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Triggers
Red Dead Redemtion.w3x
Variables
Initialization
Saloon Text
Saloon teleport
Melee Initialization
Music
House of happiness Text
Music
Born Unto trouble
The Shootist
Respawn
Fight club respawn
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Saloon Text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Daniell's Saloon at (Center of SALOON <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Saloon teleport
Events
Unit - A unit enters Saloon_teleport_BIG <gen>
Conditions
Actions
Wait 1.00 seconds
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Sound - Stop the currently playing music theme
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
House of happiness Text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Nessy's House of Happiness at (Center of Happiness_exit <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Music
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Sound - Play Born_Unto_Trouble___Red_Dead_Redemption_Soundtrack <gen>
Wait 12.00 seconds
Born Unto trouble
Events
Conditions
Actions
Sound - Play war3mapImported\Born Unto Trouble - Red Dead Redemption Soundtrack.mp3 (Unexpected type: 'musictheme') .
The Shootist
Events
Conditions
Actions
Fight club respawn
Events
Unit - Fighter 0208 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Unit - Rescue Fighter 0208 <gen> for Neutral Hostile and Retain color
Game - Display to (All players) the text: Another bandit has ben captured and is ready for a fight in the underground club.
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