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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Death
real
No
3600.00
PlayerName1
string
Yes
tempInt1
integer
No
0
tempPlayer1
player
No
ReP1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 30 seconds the text: |c0096FF96You will respawn in 60 seconds|r
Wait 60.00 seconds
Hero - Instantly revive Survivor 0012 <gen> at (Center of Respawn <gen>) , Hide revival graphics
ReP1 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) for 30 seconds the text: |c0096FF96You will respawn in 60 seconds|r
Wait 60.00 seconds
Hero - Instantly revive Survivor 0013 <gen> at (Center of Respawn <gen>) , Hide revival graphics
ReP1 Copy Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) for 30 seconds the text: |c0096FF96You will respawn in 60 seconds|r
Wait 60.00 seconds
Hero - Instantly revive Survivor 0014 <gen> at (Center of Respawn <gen>) , Hide revival graphics
ReP1 Copy Copy Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) for 30 seconds the text: |c0096FF96You will respawn in 60 seconds|r
Wait 60.00 seconds
Hero - Instantly revive Survivor 0015 <gen> at (Center of Respawn <gen>) , Hide revival graphics
ReP1 Copy Copy Copy Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) for 30 seconds the text: |c0096FF96You will respawn in 60 seconds|r
Wait 60.00 seconds
Hero - Instantly revive Survivor 0016 <gen> at (Center of Respawn <gen>) , Hide revival graphics
ReP1 Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) for 30 seconds the text: |c0096FF96You will respawn in 60 seconds|r
Wait 60.00 seconds
Hero - Instantly revive Survivor 0017 <gen> at (Center of Respawn <gen>) , Hide revival graphics
ReP1 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) for 30 seconds the text: |c0096FF96You will respawn in 60 seconds|r
Wait 60.00 seconds
Hero - Instantly revive Survivor 0018 <gen> at (Center of Respawn <gen>) , Hide revival graphics
ReP1 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) for 30 seconds the text: |c0096FF96You will respawn in 60 seconds|r
Wait 60.00 seconds
Hero - Instantly revive Survivor 0019 <gen> at (Center of Respawn <gen>) , Hide revival graphics
ReP1 Copy Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) for 30 seconds the text: |c0096FF96You will respawn in 60 seconds|r
Wait 60.00 seconds
Hero - Instantly revive Survivor 0020 <gen> at (Center of Respawn <gen>) , Hide revival graphics
ReP1 Copy Copy Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) for 30 seconds the text: |c0096FF96You will respawn in 60 seconds|r
Wait 60.00 seconds
Hero - Instantly revive Survivor 0021 <gen> at (Center of Respawn <gen>) , Hide revival graphics
NoSpawnKilling
Events
Unit - A unit enters NoSpawnKilling_006 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Mummy
Actions
Unit - Move (Entering unit) instantly to (Center of DontTryItAgain_007 <gen>)
NoSpawnKilling Copy
Events
Unit - A unit enters NoSpawnKilling_006 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Dark Speed
Actions
Unit - Move (Entering unit) instantly to (Center of DontTryItAgain_007 <gen>)
NoSpawnKilling Copy 2
Events
Unit - A unit enters NoSpawnKilling_006 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Deep Shadow
Actions
Unit - Move (Entering unit) instantly to (Center of DontTryItAgain_007 <gen>)
NoSpawnKilling Copy 3
Events
Unit - A unit enters NoSpawnKilling_006 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Demon
Actions
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: |c0096FF96No spawn killing!|r
Unit - Move (Entering unit) instantly to (Center of DontTryItAgain_007 <gen>)
NoSpawnKilling Copy 4
Events
Unit - A unit enters NoSpawnKilling_006 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Soul Eater
Actions
Unit - Move (Entering unit) instantly to (Center of DontTryItAgain_007 <gen>)
Basic
Events
Map initialization
Conditions
Actions
Game - Disable ally color button and Disable creep camp button
Destructible - Make Rolling Stone Door 0260 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 0000 <gen> Invulnerable
Game - Set time of day speed to 0.00 % of the default speed
Sound - Play IllidansTheme <gen>
Game - Turn the day/night cycle Off
Unit - Pause Hermit Crab 0028 <gen>
Unit - Pause Hermit Crab 0025 <gen>
Unit - Pause Hermit Crab 0029 <gen>
Unit - Make Hermit Crab 0029 <gen> Invulnerable
Unit - Make Hermit Crab 0028 <gen> Invulnerable
Unit - Make Hermit Crab 0025 <gen> Invulnerable
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally
Join Game
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: |c0096FF96Get ready survivors the monsters start move in 5 seconds.Don't forget nobody in game is your ally or your friend.type -end (to know where is the end)|r
Unit Group - Pick every unit in (Units of type Survivor) and do (Actions)
Loop - Actions
Sound - Play UtherTaunt1 <gen>
Sound - Play TheHornOfCenarius <gen> at 100 % volume, attached to (Picked unit)
Join Game Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All allies of Player 11 (Dark Green).) the text: |c0096FF96Monsters go find the survivors and kill them|r
Unit Group - Pick every unit in (Units of type Demon) and do (Actions)
Loop - Actions
Sound - Play SargerasLaugh <gen>
Sound - Play TheHornOfCenarius <gen> at 100 % volume, attached to (Picked unit)
P1
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Survivor 0012 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Then - Actions
Unit - Remove Survivor 0012 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is unused
Then - Actions
Unit - Remove Survivor 0012 <gen> from the game
Else - Actions
Do nothing
P1 Copy
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Survivor 0013 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Then - Actions
Unit - Remove Survivor 0013 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Then - Actions
Unit - Remove Survivor 0013 <gen> from the game
Else - Actions
Do nothing
P1 Copy Copy
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Survivor 0014 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Then - Actions
Unit - Remove Survivor 0014 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Then - Actions
Unit - Remove Survivor 0014 <gen> from the game
Else - Actions
Do nothing
P1 Copy Copy Copy
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Survivor 0015 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Then - Actions
Unit - Remove Survivor 0015 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Then - Actions
Unit - Remove Survivor 0015 <gen> from the game
Else - Actions
Do nothing
P1 Copy Copy Copy Copy
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Survivor 0016 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Then - Actions
Unit - Remove Survivor 0016 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Then - Actions
Unit - Remove Survivor 0016 <gen> from the game
Else - Actions
Do nothing
P1 Copy Copy Copy Copy Copy
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Survivor 0017 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Then - Actions
Unit - Remove Survivor 0017 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Then - Actions
Unit - Remove Survivor 0017 <gen> from the game
Else - Actions
Do nothing
P1 Copy Copy Copy Copy Copy Copy
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Survivor 0018 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Not equal to Is playing
Then - Actions
Unit - Remove Survivor 0018 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is unused
Then - Actions
Unit - Remove Survivor 0018 <gen> from the game
Else - Actions
Do nothing
P1 Copy Copy Copy Copy Copy Copy Copy
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Survivor 0019 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Not equal to Is playing
Then - Actions
Unit - Remove Survivor 0019 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Then - Actions
Unit - Remove Survivor 0019 <gen> from the game
Else - Actions
Do nothing
P1 Copy Copy Copy Copy Copy Copy Copy Copy
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Survivor 0020 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Not equal to Is playing
Then - Actions
Unit - Remove Survivor 0020 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Then - Actions
Unit - Remove Survivor 0020 <gen> from the game
Else - Actions
Do nothing
P1 Copy Copy Copy Copy Copy Copy Copy Copy Copy
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Survivor 0021 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Not equal to Is playing
Then - Actions
Unit - Remove Survivor 0021 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) slot status) Equal to Has left the game
Then - Actions
Unit - Remove Demon 0023 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) slot status) Not equal to Is playing
Then - Actions
Unit - Remove Demon 0023 <gen> from the game
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Then - Actions
Trigger - Turn on Demon <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Then - Actions
Unit - Remove Demon 0023 <gen> from the game
Else - Actions
Do nothing
Names
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Set Variable Set tempPlayer1 = (Picked player)
Set Variable Set tempInt1 = (Player number of tempPlayer1)
Set Variable Set PlayerName1[tempInt1] = (Name of tempPlayer1)
Wait 0.01 seconds
Player - Set name of Player 12 (Brown) to Monstrum
Player - Set name of Player 1 (Red) to Survivor
Player - Set name of Player 2 (Blue) to Survivor
Player - Set name of Player 3 (Teal) to Survivor
Player - Set name of Player 4 (Purple) to Survivor
Player - Set name of Player 5 (Yellow) to Survivor
Player - Set name of Player 6 (Orange) to Survivor
Player - Set name of Player 7 (Green) to Survivor
Player - Set name of Player 8 (Pink) to Survivor
Player - Set name of Player 9 (Gray) to Survivor
Player - Set name of Player 10 (Light Blue) to Survivor
Timer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Monster Victory
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 3600.00 seconds
EntersTheEnd
Events
Unit - A unit enters End <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c0096FF96Thank god,i am finaly free.|r
Sound - Stop music Immediately
Wait 0.01 seconds
Sound - Play OrcTheme <gen>
Colores
Events
Map initialization
Conditions
Actions
Player - Change color of Player 12 (Brown) to Maroon , Changing color of existing units
Player - Set name of Player 12 (Brown) to Mounstrum
Player - Change color of Player 1 (Red) to Maroon , Changing color of existing units
Player - Change color of Player 2 (Blue) to Maroon , Changing color of existing units
Player - Change color of Player 3 (Teal) to Maroon , Changing color of existing units
Player - Change color of Player 4 (Purple) to Maroon , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Maroon , Changing color of existing units
Player - Change color of Player 6 (Orange) to Maroon , Changing color of existing units
Player - Change color of Player 7 (Green) to Maroon , Changing color of existing units
Player - Change color of Player 8 (Pink) to Maroon , Changing color of existing units
Player - Change color of Player 9 (Gray) to Maroon , Changing color of existing units
Player - Change color of Player 10 (Light Blue) to Maroon , Changing color of existing units
Player - Set name of Player 1 (Red) to Survivor
Player - Set name of Player 2 (Blue) to Survivor
Player - Set name of Player 3 (Teal) to Survivor
Player - Set name of Player 4 (Purple) to Survivor
Player - Set name of Player 5 (Yellow) to Survivor
Player - Set name of Player 6 (Orange) to Survivor
Player - Set name of Player 7 (Green) to Survivor
Player - Set name of Player 8 (Pink) to Survivor
Player - Set name of Player 9 (Gray) to Survivor
Player - Set name of Player 10 (Light Blue) to Survivor
WinC
Events
Conditions
Actions
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
WinV
Events
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
MonsWin
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Sound - Stop music Immediately
Wait 0.01 seconds
Sound - Play DarkVictory <gen>
Trigger - Turn off ReP1 <gen>
Trigger - Turn off ReP1_Copy <gen>
Trigger - Turn off ReP1_Copy_Copy <gen>
Trigger - Turn off ReP1_Copy_Copy_Copy <gen>
Trigger - Turn off ReP1_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off ReP1_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off ReP1_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off ReP1_Copy_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off ReP1_Copy_Copy_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off ReP1_Copy_Copy_Copy_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off Suicide <gen>
Trigger - Turn off Suicide_Copy <gen>
Trigger - Turn off Suicide_Copy_Copy <gen>
Trigger - Turn off Suicide_Copy_Copy_Copy <gen>
Trigger - Turn off Suicide_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off Suicide_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off Suicide_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off Suicide_Copy_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off Suicide_Copy_Copy_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off Suicide_Copy_Copy_Copy_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off Vision <gen>
Trigger - Turn off Camera_Follow <gen>
Trigger - Turn off Shake <gen>
Game - Display to (All players) for 5.00 seconds the text: |c0096FF96The monsters have win the game.You can now quit the game.|r
Unit - Pause all units
Trigger - Run WinV <gen> (ignoring conditions)
Trigger - Run WinC <gen> (ignoring conditions)
WinSurv
Events
Unit - A unit enters Win <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Survivor
Actions
Set Variable Set tempPlayer1 = (Owner of (Entering unit))
Set Variable Set tempInt1 = (Player number of tempPlayer1)
Sound - Stop music Immediately
Wait 0.01 seconds
Sound - Play PH1 <gen>
Player - Change color of Player 1 (Red) to Red , Changing color of existing units
Player - Change color of Player 2 (Blue) to Blue , Changing color of existing units
Player - Change color of Player 3 (Teal) to Teal , Changing color of existing units
Player - Change color of Player 4 (Purple) to Purple , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Yellow , Changing color of existing units
Player - Change color of Player 6 (Orange) to Orange , Changing color of existing units
Player - Change color of Player 7 (Green) to Green , Changing color of existing units
Player - Change color of Player 8 (Pink) to Pink , Changing color of existing units
Player - Change color of Player 9 (Gray) to Gray , Changing color of existing units
Player - Change color of Player 10 (Light Blue) to Light Blue , Changing color of existing units
Trigger - Turn off ReP1 <gen>
Trigger - Turn off ReP1_Copy <gen>
Trigger - Turn off ReP1_Copy_Copy <gen>
Trigger - Turn off ReP1_Copy_Copy_Copy <gen>
Trigger - Turn off ReP1_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off ReP1_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off ReP1_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off ReP1_Copy_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off ReP1_Copy_Copy_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off ReP1_Copy_Copy_Copy_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off Suicide <gen>
Trigger - Turn off Suicide_Copy <gen>
Trigger - Turn off Suicide_Copy_Copy <gen>
Trigger - Turn off Suicide_Copy_Copy_Copy <gen>
Trigger - Turn off Suicide_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off Suicide_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off Suicide_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off Suicide_Copy_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off Suicide_Copy_Copy_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off Suicide_Copy_Copy_Copy_Copy_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off Vision <gen>
Trigger - Turn off Camera_Follow <gen>
Game - Display to (All players) for 5.00 seconds the text: (PlayerName1[tempInt1] + |c0096FF96 have win the game.You can now quit the game.|r)
Unit - Pause all units
Trigger - Run WinV <gen> (ignoring conditions)
Trigger - Run WinC <gen> (ignoring conditions)
Info
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Wellcome to Pyramid Maze with the description Wellcome again.Well bugs and other stuff like questions send me on my email: [email protected] OR http://www.hiveworkshop.com/forums/members/the+bora_balboa/ , using icon path ReplaceableTextures\CommandButtons\BTNSonOfAnubis.blp
Quest - Create a Required quest titled MapAuthor Interview with the description Do you have get help from another people with this map?Nope i have alone build this map ,but i have learn from other maps how some things working in the World Editor.How do you get the inspiration to do this map?So i have looking for maps like my map ,but i don't find it,so i get one idea "i am gona make my own shit" you know.Have you make the skins and the models or...?Nope i didn't do this i am only good in map details and decorations.Where did you download the custom stuff?www.hiveworkshop.com i have download there many custom stuff from all warcraft races,and i mean realy many stuff ,so i have sitting some hours to extract that stuff from zip and winrar files.Do you have any other maps?Yes i do but this map are basic map so RTS(Real Time Strategy)you can find this maps on www.epicwar.com,their names are "Sunken Ruins 1v1" and "Ice Cold Death".Do you have plans for new maps?I have one idea for a one player global open role playing game that has not an end,only updates. What i want say that will be a campaign with more maps in one,so be sure while making this map,my fantasy will be bigger than the galaxy.Just to know when i make that campaign u will find it on hiveworkshop.comHow many languages do you speak?German,Croatian,Bosnian and English-------------------------------------------------This is it the interview is finish bros. , using icon path ReplaceableTextures\CommandButtons\BTNDemonForgedAtlas.blp
Quest - Create a Required quest titled Survivor Gameplay with the description This gameplay is truly hard.1.Only one survivor can win the game,so you can use ensnare to trap the players and they will get eaten from the monsters, then their have to start again from the start.2.Ensnare is not only for trapping players this is too useful to stop monster from hunting you.3.Your only weapon is Ensnare(or how i call the "fish net") so be careful ,because when u use it,u can use it again after 240 seconds.4.Use the command -end if you dont know where is the end.5.Every 240 sec. shows all monsters on the minimap map instead "the demon(the player that is a part of the monsters)".6.It exist 5 types of monsters they are:-Soul Eater(he moves in the underground and he can kill you with one hit ,but he has very slow attack speed)-Dark Speed(He is fast if he chase you then you can't survive without Ensnare or ShadowMove)-Mummy(just a heavy ranged units,sometimes you don't hear this monster shot be careful)-Deep Shadow(he has true sight,and he have the permanent invisibility ability but he has low damage ,and you can see him when he is close to you ,or sometimes is it to late for you ,because he have already touch you.-Demon(he is the only one monster that is not pinged on the map ,he can stun anything around him with a ability, he have a big sight,he can be invisible and fast before the ability duration is not over,he has the ability far sight,and he is the only one in the map).7.On the middle of the map spawns 1 monster,2 left and 2 right ,and on the middle is the demon.8.All monsters are invulnerable so you can only Ensnare them.9.You have a ability named ShadowMove,can be very useful,but take care of it,because when you use it,then u can use it again after 350 sec.10.You can learn more about the gameplay in "Monster Gameplay"(can be useful).------------------------------------------This is it,you are ready to play. , using icon path ReplaceableTextures\CommandButtons\BTNInquisitorMalendis.blp
Quest - Create a Required quest titled Monster Gameplay with the description 1.This gameplay is easy, the only thing you have to do is to search for survivors and kill them.2.You spawn on the middle of the map.3.Don't worry about the players they have 4 or 5 other walking problems ,and the problems do their job good how you.4.When the time is over,monsters win the game!5.Survivors can be invisible for 10 sec,and they can get a little bit boost of speed.6.U can find more info about the gameplay in the "Survivor Gameplay"(can be useful).------------------------------------------------------------------This is it,you are ready to play. , using icon path ReplaceableTextures\CommandButtons\BTNBeholder.blp
Quest - Create a Required quest titled Credits with the description -Author & Creator: THE Bora_Balboa-Skins,Icons & Models: This stuff are from the members of Hiveworkshop.com , using icon path ReplaceableTextures\CommandButtons\BTNNecromancerAdept.blp
Quest - Create a Required quest titled ChangeLog with the description (dd.mm.yyyy)9.5.2015(v1.1)-Fixed lag.-Fixed,The units from not playing players are not more in game.-Add earthquake effects.-Add black mask to monsters.-Add new terrain for the spawn of the survivors,and for the end.-Fixed ingame description-Add effects ,and doodads to some places-Deleted some sound effects ,and weather effects to reduce the lag-Add music-Add locked daytime to 00:00-Add the same color ,and the same name for the survivors1.9.2015(v1.2)-More information in F9(info)-Changed Terrain a little bit-Add new abilities-Deleted some abilities-Edited some abilities-Deleted 4 monsters,so u can find now on the map maximal 5 monsters-Add custom map preview ,and loading screen-Fixed bugs-Changed some effects-Add new interface2.9.2015(v1.2.5)-Fixed some bugs-Edited some units-The camera is not more locked for the demon(in main,the monsters have not a locked camera)-Add more commands-Add more information in F9(info)-UI changed3.9.2015(v1.2.7)-Edited Units-Edited Abilities-Fixed some bugs-Survivors are not more pinged in the minimap for monsters-Edited the information in F9(info)23.9.2015(v1.3)-Add limitless rounds-Fixed Icons-Changed UI-If you put now a computer on Demon slot,then you will add one more AI(bot,computer)-Add more information in F9(info)23.10.2015(v1.3.1)-Fixed some bugs-Add more information in F9(info)-Removed limitless rounds , using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
Quest - Create a Required quest titled Features&GameStuff with the description -1 open slot for a player that wants be a monster.-Locked the time of day on 00:00.--All players have the name Survivor,except monsters-Earthquake effect-10 open slots for survivors-Custom units-AI for 4 monsters,5 if you put computer on the Demon slot-1h Timer-Map size is Epic-Custom abilities-5 types of monsters-Custom UI , using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
Quest - Create a Required quest titled Commands with the description |c00008000-cmds|r(shows the commands)|c00008000-end|r(to know where is the end)|c00008000-suicide|r(if u want die,but u will respawn after 60 sec.)This commands are just for survivors. , using icon path ReplaceableTextures\CommandButtons\BTNManual3.blp
Quest - Create a Required quest titled AI Info with the description So the AI players(computers,bots) moves randomly on the playable areas.In the map you can find 5 monster,only if the Demon slot is a computer.So if the demon slot is closed ,or open then you will find on the map only 4 AI monsters,and this means without demon. , using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
AI
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Deep Shadow 0057 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Dark Speed 0056 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Soul Eater 0059 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Mummy 0058 <gen> to Attack-Move To . (Random point in (Playable map area))
Demon
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Demon 0023 <gen> to Attack-Move To . (Random point in (Playable map area))
Vision
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Black mask across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across (Playable map area)
Camera Follow
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 10 (Light Blue) to Survivor 0021 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 9 (Gray) to Survivor 0020 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 8 (Pink) to Survivor 0019 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 7 (Green) to Survivor 0018 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 6 (Orange) to Survivor 0017 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 5 (Yellow) to Survivor 0016 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 4 (Purple) to Survivor 0015 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 3 (Teal) to Survivor 0014 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 2 (Blue) to Survivor 0013 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 1 (Red) to Survivor 0012 <gen> , offset by ( 0 , 0 ) using The unit's rotation
TestDoll
Events
Conditions
Actions
Unit - Order to Move To . ((Center of Win <gen>) offset by (0, 0))
Test
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
PingedMonsters
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Position of Dark Speed 0056 <gen>) for 1 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Position of Deep Shadow 0057 <gen>) for 1 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Position of Mummy 0058 <gen>) for 1 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Position of Soul Eater 0059 <gen>) for 1 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
Gate
Events
Destructible - Lever 0677 <gen> dies
Conditions
Actions
Sound - Play LargeCityGateOpen1 <gen> at 100 % volume, located at (Position of Massive Ruined Gate 0000 <gen>) with Z offset 0
If ((Massive Ruined Gate 0000 <gen> is alive) Equal to True) then do (Open Massive Ruined Gate 0000 <gen>) else do (Close Massive Ruined Gate 0000 <gen>)
Wait 10.00 seconds
Destructible - Resurrect Lever 0677 <gen> with (Max life of Lever 0677 <gen>) life and Show birth animation
Gate Copy
Events
Destructible - Lever 0678 <gen> dies
Conditions
Actions
Sound - Play LargeCityGateOpen1 <gen> at 100 % volume, located at (Position of Massive Ruined Gate 0000 <gen>) with Z offset 0
If ((Massive Ruined Gate 0000 <gen> is alive) Equal to True) then do (Open Massive Ruined Gate 0000 <gen>) else do (Close Massive Ruined Gate 0000 <gen>)
Wait 10.00 seconds
Destructible - Resurrect Lever 0678 <gen> with (Max life of Lever 0678 <gen>) life and Show birth animation
Gate1
Events
Unit - A unit enters Open_004 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Survivor
Actions
Countdown Timer - Destroy (Last created timer window)
Trigger - Turn off MonsWin <gen>
Game - Display to (All players) the text: |c0096FF96-A survivor is not more in danger.-The survivors have open the gate for escape.|r
Destructible - Open Rolling Stone Door 0260 <gen>
Sound - Play Elevator <gen> at 100 % volume, located at (Position of Rolling Stone Door 0260 <gen>) with Z offset 0
Trigger - Turn off Shake <gen>
Trigger - Turn off (This trigger)
Gate1Close
Events
Unit - A unit enters Close_005 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Survivor
Actions
Destructible - Close Rolling Stone Door 0260 <gen>
Sound - Play Elevator <gen> at 100 % volume, located at (Position of Rolling Stone Door 0260 <gen>) with Z offset 0
Trigger - Turn off (This trigger)
Shake
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play Earthquake <gen> at 100% volume, located at (Position of (Picked unit)) with Z offset 0)
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Camera - Shake the camera for Player 2 (Blue) with magnitude 3
Camera - Shake the camera for Player 3 (Teal) with magnitude 3
Camera - Shake the camera for Player 4 (Purple) with magnitude 3
Camera - Shake the camera for Player 5 (Yellow) with magnitude 3
Camera - Shake the camera for Player 6 (Orange) with magnitude 3
Camera - Shake the camera for Player 7 (Green) with magnitude 3
Camera - Shake the camera for Player 8 (Pink) with magnitude 3
Camera - Shake the camera for Player 9 (Gray) with magnitude 3
Camera - Shake the camera for Player 10 (Light Blue) with magnitude 3
Camera - Shake the camera for Player 11 (Dark Green) with magnitude 3
Wait 10.00 seconds
Sound - Stop Earthquake <gen> Immediately
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Camera - Stop swaying/shaking the camera for Player 9 (Gray) .
Camera - Stop swaying/shaking the camera for Player 10 (Light Blue) .
Camera - Stop swaying/shaking the camera for Player 11 (Dark Green) .
CommandEnd
Events
Player - Player 1 (Red) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All allies of Player 1 (Red).) at (Center of Win <gen>) for 1 seconds
Cmds
Events
Player - Player 1 (Red) types a chat message containing -cmds (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: |c00008000-cmds|r(shows the commands)|c00008000-end|r(to know where is the end)|c00008000-suicide|r(if u want die,but u will respawn after 60 sec.)
Cmds Copy
Events
Player - Player 2 (Blue) types a chat message containing -cmds (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) for 20.00 seconds the text: |c00008000-cmds|r(shows the commands)|c00008000-end|r(to know where is the end)|c00008000-suicide|r(if u want die,but u will respawn after 60 sec.)
Cmds Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -cmds (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) for 20.00 seconds the text: |c00008000-cmds|r(shows the commands)|c00008000-end|r(to know where is the end)|c00008000-suicide|r(if u want die,but u will respawn after 60 sec.)
Cmds Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -cmds (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) for 20.00 seconds the text: |c00008000-cmds|r(shows the commands)|c00008000-end|r(to know where is the end)|c00008000-suicide|r(if u want die,but u will respawn after 60 sec.)
Cmds Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -cmds (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) for 20.00 seconds the text: |c00008000-cmds|r(shows the commands)|c00008000-end|r(to know where is the end)|c00008000-suicide|r(if u want die,but u will respawn after 60 sec.)
Cmds Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -cmds (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) for 20.00 seconds the text: |c00008000-cmds|r(shows the commands)|c00008000-end|r(to know where is the end)|c00008000-suicide|r(if u want die,but u will respawn after 60 sec.)
Cmds Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing -cmds (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) for 20.00 seconds the text: |c00008000-cmds|r(shows the commands)|c00008000-end|r(to know where is the end)|c00008000-suicide|r(if u want die,but u will respawn after 60 sec.)
Cmds Copy Copy Copy Copy Copy Copy Copy
Events
Player - Player 8 (Pink) types a chat message containing -cmds (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) for 20.00 seconds the text: |c00008000-cmds|r(shows the commands)|c00008000-end|r(to know where is the end)|c00008000-suicide|r(if u want die,but u will respawn after 60 sec.)
Cmds Copy Copy Copy Copy Copy Copy Copy Copy
Events
Player - Player 9 (Gray) types a chat message containing -cmds (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) for 20.00 seconds the text: |c00008000-cmds|r(shows the commands)|c00008000-end|r(to know where is the end)|c00008000-suicide|r(if u want die,but u will respawn after 60 sec.)
Cmds Copy Copy Copy Copy Copy Copy Copy Copy Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -cmds (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) for 20.00 seconds the text: |c00008000-cmds|r(shows the commands)|c00008000-end|r(to know where is the end)|c00008000-suicide|r(if u want die,but u will respawn after 60 sec.)
Suicide
Events
Player - Player 1 (Red) types a chat message containing -suicide (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))
Suicide Copy
Events
Player - Player 2 (Blue) types a chat message containing -suicide (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
Suicide Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -suicide (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))
Suicide Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -suicide (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))
Suicide Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -suicide (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))
Suicide Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -suicide (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))
Suicide Copy Copy Copy Copy Copy Copy
Events
Player - Player 7 (Green) types a chat message containing -suicide (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))
Suicide Copy Copy Copy Copy Copy Copy Copy
Events
Player - Player 8 (Pink) types a chat message containing -suicide (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit))
Suicide Copy Copy Copy Copy Copy Copy Copy Copy
Events
Player - Player 9 (Gray) types a chat message containing -suicide (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Kill (Picked unit))
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