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Animation - Change Ragnar 0000 <gen> 's animation speed to 0.00 % of its original speed
Cheer 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play Villager 0006 <gen> 's attack animation
Cheer 3
Events
Time - Every 1.20 seconds of game time
Conditions
Actions
Animation - Play Villager 0007 <gen> 's attack animation
Cheer 4
Events
Time - Every 1.40 seconds of game time
Conditions
Actions
Animation - Play Villager 0009 <gen> 's attack animation
Wolves
Events
Time - Elapsed game time is 13.00 seconds
Conditions
Actions
Sound - Play wolf02 <gen>
Wolves 2
Events
Time - Elapsed game time is 23.00 seconds
Conditions
Actions
Sound - Play wolf03 <gen>
Wolves 3
Events
Time - Elapsed game time is 37.00 seconds
Conditions
Actions
Sound - Play wolf10 <gen>
Wolves 4
Events
Time - Elapsed game time is 58.00 seconds
Conditions
Actions
Sound - Play wolf15 <gen>
Start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Start_Cam for Player 1 (Red) over 0 seconds
Sound - Play mevoice06 <gen>
Camera - . Apply . gg_cam_Move_1 for Player 1 (Red) over 10.00 seconds
Wait 5.00 game-time seconds
Sound - Play nscript01_01 <gen>
Cinematic - Send transmission to (All players) from Book of Summoning Pedestal 0010 <gen> named Narrator : Play No sound and display From birth, the children of the north hear tales of the end of world. . Modify duration: Add 8.00 seconds and Don't wait
Camera - . Apply . gg_cam_Move_2 for Player 1 (Red) over 7.00 seconds
Wait 5.00 game-time seconds
Camera - . Apply . gg_cam_Move_3 for Player 1 (Red) over 6.00 seconds
Wait 5.00 game-time seconds
Sound - Play meaccent19 <gen>
Sound - Play nscript01_02 <gen>
Cinematic - Send transmission to (All players) from Book of Summoning Pedestal 0010 <gen> named Narrator : Play No sound and display Ragnarok... . Modify duration: Add 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_Move_4 for Player 1 (Red) over 7.00 seconds
Wait 5.00 game-time seconds
Sound - Play nscript01_03 <gen>
Cinematic - Send transmission to (All players) from Book of Summoning Pedestal 0010 <gen> named Narrator : Play No sound and display When wolves will swallow the sun and moon, when the stars will be snuffed and the earth will tremble. . Modify duration: Add 9.00 seconds and Don't wait
Wait 2.00 game-time seconds
Camera - . Apply . gg_cam_Move_5 for Player 1 (Red) over 9.00 seconds
Wait 7.00 game-time seconds
Cinematic - Send transmission to (All players) from Book of Summoning Pedestal 0010 <gen> named Narrator : Play No sound and display When the gods will face the tribes of giants in a final battle that will ravage all the nine worlds. . Modify duration: Add 9.00 seconds and Don't wait
Wait 1.00 game-time seconds
Camera - . Apply . gg_cam_Move_6 for Player 1 (Red) over 9.00 seconds
Wait 8.00 game-time seconds
Camera - . Apply . gg_cam_Move_7 for Player 1 (Red) over 9.00 seconds
Wait 2.00 game-time seconds
Sound - Play nscript01_04 <gen>
Cinematic - Send transmission to (All players) from Book of Summoning Pedestal 0010 <gen> named Narrator : Play No sound and display All father of the gods, Odin, has always smiled upon the human race. To the most devout of his followers he entrusts stones inscribed with his personal rune, a mark of his power in the human world of Midgard. . Modify duration: Add 20.00 seconds and Don't wait
Wait 3.00 game-time seconds
Camera - . Apply . gg_cam_Move_8 for Player 1 (Red) over 9.00 seconds
Wait 8.00 game-time seconds
Camera - . Apply . gg_cam_Move_9 for Player 1 (Red) over 9.00 seconds
Wait 8.00 game-time seconds
Camera - . Apply . gg_cam_Move_10 for Player 1 (Red) over 9.00 seconds
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from Book of Summoning Pedestal 0010 <gen> named Narrator : Play No sound and display These runestones are protected by only the most valient of human warriors until the day they die and are taken by the valkyries to fight alongside Odin at Ragnarok. . Modify duration: Add 15.00 seconds and Don't wait
Wait 7.00 game-time seconds
Camera - . Apply . gg_cam_Move_11 for Player 1 (Red) over 9.00 seconds
Wait 6.00 game-time seconds
Camera - . Apply . gg_cam_Move_12 for Player 1 (Red) over 9.00 seconds
Wait 3.00 game-time seconds
Camera - . Apply . gg_cam_Move_13 for Player 1 (Red) over 12.00 seconds
Sound - Play metheme04 <gen>
Sound - Play nscript01_05 <gen>
Cinematic - Send transmission to (All players) from Book of Summoning Pedestal 0010 <gen> named Narrator : Play No sound and display Of all creatures, only one does not fear Ragnarok, the evil god Loki. . Modify duration: Add 9.50 seconds and Don't wait
Wait 9.00 game-time seconds
Cinematic - Send transmission to (All players) from Book of Summoning Pedestal 0010 <gen> named Narrator : Play No sound and display Bound deep in the bowels of the earth by Odin himself, only Ragnarok will set Loki free to have his revenge on gods and man alike. . Modify duration: Add 13.00 seconds and Don't wait
Camera - . Apply . gg_cam_Move_14 for Player 1 (Red) over 14.00 seconds
Wait 13.00 game-time seconds
Camera - . Apply . gg_cam_Move_15 for Player 1 (Red) over 7.00 seconds
Wait 3.00 game-time seconds
Sound - Play nscript01_06 <gen>
Cinematic - Send transmission to (All players) from Book of Summoning Pedestal 0010 <gen> named Narrator : Play No sound and display And it is only the power on Midgard, of Odin and his runestones, that holds Ragnarok... at bay. . Modify duration: Add 9.00 seconds and Don't wait
Wait 3.00 game-time seconds
Camera - . Apply . gg_cam_Move_16 for Player 1 (Red) over 3.00 seconds
Wait 2.50 game-time seconds
Camera - . Apply . gg_cam_End_of_Narrator for Player 1 (Red) over 4.00 seconds
Wait 4.00 game-time seconds
Sound - Play meaccent24 <gen>
Cinematic - Clear the screen of text messages for (All players) .
Trigger - Run Speech <gen> (ignoring conditions)
Speech
Events
Conditions
Actions
Wait 1.00 game-time seconds
Trigger - Run Unhiding <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Travel_1 for Player 1 (Red) over 5.00 seconds
Wait 4.00 game-time seconds
Sound - Play songbasic3 <gen>
Camera - . Apply . gg_cam_Travel_1 for Player 1 (Red) over 10.00 seconds
Wait 2.00 game-time seconds
Sound - Play escript02 <gen>
Cinematic - Send transmission to (All players) from Chaplain 0005 <gen> named Elder : Play No sound and display People of Wotankeld, we gather this day to honor one from our midst, younger than any ever so honored. He is yet wise and strong beyond his years. . Modify duration: Add 13.00 seconds and Don't wait
Wait 7.00 game-time seconds
Camera - . Apply . gg_cam_Travel_2 for Player 1 (Red) over 10.00 seconds
Wait 6.00 game-time seconds
Cinematic - Send transmission to (All players) from Chaplain 0005 <gen> named Elder : Play No sound and display He has carried shields in the battles at Hyndall and Utherby and aided in the fortification of this village following the dark tales we have heard from the Northerends. . Modify duration: Add 12.50 seconds and Don't wait
Wait 3.00 game-time seconds
Camera - . Apply . gg_cam_Travel_3 for Player 1 (Red) over 10.00 seconds
Wait 9.50 game-time seconds
Camera - . Apply . gg_cam_Travel_4 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0005 <gen> named Elder : Play No sound and display Through trial by single combat, he has proven today that he is ready to take a place among the warriors of this village. . Modify duration: Add 9.50 seconds and Don't wait
Wait 9.50 game-time seconds
Camera - . Apply . gg_cam_Travel_5 for Player 1 (Red) over 14.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0005 <gen> named Elder : Play No sound and display Ragnar, son of Jarl, kneel here before the runestone of Odin and hear me. You must now put aside all childish things. Swear yourself to protect this stone and the village that surrounds and upholds it. . Modify duration: Add 20.00 seconds and Don't wait
Wait 8.00 game-time seconds
Trigger - Run Kneel <gen> (ignoring conditions)
Wait 5.00 game-time seconds
Camera - . Apply . gg_cam_Travel_6 for Player 1 (Red) over 25.00 seconds
Wait 7.00 game-time seconds
Cinematic - Send transmission to (All players) from Chaplain 0005 <gen> named Elder : Play No sound and display Swear to stand beside your sword brothers until death to defend this holy shrine of the all father. . Modify duration: Add 10.50 seconds and Don't wait
Wait 10.50 game-time seconds
Animation - Change Ragnar 0000 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Send transmission to (All players) from Chaplain 0005 <gen> named Elder : Play No sound and display Raise now your sword and take up the glorius duties of the Odinsblade! . Modify duration: Add 10.00 seconds and Don't wait
Wait 10.00 game-time seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Trigger - Run Sword_Raise <gen> (ignoring conditions)
Wait 1.00 game-time seconds
Trigger - Turn on Cheer <gen>
Sound - Play vikingcharge01 <gen>
Wait 5.00 game-time seconds
Sound - Play meaccent25 <gen>
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Drama for Player 1 (Red) over 3.00 seconds
Trigger - Turn off Wind <gen>
Trigger - Turn off Water <gen>
Wait 3.00 game-time seconds
Sound - Play laugh13 <gen>
Wait 2.00 game-time seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Tense <gen>
Trigger - Run Big_Part <gen> (ignoring conditions)
Big Part
Events
Conditions
Actions
Trigger - Run Part_1 <gen> (ignoring conditions)
Wait 1.50 game-time seconds
Trigger - Run Part_2 <gen> (ignoring conditions)
Wait 5.00 game-time seconds
Trigger - Run Part_3 <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Drama_2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Drama_3 for Player 1 (Red) over 4.00 seconds
Wait 5.00 game-time seconds
Trigger - Run Part_4 <gen> (ignoring conditions)
Wait 3.20 game-time seconds
Trigger - Run Part_5 <gen> (ignoring conditions)
Wait 6.50 game-time seconds
Trigger - Run Part_6 <gen> (ignoring conditions)
Wait 4.00 game-time seconds
Trigger - Run Part_7 <gen> (ignoring conditions)
Wait 5.50 game-time seconds
Trigger - Run Part_8 <gen> (ignoring conditions)
Wait 4.50 game-time seconds
Trigger - Run Part_9 <gen> (ignoring conditions)
Wait 3.00 game-time seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 game-time seconds
Sound - Stop (Last played sound) Immediately
Sound - Play oscript07 <gen>
Wait 9.00 game-time seconds
Floating Text - Create floating text that reads Ragnar's Journey at (Center of Ragnar_Title <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads By Battlemapsta at (Center of By_Battlemapster <gen>) with Z offset 0 , using font size 25.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_End for Player 1 (Red) over 0 seconds
Sound - Play End <gen>
Wait 6.00 game-time seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Part 1
Events
Conditions
Actions
Game - Set the time of day to 5.00
Unit - Order Ragnar 0013 <gen> to Move To . (Center of Ragnar_Move_1 <gen>)
Camera - . Apply . gg_cam_Drama_1 for Player 1 (Red) over 0 seconds
Environment - Create at Ulf_Arena <gen> the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Part 2
Events
Conditions
Actions
Set Variable Set RagnarUlf = Ragnar 0014 <gen>
Set Variable Set UlfBattle = Ulf 0015 <gen>
Camera - . Apply . gg_cam_Drama_4 for Player 1 (Red) over 0 seconds
Unit - Order Ragnar 0014 <gen> to Move To . (Center of Ragnar_Move_2 <gen>)
Unit - Order Ulf 0015 <gen> to Move To . (Center of Ulf_Walk <gen>)
Camera - . Apply . gg_cam_Drama_7 for Player 1 (Red) over 3.00 seconds
Wait 1.10 game-time seconds
Unit - Make Ragnar 0014 <gen> face Ulf 0015 <gen> over 0.10 seconds
Unit - Make Ulf 0015 <gen> face Ragnar 0014 <gen> over 0.10 seconds
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of Ragnar 0014 <gen> using Abilities\Weapons\Rifle\RifleImpact.mdl
Unit - Order Ulf 0015 <gen> to Move To . (Center of Ulf_Walk_2 <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Ulf 0015 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Unit - Make Ulf 0015 <gen> face Ragnar 0014 <gen> over 0.10 seconds
Unit - Make Ragnar 0014 <gen> face Ulf 0015 <gen> over 0.10 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Ulf 0015 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Unit - Order Ulf 0015 <gen> to Move To . (Center of Ulf_Run_away <gen>)
Wait 2.00 game-time seconds
Unit - Order Ragnar 0014 <gen> to Move To . (Center of RagnarUlf2 <gen>)
Unit - Order Ulf 0015 <gen> to Move To . (Center of Ulf_Start_2 <gen>)
Wait 3.00 game-time seconds
Unit - Make Ulf 0015 <gen> face Ragnar 0014 <gen> over 0.10 seconds
Unit - Make Ragnar 0014 <gen> face Ulf 0015 <gen> over 0.10 seconds
Part 3
Events
Conditions
Actions
Game - Set the time of day to 24.00
Environment - Change water tinting color to ( 0.00 %, 0.00 %, 100.00 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 3000.00 , z-end 8000 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Region - Center Rain_1 <gen> on (Center of Rain_Mover <gen>)
Unit - Order Brigand 0034 <gen> to Move To . (Center of Transport_1 <gen>)
Unit - Order Ulf 0030 <gen> to Move To . (Center of Transport_4 <gen>)
Unit - Order Bandit 0035 <gen> to Move To . (Center of Transport_2 <gen>)
Unit - Order Villager 0033 <gen> to Move To . (Center of Transport_5 <gen>)
Unit - Order Ragnar 0012 <gen> to Move To . (Center of Transport_3 <gen>)
Wait 3.20 game-time seconds
Special Effect - Create a special effect at (Center of Lightning_1 <gen>) using war3mapImported\Great Lightning.mdx
Wait 0.50 game-time seconds
Special Effect - Create a special effect at (Center of Lightning_2 <gen>) using war3mapImported\Great Lightning.mdx
Wait 0.30 game-time seconds
Special Effect - Create a special effect at (Center of Lightning_3 <gen>) using war3mapImported\Great Lightning.mdx
Part 4
Events
Conditions
Actions
Camera - . Apply . gg_cam_Drama_9 for Player 1 (Red) over 0 seconds
Wait 0.50 game-time seconds
Special Effect - Create a special effect at (Center of Boom_1 <gen>) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Special Effect - Create a special effect at (Center of Boom_2 <gen>) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Wait 0.30 game-time seconds
Special Effect - Create a special effect at (Center of Boom_3 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 game-time seconds
Unit - Hide Chaplain 0036 <gen>
Wait 1.00 game-time seconds
Part 5
Events
Conditions
Actions
Set Variable Set Viking = Dark Viking 0024 <gen>
Set Variable Set RagnarViking = Ragnar 0025 <gen>
Environment - Set fog to style Linear , z-start 3000.00 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Camera - . Apply . gg_cam_Drama_10 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Drama_11 for Player 1 (Red) over 8.00 seconds
Special Effect - Create a special effect at (Center of Slam <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Dark Viking 0024 <gen> using Abilities\Weapons\Bolt\BoltImpact.mdl
Animation - Play Dark Viking 0024 <gen> 's death animation
Animation - Change Dark Viking 0024 <gen> 's animation speed to 0.00 % of its original speed
Wait 0.40 game-time seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dark Viking 0024 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Unit - Unhide Dark Viking 0037 <gen>
Unit - Order Dark Viking 0037 <gen> to Move To . (Center of New_Viking <gen>)
Wait 1.25 game-time seconds
Unit - Make Ragnar 0025 <gen> face Dark Viking 0037 <gen> over 0.30 seconds
Wait 0.85 game-time seconds
Unit - Order Dark Viking 0037 <gen> to Move To . (Center of New_Fight_2 <gen>)
Unit - Order Ragnar 0025 <gen> to Move To . (Center of New_Fight_1 <gen>)
Part 6
Events
Conditions
Actions
Camera - . Apply . gg_cam_Drama_5 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Drama_6 for Player 1 (Red) over 4.00 seconds
Wait 1.50 game-time seconds
Animation - Lock Ragnar 0016 <gen> 's Head to face Friend 1 0023 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Friend 3 0018 <gen> 's Head to face Friend 1 0023 <gen> , offset by ( 0 , 0 , 90 )
Unit - Order Ragnar 0025 <gen> to Move To . (Center of Last_Fight_2 <gen>)
Unit - Order Dark Viking 0037 <gen> to Move To . (Center of Last_Fight_1 <gen>)
Wait 4.00 game-time seconds
Unit - Make Ragnar 0025 <gen> face Dark Viking 0037 <gen> over 0.30 seconds
Unit - Make Dark Viking 0037 <gen> face Ragnar 0025 <gen> over 0.30 seconds
Part 7
Events
Conditions
Actions
Camera - . Apply . gg_cam_Drama_12 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Drama_13 for Player 1 (Red) over 8.00 seconds
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of Ragnar 0014 <gen> using Abilities\Weapons\Rifle\RifleImpact.mdl
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of Ragnar 0014 <gen> using Abilities\Weapons\Rifle\RifleImpact.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Ragnar 0014 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of Ragnar 0014 <gen> using Abilities\Weapons\Rifle\RifleImpact.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Ragnar 0014 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of Ragnar 0014 <gen> using Abilities\Weapons\Rifle\RifleImpact.mdl
Animation - Play Dark Viking 0037 <gen> 's death animation
Part 9
Events
Conditions
Actions
Camera - . Apply . gg_cam_Final_Boat for Player 1 (Red) over 0 seconds
Wait 1.00 game-time seconds
Special Effect - Create a special effect at (Center of Death_Bolt <gen>) using war3mapImported\Great Lightning.mdx
Wait 0.30 game-time seconds
Animation - Play Ragnar 0003 <gen> 's death animation
Special Effect - Create a special effect at (Center of Death_Bolt_2 <gen>) using war3mapImported\Great Lightning.mdx
Special Effect - Create a special effect at (Center of Death_Bolt_3 <gen>) using war3mapImported\Great Lightning.mdx
Wait 0.15 game-time seconds
Special Effect - Create a special effect at (Center of Death_Bolt_5 <gen>) using war3mapImported\Great Lightning.mdx
Special Effect - Create a special effect at (Center of Death_Bolt_4 <gen>) using war3mapImported\Great Lightning.mdx
Wait 0.15 game-time seconds
Special Effect - Create a special effect at (Center of Ship_Bye_1 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Ship_Bye_2 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Ship_Bye_3 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
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