How to import Raptor Green (HD)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Raptor Green (HD) of the bundle Raptor Green (HD). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Classic Style Raptors (for Reforged).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Raptor Green (HD)
RaptorHD_green.mdx
raptorHDgreen_diff.dds
raptor_normal.dds
raptor_orm.dds
raptorHDgreen_emis.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing RaptorHD_green.mdx

Now Click the "Import File" Button:

Next select 'RaptorHD_green.mdx' in the folder which you extracted from the zip archive:

Raptor Green (HD)
RaptorHD_green.mdx
raptor_normal.dds
raptor_orm.dds
raptorHDgreen_diff.dds
raptorHDgreen_emis.dds

The file has been properly added to the map archive:

RaptorHD_green.mdx
Model
863
war3mapimported/RaptorHD_green.mdx

Done, you have imported the file RaptorHD_green.mdx.

Importing raptor_normal.dds

Now Click the "Import File" Button:

Next select 'raptor_normal.dds' in the folder which you extracted from the zip archive:

Raptor Green (HD)
RaptorHD_green.mdx
raptor_normal.dds
raptor_orm.dds
raptorHDgreen_diff.dds
raptorHDgreen_emis.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RaptorHD_green.mdx
Model
863
war3mapimported/RaptorHD_green.mdx
raptor_normal.dds
Image / Texture
341
war3mapimported/raptor_normal.dds

Double-click the file raptor_normal.dds:

raptor_normal.dds
Image / Texture
341
war3mapimported/raptor_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

raptor_normal.dds
Image / Texture
341
raptor_normal.dds

The file has been properly added to the map archive:

RaptorHD_green.mdx
Model
863
war3mapimported/RaptorHD_green.mdx
raptor_normal.dds
Image / Texture
341
raptor_normal.dds

Done, you have imported the file raptor_normal.dds.

Importing raptor_orm.dds

Now Click the "Import File" Button:

Next select 'raptor_orm.dds' in the folder which you extracted from the zip archive:

Raptor Green (HD)
RaptorHD_green.mdx
raptor_normal.dds
raptor_orm.dds
raptorHDgreen_diff.dds
raptorHDgreen_emis.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RaptorHD_green.mdx
Model
863
war3mapimported/RaptorHD_green.mdx
raptor_normal.dds
Image / Texture
341
raptor_normal.dds
raptor_orm.dds
Image / Texture
341
war3mapimported/raptor_orm.dds

Double-click the file raptor_orm.dds:

raptor_orm.dds
Image / Texture
341
war3mapimported/raptor_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

raptor_orm.dds
Image / Texture
341
raptor_orm.dds

The file has been properly added to the map archive:

RaptorHD_green.mdx
Model
863
war3mapimported/RaptorHD_green.mdx
raptor_normal.dds
Image / Texture
341
raptor_normal.dds
raptor_orm.dds
Image / Texture
341
raptor_orm.dds

Done, you have imported the file raptor_orm.dds.

Importing raptorHDgreen_diff.dds

Now Click the "Import File" Button:

Next select 'raptorHDgreen_diff.dds' in the folder which you extracted from the zip archive:

Raptor Green (HD)
RaptorHD_green.mdx
raptor_normal.dds
raptor_orm.dds
raptorHDgreen_diff.dds
raptorHDgreen_emis.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RaptorHD_green.mdx
Model
863
war3mapimported/RaptorHD_green.mdx
raptor_normal.dds
Image / Texture
341
raptor_normal.dds
raptor_orm.dds
Image / Texture
341
raptor_orm.dds
raptorHDgreen_diff.dds
Image / Texture
341
war3mapimported/raptorHDgreen_diff.dds

Double-click the file raptorHDgreen_diff.dds:

raptorHDgreen_diff.dds
Image / Texture
341
war3mapimported/raptorHDgreen_diff.dds

Tick the box "Use Custom Path" and type in the correct path:

raptorHDgreen_diff.dds
Image / Texture
341
raptorHDgreen_diff.dds

The file has been properly added to the map archive:

RaptorHD_green.mdx
Model
863
war3mapimported/RaptorHD_green.mdx
raptor_normal.dds
Image / Texture
341
raptor_normal.dds
raptor_orm.dds
Image / Texture
341
raptor_orm.dds
raptorHDgreen_diff.dds
Image / Texture
341
raptorHDgreen_diff.dds

Done, you have imported the file raptorHDgreen_diff.dds.

Importing raptorHDgreen_emis.dds

Now Click the "Import File" Button:

Next select 'raptorHDgreen_emis.dds' in the folder which you extracted from the zip archive:

Raptor Green (HD)
RaptorHD_green.mdx
raptor_normal.dds
raptor_orm.dds
raptorHDgreen_diff.dds
raptorHDgreen_emis.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

RaptorHD_green.mdx
Model
863
war3mapimported/RaptorHD_green.mdx
raptor_normal.dds
Image / Texture
341
raptor_normal.dds
raptor_orm.dds
Image / Texture
341
raptor_orm.dds
raptorHDgreen_diff.dds
Image / Texture
341
raptorHDgreen_diff.dds
raptorHDgreen_emis.dds
Image / Texture
171
war3mapimported/raptorHDgreen_emis.dds

Double-click the file raptorHDgreen_emis.dds:

raptorHDgreen_emis.dds
Image / Texture
171
war3mapimported/raptorHDgreen_emis.dds

Tick the box "Use Custom Path" and type in the correct path:

raptorHDgreen_emis.dds
Image / Texture
171
raptorHDgreen_emis.dds

The file has been properly added to the map archive:

RaptorHD_green.mdx
Model
863
war3mapimported/RaptorHD_green.mdx
raptor_normal.dds
Image / Texture
341
raptor_normal.dds
raptor_orm.dds
Image / Texture
341
raptor_orm.dds
raptorHDgreen_diff.dds
Image / Texture
341
raptorHDgreen_diff.dds
raptorHDgreen_emis.dds
Image / Texture
171
raptorHDgreen_emis.dds

Done, you have imported the file raptorHDgreen_emis.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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