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Model validation: Radio Tower
RadioTowerV5F.mdx
0errors8severe5warnings2unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 80000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 80000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 80000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 80000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 80000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 80000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 80000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 80000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Bone 5 - "Bone_TowerSegment1"
1
Translation
Track 3 has the same frame 629 as track 2
1
Bone 12 - "Bone_Antennae"
1
Rotation
Track 2 has the same frame 1200 as track 1
1
Light 0 - "Omni_Light"
Maximum attenuation should probably be smaller than or equal to 200, but is 400
1
Light 1 - "Omni_Weld"
Maximum attenuation should probably be smaller than or equal to 200, but is 400
2
Bone 1 - "Bone_TowerSegment5"
2
Translation
Track 3 at frame 56000 has exactly the same value as tracks 2 and 4
Track 4 at frame 59000 has exactly the same value as tracks 3 and 5
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