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Triggers
(1)RedAlertTribute.w3x
Variables
Initialization
IntroCin
Map Initialization
Unit Dies
Unit Dies2
Ground Burn
First Battle
Assault1
Routine Attack 1
Routine Attack 2
Routine Attack 3
Routine Attack 4
V2Notice
NotDie
Rond
Base1 Destroyed
Base2 Destroyed
Assault2
Heli Raid
Base Convert
Bases Dead1
Bases Dead2
Iron Curtain Destroy
Commander Idiot1
Commander Idiot2
Yellow
Finish Attack
Lose game
Air Assault
TrensEnter1
TrensEnter2
TrensEnter3
BK1
BK2
Tesla Die
Tesla Aquire
Heli Raid 2
This is it
Bility
Points
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Mig1
unit
No
Mig2
unit
No
Mig3
unit
No
Mig4
unit
No
Quest1
quest
No
Quest2
quest
No
Quest3
quest
No
Quest4
quest
No
Quest5
quest
No
Quest6
quest
No
Quest7
quest
No
IntroCin
Events
Map initialization
Conditions
Actions
Sound - Set music volume to 0.00 %
Environment - Set sky to Blizzard Sky
Game - Set the time of day to 2.00
Game - Turn the day/night cycle Off
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Intro1 for Player 11 (Dark Green) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 9.00 seconds
Sound - Play Dungeon_Ambient <gen>
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Shortly after the end of the grueling second world war, Scientist Albert Einstein, still troubled by the horrors of the war, created a time machine.
Wait 7.00 seconds
Camera - . Apply . gg_cam_Intro2 for Player 11 (Dark Green) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 9.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 6.00 seconds the text: He was to use this new device to go back in time and make an attempt on Adolf Hitler's life, long before his rise to power, in hopes to prevent the war from ever occuring.He succeeded.
Wait 7.00 seconds
Camera - . Apply . gg_cam_Intro3 for Player 11 (Dark Green) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 9.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 6.00 seconds the text: The war was averted. However Germany never became a major military industrial power as a result, and the allies never rallied thier armies together.
Wait 7.00 seconds
Sound - Play Dungeon_Ambient <gen>
Camera - . Apply . gg_cam_Intro4 for Player 11 (Dark Green) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 9.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Without the severe blow to the population and economy that Stalinist Russia received during that war, they instead had risen as the dominating military power in the region in Germany's place.
Wait 7.00 seconds
Camera - . Apply . gg_cam_Intro5 for Player 11 (Dark Green) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 9.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 6.00 seconds the text: At the start of what normally would have been the cold war years, Soviet Russia, in an attempt to unite all of Eurasia under one flag, launched a furious invasion into Europe.
Wait 7.00 seconds
Camera - . Apply . gg_cam_Intro6 for Player 11 (Dark Green) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 9.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play Dungeon_Ambient <gen>
Wait 3.00 seconds
Game - Display to (All players) for 6.00 seconds the text: This day, only 1 small outpost stands in the way of the massive onslaught, with only minor prior notice of the invasion.
Wait 7.00 seconds
Camera - . Apply . gg_cam_Intro7 for Player 11 (Dark Green) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 9.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 6.00 seconds the text: This is dedicated to the wonderful Red Alert series and to all those who fight and have faught for freedom.
Wait 7.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Map_Initialization <gen> (ignoring conditions)
Trigger - Run First_Battle <gen> (ignoring conditions)
Cinematic - Fade in over 1.50 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Default melee game initialization for all players
Map Initialization
Events
Conditions
Actions
Sound - Set music volume to 0.00 %
Player - Change color of Player 11 (Dark Green) to Dark Green , Changing color of existing units
Player - Change color of Player 12 (Brown) to Brown , Changing color of existing units
Player - Change color of Player 9 (Gray) to Brown , Changing color of existing units
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Player - Set Player 9 (Gray) . Current gold to 999999
Player - Set Player 11 (Dark Green) . Food max to 150
Player - Set Player 11 (Dark Green) . Food cap to 150
Camera - . Apply . gg_cam_GameCam for Player 11 (Dark Green) over 0 seconds
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Destructible - Kill Extra Wide Natural Bridge 1308 <gen>
Destructible - Kill Extra Wide Natural Bridge 1309 <gen>
Destructible - Kill Extra Wide Natural Bridge 1307 <gen>
Destructible - Kill Extra Wide Natural Bridge 2424 <gen>
Destructible - Make Ice Rock Gate 6785 <gen> Invulnerable
Destructible - Make Ice Rock Gate 6786 <gen> Invulnerable
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Tanya 0196 <gen> using war3mapImported\pistol2.MDX
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Tanya 0196 <gen> using war3mapImported\pistol2.MDX
Unit - Order Ore Truck 0042 <gen> to Harvest Nearby Lumber .
Unit - Order Ore Truck 0097 <gen> to Harvest Nearby Lumber .
Unit - Order Ore Truck 0193 <gen> to Harvest Nearby Lumber .
Unit - Order Ore Truck 0197 <gen> to Harvest Nearby Lumber .
Unit - Order Ore Truck 0192 <gen> to Harvest Nearby Lumber .
Unit - Order MIG 29 0256 <gen> to Patrol To . (Center of Troop_Spawn_4 <gen>)
Unit - Order MIG 29 0254 <gen> to Patrol To . (Center of REG_Airbase <gen>)
Unit - Order MIG 29 0257 <gen> to Patrol To . (Center of REG_Town <gen>)
Unit - Order MIG 29 0255 <gen> to Patrol To . (Center of REG_Allied_Outer_Base <gen>)
Quest - Create a Optional quest titled Story with the description Saddened by the horrors of WW2, Albert Einstein created a powerful time travel device that he hoped to use to go back in time and eliminate Adolf Hitler before he had a chance to rise to pwer and therefor prevent the war. He succeeded. However, since Nazi Germany never became a major industrial militarty superpower, all he succeeded in doing was pave the way for Stalin's invasion of Europe. The Allied, France, Germany and England, race to prepare their defenses. , using icon path ReplaceableTextures\CommandButtons\BTNBansheeMaster.blp
Quest - Create a Optional quest titled Credits with the description Map by VGsatomiRA models, Object editing and loading screen by Illidan(Evil)XTanya Model by RazorClawXVoice acting by VGsatomiBased on Red Alert by Westwood Studios , using icon path ReplaceableTextures\CommandButtons\BTNAcorn.blp
Set Variable Set Mig1 = MIG 29 0256 <gen>
Set Variable Set Mig2 = MIG 29 0257 <gen>
Set Variable Set Mig3 = MIG 29 0254 <gen>
Set Variable Set Mig4 = MIG 29 0255 <gen>
Environment - Set sky to Blizzard Sky
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across REG_Allied_Base <gen>
Wait 1.00 seconds
Sound - Play Command___Conquer___Fogger <gen>
Unit Dies
Events
Unit - A unit Dies
Conditions
((Triggering unit) is Mechanical) Equal to True
((Triggering unit) is A flying unit) Equal to False
(Unit-type of (Dying unit)) Not equal to Missile Sub (Surface)
Actions
If ((Owner of (Dying unit)) Equal to Player 11 (Dark Green)) then do (Create 1.Rifle Infantry (allied) for Player 11 (Dark Green) at (Position of (Dying unit)) facing Default building facing degrees) else do (Do nothing)
If ((Owner of (Dying unit)) Equal to Player 12 (Brown)) then do (Create 1.Rifle Infantry (soviet) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees) else do (Do nothing)
If ((Owner of (Dying unit)) Equal to Player 9 (Gray)) then do (Create 1.Rifle Infantry (soviet) for Player 9 (Gray) at (Position of (Dying unit)) facing Default building facing degrees) else do (Do nothing)
Unit Dies2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is Mechanical) Equal to True
((Triggering unit) is A flying unit) Equal to False
((Triggering unit) is A structure) Equal to False
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Mammoth Tank
Then - Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using war3mapImported\RDZExplosionX2.mdx
Wait 1.00 seconds
Sound - Play fusion2 <gen>
Else - Actions
Ground Burn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Dying unit) is A structure) Equal to True
Actions
Environment - Create Blight for Player 12 (Brown) from (Position of (Dying unit)) to a radius of 190.00 .
Special Effect - Create a special effect at (Position of (Dying unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Unit - Create 4 . Rifle Infantry (soviet) for Player 12 (Brown) at (Position of (Dying unit)) facing Default building facing degrees
First Battle
Events
Conditions
Actions
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Scout at (Center of Everest_Move <gen>) : Play No sound and display Our defenseive positions have been indicated on the map. Scout them thoroughly. . Modify duration: Add 0 seconds and Wait
Cinematic - Ping minimap for (All players) at (Position of Turret 0220 <gen>) for 30.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Turret 0219 <gen>) for 30.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Turret 0218 <gen>) for 30.00 seconds
Wait 15.00 seconds
Quest - Display to (All players) the Quest Update message: |cffffcc00Mission Update:|r-Fortify defenses
Quest - Create a Required quest titled Scout our Perimeter with the description The soviets have been spotted in the area, and are presumed to be mounting for an assault on our base. Scout around our defensive positions and fortify them with additional troops accordinly. We don't know what to expect. , using icon path ReplaceableTextures\CommandButtons\BTNHumanMissileUpOne.blp
Set Variable Set Quest1 = (Last created quest)
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Scout at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play FreezeToDeath <gen> and display Dammit, we're freezing to death out here! . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Scout at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play IceFishing <gen> and display What wonderful weather out here. Shall we go ice fishing? . Modify duration: Add 0 seconds and Wait
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Scout at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play AtHomeFire <gen> and display To think I could be at home right now in front of a fire. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Scout at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play Chatter <gen> and display Clear the net. There's too much chatter. . Modify duration: Add 0 seconds and Wait
Wait 30.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play TooQuiet <gen> and display Its too quiet. I'd rather they be shooting at us. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play SeeAnything <gen> and display Does anyone see anything out there? . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play KeepScanning <gen> and display Negative, my thermals are clear. Keep scanning. . Modify duration: Add 0 seconds and Wait
Wait 30.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play AttackBeforeFreeze <gen> and display They better attack before we freeze to death. . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Scout at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play B3NoActivity <gen> and display This is Blue 3 reporting no activity. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play W4Roger <gen> and display This is White 4. Roger. . Modify duration: Add 0 seconds and Wait
Wait 60.00 seconds
Quest - Mark Quest1 as Completed
Quest - Display to (All players) the Quest Update message: |cffffcc00Mission Update:|r-Repell the enemy advance-Sergeant Everest must survive
Quest - Create a Required quest titled Fend off invaders with the description This is it! War has begun! Enemy tanks will be coming across the river. Their primary target is likely our tech facility. If we lose that, all is lost. We must halt their advance. , using icon path ReplaceableTextures\CommandButtons\BTNHumanMissileUpOne.blp
Set Variable Set Quest2 = (Last created quest)
Destructible - Create a YT49 (Unexpected type: 'destructablecode') at (Center of Bridge <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Kill (Last created destructible)
Destructible - Resurrect Extra Wide Natural Bridge 1308 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Extra Wide Natural Bridge 1309 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Extra Wide Natural Bridge 1307 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Trigger - Run Assault1 <gen> (ignoring conditions)
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Scout at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play Contact <gen> and display Contact! We have conta--- . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Scout at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play Scream <gen> and display Auuughh..... . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play R3Report <gen> and display Red 3, report! Are you okay? . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Officer at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play Scoutrecall <gen> and display Enemy forces spotted. Recall the scouts now. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play ComeBackAround <gen> and display Hurry, hurry, hurry! Come back around! . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Officer at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play TankLeft <gen> and display Enemy tanks! Left side! Handle it! . Modify duration: Add 0 seconds and Wait
Assault1
Events
Conditions
Actions
Unit - Create 3 . Heavy Tank for Player 9 (Gray) at (Center of Forward_Spawn1 <gen>) facing 45.00 degrees
Unit Group - Pick every unit in (Units in Forward_Spawn1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Everest_Move <gen>))
Unit - Create 3 . Heavy Tank for Player 9 (Gray) at (Center of Forward_Spawn2 <gen>) facing 90.00 degrees
Unit Group - Pick every unit in (Units in Forward_Spawn2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Everest_Move <gen>))
Unit - Create 3 . Heavy Tank for Player 9 (Gray) at (Center of Forward_Spawn3 <gen>) facing 45.00 degrees
Unit Group - Pick every unit in (Units in Forward_Spawn3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Everest_Move <gen>))
Wait 20.00 seconds
Unit - Create 3 . Heavy Tank for Player 9 (Gray) at (Center of Forward_Spawn1 <gen>) facing 45.00 degrees
Unit Group - Pick every unit in (Units in Forward_Spawn1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Everest_Move <gen>))
Unit - Create 3 . Heavy Tank for Player 9 (Gray) at (Center of Forward_Spawn2 <gen>) facing 90.00 degrees
Unit Group - Pick every unit in (Units in Forward_Spawn2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Everest_Move <gen>))
Unit - Create 3 . Heavy Tank for Player 9 (Gray) at (Center of Forward_Spawn3 <gen>) facing 45.00 degrees
Unit Group - Pick every unit in (Units in Forward_Spawn3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Everest_Move <gen>))
Wait 40.00 seconds
Unit - Create 3 . Heavy Tank for Player 9 (Gray) at (Center of Forward_Spawn1 <gen>) facing 45.00 degrees
Unit Group - Pick every unit in (Units in Forward_Spawn1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Everest_Move <gen>))
Unit - Create 3 . Heavy Tank for Player 9 (Gray) at (Center of Forward_Spawn2 <gen>) facing 90.00 degrees
Unit Group - Pick every unit in (Units in Forward_Spawn2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Everest_Move <gen>))
Unit - Create 3 . Heavy Tank for Player 9 (Gray) at (Center of Forward_Spawn3 <gen>) facing 45.00 degrees
Unit Group - Pick every unit in (Units in Forward_Spawn3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Everest_Move <gen>))
Wait 70.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Light Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play PushingBack <gen> and display Its working! We're pushing them back! . Modify duration: Add 0 seconds and Wait
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across REG_Allied_Outer_Base <gen>
Quest - Mark Quest2 as Completed
Quest - Display to (All players) the Quest Update message: |cffffcc00Mission Update:|r-Advance and destroy the Soviet adance base occupying the town-Sergeant Everest must survive-Use the Engineer Jeep to capture enemy ore refinerys to expand your economy
Quest - Create a Required quest titled Liberate the Town with the description The soivets have been known to use civilians as human shields in instances like these. They have set up an advance base to the northwest where a town is located. The townspeople will not be safe there. Eliminate the occupying forces while maintaining defense of our base. Expect their base to be heavily guarded. , using icon path ReplaceableTextures\CommandButtons\BTNHumanMissileUpOne.blp
Set Variable Set Quest3 = (Last created quest)
Cinematic - Ping minimap for (All players) at (Position of SAM Site 0096 <gen>) for 20.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Sound - Play Command___Conquer___Run <gen>
Trigger - Turn on Routine_Attack_1 <gen>
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play IncomingAirstrike <gen> and display Head up! Incoming airstrike. . Modify duration: Add 0 seconds and Wait
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Initial_AC_spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of AlliedTechCenter <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Initial_AC_spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of AlliedTechCenter <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Initial_AC_spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of AlliedTechCenter <gen>)
Routine Attack 1
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(War Factory 0092 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0092 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Everest_Move <gen>)
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0092 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Everest_Move <gen>)
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0092 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Everest_Move <gen>)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Barracks 0093 <gen> is alive) Equal to True
Then - Actions
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Troop_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Troop_Spawn_1 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of AlliedTechCenter <gen>))
Else - Actions
Do nothing
Routine Attack 2
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(War Factory 0087 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0087 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Everest_Move <gen>)
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0087 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Everest_Move <gen>)
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0087 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Everest_Move <gen>)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Barracks 0088 <gen> is alive) Equal to True
Then - Actions
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Troop_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Troop_Spawn_2 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of AlliedTechCenter <gen>))
Else - Actions
Do nothing
Routine Attack 3
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Barracks 0381 <gen> is alive) Equal to True
Then - Actions
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Troop_Spawn_3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Troop_Spawn_3 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Barracks 0155 <gen> is alive) Equal to True
Then - Actions
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Troop_Spawn_4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Troop_Spawn_4 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(War Factory 0121 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0121 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0121 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0121 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Unit - Create 1 . V2 Rocket Launcher for Player 9 (Gray) at (Position of War Factory 0121 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(War Factory 0161 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0161 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0161 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0161 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Unit - Create 1 . V2 Rocket Launcher for Player 9 (Gray) at (Position of War Factory 0161 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Else - Actions
Do nothing
Routine Attack 4
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(War Factory 0049 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0049 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0049 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0049 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Unit - Create 1 . V2 Rocket Launcher for Player 9 (Gray) at (Position of War Factory 0050 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(War Factory 0050 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0050 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0050 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0050 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Unit - Create 1 . Mammoth Tank for Player 9 (Gray) at (Position of War Factory 0050 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(War Factory 0051 <gen> is alive) Equal to True
Then - Actions
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0051 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0051 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Unit - Create 1 . Heavy Tank for Player 9 (Gray) at (Position of War Factory 0051 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Unit - Create 1 . V2 Rocket Launcher for Player 9 (Gray) at (Position of War Factory 0051 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Position of Chronosphere 0017 <gen>)
Else - Actions
Do nothing
V2Notice
Events
Unit - A unit enters V2Spotted <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
((Entering unit) is A flying unit) Equal to False
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Scout at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play V2Airstrike <gen> and display Enemy V2 launchers spotted. Lets call in an airstrike. . Modify duration: Add 0 seconds and Wait
NotDie
Events
Unit - A unit enters NotDie_Region <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play NotGonnaDie <gen> and display Dammit, I'm not going to die out here! . Modify duration: Add 0 seconds and Wait
Rond
Events
Unit - A unit enters Rond <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
((Triggering unit) is A flying unit) Equal to False
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Officer at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play Rondevous <gen> and display Rondevous at coordinates 225-227 . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play CopyMoving <gen> and display Copy that. We're moving. . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play W4Roger <gen> and display This is White 4, roger. . Modify duration: Add 0 seconds and Wait
Base1 Destroyed
Events
Unit - Barracks 0090 <gen> Dies
Conditions
Actions
Trigger - Turn off Routine_Attack_1 <gen>
Game - Display to (All players) the text: Occupation forces destroyed.
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Light Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play PushingBack <gen> and display Its working! We're pushing them back! . Modify duration: Add 0 seconds and Wait
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across REG_Town <gen>
Quest - Display to (All players) the Quest Update message: |cffffcc00Mission Update:|r-Advance and destroy the Soviet air base on the ridge-Allied tech facility must survive-Sergeant Everest must survive
Quest - Create a Required quest titled Destroy the Airbase with the description An enemy airbase in the region poses a serious threat to your forces. From there, they can launch fast and strategic assaults until we are too weakened to fight. Assault and destroy this base before it becomes an even bigger threat. , using icon path ReplaceableTextures\CommandButtons\BTNHumanMissileUpOne.blp
Set Variable Set Quest4 = (Last created quest)
Cinematic - Ping minimap for (All players) at (Position of SAM Site 0086 <gen>) for 20.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Destructible - Resurrect Extra Wide Natural Bridge 2424 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Scout at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play VehiclesSpotted <gen> and display Enemy vehicles spotted! They're heading this way! . Modify duration: Add 0 seconds and Wait
Unit - Create 5 . Heavy Tank for Player 9 (Gray) at (Center of Spotted_Spawn1 <gen>) facing 90.00 degrees
Unit Group - Pick every unit in (Units in Spotted_Spawn1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of SpottedMoveTo <gen>))
Trigger - Turn on Routine_Attack_2 <gen>
Base2 Destroyed
Events
Unit - SAM Site 0232 <gen> Dies
Conditions
Actions
Trigger - Turn off Routine_Attack_2 <gen>
Game - Display to (All players) the text: Enemy airbase destroyed.
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Light Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play PushingBack <gen> and display Its working! We're pushing them back! . Modify duration: Add 0 seconds and Wait
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across REG_Airbase <gen>
Quest - Display to (All players) the Quest Update message: |cffffcc00Mission Update:|r-Secure the fallen allied outpost-Defend outpost from advancing enemy forces-The Chronoshpere must not be destroyed-Sergeant Everest must survive
Quest - Create a Required quest titled Secure the Outpost with the description It appears that the outpost we lost was not destoyed, but only abandoned. This is very fortunate for us. We now understand why that outpost was such a key target when the Soviets first moved it. It is the home of the Allie's new experimantal weapon, the Chronoshere. If we secure that base before that base before the Russians do, they will do everything in their power to destroy it. Fortify its defenses and prepare of an enemy counter attack. , using icon path ReplaceableTextures\CommandButtons\BTNHumanMissileUpOne.blp
Set Variable Set Quest5 = (Last created quest)
Cinematic - Ping minimap for (All players) at (Position of Chronosphere 0017 <gen>) for 20.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Wait 10.00 seconds
Game - Display to (All players) the text: |cffff0000We don't have much time before the soviets move in to secure that outpost. Hurry and advance your forces into the base and begin strengthening its defenses.
Sound - Play Command___Conquer___Hell_Marcch <gen>
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Light Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play Contact <gen> and display Contact! We have conta--- . Modify duration: Add 0 seconds and Wait
Unit - Create 4 . Heavy Tank for Player 9 (Gray) at (Center of Outpost_Spawn_East <gen>) facing 180.00 degrees
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_East <gen>) facing 180.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_East <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Wait 1.00 seconds
Unit - Create 4 . Heavy Tank for Player 9 (Gray) at (Center of Outpost_Spawn_North <gen>) facing 270.00 degrees
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_North <gen>) facing 270.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_North <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Wait 1.00 seconds
Unit - Create 4 . Heavy Tank for Player 9 (Gray) at (Center of Outpost_Spawn_West <gen>) facing 0.00 degrees
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_West <gen>) facing 0.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_West <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Wait 1.00 seconds
Unit - Create 4 . Heavy Tank for Player 9 (Gray) at (Center of Outpost_Spawn_South <gen>) facing 90.00 degrees
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_South <gen>) facing 90.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_South <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Scout at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play VehiclesSpotted <gen> and display Enemy vehicles spotted! They're heading this way! . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play Ambush <gen> and display Its an ambush! Lookout! . Modify duration: Add 0 seconds and Wait
Wait 25.00 seconds
Unit - Create 4 . Heavy Tank for Player 9 (Gray) at (Center of Outpost_Spawn_East <gen>) facing 180.00 degrees
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_East <gen>) facing 180.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_East <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Wait 1.00 seconds
Unit - Create 4 . Heavy Tank for Player 9 (Gray) at (Center of Outpost_Spawn_North <gen>) facing 270.00 degrees
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_North <gen>) facing 270.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_North <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Wait 1.00 seconds
Unit - Create 4 . Heavy Tank for Player 9 (Gray) at (Center of Outpost_Spawn_West <gen>) facing 0.00 degrees
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_West <gen>) facing 0.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_West <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Wait 1.00 seconds
Unit - Create 4 . Heavy Tank for Player 9 (Gray) at (Center of Outpost_Spawn_South <gen>) facing 90.00 degrees
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_South <gen>) facing 90.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_South <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Officer at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play LeftRightHandle <gen> and display Tanks! Left side! Right side! They're everywhere! Handle it! . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play NotGonnaDie <gen> and display Dammit, I'm not going to die out here! . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Officer at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play RealWar <gen> and display This is real war, boys. Keep your heads in the game. . Modify duration: Add 0 seconds and Wait
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Officer at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play Collumnsouth <gen> and display Enemy armored collumn coming in from the south! Get ready! . Modify duration: Add 0 seconds and Wait
Unit - Create 2 . V2 Rocket Launcher for Player 9 (Gray) at (Center of Outpost_Spawn_East <gen>) facing 180.00 degrees
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_East <gen>) facing 180.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_East <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Wait 1.00 seconds
Unit - Create 2 . V2 Rocket Launcher for Player 9 (Gray) at (Center of Outpost_Spawn_North <gen>) facing 270.00 degrees
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_North <gen>) facing 270.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_North <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Wait 1.00 seconds
Unit - Create 2 . V2 Rocket Launcher for Player 9 (Gray) at (Center of Outpost_Spawn_West <gen>) facing 0.00 degrees
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_West <gen>) facing 0.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_West <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Wait 1.00 seconds
Unit - Create 12 . Heavy Tank for Player 9 (Gray) at (Center of Outpost_Spawn_South <gen>) facing 90.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_South <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Light Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play TooMany <gen> and display There's too many of them! . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Scout at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play ThisIsIt <gen> and display This is it! . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play AirSupportRequest <gen> and display Requesting air support! . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play IncomingAirstrike <gen> and display Head up! Incoming airstrike. . Modify duration: Add 0 seconds and Wait
Region - Center Chopper1 <gen> on (Position of War Factory 0015 <gen>)
Region - Center Chopper2 <gen> on (Position of Service Depot 0018 <gen>)
Region - Center Chopper3 <gen> on (Position of Chronosphere 0017 <gen>)
Region - Center Chopper4 <gen> on (Position of Advanced Power Plant 0189 <gen>)
Region - Center Chopper5 <gen> on (Position of War Factory 0016 <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Chopper1 <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Chopper2 <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Chopper3 <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Chopper4 <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Chopper5 <gen>)
Wait 5.00 seconds
Unit - Create 4 . Heavy Tank for Player 9 (Gray) at (Center of Outpost_Spawn_East <gen>) facing 180.00 degrees
Unit - Create 2 . V2 Rocket Launcher for Player 9 (Gray) at (Center of Outpost_Spawn_East <gen>) facing 180.00 degrees
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_East <gen>) facing 180.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_East <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Wait 1.00 seconds
Unit - Create 4 . Heavy Tank for Player 9 (Gray) at (Center of Outpost_Spawn_North <gen>) facing 270.00 degrees
Unit - Create 2 . V2 Rocket Launcher for Player 9 (Gray) at (Center of Outpost_Spawn_North <gen>) facing 270.00 degrees
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_North <gen>) facing 270.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_North <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Wait 1.00 seconds
Unit - Create 4 . Heavy Tank for Player 9 (Gray) at (Center of Outpost_Spawn_West <gen>) facing 0.00 degrees
Unit - Create 2 . V2 Rocket Launcher for Player 9 (Gray) at (Center of Outpost_Spawn_West <gen>) facing 0.00 degrees
Unit - Create 10 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_West <gen>) facing 0.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_West <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Wait 1.00 seconds
Unit - Create 4 . Heavy Tank for Player 9 (Gray) at (Center of Outpost_Spawn_South <gen>) facing 90.00 degrees
Unit - Create 2 . V2 Rocket Launcher for Player 9 (Gray) at (Center of Outpost_Spawn_South <gen>) facing 90.00 degrees
Unit - Create 15 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_South <gen>) facing 90.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_South <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Light Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play WillPrevail <gen> and display Do not faulter and we will prevail. . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Scout at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play Sector3And4 <gen> and display Enemies in sectors 3 and 4! . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Scout at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play Russkies <gen> and display Burn in hell you blasted Russkies! . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Unit - Create 2 . Tesla Tank for Player 9 (Gray) at (Center of Outpost_Spawn_East <gen>) facing 180.00 degrees
Unit - Create 2 . V2 Rocket Launcher for Player 9 (Gray) at (Center of Outpost_Spawn_East <gen>) facing 180.00 degrees
Unit - Create 15 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_East <gen>) facing 180.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_East <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Wait 1.00 seconds
Unit - Create 2 . Tesla Tank for Player 9 (Gray) at (Center of Outpost_Spawn_North <gen>) facing 270.00 degrees
Unit - Create 2 . V2 Rocket Launcher for Player 9 (Gray) at (Center of Outpost_Spawn_North <gen>) facing 270.00 degrees
Unit - Create 15 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_North <gen>) facing 270.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_North <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Wait 1.00 seconds
Unit - Create 2 . Tesla Tank for Player 9 (Gray) at (Center of Outpost_Spawn_West <gen>) facing 0.00 degrees
Unit - Create 2 . V2 Rocket Launcher for Player 9 (Gray) at (Center of Outpost_Spawn_West <gen>) facing 0.00 degrees
Unit - Create 15 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_West <gen>) facing 0.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_West <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Wait 1.00 seconds
Unit - Create 2 . Tesla Tank for Player 9 (Gray) at (Center of Outpost_Spawn_South <gen>) facing 90.00 degrees
Unit - Create 2 . V2 Rocket Launcher for Player 9 (Gray) at (Center of Outpost_Spawn_South <gen>) facing 90.00 degrees
Unit - Create 15 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Outpost_Spawn_South <gen>) facing 90.00 degrees
Unit Group - Pick every unit in (Units in Outpost_Spawn_South <gen>) and do (Order (Picked unit) to Attack-Move To.(Position of Chronosphere 0017 <gen>))
Wait 30.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Longbow (Air) named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play IncomingAC <gen> and display Heads up! Enemy aircraft inbound! . Modify duration: Add 0 seconds and Wait
Trigger - Run Air_Assault <gen> (ignoring conditions)
Wait 30.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Light Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play PushingBack <gen> and display Its working! We're pushing them back! . Modify duration: Add 0 seconds and Wait
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across RED_Allied_Outpost <gen>
Sound - Play Command___Conquer___Mechanical_Man_II <gen>
Wait 10.00 seconds
Quest - Mark Quest5 as Completed
Quest - Display to (All players) the Quest Update message: |cffffcc00Mission Update:|r-Destroy the Soviet Tech Center and Nuke Silo-Sergeant Everest must survive
Quest - Create a Required quest titled Strategic Targets with the description Now that we have regained lost terroritory, its time for us to advance make our move against the Soviet main body. There are two strategic bases up on the ridges. One contains a nuclear missile silo and the other a tech center that governs it. Both these targets must be eliminated if we are to keep this land safe. , using icon path ReplaceableTextures\CommandButtons\BTNHumanMissileUpOne.blp
Set Variable Set Quest6 = (Last created quest)
Cinematic - Ping minimap for (All players) at (Position of Tech Center 0122 <gen>) for 20.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Position of Missile Silo 0150 <gen>) for 20.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Trigger - Turn on Routine_Attack_3 <gen>
Heli Raid
Events
Unit - A unit enters Heli_Raid <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
((Entering unit) is A flying unit) Equal to False
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Scout at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play ChopperInbound <gen> and display Look there, up in the sky! Enemy Choppers inbound! . Modify duration: Add 0 seconds and Wait
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Chopper1 <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Chopper2 <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Chopper3 <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Chopper4 <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Chopper5 <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Chopper6 <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Chopper7 <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Chopper8 <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Chopper9 <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Chopper10 <gen>)
Base Convert
Events
Unit - A unit enters Outpost_Enter_Region <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
((Entering unit) is A flying unit) Equal to False
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Turret 0020 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Turret 0019 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Turret 0026 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Turret 0025 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Turret 0024 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Turret 0023 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Turret 0021 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Turret 0022 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Barracks 0345 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of War Factory 0015 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Service Depot 0018 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Chronosphere 0017 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Advanced Power Plant 0189 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of War Factory 0016 <gen> to Player 11 (Dark Green) and Change color
Game - Display to (All players) the text: Outpost secured!
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play SeeAnything <gen> and display Does anyone see anything out there? . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Artillery named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play B3NoActivity <gen> and display This is Blue 3 reporting no activity. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play AttackBeforeFreeze <gen> and display They better attack before we freeze to death. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Officer at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play QuietOnNet <gen> and display Quiet on the net, goddammit. . Modify duration: Add 0 seconds and Wait
Wait 15.00 seconds
Trigger - Run Assault2 <gen> (ignoring conditions)
Bases Dead1
Events
Unit - Tech Center 0122 <gen> Dies
Conditions
(Missile Silo 0150 <gen> is dead) Equal to True
Actions
Game - Display to (All players) the text: Tech Center destroyed!
Trigger - Turn off (This trigger)
Trigger - Turn on Iron_Curtain_Destroy <gen>
Destructible - Kill Ice Rock Gate 6785 <gen>
Destructible - Kill Ice Rock Gate 6786 <gen>
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Light Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play PushingBack <gen> and display Its working! We're pushing them back! . Modify duration: Add 0 seconds and Wait
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across REG_Sov_Twin_Base <gen>
Sound - Play Command___Conquer___Mechanical_Man_II <gen>
Trigger - Turn off Routine_Attack_3 <gen>
Trigger - Turn on Routine_Attack_4 <gen>
Wait 10.00 seconds
Quest - Mark Quest6 as Completed
Quest - Display to (All players) the Quest Update message: |cffffcc00Mission Update:|r-Destroy the Iron Curtain
Cinematic - Ping minimap for (All players) at (Position of Iron Curtain 0027 <gen>) for 20.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Bases Dead2
Events
Unit - Missile Silo 0150 <gen> Dies
Conditions
(Tech Center 0122 <gen> is dead) Equal to True
Actions
Game - Display to (All players) the text: Nuke Silo destroyed!
Trigger - Turn off (This trigger)
Trigger - Turn on Iron_Curtain_Destroy <gen>
Destructible - Kill Ice Rock Gate 6785 <gen>
Destructible - Kill Ice Rock Gate 6786 <gen>
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Light Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play PushingBack <gen> and display Its working! We're pushing them back! . Modify duration: Add 0 seconds and Wait
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across REG_Sov_Twin_Base <gen>
Sound - Play Command___Conquer___Mechanical_Man_II <gen>
Trigger - Turn off Routine_Attack_3 <gen>
Trigger - Turn on Routine_Attack_4 <gen>
Wait 10.00 seconds
Quest - Mark Quest6 as Completed
Quest - Display to (All players) the Quest Update message: |cffffcc00Mission Update:|r-Destroy the Iron Curtain
Quest - Create a Required quest titled Iron Curtain with the description It appears we were not the only ones with a secret weapon being developed in the area. The soviets superweapon, the Iron Curtain, is a powerful device that can change the tides of this battle. With the Chronoshere still offline, we are at our most vulnerable stage. The device is located on top of the mountain, in the center of the Soviet's last bastion in the area. Destroy the Iron curtain and the remaining Soviet presence. The future of this war hangs in the balance. , using icon path ReplaceableTextures\CommandButtons\BTNHumanMissileUpOne.blp
Set Variable Set Quest7 = (Last created quest)
Cinematic - Ping minimap for (All players) at (Position of Iron Curtain 0027 <gen>) for 20.00 seconds, using a Simple ping of color ( 100 %, 0.00 %, 0.00 %)
Iron Curtain Destroy
Events
Unit - Iron Curtain 0027 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Iron Curtain Destroyed!
Wait 10.00 seconds
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Commander Idiot1
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Turret
Actions
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named DEFENSIVE STRUCTURE LOST at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play CommanderBreak <gen> and display What is this!? Is our commander on a break!? . Modify duration: Add 0 seconds and Wait
Commander Idiot2
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Dying unit)) Not equal to Turret
((Dying unit) is A structure) Equal to True
Actions
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named BUILDING LOST at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play CommanderIdiot <gen> and display I can't believe it, our commander is a total idiot! . Modify duration: Add 0 seconds and Wait
Yellow
Events
Unit - A unit owned by Player 11 (Dark Green) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Engineer Jeep (mechanic)
Actions
Unit - Change color of (Trained unit) to Yellow
Finish Attack
Events
Unit - A unit enters Everest_Move <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AlliedTechCenter <gen>)
Lose game
Events
Unit - Tech Center 0004 <gen> Dies
Unit - Chronosphere 0017 <gen> Dies
Unit - Sergeant Everest 0211 <gen> Dies
Conditions
Actions
If ((Dying unit) Equal to Chronosphere 0017 <gen>) then do (Send transmission to (All players) from a Player 11 (Dark Green).Artillery named Allied Unit at (Center of (Playable map area)): Play ChronoDie <gen> and display We've lost the Chronosphere. Its a total defeat for our side!. Modify duration: Add 0 seconds and Wait) else do (Do nothing)
Wait 6.00 seconds
If ((Dying unit) Equal to Chronosphere 0017 <gen>) then do (Defeat Player 11 (Dark Green) with the message: Chronoshpere was destroyed!) else do (Do nothing)
If ((Dying unit) Equal to Tech Center 0004 <gen>) then do (Defeat Player 11 (Dark Green) with the message: Tech Center was destroyed!) else do (Do nothing)
If ((Dying unit) Equal to Sergeant Everest 0211 <gen>) then do (Defeat Player 11 (Dark Green) with the message: Sergeant Everest was killed!) else do (Do nothing)
If ((Dying unit) Equal to Tanya 0196 <gen>) then do (Defeat Player 11 (Dark Green) with the message: Tanya was killed!) else do (Do nothing)
Air Assault
Events
Conditions
Actions
Unit - Create 1 . Chinook (Air) for Player 9 (Gray) at (Random point in Transport_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Transport_Enter3 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Chinook (Air) for Player 9 (Gray) at (Random point in Transport_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Transport_Enter2 <gen>)
Wait 0.50 seconds
Unit - Create 1 . Chinook (Air) for Player 9 (Gray) at (Random point in Transport_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of Transport_Enter1 <gen>)
TrensEnter1
Events
Unit - A unit enters Transport_Enter3 <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Stop .
Wait 2 seconds
Unit - Create 30 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Forward_Spawn1 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Forward_Spawn1 <gen> matching (((Matching unit) is A ground unit) Equal to True)) and do (Order (Picked unit) to Attack-Move To.(Center of Everest_Move <gen>))
TrensEnter2
Events
Unit - A unit enters Transport_Enter2 <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Stop .
Wait 2 seconds
Unit - Create 30 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Forward_Spawn2 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Forward_Spawn2 <gen> matching (((Matching unit) is A ground unit) Equal to True)) and do (Order (Picked unit) to Attack-Move To.(Center of Everest_Move <gen>))
TrensEnter3
Events
Unit - A unit enters Transport_Enter1 <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Stop .
Wait 2 seconds
Unit - Create 30 . Rifle Infantry (soviet) for Player 9 (Gray) at (Center of Forward_Spawn3 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Forward_Spawn3 <gen> matching (((Matching unit) is A ground unit) Equal to True)) and do (Order (Picked unit) to Attack-Move To.(Center of Everest_Move <gen>))
BK1
Events
Unit - A unit enters REG_Allied_Base <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
((Entering unit) is A ground unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play BeakingThrouh <gen> and display They're breaking through! We have to stop them! . Modify duration: Add 0 seconds and Wait
BK2
Events
Unit - A unit enters Inner_Outpost_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
((Entering unit) is A ground unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play BeakingThrouh <gen> and display They're breaking through! We have to stop them! . Modify duration: Add 0 seconds and Wait
Tesla Die
Events
Unit - Tesla Coil 0082 <gen> Dies
Unit - Tesla Coil 0159 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play CommenseAttack <gen> and display Commense attack! . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Longbow (Air) named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play IncomingAC <gen> and display Heads up! Enemy aircraft inbound! . Modify duration: Add 0 seconds and Wait
Trigger - Run Air_Assault <gen> (ignoring conditions)
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Light Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play impossible <gen> and display This is impossible! . Modify duration: Add 0 seconds and Wait
Tesla Aquire
Events
Unit - Tesla Coil 0147 <gen> Notices a target in range
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play Visual <gen> and display Visial on coordinates 227-59 . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play BoundingNow <gen> and display Roger! Bounding, time now! . Modify duration: Add 0 seconds and Wait
Trigger - Run Air_Assault <gen> (ignoring conditions)
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Light Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play NoEyes <gen> and display Be advised I do not have eyes on that region. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play W4Roger <gen> and display This is White 4. Roger. . Modify duration: Add 0 seconds and Wait
Heli Raid 2
Events
Unit - A unit enters Airstrike_notice <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
((Entering unit) is A flying unit) Equal to False
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Scout at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play OpenAreas <gen> and display INcoming! Get out of the open areas! . Modify duration: Add 0 seconds and Wait
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Airstrike_region <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Airstrike_region <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Airstrike_region <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Airstrike_region <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Airstrike_region <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Airstrike_region <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Airstrike_region <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Airstrike_region <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Airstrike_region <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Airstrike_region <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Airstrike_region <gen>)
Wait 0.10 seconds
Unit - Create 1 . Hind (Air) for Player 9 (Gray) at (Center of Mig_Spawn <gen>) facing 120.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Airstrike_region <gen>)
Trigger - Run Air_Assault <gen> (ignoring conditions)
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play NotLastLong <gen> and display Dammit, we're not going to last long out here! . Modify duration: Add 0 seconds and Wait
This is it
Events
Unit - Tesla Coil 0210 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Light Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play ThisIsIt <gen> and display This is it! . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play Reinforcements <gen> and display Send reinforcements, hurry! . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play NotGonnaDie <gen> and display Dammit, I'm not going to die out here! . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play GiveThemHell <gen> and display Let's give them hell! . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Officer at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play EngageNow <gen> and display Engage now! Light them up! . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Ranger named Allied Officer at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play BoundByFire <gen> and display Engage now! Bound by fire! . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play BoundingNow <gen> and display Roger, bounding time now. . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Medium Tank named Allied Unit at (Position of (Random unit from (Units owned by Player 11 (Dark Green).))) : Play WillPrevail <gen> and display Do not faulter and we will prevail. . Modify duration: Add 0 seconds and Wait
Bility
Events
Unit - A unit owned by Player 11 (Dark Green) . Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Capture (Red Alert Engineer)
(Unit-type of (Target unit of ability being cast)) Equal to Ore Refinery
Then - Actions
Unit - Change ownership of (Target unit of ability being cast) to Player 11 (Dark Green) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to C4 Charge
((Target unit of ability being cast) is A structure) Equal to True
Then - Actions
Unit - Kill (Target unit of ability being cast)
Else - Actions
Do nothing
Points
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
If ((Unit-type of (Dying unit)) Equal to Rifle Infantry (soviet)) then do (Add 1 to Player 11 (Dark Green).Current gold) else do (Do nothing)
If ((Unit-type of (Dying unit)) Equal to Mammoth Tank) then do (Add 4 to Player 11 (Dark Green).Current gold) else do (Do nothing)
If ((Unit-type of (Dying unit)) Equal to V2 Rocket Launcher) then do (Add 2 to Player 11 (Dark Green).Current gold) else do (Do nothing)
If ((Unit-type of (Dying unit)) Equal to Heavy Tank) then do (Add 3 to Player 11 (Dark Green).Current gold) else do (Do nothing)
If ((Unit-type of (Dying unit)) Equal to Tesla Tank) then do (Add 2 to Player 11 (Dark Green).Current gold) else do (Do nothing)
If ((Unit-type of (Dying unit)) Equal to Missile Sub (Surface)) then do (Add 50 to Player 11 (Dark Green).Current gold) else do (Do nothing)
If ((Unit-type of (Dying unit)) Equal to Ore Truck) then do (Add 2 to Player 11 (Dark Green).Current gold) else do (Do nothing)
If ((Unit-type of (Dying unit)) Equal to MIG 29 (Air)) then do (Add 2 to Player 11 (Dark Green).Current gold) else do (Do nothing)
If ((Unit-type of (Dying unit)) Equal to Hind (Air)) then do (Add 2 to Player 11 (Dark Green).Current gold) else do (Do nothing)
If ((Unit-type of (Dying unit)) Equal to Chinook (Air)) then do (Add 2 to Player 11 (Dark Green).Current gold) else do (Do nothing)
If (((Dying unit) is A structure) Equal to True) then do (Add 5 to Player 11 (Dark Green).Current gold) else do (Do nothing)
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