Model validation: Re-Reforged Gar'thok portrait

Garthok_portrait.mdx

0 errors 2 severe 5 warnings 44 unused
  • 2 1 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 62 - "L_armpad_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 84 - "R_armpad_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 86 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "bone_chest"
    • 1 Translation
      • Track 13 at frame 1300 has roughly the same value as tracks 12 and 14
  • 1 Bone 6 - "L_mid_eyebrow_bind_jnt"
    • 1 Translation
      • Track 63 at frame 6067 has roughly the same value as tracks 62 and 64
  • 2 Bone 11 - "L_upr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 50 at frame 5700 has roughly the same value as tracks 49 and 51
      • Track 69 at frame 7233 has roughly the same value as tracks 68 and 70
  • 1 Bone 12 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 52 at frame 5700 has roughly the same value as tracks 51 and 53
  • 1 Bone 13 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 50 at frame 5700 has roughly the same value as tracks 49 and 51
  • 1 Bone 14 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 52 at frame 5700 has roughly the same value as tracks 51 and 53
  • 1 Bone 19 - "R_nostril_bind_jnt"
    • 1 Translation
      • Track 38 at frame 7067 has roughly the same value as tracks 37 and 39
  • 2 Bone 50 - "L_ind_finger_01_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1200 has roughly the same value as tracks 4 and 6
      • Track 16 at frame 4233 has roughly the same value as tracks 15 and 17
  • 2 Bone 51 - "L_ind_finger_02_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1200 has roughly the same value as tracks 4 and 6
      • Track 16 at frame 4233 has roughly the same value as tracks 15 and 17
  • 2 Bone 52 - "L_ind_finger_03_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1200 has roughly the same value as tracks 4 and 6
      • Track 16 at frame 4233 has roughly the same value as tracks 15 and 17
  • 2 Bone 53 - "L_mid_finger_01_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1200 has roughly the same value as tracks 4 and 6
      • Track 16 at frame 4233 has roughly the same value as tracks 15 and 17
  • 2 Bone 54 - "L_mid_finger_02_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1200 has roughly the same value as tracks 4 and 6
      • Track 16 at frame 4233 has roughly the same value as tracks 15 and 17
  • 2 Bone 55 - "L_mid_finger_03_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1200 has roughly the same value as tracks 4 and 6
      • Track 16 at frame 4233 has roughly the same value as tracks 15 and 17
  • 2 Bone 56 - "L_rng_finger_01_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1200 has roughly the same value as tracks 4 and 6
      • Track 16 at frame 4233 has roughly the same value as tracks 15 and 17
  • 2 Bone 57 - "L_rng_finger_02_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1200 has roughly the same value as tracks 4 and 6
      • Track 16 at frame 4233 has roughly the same value as tracks 15 and 17
  • 2 Bone 58 - "L_rng_finger_03_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1200 has roughly the same value as tracks 4 and 6
      • Track 16 at frame 4233 has roughly the same value as tracks 15 and 17
  • 2 Bone 59 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1200 has roughly the same value as tracks 4 and 6
      • Track 16 at frame 4233 has roughly the same value as tracks 15 and 17
  • 2 Bone 65 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 10 at frame 1033 has roughly the same value as tracks 9 and 11
      • Track 48 at frame 6767 has roughly the same value as tracks 47 and 49
  • 1 Bone 92 - "B_hair_02_bind_jnt"
    • 1 Translation
      • Track 88 at frame 5033 has roughly the same value as tracks 87 and 89
  • 1 CollisionShape 1 - "B_KGS_Head"
    • 1 Rotation
      • Track 6 at frame 1100 has roughly the same value as tracks 5 and 7
  • unused Texture 0 - "Orc_GarThok_Main_Diffuse.tif"
  • unused Texture 1 - "Orc_GarThok_Main_Normal.tif"
  • unused Texture 2 - "Orc_GarThok_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Orc_GarThok_Fur_Diffuse.tif"
  • unused Texture 7 - "Orc_GarThok_Fur_Normal.tif"
  • unused Texture 8 - "Orc_GarThok_Fur_ORM.tif"
  • unused Texture 9 - "Portrait_BG_Diffuse.tif"
  • unused Texture 10 - "normal.blp"
  • unused Texture 11 - "Portrait_BG_ORM.tif"
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