <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_072 <gen>)
Untitled Trigger 043
Events
Unit - A unit enters Mars_m <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_073 <gen>)
Untitled Trigger 044
Events
Unit - A unit enters Bord_m <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_079 <gen>)
Untitled Trigger 045
Events
Unit - A unit enters Carr_m <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_079 <gen>)
Untitled Trigger 046
Events
Unit - A unit enters Mer_m <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_078 <gen>)
Untitled Trigger 047
Events
Unit - A unit enters Song_m <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_071 <gen>)
Untitled Trigger 048
Events
Unit - A unit enters Hun_m <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_070 <gen>)
Untitled Trigger 049
Events
Unit - A unit enters Ruk_m <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_069 <gen>)
Untitled Trigger 050
Events
Unit - A unit enters Abb_m <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_077 <gen>)
Untitled Trigger 051
Events
Unit - A unit enters Zay_m <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_076 <gen>)
Untitled Trigger 052
Events
Unit - A unit enters Sobb_m <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_074 <gen>)
Untitled Trigger 053
Events
Unit - A unit enters El_m <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_075 <gen>)
Untitled Trigger 058
Events
Unit - A unit enters Region_081 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_080 <gen>)
Untitled Trigger 054
Events
Unit - A unit enters Region_072 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Entering unit) from the game
Untitled Trigger 055
Events
Unit - A unit enters Region_073 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Entering unit) from the game
Untitled Trigger 056
Events
Unit - A unit enters Region_078 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Entering unit) from the game
Untitled Trigger 057
Events
Unit - A unit enters Region_079 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Entering unit) from the game
Untitled Trigger 059
Events
Unit - A unit enters Region_071 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Entering unit) from the game
Untitled Trigger 060
Events
Unit - A unit enters Region_070 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Entering unit) from the game
Untitled Trigger 061
Events
Unit - A unit enters Region_069 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Entering unit) from the game
Untitled Trigger 062
Events
Unit - A unit enters Region_077 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Entering unit) from the game
Untitled Trigger 063
Events
Unit - A unit enters Region_076 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Entering unit) from the game
Untitled Trigger 064
Events
Unit - A unit enters Region_074 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Remove (Entering unit) from the game
Untitled Trigger 065
Events
Unit - A unit enters Region_075 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.