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Triggers
Raze Wars 2.w3x
Variables
Pwning System
P1 killed P2
P1 killed P3
P1 killed P4
---------------------------
P2 killed P1
P2 killed P3
P2 killed P4
---------------------------
P3 killed P1
P3 killed P2
P3 killed P4
---------------------------
P4 killed P1
P4 killed P2
P4 killed P3
Revive System
Revive
Map Initialization
Map Changelog
Money per Second
Starting Cash
Message
Hero Picking Player 1
Player 1 picks SF
Player 1 picks TF
Player 1 picks HF
Player 1 picks PF
Hero Picking Player 2
Player 2 picks SF
Player 2 picks TF
Player 2 picks HF
Player 2 picks PF
Hero Picking Player 3
Player 3 picks SF
Player 3 picks TF
Player 3 picks HF
Player 3 picks PF
Hero Picking Player 4
Player 4 picks SF
Player 4 picks TF
Player 4 picks HF
Player 4 picks PF
Skills
RazeDamage
RazeDamage
ShadowRaze
Spell leveling
Read me
Spell Casting1
Spell Casting2
Spell Casting3
TidalRaze
Spell leveling Copy
Read me
Spell Casting1 Copy
Spell Casting2 Copy
Spell Casting3 Copy
HolyRaze
Spell leveling Copy Copy
Read me
Spell Casting1 Copy Copy
Spell Casting2 Copy Copy
Spell Casting3 Copy Copy
PyroRaze
Spell leveling Copy Copy Copy
Read me
Spell Casting1 Copy Copy Copy
Spell Casting2 Copy Copy Copy
Spell Casting3 Copy Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Location
location
No
Location2
location
No
RazeDamage
real
Yes
TempPlayer
player
No
TempUnit
unit
No
TempUnit2
unit
No
TempUnit3
unit
No
P1 killed P2
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Game - Display to (All players) the text: Player 1 has pwned Player 2's head! Player 1 recieves 2 gold!
Player - Add 2 to Player 1 (Red) . Current gold
P1 killed P3
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Actions
Game - Display to (All players) the text: Player 1 has pwned Player 3's head! Player 1 recieves 2 gold!
Player - Add 2 to Player 1 (Red) . Current gold
P1 killed P4
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
Game - Display to (All players) the text: Player 1 has pwned Player 4's head! Player 1 recieves 2 gold!
Player - Add 2 to Player 1 (Red) . Current gold
P2 killed P1
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: Player 2 has pwned Player 1's head! Player 2 recieves 2 gold!
Player - Add 2 to Player 2 (Blue) . Current gold
P2 killed P3
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Actions
Game - Display to (All players) the text: Player 2 has pwned Player 3's head! Player 2 recieves 2 gold!
Player - Add 2 to Player 2 (Blue) . Current gold
P2 killed P4
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
Game - Display to (All players) the text: Player 2 has pwned Player 4's head! Player 2 recieves 2 gold!
Player - Add 2 to Player 2 (Blue) . Current gold
P3 killed P1
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: Player 3 has pwned Player 1's head! Player 3 recieves 2 gold!
Player - Add 2 to Player 3 (Teal) . Current gold
P3 killed P2
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Game - Display to (All players) the text: Player 3 has pwned Player 2's head! Player 3 recieves 2 gold!
Player - Add 2 to Player 3 (Teal) . Current gold
P3 killed P4
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
Game - Display to (All players) the text: Player 3 has pwned Player 4's head! Player 3 recieves 2 gold!
Player - Add 2 to Player 3 (Teal) . Current gold
P4 killed P1
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: Player 4 has pwned Player 1's head! Player 4 recieves 2 gold!
Player - Add 2 to Player 4 (Purple) . Current gold
P4 killed P2
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Game - Display to (All players) the text: Player 4 has pwned Player 2's head! Player 4 recieves 2 gold!
Player - Add 2 to Player 4 (Purple) . Current gold
P4 killed P3
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Actions
Game - Display to (All players) the text: Player 4 has pwned Player 3's head! Player 1 recieves 2 gold!
Player - Add 2 to Player 4 (Purple) . Current gold
Revive
Events
Unit - A unit Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Center <gen>) , Hide revival graphics
Map Changelog
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled ---How to Start--- with the description To choose from the four types of Nevermores simply select one by clicking it then ordering it to walk outside of the black square. This will kill the left Nevermores leaving the one you picked. That is all. , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
Quest - Create a Required quest titled ---CREDITS--- with the description Thank you very much to those who are listed here:1. Anton Thabaine (Raze skill)2. Tarrasque (Tidal Fiend Skin)3. Hiveworkshop (For letting me upload this there)4. Me (Well I created it alone so I deserve CREDIT for this) XDBy the way I am Enzo Da Silva XD , using icon path UI\Glues\ScoreScreen\scorescreen-player-bloodelf.blp
Money per Second
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Starting Cash
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 10
Player - Set Player 2 (Blue) . Current gold to 10
Player - Set Player 3 (Teal) . Current gold to 10
Player - Set Player 4 (Purple) . Current gold to 10
Message
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Please have a good game and try not to trash talk while playing XD
Player 1 picks SF
Events
Unit - A unit enters Entrance_to_Battle_Field <gen>
Conditions
(Triggering unit) Equal to Shadow Fiend 0006 <gen>
Actions
Unit - Remove Holy Fiend 0004 <gen> from the game
Unit - Remove Pyro Fiend 0005 <gen> from the game
Unit - Remove Tidal Fiend 0007 <gen> from the game
Player 1 picks TF
Events
Unit - A unit enters Entrance_to_Battle_Field <gen>
Conditions
(Triggering unit) Equal to Tidal Fiend 0007 <gen>
Actions
Unit - Remove Holy Fiend 0004 <gen> from the game
Unit - Remove Pyro Fiend 0005 <gen> from the game
Unit - Remove Shadow Fiend 0006 <gen> from the game
Player 1 picks HF
Events
Unit - A unit enters Entrance_to_Battle_Field <gen>
Conditions
(Triggering unit) Equal to Holy Fiend 0004 <gen>
Actions
Unit - Remove Pyro Fiend 0005 <gen> from the game
Unit - Remove Shadow Fiend 0006 <gen> from the game
Unit - Remove Tidal Fiend 0007 <gen> from the game
Player 1 picks PF
Events
Unit - A unit enters Entrance_to_Battle_Field <gen>
Conditions
(Triggering unit) Equal to Pyro Fiend 0005 <gen>
Actions
Unit - Remove Holy Fiend 0004 <gen> from the game
Unit - Remove Shadow Fiend 0006 <gen> from the game
Unit - Remove Tidal Fiend 0007 <gen> from the game
Player 2 picks SF
Events
Unit - A unit enters Entrance_to_Battlefield_2 <gen>
Conditions
(Triggering unit) Equal to Shadow Fiend 0010 <gen>
Actions
Unit - Remove Holy Fiend 0008 <gen> from the game
Unit - Remove Pyro Fiend 0009 <gen> from the game
Unit - Remove Tidal Fiend 0011 <gen> from the game
Player 2 picks TF
Events
Unit - A unit enters Entrance_to_Battlefield_2 <gen>
Conditions
(Triggering unit) Equal to Tidal Fiend 0011 <gen>
Actions
Unit - Remove Holy Fiend 0008 <gen> from the game
Unit - Remove Pyro Fiend 0009 <gen> from the game
Unit - Remove Shadow Fiend 0010 <gen> from the game
Player 2 picks HF
Events
Unit - A unit enters Entrance_to_Battlefield_2 <gen>
Conditions
(Triggering unit) Equal to Holy Fiend 0008 <gen>
Actions
Unit - Remove Pyro Fiend 0009 <gen> from the game
Unit - Remove Shadow Fiend 0010 <gen> from the game
Unit - Remove Tidal Fiend 0011 <gen> from the game
Player 2 picks PF
Events
Unit - A unit enters Entrance_to_Battlefield_2 <gen>
Conditions
(Triggering unit) Equal to Pyro Fiend 0009 <gen>
Actions
Unit - Remove Holy Fiend 0008 <gen> from the game
Unit - Remove Shadow Fiend 0010 <gen> from the game
Unit - Remove Tidal Fiend 0011 <gen> from the game
Player 3 picks SF
Events
Unit - A unit enters Entrance_to_Battle_Field_3 <gen>
Conditions
(Triggering unit) Equal to Shadow Fiend 0014 <gen>
Actions
Unit - Remove Holy Fiend 0012 <gen> from the game
Unit - Remove Pyro Fiend 0013 <gen> from the game
Unit - Remove Tidal Fiend 0015 <gen> from the game
Player 3 picks TF
Events
Unit - A unit enters Entrance_to_Battle_Field_3 <gen>
Conditions
(Triggering unit) Equal to Tidal Fiend 0015 <gen>
Actions
Unit - Remove Holy Fiend 0012 <gen> from the game
Unit - Remove Pyro Fiend 0013 <gen> from the game
Unit - Remove Shadow Fiend 0014 <gen> from the game
Player 3 picks HF
Events
Unit - A unit enters Entrance_to_Battle_Field_3 <gen>
Conditions
(Triggering unit) Equal to Holy Fiend 0012 <gen>
Actions
Unit - Remove Pyro Fiend 0013 <gen> from the game
Unit - Remove Shadow Fiend 0014 <gen> from the game
Unit - Remove Tidal Fiend 0015 <gen> from the game
Player 3 picks PF
Events
Unit - A unit enters Entrance_to_Battle_Field_3 <gen>
Conditions
(Triggering unit) Equal to Pyro Fiend 0013 <gen>
Actions
Unit - Remove Holy Fiend 0012 <gen> from the game
Unit - Remove Shadow Fiend 0014 <gen> from the game
Unit - Remove Tidal Fiend 0015 <gen> from the game
Player 4 picks SF
Events
Unit - A unit enters Entrance_to_Battle_Field_4 <gen>
Conditions
(Triggering unit) Equal to Shadow Fiend 0018 <gen>
Actions
Unit - Remove Holy Fiend 0016 <gen> from the game
Unit - Remove Pyro Fiend 0017 <gen> from the game
Unit - Remove Tidal Fiend 0019 <gen> from the game
Player 4 picks TF
Events
Unit - A unit enters Entrance_to_Battle_Field_4 <gen>
Conditions
(Triggering unit) Equal to Tidal Fiend 0019 <gen>
Actions
Unit - Remove Holy Fiend 0016 <gen> from the game
Unit - Remove Pyro Fiend 0017 <gen> from the game
Unit - Remove Shadow Fiend 0018 <gen> from the game
Player 4 picks HF
Events
Unit - A unit enters Entrance_to_Battle_Field_4 <gen>
Conditions
(Triggering unit) Equal to Holy Fiend 0016 <gen>
Actions
Unit - Remove Pyro Fiend 0017 <gen> from the game
Unit - Remove Shadow Fiend 0018 <gen> from the game
Unit - Remove Tidal Fiend 0019 <gen> from the game
Player 4 picks PF
Events
Unit - A unit enters Entrance_to_Battle_Field_4 <gen>
Conditions
(Triggering unit) Equal to Pyro Fiend 0017 <gen>
Actions
Unit - Remove Holy Fiend 0016 <gen> from the game
Unit - Remove Shadow Fiend 0018 <gen> from the game
Unit - Remove Tidal Fiend 0019 <gen> from the game
-------- in here . when the Holy Warrior learns the raze for the first time . we will add 2 another abilities to him which are raise 2 and raise 3 --------
-------- in here . when the Holy Warrior learns the raze for the first time . we will add 2 another abilities to him which are raise 2 and raise 3 --------
-------- in here . when the Holy Warrior learns the raze for the first time . we will add 2 another abilities to him which are raise 2 and raise 3 --------
-------- in here . when the Holy Warrior learns the raze for the first time . we will add 2 another abilities to him which are raise 2 and raise 3 --------
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